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Daily Requirements

khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
Ok, I've asked this in every thread about the foundry and even some not about the foundry and so far there hasn't even been acknowledgement one way or the other from any devs.

What do our missions need to do/have/give/take to qualify for the daily? I've edited one of my missions every which way to try and get it in the list so people will actually bother to play it, with no luck.

No offence guys, but I really feel you've let us down big time with the foundry here with not letting us know what these new requirements are exactly. The fact that I can play a mission one day and it qualifies and the next it doesn't, really doesn't help.

Please at the very least, tell us that you're not going to tell us so we can stop asking/wondering and stop bothering wasting our time trying to figure it out.

Thanks. :)
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  • captainhunter1captainhunter1 Member Posts: 1,633 Arc User
    edited December 2012
    As far as anyone can tell at this point, 'qualifying' for the daily is purely based on this formula:

    X number of plays multiplied by time taken to complete = average play time

    ...and that based on a minimum number of play throughs before it kicks in.

    I'm just guessing here, but say for example, missions require 20 full play throughs (after Season 7 was released) before they 'count'. These 20 are then averaged for the amount of time players took to complete. if this average is more than 15 minutes, the mission then qualifies for the daily credit.

    There is little we as authors can do to 'qualify' a mission in our design. We have to hope enough people play it to get it to 'count', and then hope those people played it long enough to set the average play through times at 15 minutes or more.

    ...and that the 'one star bandit' equivelent - mission dropping - isn't factored into these times. :(
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited December 2012
    dStahl mentioned the requirements the day Season 7 launched :)http://sto.perfectworld.com/news/?p=747851

    Cheers,

    Brandon =/\=
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited December 2012
    dStahl mentioned the requirements the day Season 7 launched :)http://sto.perfectworld.com/news/?p=747851

    Cheers,

    Brandon =/\=

    ppssst... go tell the foundry dev/s we want more stuff to play around with. Danke
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  • captainhunter1captainhunter1 Member Posts: 1,633 Arc User
    edited December 2012
    dStahl mentioned the requirements the day Season 7 launched :)http://sto.perfectworld.com/news/?p=747851

    Cheers,

    Brandon =/\=


    Brandon, thanks for the info, but I don't think this is what the OP was asking about:

    "Dilithium for Foundry Play requires you play qualified missions
    The Foundry Daily that rewarded Dilithium was not checking if the mission was ?qualified? with an average completion time between 15-20 minutes. You can no longer play short and exploitable Foundry missions to earn the 1440 Dilithium reward. The Foundry mission must first qualify to award the daily Dilithium reward. The reward was not changed."


    I think he (like many Foundry authors) are looking for the specifics that qualify a Foundry mission - we know it has to be at least 15 minutes in length....but how is that determined?

    I posted what I have been able to delve so far in post #2 above.

    Is there any way we could get info on how times are determined officially? Thanks again for the help. :)
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited December 2012
    dStahl mentioned the requirements the day Season 7 launched :)http://sto.perfectworld.com/news/?p=747851

    Cheers,

    Brandon =/\=
    Brandon, thanks for the info, but I don't think this is what the OP was asking about:

    "Dilithium for Foundry Play requires you play qualified missions
    The Foundry Daily that rewarded Dilithium was not checking if the mission was ?qualified? with an average completion time between 15-20 minutes. You can no longer play short and exploitable Foundry missions to earn the 1440 Dilithium reward. The Foundry mission must first qualify to award the daily Dilithium reward. The reward was not changed."


    I think he (like many Foundry authors) are looking for the specifics that qualify a Foundry mission - we know it has to be at least 15 minutes in length....but how is that determined?

    I posted what I have been able to delve so far in post #2 above.

    Is there any way we could get info on how times are determined officially? Thanks again for the help. :)

    Yeah I appreciate your response Brandon, but that's not the information we foundry authors need or want. There are a LOT of foundry missions out there which take longer than 30 minutes to play, which do not qualify. Without specifics, we don't know why?

    @Captainhunter1
    I think your theory may well be correct, but without any feedback from the devs on this matter it's really just frustrating me. I've got little interest in continuing my foundry missions when I know that people probably wont play them if I can't get them to qualify for the daily. :(
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  • designationxr377designationxr377 Member Posts: 542 Arc User
    edited December 2012
    I've got a feeling they are being hesitant to share that info because if they come out and explain it, exactly, there will be people that break it immediately. Holding off that sharing at least stalls the exploiters for a while so they can get a look at how the system is working on the server before someone comes along and breaks the control group.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited December 2012
    I've got a feeling they are being hesitant to share that info because if they come out and explain it, exactly, there will be people that break it immediately. Holding off that sharing at least stalls the exploiters for a while so they can get a look at how the system is working on the server before someone comes along and breaks the control group.


    True. If it takes, say, 30 playthroughs from 30 different players someone could simply recruit enough playtesters to get their mission qualified.

    But I'm not sure why that would be a bad thing.

    What would be more problematical is if a small number of people, 2 or 3, can simply drag out completing an otherwise too-short mission in order to qualify.

    It also makes me wonder whether a mission could drop off the 'qualify' list if a bunch of people start and then drop a Foundry mission, or if the average drops below the threshold?
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  • entnx01entnx01 Member Posts: 549 Arc User
    edited December 2012
    dStahl mentioned the requirements the day Season 7 launched :)http://sto.perfectworld.com/news/?p=747851

    Cheers,

    Brandon =/\=

    I'll have to agree with others past your reply.

    More specifics on how to get a mission qualified would be much appreciated!
  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    Brandon, if you're passing on suggestions, I would say that one way to solve this problem of whether a mission qualifies or not would be to make it so that we're simply awarded dilithium at a rate of 960/30 minutes of time spent in the Foundry.

    I understand there is supposed to be some way to measure how long you actually spend playing a mission. So, at the end of the mission you would simply be awarded based on that playing time. A mission that was 15 minutes would give half as much as the current reward. A mission that takes an hour would give twice as much. Two hours, four times as much.

    The reward could be capped at 3 hours to prevent people from just going AFK all day with some sort of macro going to keep from getting logged out. Or, I suppose the cap could be at a lesser amount of playtime, although I have a vested interest in lobbying for at least 3 hours. :D
  • zahinderzahinder Member Posts: 2,382 Arc User
    edited December 2012
    The problem there is someone going into a mission and then... walking away for three days.
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  • nagoraknagorak Member Posts: 882 Arc User
    edited December 2012
    zahinder wrote: »
    The problem there is someone going into a mission and then... walking away for three days.

    That's why it would be capped at a certain amount of time. Even if they cap it at an hour that's still an improvement over now.
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited December 2012
    i'Ve just made a new mission

    wanted to test-publish it, but i was #6 in the queue, so i decided to polish it a little more..


    so, after playing some foundry missions which qualify, here is what i noticed:

    - there were at least 3 maps used in these missions (or re-used) == at least 3 objectives

    - the mission has to have a ground and space part

    - there should be a "boss"

    the time requirement is ... dubious at least, because there are people which need 5 mins (tacs) and some will need 20 minutes (engis, sci's) to kill an amount of ships..

    as a very nice model mission which i can imagine playing more times a week i would call:

    Killing a traitor
  • klytemnestra1klytemnestra1 Member Posts: 40 Arc User
    edited December 2012
    bluegeek wrote: »
    True. If it takes, say, 30 playthroughs from 30 different players someone could simply recruit enough playtesters to get their mission qualified.

    But I'm not sure why that would be a bad thing.

    What would be more problematical is if a small number of people, 2 or 3, can simply drag out completing an otherwise too-short mission in order to qualify.

    It also makes me wonder whether a mission could drop off the 'qualify' list if a bunch of people start and then drop a Foundry mission, or if the average drops below the threshold?

    Our role play group has decided that 1440 dilithium is not worth redesigning all our shows for. We will simply never use the daily officer investigation mission ever again. We were role playing in STO before the Foundry. The 1440 was only used as a nice gesture to our fleet members. With only 6 people in or fleet, we are never going to have 37 people review the stories we write. This is a bad policy.

    To date, I have produced around 28 shows, and I still have 18 more eipsodes to complete Season 6, and then I have to write Season 7 shows which is another 27 scenes. Since we produce 5 shows and 3 novels that is 279 scenes and chapters I have to write before next May.

    Our shows takes 2 hours to produce 1 scene our 27 hours to produce 1 episode. We release 3 scenes on Fridays and make 4 versions of the same screenplay. We currently produce 5 TV Shows and 3 Novels.

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  • bortjinxbortjinx Member Posts: 397
    edited December 2012
    duaths1 wrote: »
    i'Ve just made a new mission

    wanted to test-publish it, but i was #6 in the queue, so i decided to polish it a little more..


    so, after playing some foundry missions which qualify, here is what i noticed:

    - there were at least 3 maps used in these missions (or re-used) == at least 3 objectives

    - the mission has to have a ground and space part

    - there should be a "boss"

    the time requirement is ... dubious at least, because there are people which need 5 mins (tacs) and some will need 20 minutes (engis, sci's) to kill an amount of ships..

    as a very nice model mission which i can imagine playing more times a week i would call:

    Killing a traitor

    I've seen some that count that are entirely space based. One in particular (Battleship Royal Rumble) took place on two maps, both space, and involved blowing a ton of ships up (Great fun in a group of 5). Single player could probably finish it in under 20 minutes, but with a group of 5, what with increased mobs for larger groups, it took us about half an hour.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    duaths1 wrote: »
    i'Ve just made a new mission

    wanted to test-publish it, but i was #6 in the queue, so i decided to polish it a little more..


    so, after playing some foundry missions which qualify, here is what i noticed:

    - there were at least 3 maps used in these missions (or re-used) == at least 3 objectives

    - the mission has to have a ground and space part

    - there should be a "boss"

    the time requirement is ... dubious at least, because there are people which need 5 mins (tacs) and some will need 20 minutes (engis, sci's) to kill an amount of ships..

    as a very nice model mission which i can imagine playing more times a week i would call:

    Killing a traitor

    My entirely ground-based non-combat diplomacy missions count. They each do have 3 parts though.
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  • jnohdjnohd Member Posts: 5 Arc User
    edited December 2012
    In the interest of testing the time limit as the only factor, averaged across some number of playthroughs, has anyone tried a timer mission at 20min to see what happens?
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2012
    kirksplat wrote: »
    My entirely ground-based non-combat diplomacy missions count. They each do have 3 parts though.
    That's odd. My mission 'Treasure Hunt' doesn't count. It has 8-ish maps that are actually used, and more than just a few enemies. Average play time? That can't be any less than 30 minutes. Unless there's some hidden factor to playtime averages.

    The lack of a space map seems to be the only thing I can think of. Unless it has an NPC requirement. Treasure hunt has dialogue, but all of it is quest dialogue. There are no actual NPCs used, there are lots of enemies though.

    Or is there maybe a ceiling? Might it be that having too much stuff causes a mission to be disqualified?
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    I searched up treasure hunt, according to the search filters it takes less than 20 minutes to complete.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    That's odd. My mission 'Treasure Hunt' doesn't count. It has 8-ish maps that are actually used, and more than just a few enemies. Average play time? That can't be any less than 30 minutes. Unless there's some hidden factor to playtime averages.

    The lack of a space map seems to be the only thing I can think of. Unless it has an NPC requirement. Treasure hunt has dialogue, but all of it is quest dialogue. There are no actual NPCs used, there are lots of enemies though.

    Or is there maybe a ceiling? Might it be that having too much stuff causes a mission to be disqualified?

    I wonder, maybe the system doesn't count the time spent with loading screens. So your mission may "feel" a lot longer than it actually "takes" to play (as far as what is happening on a map. 6 loading screens could shave off 8 minutes of the experienced play.
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  • ajstonerajstoner Member Posts: 0 Arc User
    edited December 2012
    I have a few 1 map missions that qualified. One of which later became non-IOR compliant after a massive number of plays so I'm thinking that multi-player runs tend to drive average times down since I know it had a large number of them prior to being re-flagged.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2012
    zorbane wrote: »
    I searched up treasure hunt, according to the search filters it takes less than 20 minutes to complete.
    Really? Maybe that means no one's played it recently? Hmm...

    It has 8 maps with dozens of enemies to wade through. even without the enemies it'd be hard to finish in 20 minutes...
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    Really? Maybe that means no one's played it recently? Hmm...

    It has 8 maps with dozens of enemies to wade through. even without the enemies it'd be hard to finish in 20 minutes...

    I'm having similar issues with my new mission Duritanium Man. I just played it myself and it took 45-50 minutes. That's with me knowing where to go every time and no optional dialogue. When I search it I end up with it being under 20 minutes as well.

    One thing I suspect is that it's including early drops and author testing into account.

    By author testing I mean when I load the first map, see a bug quit and drop in like five minutes. Won't affect your mission when you've got several hundred plays but when you've only got a few dozen...

    I stared a thread but no one really replied to it http://sto-forum.perfectworld.com/showthread.php?t=476491

    I'll give your mission a shot and see how long it takes me.
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    zorbane wrote: »
    I'm having similar issues with my new mission Duritanium Man. I just played it myself and it took 45-50 minutes. That's with me knowing where to go every time and no optional dialogue. When I search it I end up with it being under 20 minutes as well.

    One thing I suspect is that it's including early drops and author testing into account.

    By author testing I mean when I load the first map, see a bug quit and drop in like five minutes. Won't affect your mission when you've got several hundred plays but when you've only got a few dozen...

    I stared a thread but no one really replied to it http://sto-forum.perfectworld.com/showthread.php?t=476491

    I'll give your mission a shot and see how long it takes me.

    That is post-publish testing, right?
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    Yup /10chars
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    zorbane wrote: »
    Yup /10chars

    Well that's kind of disturbing if it counts dropping the mission as a legit play session. Imagine what the one-star bandit can do with that.

    But, if it's a case of us quickly "f"ing through something to test, then it would make sense.

    I can't tell you how many times I "f"ed through "Relics" post-publish to deal with bugs.
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    kirksplat wrote: »
    Well that's kind of disturbing if it counts dropping the mission as a legit play session. Imagine what the one-star bandit can do with that.

    But, if it's a case of us quickly "f"ing through something to test, then it would make sense.

    I can't tell you how many times I "f"ed through "Relics" post-publish to deal with bugs.

    Yeah I certainly did a lot of that when testing and bug fixing as well. Can we get any confirmation from Cryptic or Brandon that authors do or do not count for the officer reports requirement?

    Really? Maybe that means no one's played it recently? Hmm...

    It has 8 maps with dozens of enemies to wade through. even without the enemies it'd be hard to finish in 20 minutes...

    Ok didn't get to finish it because I don't have enough time but it definitely is more than 20 minutes.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2012
    Woot! I played through the whole thing.... took an hour. I published it. I know where everything is, and the best tactics to kill every enemy on each map. so yeah.

    But... NOW it counts for reports!

    Hypothesis: plays prior to S7 do not store data toward completion time statistics.

    If a mission was originally published before S7, and no one has played it since S7, then it won't count simply because there are no completion times to generate an average from.

    The good news: it recalculates the completion time average when you complete the mission. Thus it might cause the mission to change from not counting to counting. this just happened to me. I had the reports repeatable up even though the mission claimed not to count. but the mission's status changed when I finished it thus causing ti to count for the repeatable.
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    This also means author play time counts...
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  • kirksplatkirksplat Member Posts: 0 Arc User
    edited December 2012
    so what does this mean in terms of us getting our legit missions to be recognized post-publish? How many times do we have to play our own mission?
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  • zorbanezorbane Member Posts: 1,617 Arc User
    edited December 2012
    kirksplat wrote: »
    so what does this mean in terms of us getting our legit missions to be recognized post-publish? How many times do we have to play our own mission?

    I have no doubt that the 5 review thing is still one of the major qualifiers...but now we have to worry about our own play time when testing in case it brings it below the 20 minute mark.

    Is it possible to get confirmation on this? And if this is true can this be changed?
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    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
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