I have no doubt that the 5 review thing is still one of the major qualifiers...but now we have to worry about our own play time when testing in case it brings it below the 20 minute mark.
Is it possible to get confirmation on this? And if this is true can this be changed?
Best send a tweet to branflakes, they don't read this forum, remember?
I have a mission that has 8 maps 13 classifications eliminate enemies from the second map, lasting more than 30 minutes and more than 600 items total and tells me not score.
For me that way that has cryptic missions to decide whether they are valid or not is random and not working properly.
By the way, if you have to answer to do so in the official forum, I have to look anyone in the twitter.
I have no doubt that the 5 review thing is still one of the major qualifiers...but now we have to worry about our own play time when testing in case it brings it below the 20 minute mark.
Is it possible to get confirmation on this? And if this is true can this be changed?
Yeah, if this is the case then it would be very handy to know that for sure. I'm a slow reader so I read most peoples mission text pretty slowly thus I take longer to do a mission than most people would. Though with my own missions, I spam through F because I wrote it all, I know what they're saying, so if this is the case then I'm stopping my own mission from being used in the Reports mission.
Woot! I played through the whole thing.... took an hour. I published it. I know where everything is, and the best tactics to kill every enemy on each map. so yeah.
But... NOW it counts for reports!
Hypothesis: plays prior to S7 do not store data toward completion time statistics.
If a mission was originally published before S7, and no one has played it since S7, then it won't count simply because there are no completion times to generate an average from.
This is strange, as both of my Allegiance missions were instantly qualified as soon as the foundry came back up, even though neither had been played yet.
Play Star Trek: Allegiance - my first series in the Foundry
Q: If you have a longish mission that doesn't qualify, is it possible that the system is disqualifying it because it contains a map with only one objective (identified wrongly as a clicky)?
Ex: Some authors make the player enter the system before beaming down, so there is only one task of reaching a marker.
Ex: beaming from ground to space and then immediately leaving space.
Q: Do any of us have missions with one-task maps that do qualify?
my mission has only one objective in it's first map,entering the system and making your way to the Calypso to beam to it. only one objective, but it does have enemy ships which you can fight if you chose too....so maybe thats why it qualifies.
So frustrating not to see the exact specifications... I see missions that are months old with many reviews and 20min long or greater that don't count ("Battle Royale!" space battle) and others that are less than 20 min, nothing but space battle, and DO count (Qwark IOR Daily KDF, with 25 sets of lowbie ships).
So it isn't just time, but... what?
Is there a *maximum* number of foes in play here?
Is it the number of reviews? (7 for Battle Royale, 168 for the Qwark mission).
Or number of *unique* playthroughs? (which I seem to have no way of viewing)
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond[SIGPIC][/SIGPIC]'Iw HaH je Hoch! ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3 A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome. Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Yeah, B'Vat's Legacy has only one space map and only one objective on that map. But the space map also has story dialogue. It DID immediately count for the daily.
So... I'm lost. I have no idea why Treasure Hunt wasn't counted, or why the game thought that Treasure Hunt took less than 20 minutes to play. What's even more mysterious is why Treasure Hunt went from not counting to counting when I played it.
Yeah, B'Vat's Legacy has only one space map and only one objective on that map. But the space map also has story dialogue. It DID immediately count for the daily.
When you say immediately count, do you mean after post-S7 creation, or a pre-S7 that converted to counting?
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond[SIGPIC][/SIGPIC]'Iw HaH je Hoch! ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3 A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome. Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
I have been experimenting a lot and I've noticed the following:
* Missions that haven't recieved many plays since S7 patch do not qualify even if they are long enough. I am guessing that stats wern't being taken prior to this.
* Power playing by groups tends to drive averages down so a lot of missions initially qualify and then don't. i noticed in zone chat a few people saying they found qualified missions that could be done in 5 minutes or so as groups. This would also explain why some borderline mission qualify, then don't, then do again.
*New missions that go onto the main list don't initially qualify so the time keeping either requires more than 5 plays to establish or it doesn't start recording until it goes onto the main list.
I have been experimenting a lot and I've noticed the following:
* Missions that haven't recieved many plays since S7 patch do not qualify even if they are long enough. I am guessing that stats wern't being taken prior to this.
* Power playing by groups tends to drive averages down so a lot of missions initially qualify and then don't. i noticed in zone chat a few people saying they found qualified missions that could be done in 5 minutes or so as groups. This would also explain why some borderline mission qualify, then don't, then do again.
*New missions that go onto the main list don't initially qualify so the time keeping either requires more than 5 plays to establish or it doesn't start recording until it goes onto the main list.
If author play time is taken into account it would explain point 1 and 3. Authors will usually play their missions several times and extremely quickly when testing. It's even worse when there's puzzles or heavy dialogue involved because of the spam F'ing that will take place.
For already established missions it doesn't matter anymore since the 20 times the author played it will be overwhelmed by the several hundred or so plays by other people, but for a mission straight out of the box it's devastating.
Edit: Note that drops do not count as play time (verified by mr branflakes)
I have been experimenting a lot and I've noticed the following:
* Missions that haven't recieved many plays since S7 patch do not qualify even if they are long enough. I am guessing that stats wern't being taken prior to this.
* Power playing by groups tends to drive averages down so a lot of missions initially qualify and then don't. i noticed in zone chat a few people saying they found qualified missions that could be done in 5 minutes or so as groups. This would also explain why some borderline mission qualify, then don't, then do again.
*New missions that go onto the main list don't initially qualify so the time keeping either requires more than 5 plays to establish or it doesn't start recording until it goes onto the main list.
Hmm... HippieJohn's new mission now has 8 plays. It takes around 25 minutes, but it still doesn't qualify. It might prove really hard for a new author to get their mission even played if they can't get that red text to go away after 8 plays.
Hmm... HippieJohn's new mission now has 8 plays. It takes around 25 minutes, but it still doesn't qualify. It might prove really hard for a new author to get their mission even played if they can't get that red text to go away after 8 plays.
This is my major concern as well. My "Cardassian Shipyard" mission got dozens of plays the day the new system came online and dropped off the list from group plays--it hasn't been touched since even though I expanded it a bit to see if that would drive the average back up.
Of course it's still early since the changes so time will tell.
I really worry that this system is going to kill a lot of our missions from the list of missions people will bother to play. I know the quickies needed to be removed and I support that, but surely there is a better way to stop them than harming the other missions.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
This is my major concern as well. My "Cardassian Shipyard" mission got dozens of plays the day the new system came online and dropped off the list from group plays--it hasn't been touched since even though I expanded it a bit to see if that would drive the average back up.
Of course it's still early since the changes so time will tell.
Unfortunately other than the "hot" ones I don't see missions getting many if any plays once they no longer qualify for the Officer Reports mission.
One thing I see as a problem is a lot of short missions are getting rated very highly, but they are primarily benefiting from qualifying for the officer report.
It appears these missions are going to get rated up due to their short length, but the question is, what happens if they no longer qualify? Are they just going to sit there taking up a spot at the top of the list, meanwhile few people play it, due to it not providing rewards anymore?
It seems to me that both the detractors and proponents of the reward change have been right to some degree. People do seem to be going after the shortest mission for the rewards. I mean, all due respect to the person who made Battleship Royal Rumble. I'm sure it's a blast to play, but is it really the best mission ever made in the Foundry? I'm not trying to take anything away from it, but if it stops qualifying for the reward how much of its appeal does it lose?
Maybe I'm totally off base here though. It could be that is what a lot of people really enjoy, in which case more power to them.
All the same, I do think something needs to be done to make it so every minute spent in the Foundry is equal. Then there's no need for people to rush through the shortest mission, unless they wanted to, because it wouldn't get them any more than if they took their time playing through a longer one. And also we could get rid of missions just not counting due to being too short.
I wish there were also some categories that we could set, with different lists. I'd like to be able to easily find story driven missions to play, for example. I guess I can just search for long missions, but that's a rather imprecise method. We could have a list for combat missions, and one for some other different categories.
I mean, all due respect to the person who made Battleship Royal Rumble. I'm sure it's a blast to play, but is it really the best mission ever made in the Foundry?
That's what was bothering me. The mission is what it is, and apart from testing notes in the dialogue boxes, it's pretty well made. But it still is what it is: an excuse to just spend twenty minutes killing battleships and farming the loot.
It's a legit type of mission, IMO, but I wish players were simply willing to explore a little. Instead, these players are using the foundry just to play the same repetitive combat over and over again as a farming exercise and the idea of getting the same reward for 2 hours compared to 20 minutes is obnoxious to them.
What also bugs me is that the search of 20-30 minute missions, well, I don't honestly see much that I recognize as a gem. So all these players are still rushing to play the worst missions. We went from clickers to this.
We need a timer based system. Anything half-TRIBBLE just creates more issues.
Remember when people played Foundry missions cause they wanted to? Regardless of reward, regardless of length, asking only be entertained?
I've played more missions this weekend than I have for months, and I'm having a blast. I honestly don't care that I can get the same rewards in a little less time. I'm only asking to be entertained, and I suddenly enjoy dropping the fleetmarks in sbugc's starbase.
So it's working for me. Whether it's good for the foundry in general, I'm not sure. If the top-rated and hot list now get cluttered with battleship slogfests, that isn't good for the foundry. If players are making choices not to play some of the best content because it's 2 hours when they can do a dumb mission in 30 minutes... that's probably not good either.
I just feel very conflicted. I really wish we'd stop getting "in the right direction" solutions. Develop the tech. Why is it so hard? A 2 hour mission should give better rewards than a 25 minute mission. Why is it so hard to develop the tech for that?
If the top-rated and hot list now get cluttered with battleship slogfests, that isn't good for the foundry. If players are making choices not to play some of the best content because it's 2 hours when they can do a dumb mission in 30 minutes... that's probably not good either.
So we're right back where we started. Browser clogged with missions aimed only at the daily, host of players only interested in getting dil as fast as they can and ignoring the great content.
Only differences now is we have authors spending hours trying to squeeze one more minute out of their average time and begging their friends to play and replay. We have players who are farming the same mission over and over as fast as they can, thereby dropping the average time and disqualifying it and then they come and rant here.
Glad you're having fun, but I don't see a whole lot of other upside here.
So we're right back where we started. Browser clogged with missions aimed only at the daily, host of players only interested in getting dil as fast as they can and ignoring the great content.
Only differences now is we have authors spending hours trying to squeeze one more minute out of their average time and begging their friends to play and replay. We have players who are farming the same mission over and over as fast as they can, thereby dropping the average time and disqualifying it and then they come and rant here.
Glad you're having fun, but I don't see a whole lot of other upside here.
Maybe we should hope that "the community will police these missions and adjust them accordingly since they have the power to do so" [by deleting their projects]. Maybe none of your predictions will come true or are in the process of coming true. The community can police itself! So... what can I do to help? I'll sign up for dstahl's Foundry police right now.
Maybe we should hope that "the community will police these missions and adjust them accordingly since they have the power to do so" [by deleting their projects]. Maybe none of your predictions will come true or are in the process of coming true. The community can police itself! So... what can I do to help? I'll sign up for dstahl's Foundry police right now.
They're policing the missions by forcing them to go under the time limit!!!
It's pretty dang funny that some people went from complaining that everyone was abusing the foundry with the one-clicks to complaining that everyone isn't playing the right kind of extended time missions.
Maybe if they made a daily or something that forced people to play your specific terribad missions you would be satisfied.
Comments
Best send a tweet to branflakes, they don't read this forum, remember?
My character Tsin'xing
For me that way that has cryptic missions to decide whether they are valid or not is random and not working properly.
By the way, if you have to answer to do so in the official forum, I have to look anyone in the twitter.
The mission is: ST-HIST5KFBI El Sindicato.
A greeting.
https://www.youtube.com/user/NenfisGirfud
Yeah, if this is the case then it would be very handy to know that for sure. I'm a slow reader so I read most peoples mission text pretty slowly thus I take longer to do a mission than most people would. Though with my own missions, I spam through F because I wrote it all, I know what they're saying, so if this is the case then I'm stopping my own mission from being used in the Reports mission.
Brandon posted on the first page of this thread, hopefully somebody will notice it's still active.
This is strange, as both of my Allegiance missions were instantly qualified as soon as the foundry came back up, even though neither had been played yet.
Ex: Some authors make the player enter the system before beaming down, so there is only one task of reaching a marker.
Ex: beaming from ground to space and then immediately leaving space.
Q: Do any of us have missions with one-task maps that do qualify?
I have several.
Hm, theory busted.
So it isn't just time, but... what?
Is there a *maximum* number of foes in play here?
Is it the number of reviews? (7 for Battle Royale, 168 for the Qwark mission).
Or number of *unique* playthroughs? (which I seem to have no way of viewing)
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
So... I'm lost. I have no idea why Treasure Hunt wasn't counted, or why the game thought that Treasure Hunt took less than 20 minutes to play. What's even more mysterious is why Treasure Hunt went from not counting to counting when I played it.
My character Tsin'xing
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
When you say immediately count, do you mean after post-S7 creation, or a pre-S7 that converted to counting?
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
My character Tsin'xing
* Missions that haven't recieved many plays since S7 patch do not qualify even if they are long enough. I am guessing that stats wern't being taken prior to this.
* Power playing by groups tends to drive averages down so a lot of missions initially qualify and then don't. i noticed in zone chat a few people saying they found qualified missions that could be done in 5 minutes or so as groups. This would also explain why some borderline mission qualify, then don't, then do again.
*New missions that go onto the main list don't initially qualify so the time keeping either requires more than 5 plays to establish or it doesn't start recording until it goes onto the main list.
If author play time is taken into account it would explain point 1 and 3. Authors will usually play their missions several times and extremely quickly when testing. It's even worse when there's puzzles or heavy dialogue involved because of the spam F'ing that will take place.
For already established missions it doesn't matter anymore since the 20 times the author played it will be overwhelmed by the several hundred or so plays by other people, but for a mission straight out of the box it's devastating.
Edit: Note that drops do not count as play time (verified by mr branflakes)
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Hmm... HippieJohn's new mission now has 8 plays. It takes around 25 minutes, but it still doesn't qualify. It might prove really hard for a new author to get their mission even played if they can't get that red text to go away after 8 plays.
This is my major concern as well. My "Cardassian Shipyard" mission got dozens of plays the day the new system came online and dropped off the list from group plays--it hasn't been touched since even though I expanded it a bit to see if that would drive the average back up.
Of course it's still early since the changes so time will tell.
Unfortunately other than the "hot" ones I don't see missions getting many if any plays once they no longer qualify for the Officer Reports mission.
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
It appears these missions are going to get rated up due to their short length, but the question is, what happens if they no longer qualify? Are they just going to sit there taking up a spot at the top of the list, meanwhile few people play it, due to it not providing rewards anymore?
It seems to me that both the detractors and proponents of the reward change have been right to some degree. People do seem to be going after the shortest mission for the rewards. I mean, all due respect to the person who made Battleship Royal Rumble. I'm sure it's a blast to play, but is it really the best mission ever made in the Foundry? I'm not trying to take anything away from it, but if it stops qualifying for the reward how much of its appeal does it lose?
Maybe I'm totally off base here though. It could be that is what a lot of people really enjoy, in which case more power to them.
All the same, I do think something needs to be done to make it so every minute spent in the Foundry is equal. Then there's no need for people to rush through the shortest mission, unless they wanted to, because it wouldn't get them any more than if they took their time playing through a longer one. And also we could get rid of missions just not counting due to being too short.
I wish there were also some categories that we could set, with different lists. I'd like to be able to easily find story driven missions to play, for example. I guess I can just search for long missions, but that's a rather imprecise method. We could have a list for combat missions, and one for some other different categories.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
That's what was bothering me. The mission is what it is, and apart from testing notes in the dialogue boxes, it's pretty well made. But it still is what it is: an excuse to just spend twenty minutes killing battleships and farming the loot.
It's a legit type of mission, IMO, but I wish players were simply willing to explore a little. Instead, these players are using the foundry just to play the same repetitive combat over and over again as a farming exercise and the idea of getting the same reward for 2 hours compared to 20 minutes is obnoxious to them.
What also bugs me is that the search of 20-30 minute missions, well, I don't honestly see much that I recognize as a gem. So all these players are still rushing to play the worst missions. We went from clickers to this.
We need a timer based system. Anything half-TRIBBLE just creates more issues.
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
I've played more missions this weekend than I have for months, and I'm having a blast. I honestly don't care that I can get the same rewards in a little less time. I'm only asking to be entertained, and I suddenly enjoy dropping the fleetmarks in sbugc's starbase.
So it's working for me. Whether it's good for the foundry in general, I'm not sure. If the top-rated and hot list now get cluttered with battleship slogfests, that isn't good for the foundry. If players are making choices not to play some of the best content because it's 2 hours when they can do a dumb mission in 30 minutes... that's probably not good either.
I just feel very conflicted. I really wish we'd stop getting "in the right direction" solutions. Develop the tech. Why is it so hard? A 2 hour mission should give better rewards than a 25 minute mission. Why is it so hard to develop the tech for that?
So we're right back where we started. Browser clogged with missions aimed only at the daily, host of players only interested in getting dil as fast as they can and ignoring the great content.
Only differences now is we have authors spending hours trying to squeeze one more minute out of their average time and begging their friends to play and replay. We have players who are farming the same mission over and over as fast as they can, thereby dropping the average time and disqualifying it and then they come and rant here.
Glad you're having fun, but I don't see a whole lot of other upside here.
Maybe we should hope that "the community will police these missions and adjust them accordingly since they have the power to do so" [by deleting their projects]. Maybe none of your predictions will come true or are in the process of coming true. The community can police itself! So... what can I do to help? I'll sign up for dstahl's Foundry police right now.
They're policing the missions by forcing them to go under the time limit!!!
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Maybe if they made a daily or something that forced people to play your specific terribad missions you would be satisfied.