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Is Alting Realy Dead?

rjewkesrjewkes Member Posts: 237 Arc User
In all my MMOs i jhave played that allow alts, some have required only so many on one server before using another server.

if season seven kills alting becuase of the time needed for Reputation.

Then what did you do before when the STF Gear was/is bound to character? edc's was bound to character?

and are your alts all leveled to and used for the stf grind? or simply for doff/dil grind?

is the doff and dill grind component not enough?

And what about the reason i have had multiple alts in all the games it has been allowed?

simply having an alternate style of play or different career/profession?

SWG Star Wars Galaxies combined three or four different progression options per character. with sub professions to boot.

Trader-structures/ship- or clothes/food Furniture/weopans droids/electronics and all traders could make small amounts of the other subb groups stuff like food and clothing and furniture some basic droids.

officers, Jedi,ETC all had subgroups, then add piloting xp either Freelance(smuggler's aliance(leaned rebel)) Empire, Rebel and Naboo royal pilot was in that mix.

and all allowed multiple variations on everything.

so why isn't having a realy good jumping Caitian(i assume Ferasins are the same) As a fed Engineer or tac or sci being different from a Klingon Fed officer or a lib borg?

why does it become oh now i have to have all characters leveled with rep and all and this is too much as opposed to just leveling two of your main characters I.E. 1 Fed 1 kdf with evertything and leaving the other alts for grinding sb needs and doff assignments to contribute to your fleet holdings?

I fore one even particip[ate in 4 Fed Fleets and 3 KDF Fleets. so thwere is always something different for each toon and a big reason for getting all toons to the same. and now with some of the changes to the rep system it doesn't take that long to complete the missions once all things are filled in.
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Formerly Jewkesman Member from Nov 2009!
Post edited by rjewkes on
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Comments

  • sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Our name is Legion for we are many

    And reputation means very little to me
    Live long and Prosper
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited December 2012
    sollvax wrote: »
    Our name is Legion for we are many

    And reputation means very little to me

    We are legion. The time of our return is coming. Our numbers will darken the sky of every world.
    has a better ring to it :D
    rjewkes wrote: »
    so why isn't having a realy good jumping Caitian(i assume Ferasins are the same) As a fed Engineer or tac or sci being different from a Klingon Fed officer or a lib borg?
    .

    My Caitian is offended by that remark.
    GwaoHAD.png
  • sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Mines from the Bible (christian version)
    Live long and Prosper
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited December 2012
    rjewkes, I have no idea what your actual question is.

    But to answer the title of the thread, no alting is not dead.

    Munchkins who wanted to grind the most stuff in the shortest time are unhappy that using multiple characters to do it doesn't reward as much per hour as it used to. (Note, I use the word Munchkin with no negative connotation, and indeed as one who loves the game with the same name).

    Those of us who alted because we want different experiences, still do it. I am newish, and I have 4 characters and I play them all. In my fleet there are several who were lifetime since beta and they do the same.

    Fast easy dilithium from multiple alts is dead. Alting itself is just fine.
  • ungratefuldead88ungratefuldead88 Member Posts: 36 Arc User
    edited December 2012
    Alting is still helpful in the dlithium grind anyway - people think too much about hitting the daily cap when it's easier (and not a huge initial investment) to have three+ toons so you can just cherry pick the most efficient (or your favorite) ways to earn with each of them. I can make 10,000 dil spread between four characters faster than 8,000 dil on one and the exchange makes it easy to centralize that income.

    Granted it takes a little while to reach the level 50 dailies, but if you're willing to spend some EC (again not an exorbitant amount) you can stuff those alts with duty officers and level them up in a month or so just logging in once or twice a day to take missions.
  • felderburgfelderburg Member Posts: 853 Arc User
    edited December 2012
    Alting has always been dead for me, mostly because you end up playing the same small group of missions over and over again. Compared to City of Heroes, where there were so many different archetypes and power combinations that each alt was truly a unique experience, and there were many many different paths to level up with. When CoH launched, a new player had TEN different starting contacts to get missions from.

    Until STO offers the same variety of play as other games, I probably won't alt too much.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited December 2012
    No, it's not dead.

    Some people don't like it, some do. I have a total of 9 characters, 6 Feds and 3 KDF. I play with them all equally, though I'm only focusing on the Rep system with three at a time.
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited December 2012
    For me, playing my Alt's ended Season 6, not 7...

    Most of my fleetmates who have alt's and maintain them, log in, do DuOff's 2 or 3 STF's and some romulan, then switch to their alt, rinse repeat.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • atomictikiatomictiki Member Posts: 0 Arc User
    edited December 2012
    I had held off on playing STFs for a long time, until I heard of the nerfs in Season 7. I spent two weeks grinding STFs on 12 characters -- got them all geared enough to do elites without a problem.

    All of them are currently mothballed.
    Leave nerfing to the professionals.
  • lewstelamon01lewstelamon01 Member Posts: 924 Arc User
    edited December 2012
    I started an alt klink JUST to go back and replay with different ship choices...after reading the forums and seeing that a LOT of klingons prefer to fly BoPs.

    My first Klingon character, meanwhile, is sitting in his Negh'var.

    ROLL TIDE ROLL
  • sollvaxsollvax Member Posts: 4 Arc User
    edited December 2012
    Anyone with less than six characters is missing a trick
    Live long and Prosper
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited December 2012
    I have a Tac who is spec for ground, and another Tac spec for Space.

    Then I have Eng Spec for support ground, and 2 Eng for space support, and crowd control, and the other for healing.

    I have 2 Ground Sci one for healing only, and the other Spec only for things like the Physicist kit. then 2 space Sci one for healing, and shield reinforcement, the other I put in a Escort.

    For KDF, it's all mixed thanks to things like BOP's and Carriers.

    and they all serve my main Tac, and funnel all resources to him.
    GwaoHAD.png
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited December 2012
    Alting is only dead for me because I've got so many already. Unless I get impatient and Alt My Boff Ghetto Style (save boff costume, roll character of matching race, load costume, alted boff!), I probably won't be rolling any more original toons until/if the Romulan faction happens.
  • kapla1755kapla1755 Member Posts: 1,249
    edited December 2012
    20 alts atm running thru rep system on them all.
    Since each is different they get various playtime but still play each once a week
    Not counting rep leveling ;)
    BTW.... Ferengi in a freighter is a great way to get ur commodities cheap (shield gens cost
    60 vs 150) ;) Happy hunting all
    [SIGPIC][/SIGPIC]
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited December 2012
    For alting to live, you need a few things:

    - Frontloaded rewards or meaningful daily rewards. If there isn't something to get on an alt that a main can't give you, there's no point.

    - Branching content paths.

    - Racials, traits, skills, and gameplay that fundamentally feels different between species and between profession.

    Right now, gameplay between the three professions feels similar. It's not just about the difference between tanking, healing, and damage. It's about a distinct mechanical feel like differing resource pools. Melee vs. ranged as a class defining element. Pets vs. self-centric damage.

    Ask yourself, what's the downside to playing just one character in STO?

    The ONLY one I can think of is the dilithium cap.

    Now, what are the perks?

    Better tanking, healing, or DPS, sure. But is the specialization worth the cost? Which in this case is playing for three hours or more.

    And then, is it worth having more than three alts?

    What do you get, cosmetically, content-wise, power-wise, or economically as a perk? And what does it cost you in terms of time played, money spent on reputation, DOffing, and progression?

    Name for me one task that ONLY one class could do. Or that one profession could solo that another couldn't.

    Ignoring ship classes and optimization for a second, what content requires a mix of professions and could not be done by five players of a single profession?
  • lianthelialianthelia Member Posts: 7,863 Arc User
    edited December 2012
    Not for me, I have 12 characters and I plan to make more. Doesn't matter to me if I don't max out reps asap...and honestly I don't need to gear up asap...I wish things were a bit cheaper.

    But I can hold out till mk xii or buy some mk x stuff and not upgrade to mk xii. Its not a big deal to me.
    Can't have a honest conversation because of a white knight with power
  • thenumber55thenumber55 Member Posts: 0 Arc User
    edited December 2012
    don't know about everyone else, but i am using my alts more then ever. and now that the Rep mission give Dil i am making sure to keep those going

    now the whole "This alt lives a STF to be played 3 mins aday" Alts are dead
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited December 2012
    i do use alts for dill/doff grinding, but ALSO for different set-up's, flying different ships...

    i have a 3 Tac in a B'Rel - 2 are sci heavy (identical for funny PVP when one hits the 9k), 1 is pure Tac
    i have 2 Sci in a B'rel, one in a Kar'fi (planning on one more with a different skill set)
    i have 2 more Tac's in a fleet raptor and a scourge
    1 engineer in a D'Kora

    3Fed toons for enjoying the TOS bridge, the Defiant bridge and an engi flying the Picard's enterprise.. they are good for NADORC, but that's it.
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited December 2012
    I used alts to try all content. Never used any of them for farming, never did any console clicking or b'tran or whatever.

    Alt'ing isn't dead for me as much as I am generally in-active waiting on the rep system.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited December 2012
    For alting to live, you need a few things:

    - Frontloaded rewards or meaningful daily rewards. If there isn't something to get on an alt that a main can't give you, there's no point.

    - Branching content paths.

    - Racials, traits, skills, and gameplay that fundamentally feels different between species and between profession.

    Right now, gameplay between the three professions feels similar. It's not just about the difference between tanking, healing, and damage. It's about a distinct mechanical feel like differing resource pools. Melee vs. ranged as a class defining element. Pets vs. self-centric damage.

    Ask yourself, what's the downside to playing just one character in STO?

    The ONLY one I can think of is the dilithium cap.
    This is purely from a mechanics standpoint. Many of us who alt don't care about mechanics we care about experience. Playing as a caitian and playing as a human and playing as a vulcan and playing as a liberated borg... even if all were tac officers in escorts would still each be different and that difference would be enough by itself for some. Most of us will have a science officer, an engineer, and a tac officer. also some specialists in different ship types, or ones who are decked out specifically for certain enemies or tasks or roles.

    for instance, I have a science officer with a support build who exists for no reason other than to help fleet mates from behind so they can get the experience of fighting but not worry about losing. Not just a healer, but also buffs, debuffs etc. and good anti-fighter/boarding party defenses so they can focus on the big enemy without worrying about "trash mobs".

    The downside of focusing on just one character is that after a while, it gets old and you want variety just for variety's sake.

    In every mmo that was ever created there are mathematic advantages to having fewer characters. Even if nothing more than "the max-level character earns rewards/cash faster so each minute spent levelling an alt gives less reward than equal time spent on the max-level character". But that's not the full story.

    Sometimes, it's about the journey and the experience, not the reward, not the math.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited December 2012
    Alts are very much alive for me. I usually create an alt, whenever I want to buy a new ship and try to build the character (species, weapons and uniforms) as well as it's boff and doff crew (species as well as professions) to fit that new vessel. The characters are usually limited to their main ship and in some cases a second, fitting vessel. My Odyssey captain will get an Aquarius as a second vessel for example.

    The lockbox ships have their sets, I use fitting weapons (Tet on Atrox, Spiral Wave on Galor, Phaser on Feds etc...) and equipment. Therefore I have no need to level Romulan or Omega faction past level 1 on most of those chars. I rotate through them, so it usually takes 2-3 days until I get back to Char number 1.

    Fed:

    50, Human Tac - Armitage/Danube - only Fed-member Boffs and Doffs
    50, Vulcan Sci - D'Kyr/Tal'Kyr - all Vulcan Boff and Doffs.
    50, Human Eng - Mirror Assault Cruiser (saving for the Ody & Aquarius) - only Fed-member Boffs and Doffs
    36, Ferengi Eng - Ferengi Marauder (when hitting 40) - all Ferengi Boffs & Doffs
    50, Trill Tac - Defiant Refit - only Fed-member Boffs and Doffs except for Advisors & Diplomats
    50, Bajoran Tac - Fleet Patrol Escort - only Federation Boffs and Doffs
    38, Bolian Eng - Tuffli Freighter - diverse Doff & Boff crew
    08, Human Sci - Wells (when hitting 40) - only "unique" Doffs
    50, Vulcan Sci - Oberth/Danube (saving for the Vesta Pack, 78% done) - Sci/Med Doff Crew
    50, Cardassian/Alien Tac - Galor - all Cardie Doff/Boff Crew
    50, Caitian Tac - Atrox - all Caitian Doff/Boff Crew
    50, Human Tac - Sovereign (saving for the Regent) - only Fed-member Boffs and Doffs, Military-themed Doff Crew
    12, Andorian Tac - *reserved for the Andorian ship* - all Andorian Boff/Doff Crew

    KDF:

    50, Trill Tac - Krenn Destroyer - working on a non-KDF Doff/Boff-Crew
    50, Klingon Tac - Vor'Cha - all Klingon Doff/Boff Crew
    50, Klingon Tac - Mirror Raptor - all Klingon Doff/Boff Crew

    planned:

    Orion Eng, Marauder cruiser, all Orion crew
    Klingon Tac/Eng, Bortasqu/BoP, all Klingon crew
    Human Tac, Gladius Escort Retrofit, all Fed crew

    I'd also love to do a Romulan, probably mounted in a raptor, now that we have access to Romulan weapons, Doffs and Boffs, but I might hold off on that, considering we might have real playable ones in the future.
  • maliusnightmaliusnight Member Posts: 30 Arc User
    edited December 2012
    Alting like the disease that it is will not be so easily wiped out. Its number are Great, and it depth is vast like an ocean. No S7 for all its virtues and flaws will only slow the Alting, never stop it.
  • deceon55deceon55 Member Posts: 136 Arc User
    edited December 2012
    sollvax wrote: »
    Anyone with less than six characters is missing a trick

    lol I have 7 fed and 3 Klingon toons I have 3 i play most of the time but once in awhile ill switch one of the others. It does allow me to play different ships with out having to unload and reload everything.
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited December 2012
    rjewkes wrote: »
    ...

    if season seven kills alting becuase of the time needed for Reputation.

    Then what did you do before when the STF Gear was/is bound to character? edc's was bound to character?

    For starters, you are looking at one of the KING's of alts - that is currently having 40+ toons & prior to the introduction of Dilithium, 30+ characters.

    The MAIN question you should be asking is "Motive," or "Reason," for having so many alts to begin with, especially prior to the ushering in of the Dilithium Age.

    However; to briefly answer your first question: I was very selective as to which toons gets special attention. Despite soo many toons, I do have 4 or 5 that I consider my Main, though in all honesty all are my main.

    Why soo many Alts? -> RP purposes, along with the simple reason that I find the character creation portion of this game quite fun.

    I also made it so that I can try out each species offered in this game, including a few Alien variants.
    rjewkes wrote: »
    ... are your alts all leveled to and used for the stf grind? or simply for doff/dil grind?

    Both - Many of my alts are maxed and were used for the STF Grind, giving me more choices in regards to the flavor of teh day. One day I may be in a Trill mood, another a Ferengi etc...

    Also I coincide my toons with the different ships available in the game - brings more choices in regards to gameplay and looks. Prior to season 7 owning many alts came in handy in regards to console clicking, but in all honesty I did not buy more slots or created many new toons for that purpose. That was simply an added bonus as far as an exploit. I only did it with a few, less than 10 toons - simply because the time invested in console clicking with soo many toons was unrealistic and boring.
    rjewkes wrote: »
    ... is the doff and dill grind component not enough?

    enough for? For starter I do not doff, I never really was into that portion of STO - it is not my thing. I know it is very very rewarding, but it is not my thing, nor do I look down on folks who do them. Since season 7 is soo Grind heavy I have to be smart and selective as to which toon I use or level, and since I have soo many, it is cause for some dedication to a toon.
    rjewkes wrote: »
    ... simply having an alternate style of play or different career/profession?

    In STO its more about races, ships, RP, and ship experimentation, along with the fun part of creating a new toon with its own bio.
    rjewkes wrote: »
    ... and all allowed multiple variations on everything.

    so why isn't having a really good jumping Caitian(I assume Ferasins are the same) As a fed Engineer or tac or sci being different from a Klingon Fed officer or a lib borg?

    why does it become oh now i have to have all characters leveled with rep and all and this is too much as opposed to just leveling two of your main characters I.E. 1 Fed 1 kdf with evertything and leaving the other alts for grinding sb needs and doff assignments to contribute to your fleet holdings?

    One of the Huge Pro's in regards to many toons, is that you CAN contribute to Fleet Holdings and possibly carry a Fleet up to Tier III, and beyond if you are crazy enough. I am doing that as you read this. My Fleet owns 3 Fleets -> A Main Fleet, a KDF, and a Reserve fleet for players alts. The Rep system for me, is seen as more of a hindrance than anything else, so only a selected few toons is currently going through the grind.
    rjewkes wrote: »
    I for one even particip[ate in 4 Fed Fleets and 3 KDF Fleets. so there is always something different for each toon and a big reason for getting all toons to the same. and now with some of the changes to the rep system it doesn't take that long to complete the missions once all things are filled in.

    True, it is great if you have less than 10 toons, but with someone like me with 40+ toons crossing two accounts, it's a living nightmare. The new system has been recently introduced and I already had my characters prior to the introduction of the Dilithium currency.

    I may be ingame wealthy, but by no means I'm super rich - There are players here that are Billionaires already, in both EC and virtual goods - so people like them may not be effected as much. I however; have to Grind like the average Joe or the new comer silver player on a daily basis - (though S7 made it difficult for me to maintain my play mode)
    StarTrekIronMan.jpg
  • zerobangzerobang Member Posts: 0 Arc User
    edited December 2012
    What kills ALTs for me is less the Reputation System itself, but that the Borg Engine is now hidden behind a Reputation Time + Grind GATE.

    You can only start at level 50 with the Rep System.

    That is a LONG time until you can break the Warp 10 barrier,
    all my Ships have maxed Drive Coil + Borg Engine just to be fast in Sector Space.

    If i started another ALT pre Season 7 i was able to get the Borg Engine at lvl 45 with just 5 EDC, i could do that in an hour. Now it takes WEEKS to get the Rep System to Tier 2.

    I do NOT want to wait that long for what i consider basic cruising speed...


    With 11 Characters i have more than enough to do with the Rep System as it is for now anyway, so i don't think that i'll be starting nr. 12 anytime soon. (unless there is a real good reason.)


    ...also the foundry clickies provided a nice amount of AFK XP, combined with the DOff System you could level up to 50 rather fast, without really leaving ESD/Q'onos. With them gone now AFK leveling only with DOffs probably will take a good while longer.

    and IMHO the game starts at lvl50, lvl1-50 are only tutorial time.

    If there was a promote BOff to Captain (lvl40) ability, i would probably use that for any future alt and never start at lvl1 again.
    [SIGPIC][/SIGPIC]
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited December 2012
    For me? Yes. I stick to one toon only now, the others are floating around for an occasional change, but I tend to stick to one.
  • marielangmarielang Member Posts: 93 Arc User
    edited December 2012
    I love all my alts each diffrent with diffrent bio's I make mine for the fun of it and is one of the few things I use zen on so for the games profit i hope they dont go out of their way tring to kill it.
  • darkenzedddarkenzedd Member Posts: 881
    edited December 2012
    Yeah S7 really ended my Alts for me. I had 12 on this account with a mix of KDF & UFP, and 5 on my other account.
    Deleted all but one on my other account and only have three on this one left. The only reason I didn't get rid of the other two on this account is due to time investment and stuff they have.

    I wont be rolling anymore alts as this game is aimed at solely a single alt grind. To be honest S6 started that off with the grind for Borg tech etc, but dilithium meant it was worth keeping them to grind it.
    Now that S7 is out, it has put the final nail in the coffin for alts...
  • elsvarelsvar Member Posts: 26 Arc User
    edited December 2012
    ..... I decided to take my main through the whole reputation system and then my next favourite is following a couple of tiers behind so if I TRIBBLE up my choices on one I can get it right on the other.

    I'm the same and yes there is no way I will have the time to take them through the rep system totally but maybe a few levels.

    So for me no alting is not dead just a bit different but I'm here to play the game and enjoy myself not to be the top of every single leaderboard.
    =/\\\\= ======================== =/\\\\=
    Captain Ellisa Varr
    The 12th Fleet
    Section 31, Captain of Gamma Squad
    =/\\= ======================== =/\\=
  • tebsutebsu Member Posts: 372 Arc User
    edited December 2012
    sollvax wrote: »
    Anyone with less than six characters is missing a trick

    I think anyone with less than six chars has a job and no time for what you say. I am playing this game since over a year now and I have 3 chars. One is my mainchar (tac) who still has some blue consoles.. just because i dont have the time to play every day and grind EC or whatsoever. The other 2 chars are science fed and science klingon. All are at VA but those 2 other chars do not have any good gear at this point. If i could play like 5-6 hours a day, it would be different maybe but the content we had in the past was so boring, i just couldnt play the same stuff over and over again. Now we have more missions but we also need to invest more. Its equal again and so its the same as it was before for me.
    What ? Calaway.
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