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winter event breen ship speculation

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    And tada:

    • Rank Required: Rear Admiral / Brigadier General
    • Hull Strength: 36,000
    • Shield Modifier: 1
    • Crew: 650
    • Weapons: 4 Fore, 4 Aft
    • Device Slots: 3
    • Bridge Officer Stations: 1 LT Tac, 1 Cmdr Tac, 1 LT Eng, 1 LCdr Sci, 1 EN Uni
    • Console Modifications: 4 Tactical, 3 Engineering, 3 Science
    • Base Turn Rate: 13 degrees per second
    • Impulse Modifier: 0.18
    • +10 Power to Weapons; +5 Power to Engines
    • Can Load Cannons
    • Breen Energy Dissipator Universal Console

    http://sto.perfectworld.com/blog/?p=777921

    The Breen Chel Grett Warship comes with an Energy Dissipator console which fires a targetable Energy Dissipating Blast that causes significant subsystem drain and has a chance to knock a single subsystem offline for a short duration. The Energy Dissipator can be equipped in any console slot on any Breen ship.

    The box that the ship comes in, which cannot be opened until the minimum rank listed above, is bound upon pickup.
  • heegoo419heegoo419 Member Posts: 42 Arc User
    edited December 2012
    Looks very much like a MVAM setup with an extra aft weapon, less turn, and an extra engi console slot.

    I wonder what they mean when they say "significant" energy drain on all sub-systems, and it can be equiped on "any breen ship". are theres other i dont know about?
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  • mrwiggles26mrwiggles26 Member Posts: 17 Arc User
    edited December 2012
    heegoo419 wrote: »
    Looks very much like a MVAM setup with an extra aft weapon, less turn, and an extra engi console slot.

    I wonder what they mean when they say "significant" energy drain on all sub-systems, and it can be equiped on "any breen ship". are theres other i dont know about?

    And more shields and more hull lol
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    ok... it wasn't a cruiser at all. another destroyer like the vet ships, interesting.

    it has potential, an escort layout with 8 weapons but a very below escort turn rate. it wont quite be the good balance a kdf battle cruiser is of rugged endurance with enough tactical to hit really hard, its something else entirely, thats going to have to rely on sci instead. ships that are to spread out tend to not be that great at any one thing, or they can use 2 AtB and they are extreamly awesome, this is looking more like the former honestly, but it will certainly be a fun ship to play with once i get it.

    i had a feeling a breen lockbox was next, and more breen are on the way. that means we can count on another cross faction carrier :mad:

    after that lock box, im guessing gamma quadrant or strait up dominion lock box, with a gamma quadrant sector block finally
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited December 2012
    heegoo419 wrote: »
    I wonder what they mean when they say "significant" energy drain on all sub-systems...

    These figures are subject to change, but the current effects of the power are as follows:

    - It launches a targetable projectile that travels more quickly than something like a HY Plasma.
    - Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
    - It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
    - Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
    - It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.

    heegoo419 wrote: »
    ... and it can be equiped on "any breen ship". are theres other i dont know about?

    There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.
    Jeremy Randall
    Cryptic - Lead Systems Designer
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  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited December 2012
    These figures are subject to change, but the current effects of the power are as follows:

    - It launches a targetable projectile that travels more quickly than something like a HY Plasma.
    - Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
    - It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
    - Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
    - It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.




    There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.

    Thanks for the Info.. what is the CD??
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    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • benj2293benj2293 Member Posts: 5 Arc User
    edited December 2012
    These figures are subject to change, but the current effects of the power are as follows:

    - It launches a targetable projectile that travels more quickly than something like a HY Plasma.
    - Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
    - It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
    - Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
    - It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.




    There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.

    so what about the immunity we gained after the dominion war? did we scrap the changes to make our ships survive it?
  • icegavelicegavel Member Posts: 991 Arc User
    edited December 2012
    These figures are subject to change, but the current effects of the power are as follows:

    - It launches a targetable projectile that travels more quickly than something like a HY Plasma.
    - Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
    - It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
    - Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
    - It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.

    I love the ship as it is, but I have a few requests:
    1: Custom interior. It doesn't seem right to transplant a Starfleet/Klingon interior on a Breen ship.
    2: Breen Set bonus: It's a Breen ship. It makes sense that t'd respond well to Breen tech, and there's precedence (Dominion set with the last Christmas ship)
    3: A small buff for having a Breen BOff slotted in one of the stations. Nothing too large, maybe a +2.5% Turn rate. Make it worth it to build it more canon. (You could also do this with the Jem'Hadar Tactical Officer and the Jem'Hadar Attack Ship, but with a different bonus).
  • redrickyredricky Member Posts: 1,004 Arc User
    edited December 2012
    There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.
    Is there a plan to release a modified version of this ship to the Z-Store?
    _______________
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  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited December 2012
    redricky wrote: »
    Is there a plan to release a modified version of this ship to the Z-Store?

    I would say theres a good chance of that..


    P.S. my Quote is better from the same person...
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited December 2012
    benj2293 wrote: »
    so what about the immunity we gained after the dominion war? did we scrap the changes to make our ships survive it?

    In the dominion war, 1 shot from this tended to completely disable all of a ship's sub-systems permenantly (or at least long enough for the ship to be destroyed). The reason that it doesn't do this is the improvement that ships now have.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    These figures are subject to change, but the current effects of the power are as follows:

    - It launches a targetable projectile that travels more quickly than something like a HY Plasma.
    - Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
    - It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
    - Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
    - It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.




    There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.

    thanks for comming here and posting this! i approve, first of all its a target able projectile, and can be cleared at any time with ET. the drain sounds powerful, but not overly powerful. all and all a well done, not over the top ability imo, and fits with canon well. clearly ships arent blindside able as they were during the dominion war, but it still has an effect.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited December 2012
    These figures are subject to change, but the current effects of the power are as follows:

    - It launches a targetable projectile that travels more quickly than something like a HY Plasma.
    - Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
    - It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
    - Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
    - It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.




    There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.

    As someone who could get over 200 flow cap w/that build, please keep that in mind when scaling the drain. I can already think of nasty things w/tyken's&doffs, plas leech, energy siphon, and now this console.
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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited December 2012
    These figures are subject to change, but the current effects of the power are as follows:

    - It launches a targetable projectile that travels more quickly than something like a HY Plasma.
    - Upon impact with its target, it immediately drains -10 from all Subsystems (enhanced by the user's Flow Capacitors up to -15 @ 99 skill, and can be reduced by the target with Power Insulators skill)
    - It also has a small chance to knock one Subsystem completely offline for up to 10sec at the point of impact. (duration cannot be improved with skill, but can be reduced with Subsystem Repair)
    - Each second after the initial impact, it will drain an additional -2 energy from all Subsystems (again, up to -3 with Flow Cap, and reduced by the target's Power Insulators)
    - It lasts a total of 15seconds, but can be removed at any time by using Engineering Team.




    There are no additional Breen starships being designed at this time, but we wanted to make the wording open enough to allow for the possibility at some point in the future.


    Thanks for the clarification Bort
    Division Hispana
    www.divisionhispana.com
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    p2wsucks wrote: »
    As someone who could get over 200 flow cap w/that build, please keep that in mind when scaling the drain. I can already think of nasty things w/tyken's&doffs, plas leech, energy siphon, and now this console.

    Your post here and in the other thread has me rethinking the build I posted in yet another thread... as far as the KDF side.

    Two Recluse - ASD's.
    A Tyken Chel and a Grav Chel.
    Some guy piloting any damn ship he wants...
  • darkstarkiriandarkstarkirian Member Posts: 1 Arc User
    edited December 2012
    icegavel wrote: »
    2: Breen Set bonus: It's a Breen ship. It makes sense that t'd respond well to Breen tech, and there's precedence (Dominion set with the last Christmas ship)

    Actually, the Breen Frozen set is made to fight against Breen ships, so it lacks the synergy.

    the Jem'hadar set on the other hand gives a bonus to Dominion/Former Dominion allied ships, Bugship - Galor, of which the Breen were once apart of.
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  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    p2wsucks wrote: »
    As someone who could get over 200 flow cap w/that build, please keep that in mind when scaling the drain. I can already think of nasty things w/tyken's&doffs, plas leech, energy siphon, and now this console.
    -10 energy at, presumably, 0 Flow Capacitors. -15 at 99 Flow Capacitors. At 200 Flow Capacitors, it seems like it would drain -20.

    With 6 points in Power Insulators + MACO 2-set (total about 99, or 50% reduction in drain), we're looking at -10 again. Really not that big a deal on its own.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    Actually, the Breen Frozen set is made to fight against Breen ships, so it lacks the synergy.

    the Jem'hadar set on the other hand gives a bonus to Dominion/Former Dominion allied ships, Bugship - Galor, of which the Breen were once apart of.

    you know, the breen ships should be added to the dominion set synergy list actually
    shookyang wrote: »
    -10 energy at, presumably, 0 Flow Capacitors. -15 at 99 Flow Capacitors. At 200 Flow Capacitors, it seems like it would drain -20.

    With 6 points in Power Insulators + MACO 2-set (total about 99, or 50% reduction in drain), we're looking at -10 again. Really not that big a deal on its own.

    just another reason to stick with my 99 into insulator skill. never leave space dock without it!
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    I must say I'm a little disappointed... it's basically (yet another) ship with the MVAM layout, 'cept this has the turn of a snoozer and the survivability of an escort. A bit derp.

    Ah well, free ship is a free ship... I just wish I could roll a Breen toon for maximum roleplayness!
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited December 2012
    I would say theres a good chance of that..


    P.S. my Quote is better from the same person...
    True. My quote just made my head hurt so much...

    And I still want my Lancipatorinator, Cryptic. Z-store please, there are actual pilots out there so take my money so I can 1 shot them.
    /sarcasm off.

    Seriously, thank you for making the Dissipator targetable.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited December 2012
    I must say I'm a little disappointed... it's basically (yet another) ship with the MVAM layout, 'cept this has the turn of a snoozer and the survivability of an escort. A bit derp.

    Ah well, free ship is a free ship... I just wish I could roll a Breen toon for maximum roleplayness!

    Actually, it has the turn rate of the RSV. Not really sluggish at all, unlike an Assault Cruiser.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    Actually, it has the turn rate of the RSV. Not really sluggish at all, unlike an Assault Cruiser.

    this ship will likely have half the turn rate a separated MVAM escort will have. and its a DHC using destroyer/escort, not a sci ship
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited December 2012
    this ship will likely have half the turn rate a separated MVAM escort will have. and its a DHC using destroyer/escort, not a sci ship

    Missed the "Can Load Cannons" part, but my comment was mostly directed at Shim for calling it another snoozer.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited December 2012
    Uh... What's a snoozer?

    Yes on the Destroyer front. I like how Cryptic has been throwing out nothing but hybrids these days. Unique builds abound!


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  • hroothvitnirhroothvitnir Member Posts: 322
    edited December 2012
    Hmm looks like its gonna be fueled by the new Aux2Sif Doff. That sucks those are so damn expensive on the exchange atm.

    Otherwise, Damn thats a hell of a ship, looks like I know where my antiproton gear is going after I plasrupter up my vesta.
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited December 2012
    khayuung wrote: »
    Uh... What's a snoozer?

    Yes on the Destroyer front. I like how Cryptic has been throwing out nothing but hybrids these days. Unique builds abound!

    Most Federation cruisers (and the Bortas) due to their poor turn rate, reliance on wide-arc low-spike damage output weaponry, and generally non-visceral playstyle. Not that being a healer can't be nerve wracking, exciting, and fulfilling, but most of the time Fed cruisers aren't all that zippy.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    Actually my beef is less with its "escorty" side and more with the fact that it's a snoozer-in-name-only. My instinct is that a ship with that impulse profile and turn rate can't support such an offensive BOff layout.

    I'm not saying it's a terrible ship or anything, I just figure you won't be able to get as creative as you'd like.
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  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited December 2012
    It's Tac-heavy and out turns the Vetsa while having better shields than most escorts. Stick a VM1+Doff up there in the LTC slot w/ Ens Engineer for rotating... pretty much whatever you like (my money's on EPtA and EPtS with an RSP or Aux2Sif in the LT slot) and it ought to get by just peachy. Well, you can hope anyway. It's still out turning a Fleet Vor'cha.

    Hmm... something like....

    CMDR Tac: TT1 / CSV 1/ APO 1 / CRF 3
    LT Tac: TT1 / DP:B1

    LTC Sci: HE1 (PH1) / TSS 2 (HazEm 2) / VM1 (TSS3)

    LT Eng: EPtS 1 / RSP 1

    ENS Uni (Eng): EPtA 1

    DOffs: 3 Purple Damage Control (EPtX Doffs), 2 Purple VM DOffs (or 1 VM DOff + 1 Warp Core Engineer)

    YMMV.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • edited December 2012
    This content has been removed.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited December 2012
    sophlogimo wrote: »
    Hm...Builds.

    4 DHC's, 4 turrets
    CRF3, CRF2, APD1x2, TT1x2, EPTS1x2, A2SIF1, TB1, HE2, TSS3


    6 Single Beams, 2 Torps
    APO3, BO3, TS2x2, TT1x2, EPTS1x2, A2SIF1, TSS1, TSS2, HE3


    Or possibly this:

    4 DHC's, 4 turrets
    CRF3, CRF2, APB1x2, TT1x2, EPTS1x2, A2SIF1, TSS1, ES1, ES2
    Polaron weapons, Breen ship's console. Possibly the Breen set for the Breen Energy Siphon on top of it.

    I'd run either the first or third build you recommend for PvE. NPCs don't resist tractors very well, and most of the really snazzy stuff is wasted or ineffective on NPCs imo, except in the more difficult scenarios (elite STFs, etc).

    This Breen ship has some interesting possibilities. . .
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