Mine performed quite well, super tanky etc. I'm just disappointed in the power behind the spinal lance. I'm not too keen on the idea of people asking for saucer separation though.
Were not asking for it, were checking up on when its being done because devs already said a LONG time ago they were adding saucer sep.
Also for those that say it cant seperated, you never saw or heard it couldnt in the show, my diamond select, and amt model can seperate, easy to explain that theres power conduits that disconect in a part of the lance where its between the saucer and battle hull, and holes power for one shot after being seperated. Would be badass a lil saucer flying around using cannons. Also wish they would add like the exaclibur in the books had 2 nacelles that would pop out with a mini warp core for warp speed on the newer galaxy class ships
You say that the Devs promised you this you all know how they say one thing and do the other. Doubt you will ever see the saucer sep just like us KDF fans will never see another klingon mission in the games lifetime
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
I bought it just as i joined after f2p and leveled as this is one of my favorite canon ships and just love the spinal lance...but i never used it since then as it has so many drawbacks. the spinal lance beeing way to powerless is the biggest issue. that thing should be able to rip a borg sphere to pieces with one volley, and i dont think the gal-x wouldl be overpowered with that, because of high weapon drain and long recharge. hell, give it a shield drain when firing to make it even more balanced. but it needs more oomph
as for the seperation: how should this work? its a spinal lance, bould into the very structure of the ship and fed by the warp core...how should it work when separating the saucer? theres no warp core left to power it. just give it moore oomph and dont make it seperate
as for the seperation: how should this work? its a spinal lance, bould into the very structure of the ship and fed by the warp core...how should it work when separating the saucer? theres no warp core left to power it. just give it moore oomph and dont make it seperate
they said it will work like a shortened shotgun. as for me they even could disable the lance on seperation, turnratebuff is what is needed, same for 2nd crf slot. (even with 4 mkxii purple rcs consoles and mkxii omega shield i only get mine to a turnrate of 14/16; powerlevels:100/50/25/25)
edit: spinal in a technical matter i not would say is not possible to seperate. it's a ship, not an animal or such. and this ship already was build to be seperated, so where should be the problem with this?
As an update if you have the jumper console this thing can be prety mean.
Modified build also works well on the oddy and the excelsior or assault cruiser refits.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
As many others have already pointed out in this thread, this ship desperately needs an overhaul so it isn't one of the worst Z-Store ships in the game. Definitely not worth the asking price currently.
Now that the Galaxy-x is the featured ship you could finally correct those graphical errors that have been there for a very long time now!
- Center the spinal phaser lance and the buildup above the main shuttlebay
- Reposition the registration on the bottom of the saucer hull so it isn't covered by the spinal phaser lance
- Fix the strange looking warped windows on the rear bottom of the engineering section
What needs to be remembered when it comes to the saucer seperation....
Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
What needs to be remembered when it comes to the saucer seperation....
Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
Logical or not there is a working version of this that was demostrated on tribble last year. I don't remember why it wasn't released. Think there are pix on the forums somewhere.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
What needs to be remembered when it comes to the saucer seperation....
Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
...yes, plz look at the ship: it's a galaxy ... it was build from the start to seperate. and if the saucer was meant to be being able to seperate from warp-drive-section, why the lance shouldn't be so?
"spinal" in this sense not seems to be a proper description of this technical thing to me. this also could just point on that the lance sticks through the whole ship in one piece.
but again: why should it be technically impossible to cut off a bit?
You say that the Devs promised you this you all know how they say one thing and do the other. Doubt you will ever see the saucer sep just like us KDF fans will never see another klingon mission in the games lifetime
Yea.... Just look at the full version description of the Spinal Lance ability, if you own this ship. It does mention a Wide Beam version for when the ship is saucer separated, that has a 5 KM range and a hits in a 25 degree cone. It hits for less damage than the lance too.
The point is, the ability is already in the game, the only thing keeping us from using it is the lack of the ability to use the Saucer sep console on the ship.
To those saying the Galaxy-X needs an overhaul, I agree. With Abilities like the Phaser Lotus and the Vesta's Quantum Field Focus Controller doing such crazy levels of damage in comparison to the Galaxy-X's lance (and the Guramba's), and also other various issues, such as the lack of ANY accuracy mods on the lance, a mediocre BOFF layout, a terrible base turn rate, and well, thats just the start. This poor old bird is showing her age. She may well need a bit of a rethink. As many have said:
Cannons + Terrible Turn Rate + Narrow Attack Range on the Main Special Ability of the Ship + Mediocre Tactical BOFF Layout = 1 Fail Tactical Cruiser
The Gal-X can be a good tank, but, if it as meant to be a tank, it shouldn't be able to mount cannons. Its supposed to be a War Ship.
I love the Gal-X from the show. Her appearance, though brief, was amazing. I only wish that the version in game did her justice.
I would also like to add that the Venture skin for the Gal-X is AMAZING!!!!
PS - For those who say they can make the Gal-X turn effectively by applying Battle Cruiser turn rate boosting techniques, you can, but it'll still be no where near as effective, as you're giving up too much due to the difference in base turn rate. Everything you do is modified by that, and Klingon Battle Cruisers at the Rear Admiral/Brigadier General rank have a 9 or 10 degree per second turn rate, to the Gal-X's 6. Yes, you can apply the same techniques, but no where near as effectively, as everything is a percentage improvement off the base turn rate.
Those 3 to 4 degrees makes a huge difference. Heck, the 2 degrees difference between the Excelsior and the Galaxy class ships is huge, using the same techniques. I know this for a fact because I tried with both the Galaxy and the Excelsior. Roach wrote an amazing post called "HOW TO: Make your Negh'var Battle Cruiser Turn on a Dime" that I followed to the letter, but the differences between a Negh'var's base turn and a Gal-X's are too different.
Additionally, back on the old Cryptic forums, I had a post on the theoretical Maximum turn rate you could get out of a Gal-X, with data like how much each additional RCS console would improve it, how Aux to Inertial Dampeners would affect it (with data at a couple of different AUX levels), how engine power factored in, as well as Evasive Maneuvers. Needless to say, the numbers weren't pretty, and can't compare to a T5 Battle Cruiser.
This is one of the possibilities for a ship I been thinking on getting for my Eng Capt. However I am not yet sure which one. The Excelisor Refit, Galaxy Refit, Galaxy-X, or Odyssey. I been kinda holding out some to see if the Ambassador comes out for STO.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
For why is this being featured again? I'ts been in the C-store for over a year now... Really Cryptic has it got to the point that you have to re-release ships over again that are still and have been in the c-store forever?
laters....
Original join date 11-2010
Crash test tribble
1000 day veteran reward
This is one of the possibilities for a ship I been thinking on getting for my Eng Capt. However I am not yet sure which one. The Excelisor Refit, Galaxy Refit, Galaxy-X, or Odyssey. I been kinda holding out some to see if the Ambassador comes out for STO.
If it is a choice betweent the galaxy X and other federation cruisers, I would not recommend getting the Gal-x.
With the odyssey tactical you have a better hull, 1.15 shield modifier compared to 1 for the X, 2.5 times more crew, a lt commander station and ensign station that are universal for better customization, the odyssey also has an additional science console slot as well for a total of 10 console slots.
Both ships have the same turn and impulse speed, however the odyssey does have a slightly worse inertial rating.
Of course the biggest advantage the X has is the phaser lance, Which is a built in ability not a console. This is very nice as you don't have to waste a console slot. It hits hard, but not that hard, plus the cooldown makes it kind of a bummer. The cloaking device is nice and added with the phaser lance allows for a nice alpha strike against unsuspecting targets. Of course the cloak is a console slot so it can be compared to the tactical odysseys Aquarius escort. The other selling point of the x being the only fed cruiser to use cannons. The gain is basically a wash as the speed and maneuverability of this ship makes cannon use highly unrecommended. You'll most likely have higher dps by using beams to always fire at your target compared to the dps loss from maneuvering your ship to line up to your target.
The galaxy X is a nice ship, I bought one back in the day, and sometimes I take her out for a spin now and again as it's fun to fly the legendary galaxy ship from all good things. But, after the release of the odyssey and the vesta the ship is starting to fall behind. If your funds are limited and you want a good fed cruiser I'd go with the incredibly capable odyssey.
For why is this being featured again? I'ts been in the C-store for over a year now... Really Cryptic has it got to the point that you have to re-release ships over again that are still and have been in the c-store forever?
laters....
It's more like trying to sell you the car in the back of the showroom....you know, the new car that hardly anyone buys. For instance....a Yugo....
For why is this being featured again? I'ts been in the C-store for over a year now... Really Cryptic has it got to the point that you have to re-release ships over again that are still and have been in the c-store forever?
laters....
They told in the past they do this. So newer players can see what is offered in the C-Store.
However, right after I first joined up. I was already looking at the C-Store to see what was offered. That is when I bought the Constitution Class for my 1st ship. To go old school until I got the Constitution Refit. So it's not like I was on the forums waiting for them to post "featured ships".
Guess they wanted to post something until they get news really worth posting.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
With the odyssey tactical you have a better hull, 1.15 shield modifier compared to 1 for the X, 2.5 times more crew, a lt commander station and ensign station that are universal for better customization, the odyssey also has an additional science console slot as well for a total of 10 console slots.
Both ships have the same turn and impulse speed, however the odyssey does have a slightly worse inertial rating.
Of course the biggest advantage the X has is the phaser lance, Which is a built in ability not a console. This is very nice as you don't have to waste a console slot. It hits hard, but not that hard, plus the cooldown makes it kind of a bummer. The cloaking device is nice and added with the phaser lance allows for a nice alpha strike against unsuspecting targets. Of course the cloak is a console slot so it can be compared to the tactical odysseys Aquarius escort. The other selling point of the x being the only fed cruiser to use cannons. The gain is basically a wash as the speed and maneuverability of this ship makes cannon use highly unrecommended. You'll most likely have higher dps by using beams to always fire at your target compared to the dps loss from maneuvering your ship to line up to your target.
The galaxy X is a nice ship, I bought one back in the day, and sometimes I take her out for a spin now and again as it's fun to fly the legendary galaxy ship from all good things. But, after the release of the odyssey and the vesta the ship is starting to fall behind. If your funds are limited and you want a good fed cruiser I'd go with the incredibly capable odyssey.
Thanks, I have been really considering the Odyssey as well. As funds is little tight for me due to Christmas.
Some been fussing about the turning on it. Is it slower than the Negh'Var? I use that ship for my KDF. Cause on that one, I use forward cannons. And get by with it, plus dish out some serious damage. I just learned how to fly really well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I still don't get it why they still don't combine their spotlights with a sale for that specific ship...
I agree with This Guy. Would make since.
Also which is better The Dreadnaught Exploration Cruiser’s Phaser Spinal Lance or the Vesta Quantum Field Focus Phaser? That Is a Question to be Asked.
Also which is better The Dreadnaught Exploration Cruiser?s Phaser Spinal Lance or the Vesta Quantum Field Focus Phaser? That Is a Question to be Asked.
From everything I've read on the forums, the Vesta's weapon by a landslide. The spinal lance hits for the damage output of a BO2 or possibly BO3 shot on average (with a horrible cool down of 5 minutes no less as opposed to the 1 minute cooldown on BO shots). The Vesta phaser on average hits for 3 times the damage of the spinal lance from what I've read with only a 3 minute cool down.
Thanks, I have been really considering the Odyssey as well. As funds is little tight for me due to Christmas.
Some been fussing about the turning on it. Is it slower than the Negh'Var? I use that ship for my KDF. Cause on that one, I use forward cannons. And get by with it, plus dish out some serious damage. I just learned how to fly really well.
The Negh'Var has a base turn rate of 10. The Galaxy and all of its variants has a base turn rate of 6. I highly recommend that you use Aux to Inertial Dampers whenever you have to turn quickly in any Galaxy cruiser.
From everything I've read on the forums, the Vesta's weapon by a landslide. The spinal lance hits for the damage output of a BO2 or possibly BO3 shot on average (with a horrible cool down of 5 minutes no less as opposed to the 1 minute cooldown on BO shots). The Vesta phaser on average hits for 3 times the damage of the spinal lance from what I've read with only a 3 minute cool down.
Basically correct, but the Vesta cannon is a console, and the Spinal Lance only has a 3-minute cool down.
Comments
Were not asking for it, were checking up on when its being done because devs already said a LONG time ago they were adding saucer sep.
Also for those that say it cant seperated, you never saw or heard it couldnt in the show, my diamond select, and amt model can seperate, easy to explain that theres power conduits that disconect in a part of the lance where its between the saucer and battle hull, and holes power for one shot after being seperated. Would be badass a lil saucer flying around using cannons. Also wish they would add like the exaclibur in the books had 2 nacelles that would pop out with a mini warp core for warp speed on the newer galaxy class ships
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
as for the seperation: how should this work? its a spinal lance, bould into the very structure of the ship and fed by the warp core...how should it work when separating the saucer? theres no warp core left to power it. just give it moore oomph and dont make it seperate
they said it will work like a shortened shotgun. as for me they even could disable the lance on seperation, turnratebuff is what is needed, same for 2nd crf slot. (even with 4 mkxii purple rcs consoles and mkxii omega shield i only get mine to a turnrate of 14/16; powerlevels:100/50/25/25)
edit: spinal in a technical matter i not would say is not possible to seperate. it's a ship, not an animal or such. and this ship already was build to be seperated, so where should be the problem with this?
http://sto-forum.perfectworld.com/showthread.php?t=285491
As an update if you have the jumper console this thing can be prety mean.
Modified build also works well on the oddy and the excelsior or assault cruiser refits.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
- Center the spinal phaser lance and the buildup above the main shuttlebay
- Reposition the registration on the bottom of the saucer hull so it isn't covered by the spinal phaser lance
- Fix the strange looking warped windows on the rear bottom of the engineering section
Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
Logical or not there is a working version of this that was demostrated on tribble last year. I don't remember why it wasn't released. Think there are pix on the forums somewhere.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
...yes, plz look at the ship: it's a galaxy ... it was build from the start to seperate. and if the saucer was meant to be being able to seperate from warp-drive-section, why the lance shouldn't be so?
"spinal" in this sense not seems to be a proper description of this technical thing to me. this also could just point on that the lance sticks through the whole ship in one piece.
but again: why should it be technically impossible to cut off a bit?
Yea.... Just look at the full version description of the Spinal Lance ability, if you own this ship. It does mention a Wide Beam version for when the ship is saucer separated, that has a 5 KM range and a hits in a 25 degree cone. It hits for less damage than the lance too.
The point is, the ability is already in the game, the only thing keeping us from using it is the lack of the ability to use the Saucer sep console on the ship.
To those saying the Galaxy-X needs an overhaul, I agree. With Abilities like the Phaser Lotus and the Vesta's Quantum Field Focus Controller doing such crazy levels of damage in comparison to the Galaxy-X's lance (and the Guramba's), and also other various issues, such as the lack of ANY accuracy mods on the lance, a mediocre BOFF layout, a terrible base turn rate, and well, thats just the start. This poor old bird is showing her age. She may well need a bit of a rethink. As many have said:
Cannons + Terrible Turn Rate + Narrow Attack Range on the Main Special Ability of the Ship + Mediocre Tactical BOFF Layout = 1 Fail Tactical Cruiser
The Gal-X can be a good tank, but, if it as meant to be a tank, it shouldn't be able to mount cannons. Its supposed to be a War Ship.
I love the Gal-X from the show. Her appearance, though brief, was amazing. I only wish that the version in game did her justice.
I would also like to add that the Venture skin for the Gal-X is AMAZING!!!!
PS - For those who say they can make the Gal-X turn effectively by applying Battle Cruiser turn rate boosting techniques, you can, but it'll still be no where near as effective, as you're giving up too much due to the difference in base turn rate. Everything you do is modified by that, and Klingon Battle Cruisers at the Rear Admiral/Brigadier General rank have a 9 or 10 degree per second turn rate, to the Gal-X's 6. Yes, you can apply the same techniques, but no where near as effectively, as everything is a percentage improvement off the base turn rate.
Those 3 to 4 degrees makes a huge difference. Heck, the 2 degrees difference between the Excelsior and the Galaxy class ships is huge, using the same techniques. I know this for a fact because I tried with both the Galaxy and the Excelsior. Roach wrote an amazing post called "HOW TO: Make your Negh'var Battle Cruiser Turn on a Dime" that I followed to the letter, but the differences between a Negh'var's base turn and a Gal-X's are too different.
Additionally, back on the old Cryptic forums, I had a post on the theoretical Maximum turn rate you could get out of a Gal-X, with data like how much each additional RCS console would improve it, how Aux to Inertial Dampeners would affect it (with data at a couple of different AUX levels), how engine power factored in, as well as Evasive Maneuvers. Needless to say, the numbers weren't pretty, and can't compare to a T5 Battle Cruiser.
https://www.youtube.com/watch?v=X-RKUvm3mQg
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
laters....
Crash test tribble
1000 day veteran reward
If it is a choice betweent the galaxy X and other federation cruisers, I would not recommend getting the Gal-x.
http://www.stowiki.org/Federation_Dreadnought_Cruiser vs. http://www.stowiki.org/Odyssey_Tactical_Cruiser
With the odyssey tactical you have a better hull, 1.15 shield modifier compared to 1 for the X, 2.5 times more crew, a lt commander station and ensign station that are universal for better customization, the odyssey also has an additional science console slot as well for a total of 10 console slots.
Both ships have the same turn and impulse speed, however the odyssey does have a slightly worse inertial rating.
Of course the biggest advantage the X has is the phaser lance, Which is a built in ability not a console. This is very nice as you don't have to waste a console slot. It hits hard, but not that hard, plus the cooldown makes it kind of a bummer. The cloaking device is nice and added with the phaser lance allows for a nice alpha strike against unsuspecting targets. Of course the cloak is a console slot so it can be compared to the tactical odysseys Aquarius escort. The other selling point of the x being the only fed cruiser to use cannons. The gain is basically a wash as the speed and maneuverability of this ship makes cannon use highly unrecommended. You'll most likely have higher dps by using beams to always fire at your target compared to the dps loss from maneuvering your ship to line up to your target.
The galaxy X is a nice ship, I bought one back in the day, and sometimes I take her out for a spin now and again as it's fun to fly the legendary galaxy ship from all good things. But, after the release of the odyssey and the vesta the ship is starting to fall behind. If your funds are limited and you want a good fed cruiser I'd go with the incredibly capable odyssey.
It's more like trying to sell you the car in the back of the showroom....you know, the new car that hardly anyone buys. For instance....a Yugo....
ROLL TIDE ROLL
They told in the past they do this. So newer players can see what is offered in the C-Store.
However, right after I first joined up. I was already looking at the C-Store to see what was offered. That is when I bought the Constitution Class for my 1st ship. To go old school until I got the Constitution Refit. So it's not like I was on the forums waiting for them to post "featured ships".
Guess they wanted to post something until they get news really worth posting.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Thanks, I have been really considering the Odyssey as well. As funds is little tight for me due to Christmas.
Some been fussing about the turning on it. Is it slower than the Negh'Var? I use that ship for my KDF. Cause on that one, I use forward cannons. And get by with it, plus dish out some serious damage. I just learned how to fly really well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I agree with This Guy. Would make since.
Also which is better The Dreadnaught Exploration Cruiser’s Phaser Spinal Lance or the Vesta Quantum Field Focus Phaser? That Is a Question to be Asked.
Hey!!! What the hell do you have against Yugos?!:eek: lol :P:D
From everything I've read on the forums, the Vesta's weapon by a landslide. The spinal lance hits for the damage output of a BO2 or possibly BO3 shot on average (with a horrible cool down of 5 minutes no less as opposed to the 1 minute cooldown on BO shots). The Vesta phaser on average hits for 3 times the damage of the spinal lance from what I've read with only a 3 minute cool down.
Lag Watch:
Delta Rising: Warning
Anniversary Event: Severe
Iconian Season: Critical
The Negh'Var has a base turn rate of 10. The Galaxy and all of its variants has a base turn rate of 6. I highly recommend that you use Aux to Inertial Dampers whenever you have to turn quickly in any Galaxy cruiser.
Basically correct, but the Vesta cannon is a console, and the Spinal Lance only has a 3-minute cool down.
Thanks for the correction. Even 3 minutes is to long of a cool down with the current damage output of the spinal lance though.