First seen in "All Good Things," The Dreadnaught Exploration Cruiser (Galaxy-X) is available to Federation Vice Admirals. Read more about it and purchase it from the C-Store today.
You forgot to mention it can use Quad Cannons also. Any news on how/when it will be able to Saucer Separate?
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Good-bye, DevSlayer title, you will be missed.
Still Waiting on: Archer and the Ultimate Ninja!
Any chance we can finally get the vibro sword laser sword skin? "CO once had devs, but they all fled to STO and NW because they feared Caliga." -matixzon
So today is about the 3rd worst ship in the entire game?
(Used to be the worst until the Aquarius and the Fleet Ning'tao beaten it, the Galaxy and the Soverign are also up to debate, even if the Soverign managed to make a comeback with the C-Store and Fleet versions)
The Fleet Ning'tao is miles better than this ship. Squishy, yes, but miles better.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Why does everyone hate on the Gal-X? Sure its not as good as it can be but its not useless like everyone seems to think it is. I find it very useful in STFs.
Now, can we have saucer sep for it? PLEEEEESSE!
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Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Why does everyone hate on the Gal-X? Sure its not as good as it can be but its not useless like everyone seems to think it is. I find it very useful in STFs.
Its totally awesome if your driving it backwards..XD
Wonder what'd happen if they did a fleet version, left the hull and shields the same and dumped all the extra energy from the upgrade into the inertial dampeners to give it a passable turn rate? Give it a commander tac, lt sci, and everything else engineering for boffs? I think that Commander would actually be a fair limitation as it'd make dual tac-team trickier and cost it the best eng tanking stuff as a trade off, but at the same time give it the option for serious punch. Definately a Tier 5 Shipyard required plus 5 Modules, but might be interesting and make the monster competitive again.
I stopped using mine a while back, but it's still a nice ship. I stopped using it because I can't make any estetic changes to the ship (want the lifetime skin) without being forced to put the third necelle back on...... SON OF A JANEWAY! I just logged in and switched to my Gal-X and they put the damned third necelle back on!
To bring this ship back to life it needs 4 TAC consoles, 4 Eng Consoles 2 SCI, LT CMDR Universal, LT CMDR TAC, COMMANDER ENG, LT ENG, LT SCI. and a Base turn rate of 9, and Saucer Seperation. Due to the 3rd Nacelle it should have higher power levels overall than anyother cruiser. It is the Feds only Dreadnought It needs to be the Tankiest and Tachiest Cruiser we have. I was so excited when I 1st bought it years ago and so disappointed when I flew it. The only build that sort of works on it is 4 turrets rear, 4 single cannons front. (due to the 180 fireing arch of single cannons)
Before i start a few things that need to be cleared up (to some users, not the devs)
1st: I know someone who managed to Make a bortas turn well enough to be equipped with cannons, and I do the same with the Galaxy X, so if you know how she can turn well enough for a cruiser, even for a cruiser using DHCs
And in case you question my wisdom:
I fly this ship since it got obtainable via the C-store so I daresay I know how to fly it efficiently.
2nd: Calling the lance fail is a bit strange considering how it can do, depending on severa factors up to 200K dmg(I admit its rare, but seen it several times already) with just two bursts. people also continue to call it being nerfed. it didn't get nerfed... They just changed the way the damage is being displayed.
Display old: 20'000
Display new: 10'000 x2
You see they just changed the display to reflect waht the lance actually does, because the damage it did on display old was also divided by 2 (therefore 10K per burst).
3rd Narcelle:
It belongs to the ship - nothing more to be said about that
As for working builds(also a pretty lore friendly one btw):
Foreward:
Quad Cannons, Dual Heavy Cannons, Quant Torp, PhaserBeamArray
Using this setup you are protected from all angles and still deal quite a good punch .
As forr Turning see above
What the Galaxy X really needs (a realistic view)
First of all she needs a Fleet version with a slightly different BOFF layout.
To make a realistc proposition:
Ltcmdr Tac, Lt Engineering, Cmdr Eng, Lt Sci
That would pretty much the BOFF layout I think about when I hearing the word 'dreadnought'.
Someone else has already stated a very true sentence in this thread: She is a battleship.
(A Ltcmdr Tac slot might also help some people with their turn problems :rolleyes: )
Another thing she desperately needs is that Saucer sep we were promised, of course at the disadvanteges and advatages we were told about back then.
A thing you also at least consider is reducing the Cooldown on the lance, as ships with similar abilities like the Guramba do as much damage but have a lot less cooldown.
This ship might be cool if it wasn't for the horrible turn rate. Seriously, can't the ships in the game actually fly like the ships in the shows? The Galaxy class had a much better turn rate in the shows...
Granted, if I wanted to complain about how the game isn't like the shows, I could probably write about that all day, however it really sucks that the best ships from the shows had to be so badly nerfed in the game...
This ship might be cool if it wasn't for the horrible turn rate. Seriously, can't the ships in the game actually fly like the ships in the shows? The Galaxy class had a much better turn rate in the shows...
Granted, if I wanted to complain about how the game isn't like the shows, I could probably write about that all day, however it really sucks that the best ships from the shows had to be so badly nerfed in the game...
What the Enterprise D was hardly ever shown turning fast unless it was going into Warp.
it moves fast in a straight line, but turning nope that thing never moved and turned fast, which is why most likely the Galaxy class is a Tank ship, and not Damage dealer.
Dudes, you use single cannons, not dual cannons on the Galaxy-X! Combine that with RCS Accelerators, the Teleportation Console Emergency to Aux, Aux to dampeners, and Evasive Maneuver Doffs, and then it becomes a worthy foe.
The Galaxy-X is a difficult ship to use, requires a lot of forethought, planning, and timing, but using it right though, is the most rewarding thing in the game right now, and the funnest ship I've ever used.
I'd use it more if I actually got something out of the spinal lance. BO2 can currently do more damage (yes I'm using all phaser tac consoles too!). Lately I've been using my Galor chaining BO2 and BO3, so my dready has become obsolete (which is quite a shame because I love the ship). Also this post of mine is a copy paste from the main page, haters gonna hate.
Sure, not the most exciting thing in the world, but turrets, tactical team, and all the additions I use, you have a deceptively maneuverable ship that possesses good health, decent survivability, and impressive DPS. Not spectacular, but not terrible.
There are two kinds of Dreadnought Captain, the one that makes his allies rage cause he's useless, and those that drive their enemies before them, and hear the lamentations of their women.
There's ways to overcome the whale-ness of this bird, as mentioned earlier, RCS consoles, [turn] modified engines, etc.
However, the special abilities on this are meek, to say the least. My engineer's phaser lance averages 7k damage/pulse (2 pulses, 15k damage) on a 5 minute cooldown. My Vesta's deflector-phaser is rated 3.4k damage/pulse over 12 seconds (40.8k damage) on a 3 minute cooldown. If the lance is gonna stay in BO III damage ranges, then by all means give it a BO-length cooldown timer (1 min?) or boost it's base damage to 30k-40k per pulse base on 5 min cooldown so that it's doing about the same damage as the Vesta's guns (how can tricking a deflector to be a phaser be stronger than a dedicated heavy-artillery phaser?)
And the cloak? Hogs a console slot and isn't even "battle" grade, so the ship only enters cloak at rare opportunities and drops it at the drop of a hat. An upgrade, especially on this ship, to "battle" grade cloak would be useful, remember, it's ostensibly a "Federation" future cloak, not a hand-me-down from the Rommie Empire. I'd have asked for integration, but I can't think of a ship with both integrated cloak & integrated "wave motion cannon" type weapon...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
There are two kinds of Dreadnought Captain, the one that makes his allies rage cause he's useless, and those that drive their enemies before them, and hear the lamentations of their women.
Yeah well if you ever flew into any mission that required combat, you'd find all of the former, and none of the latter.
Yeah well if you ever flew into any mission that required combat, you'd find all of the former, and none of the latter.
Worst C-store ship next to the original Galaxy.
Mine performed quite well, super tanky etc. I'm just disappointed in the power behind the spinal lance. I'm not too keen on the idea of people asking for saucer separation though.
Yeah, why not? Honestly, its not as bad as you think. When you use the Lance of a Beam ability, you throw the compliment weapon ability into a cooldown loop. With single cannons (or DC/DHC/Quad?Turrets for that matter) a person can use CRF1/Lance AND HYT at the same time.
Comments
Good-bye, DevSlayer title, you will be missed.
Still Waiting on: Archer and the Ultimate Ninja!
Any chance we can finally get the vibro sword laser sword skin?
"CO once had devs, but they all fled to STO and NW because they feared Caliga." -matixzon
God, lvl 60 CW. 17k.
The Fleet Ning'tao is miles better than this ship. Squishy, yes, but miles better.
Now, can we have saucer sep for it? PLEEEEESSE!
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
It's simple math.
Base Turn Rate 6
+
Phaser Lance
+
Able to Slot Dual Cannons
=
Fail
It's not hate, it's common sense.
God, lvl 60 CW. 17k.
Its totally awesome if your driving it backwards..XD
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
1st: I know someone who managed to Make a bortas turn well enough to be equipped with cannons, and I do the same with the Galaxy X, so if you know how she can turn well enough for a cruiser, even for a cruiser using DHCs
And in case you question my wisdom:
I fly this ship since it got obtainable via the C-store so I daresay I know how to fly it efficiently.
2nd: Calling the lance fail is a bit strange considering how it can do, depending on severa factors up to 200K dmg(I admit its rare, but seen it several times already) with just two bursts. people also continue to call it being nerfed. it didn't get nerfed... They just changed the way the damage is being displayed.
Display old: 20'000
Display new: 10'000 x2
You see they just changed the display to reflect waht the lance actually does, because the damage it did on display old was also divided by 2 (therefore 10K per burst).
3rd Narcelle:
It belongs to the ship - nothing more to be said about that
As for working builds(also a pretty lore friendly one btw):
Foreward:
Quad Cannons, Dual Heavy Cannons, Quant Torp, PhaserBeamArray
Backward:
PhaserBeamArray, QuantTorpedo, turrent, Turrent
Using this setup you are protected from all angles and still deal quite a good punch .
As forr Turning see above
What the Galaxy X really needs (a realistic view)
First of all she needs a Fleet version with a slightly different BOFF layout.
To make a realistc proposition:
Ltcmdr Tac, Lt Engineering, Cmdr Eng, Lt Sci
That would pretty much the BOFF layout I think about when I hearing the word 'dreadnought'.
Someone else has already stated a very true sentence in this thread: She is a battleship.
(A Ltcmdr Tac slot might also help some people with their turn problems :rolleyes: )
Another thing she desperately needs is that Saucer sep we were promised, of course at the disadvanteges and advatages we were told about back then.
A thing you also at least consider is reducing the Cooldown on the lance, as ships with similar abilities like the Guramba do as much damage but have a lot less cooldown.
Granted, if I wanted to complain about how the game isn't like the shows, I could probably write about that all day, however it really sucks that the best ships from the shows had to be so badly nerfed in the game...
What the Enterprise D was hardly ever shown turning fast unless it was going into Warp.
it moves fast in a straight line, but turning nope that thing never moved and turned fast, which is why most likely the Galaxy class is a Tank ship, and not Damage dealer.
The Galaxy-X is a difficult ship to use, requires a lot of forethought, planning, and timing, but using it right though, is the most rewarding thing in the game right now, and the funnest ship I've ever used.
Yeah, single cannons with 1 copy of CRF 1.
With it's recent Venture reskin, the ship is quite lovely, too bad it's so gimped and generally considered a noob ship.
I'm hoping the Ambassador class doesn't suffer the same fate, especially after such a long and patient wait for it.
Sure, not the most exciting thing in the world, but turrets, tactical team, and all the additions I use, you have a deceptively maneuverable ship that possesses good health, decent survivability, and impressive DPS. Not spectacular, but not terrible.
There are two kinds of Dreadnought Captain, the one that makes his allies rage cause he's useless, and those that drive their enemies before them, and hear the lamentations of their women.
However, the special abilities on this are meek, to say the least. My engineer's phaser lance averages 7k damage/pulse (2 pulses, 15k damage) on a 5 minute cooldown. My Vesta's deflector-phaser is rated 3.4k damage/pulse over 12 seconds (40.8k damage) on a 3 minute cooldown. If the lance is gonna stay in BO III damage ranges, then by all means give it a BO-length cooldown timer (1 min?) or boost it's base damage to 30k-40k per pulse base on 5 min cooldown so that it's doing about the same damage as the Vesta's guns (how can tricking a deflector to be a phaser be stronger than a dedicated heavy-artillery phaser?)
And the cloak? Hogs a console slot and isn't even "battle" grade, so the ship only enters cloak at rare opportunities and drops it at the drop of a hat. An upgrade, especially on this ship, to "battle" grade cloak would be useful, remember, it's ostensibly a "Federation" future cloak, not a hand-me-down from the Rommie Empire. I'd have asked for integration, but I can't think of a ship with both integrated cloak & integrated "wave motion cannon" type weapon...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Yeah well if you ever flew into any mission that required combat, you'd find all of the former, and none of the latter.
Worst C-store ship next to the original Galaxy.
Says you.
Mine performed quite well, super tanky etc. I'm just disappointed in the power behind the spinal lance. I'm not too keen on the idea of people asking for saucer separation though.
Yeah, why not? Honestly, its not as bad as you think. When you use the Lance of a Beam ability, you throw the compliment weapon ability into a cooldown loop. With single cannons (or DC/DHC/Quad?Turrets for that matter) a person can use CRF1/Lance AND HYT at the same time.