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Featured Ship: The Galaxy-X

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  • hawks3052hawks3052 Member Posts: 0 Arc User
    edited December 2012
    The Gal is adequate in PVE only. Problem is what ever the Devs might have promised for it dit will go under like we KDF.
  • digimatldigimatl Member Posts: 44 Arc User
    edited December 2012
    I bought it just as i joined after f2p and leveled as this is one of my favorite canon ships and just love the spinal lance...but i never used it since then as it has so many drawbacks. the spinal lance beeing way to powerless is the biggest issue. that thing should be able to rip a borg sphere to pieces with one volley, and i dont think the gal-x wouldl be overpowered with that, because of high weapon drain and long recharge. hell, give it a shield drain when firing to make it even more balanced. but it needs more oomph ;)


    as for the seperation: how should this work? its a spinal lance, bould into the very structure of the ship and fed by the warp core...how should it work when separating the saucer? theres no warp core left to power it. just give it moore oomph and dont make it seperate :)
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  • wast33wast33 Member Posts: 1,855 Arc User
    edited December 2012
    digimatl wrote: »
    as for the seperation: how should this work? its a spinal lance, bould into the very structure of the ship and fed by the warp core...how should it work when separating the saucer? theres no warp core left to power it. just give it moore oomph and dont make it seperate :)

    they said it will work like a shortened shotgun. as for me they even could disable the lance on seperation, turnratebuff is what is needed, same for 2nd crf slot. (even with 4 mkxii purple rcs consoles and mkxii omega shield i only get mine to a turnrate of 14/16; powerlevels:100/50/25/25)

    edit: spinal in a technical matter i not would say is not possible to seperate. it's a ship, not an animal or such. and this ship already was build to be seperated, so where should be the problem with this?
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited December 2012
    Here is an effective build....
    http://sto-forum.perfectworld.com/showthread.php?t=285491

    As an update if you have the jumper console this thing can be prety mean.
    Modified build also works well on the oddy and the excelsior or assault cruiser refits.
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  • sparhawksparhawk Member Posts: 796 Arc User
    edited December 2012
    As many others have already pointed out in this thread, this ship desperately needs an overhaul so it isn't one of the worst Z-Store ships in the game. Definitely not worth the asking price currently.
  • szimszim Member Posts: 2,503 Arc User
    edited December 2012
    Now that the Galaxy-x is the featured ship you could finally correct those graphical errors that have been there for a very long time now!

    - Center the spinal phaser lance and the buildup above the main shuttlebay
    - Reposition the registration on the bottom of the saucer hull so it isn't covered by the spinal phaser lance
    - Fix the strange looking warped windows on the rear bottom of the engineering section
  • tilarium1979tilarium1979 Member Posts: 567 Arc User
    edited December 2012
    What needs to be remembered when it comes to the saucer seperation....


    Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited December 2012
    What needs to be remembered when it comes to the saucer seperation....


    Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!

    Logical or not there is a working version of this that was demostrated on tribble last year. I don't remember why it wasn't released. Think there are pix on the forums somewhere.
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  • wast33wast33 Member Posts: 1,855 Arc User
    edited December 2012
    What needs to be remembered when it comes to the saucer seperation....


    Look at the ship. She's got this big spine thing that a big phaser shoots out of that runs off of the neck and under the saucer. SHE CAN NOT SEPERATE HER SAUCER!

    ...yes, plz look at the ship: it's a galaxy ;)... it was build from the start to seperate. and if the saucer was meant to be being able to seperate from warp-drive-section, why the lance shouldn't be so?
    "spinal" in this sense not seems to be a proper description of this technical thing to me. this also could just point on that the lance sticks through the whole ship in one piece.
    but again: why should it be technically impossible to cut off a bit?
  • necriemoonnecriemoon Member Posts: 52 Arc User
    edited December 2012
    robeasom wrote: »
    You say that the Devs promised you this you all know how they say one thing and do the other. Doubt you will ever see the saucer sep just like us KDF fans will never see another klingon mission in the games lifetime

    Yea.... Just look at the full version description of the Spinal Lance ability, if you own this ship. It does mention a Wide Beam version for when the ship is saucer separated, that has a 5 KM range and a hits in a 25 degree cone. It hits for less damage than the lance too.
    The point is, the ability is already in the game, the only thing keeping us from using it is the lack of the ability to use the Saucer sep console on the ship.

    To those saying the Galaxy-X needs an overhaul, I agree. With Abilities like the Phaser Lotus and the Vesta's Quantum Field Focus Controller doing such crazy levels of damage in comparison to the Galaxy-X's lance (and the Guramba's), and also other various issues, such as the lack of ANY accuracy mods on the lance, a mediocre BOFF layout, a terrible base turn rate, and well, thats just the start. This poor old bird is showing her age. She may well need a bit of a rethink. As many have said:
    Cannons + Terrible Turn Rate + Narrow Attack Range on the Main Special Ability of the Ship + Mediocre Tactical BOFF Layout = 1 Fail Tactical Cruiser
    The Gal-X can be a good tank, but, if it as meant to be a tank, it shouldn't be able to mount cannons. Its supposed to be a War Ship.

    I love the Gal-X from the show. Her appearance, though brief, was amazing. I only wish that the version in game did her justice.
    I would also like to add that the Venture skin for the Gal-X is AMAZING!!!!



    PS - For those who say they can make the Gal-X turn effectively by applying Battle Cruiser turn rate boosting techniques, you can, but it'll still be no where near as effective, as you're giving up too much due to the difference in base turn rate. Everything you do is modified by that, and Klingon Battle Cruisers at the Rear Admiral/Brigadier General rank have a 9 or 10 degree per second turn rate, to the Gal-X's 6. Yes, you can apply the same techniques, but no where near as effectively, as everything is a percentage improvement off the base turn rate.
    Those 3 to 4 degrees makes a huge difference. Heck, the 2 degrees difference between the Excelsior and the Galaxy class ships is huge, using the same techniques. I know this for a fact because I tried with both the Galaxy and the Excelsior. Roach wrote an amazing post called "HOW TO: Make your Negh'var Battle Cruiser Turn on a Dime" that I followed to the letter, but the differences between a Negh'var's base turn and a Gal-X's are too different.
    Additionally, back on the old Cryptic forums, I had a post on the theoretical Maximum turn rate you could get out of a Gal-X, with data like how much each additional RCS console would improve it, how Aux to Inertial Dampeners would affect it (with data at a couple of different AUX levels), how engine power factored in, as well as Evasive Maneuvers. Needless to say, the numbers weren't pretty, and can't compare to a T5 Battle Cruiser.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited December 2012
    Cryptic is not the first company to say this ship can separate


    https://www.youtube.com/watch?v=X-RKUvm3mQg
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  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited December 2012
    I still don't get it why they still don't combine their spotlights with a sale for that specific ship...
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited December 2012
    This is one of the possibilities for a ship I been thinking on getting for my Eng Capt. However I am not yet sure which one. The Excelisor Refit, Galaxy Refit, Galaxy-X, or Odyssey. I been kinda holding out some to see if the Ambassador comes out for STO.
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  • armandsorronoarmandsorrono Member Posts: 0 Arc User
    edited December 2012
    For why is this being featured again? I'ts been in the C-store for over a year now... Really Cryptic has it got to the point that you have to re-release ships over again that are still and have been in the c-store forever?

    laters....
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  • theuser2021theuser2021 Member Posts: 170 Arc User
    edited December 2012
    farmallm wrote: »
    This is one of the possibilities for a ship I been thinking on getting for my Eng Capt. However I am not yet sure which one. The Excelisor Refit, Galaxy Refit, Galaxy-X, or Odyssey. I been kinda holding out some to see if the Ambassador comes out for STO.



    If it is a choice betweent the galaxy X and other federation cruisers, I would not recommend getting the Gal-x.

    http://www.stowiki.org/Federation_Dreadnought_Cruiser vs. http://www.stowiki.org/Odyssey_Tactical_Cruiser

    With the odyssey tactical you have a better hull, 1.15 shield modifier compared to 1 for the X, 2.5 times more crew, a lt commander station and ensign station that are universal for better customization, the odyssey also has an additional science console slot as well for a total of 10 console slots.

    Both ships have the same turn and impulse speed, however the odyssey does have a slightly worse inertial rating.

    Of course the biggest advantage the X has is the phaser lance, Which is a built in ability not a console. This is very nice as you don't have to waste a console slot. It hits hard, but not that hard, plus the cooldown makes it kind of a bummer. The cloaking device is nice and added with the phaser lance allows for a nice alpha strike against unsuspecting targets. Of course the cloak is a console slot so it can be compared to the tactical odysseys Aquarius escort. The other selling point of the x being the only fed cruiser to use cannons. The gain is basically a wash as the speed and maneuverability of this ship makes cannon use highly unrecommended. You'll most likely have higher dps by using beams to always fire at your target compared to the dps loss from maneuvering your ship to line up to your target.

    The galaxy X is a nice ship, I bought one back in the day, and sometimes I take her out for a spin now and again as it's fun to fly the legendary galaxy ship from all good things. But, after the release of the odyssey and the vesta the ship is starting to fall behind. If your funds are limited and you want a good fed cruiser I'd go with the incredibly capable odyssey.
  • lewstelamon01lewstelamon01 Member Posts: 924 Arc User
    edited December 2012
    For why is this being featured again? I'ts been in the C-store for over a year now... Really Cryptic has it got to the point that you have to re-release ships over again that are still and have been in the c-store forever?

    laters....

    It's more like trying to sell you the car in the back of the showroom....you know, the new car that hardly anyone buys. For instance....a Yugo....

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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited December 2012
    For why is this being featured again? I'ts been in the C-store for over a year now... Really Cryptic has it got to the point that you have to re-release ships over again that are still and have been in the c-store forever?

    laters....

    They told in the past they do this. So newer players can see what is offered in the C-Store.

    However, right after I first joined up. I was already looking at the C-Store to see what was offered. That is when I bought the Constitution Class for my 1st ship. To go old school until I got the Constitution Refit. So it's not like I was on the forums waiting for them to post "featured ships".

    Guess they wanted to post something until they get news really worth posting.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited December 2012
    If it is a choice betweent the galaxy X and other federation cruisers, I would not recommend getting the Gal-x.

    http://www.stowiki.org/Federation_Dreadnought_Cruiser vs. http://www.stowiki.org/Odyssey_Tactical_Cruiser

    With the odyssey tactical you have a better hull, 1.15 shield modifier compared to 1 for the X, 2.5 times more crew, a lt commander station and ensign station that are universal for better customization, the odyssey also has an additional science console slot as well for a total of 10 console slots.

    Both ships have the same turn and impulse speed, however the odyssey does have a slightly worse inertial rating.

    Of course the biggest advantage the X has is the phaser lance, Which is a built in ability not a console. This is very nice as you don't have to waste a console slot. It hits hard, but not that hard, plus the cooldown makes it kind of a bummer. The cloaking device is nice and added with the phaser lance allows for a nice alpha strike against unsuspecting targets. Of course the cloak is a console slot so it can be compared to the tactical odysseys Aquarius escort. The other selling point of the x being the only fed cruiser to use cannons. The gain is basically a wash as the speed and maneuverability of this ship makes cannon use highly unrecommended. You'll most likely have higher dps by using beams to always fire at your target compared to the dps loss from maneuvering your ship to line up to your target.

    The galaxy X is a nice ship, I bought one back in the day, and sometimes I take her out for a spin now and again as it's fun to fly the legendary galaxy ship from all good things. But, after the release of the odyssey and the vesta the ship is starting to fall behind. If your funds are limited and you want a good fed cruiser I'd go with the incredibly capable odyssey.

    Thanks, I have been really considering the Odyssey as well. As funds is little tight for me due to Christmas.

    Some been fussing about the turning on it. Is it slower than the Negh'Var? I use that ship for my KDF. Cause on that one, I use forward cannons. And get by with it, plus dish out some serious damage. I just learned how to fly really well.
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  • soleta63soleta63 Member Posts: 42 Arc User
    edited December 2012
    I still don't get it why they still don't combine their spotlights with a sale for that specific ship...

    I agree with This Guy. Would make since.

    Also which is better The Dreadnaught Exploration Cruiser’s Phaser Spinal Lance or the Vesta Quantum Field Focus Phaser? That Is a Question to be Asked.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited December 2012
    It's more like trying to sell you the car in the back of the showroom....you know, the new car that hardly anyone buys. For instance....a Yugo....

    Hey!!! What the hell do you have against Yugos?!:eek: lol :P:D
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  • sparhawksparhawk Member Posts: 796 Arc User
    edited December 2012
    soleta63 wrote: »
    I agree with This Guy. Would make since.

    Also which is better The Dreadnaught Exploration Cruiser?s Phaser Spinal Lance or the Vesta Quantum Field Focus Phaser? That Is a Question to be Asked.

    From everything I've read on the forums, the Vesta's weapon by a landslide. The spinal lance hits for the damage output of a BO2 or possibly BO3 shot on average (with a horrible cool down of 5 minutes no less as opposed to the 1 minute cooldown on BO shots). The Vesta phaser on average hits for 3 times the damage of the spinal lance from what I've read with only a 3 minute cool down.
  • ozy83ozy83 Member Posts: 156 Arc User
    edited December 2012
    So when's the fleet Gal-X coming out?!
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  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited December 2012
    farmallm wrote: »
    Thanks, I have been really considering the Odyssey as well. As funds is little tight for me due to Christmas.

    Some been fussing about the turning on it. Is it slower than the Negh'Var? I use that ship for my KDF. Cause on that one, I use forward cannons. And get by with it, plus dish out some serious damage. I just learned how to fly really well.

    The Negh'Var has a base turn rate of 10. The Galaxy and all of its variants has a base turn rate of 6. I highly recommend that you use Aux to Inertial Dampers whenever you have to turn quickly in any Galaxy cruiser.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    sparhawk wrote: »
    From everything I've read on the forums, the Vesta's weapon by a landslide. The spinal lance hits for the damage output of a BO2 or possibly BO3 shot on average (with a horrible cool down of 5 minutes no less as opposed to the 1 minute cooldown on BO shots). The Vesta phaser on average hits for 3 times the damage of the spinal lance from what I've read with only a 3 minute cool down.

    Basically correct, but the Vesta cannon is a console, and the Spinal Lance only has a 3-minute cool down.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited December 2012
    Basically correct, but the Vesta cannon is a console, and the Spinal Lance only has a 3-minute cool down.

    Thanks for the correction. Even 3 minutes is to long of a cool down with the current damage output of the spinal lance though.
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited December 2012
    I actually enjoy the dreadnought and can get quite a bit out of her. Like her better than the assault cruiser refit.
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  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited December 2012
    Realistic enhancements that I would like to see for a Fleet Galaxy Dreadnaught:

    BOFF layout changed to Cmdr Engineering, Lt Cmdr Universal, Lt. Science, Lt. Tactical, Ensign Universal. (i.e. guaranteed Lt. level power for everything, and choose your own Lt. Cmdr.)

    4th Tac console (as the "bonus" 10th console).

    Saucer Separation with the wide-beam shorter-range mode for the Phaser Lance.

    Shield multiplier increased from 1.0 to 1.10 (most Fleet ships get a boost of 0.10 over their non-Fleet versions).



    Semi-unrealistic enhancements that I would like to see:

    Increase the base turn rate from 6 to 8--that third warp nacelle ought to count for something in the engine department after all.

    Make the Phaser Lance boostable with Beam Overload (AFAIK currently it is boosted only by things that boost ALL Phaser attacks)
  • zarek01zarek01 Member Posts: 0 Arc User
    edited December 2012
    For many reasons, this is a great ship. It is a very customized feeling cruiser, in that it has a wider range of abilities compared to the standard tank (e.g. cloak, cannons, lance).

    I am glad to see it being promoted once again, as it seemed to be forgotten somewhat after the odyssey came out.

    Granted, the lance could use some more power, and the engine power/turn rate might be better if increased (consider the 3rd nacelle), I still find this ship very sturdy and versatile.

    Of all my concerns of this ship, I would love to see a Fleet version available. An elite version of the Galaxy Dreadnought only purchaseable by say, Tier 5 fleet starbase members. I would suggest improving the lance significantly on this version, and improve the cloak to a battle-cloak [yes, it would be nice to cloak whenever, not wait till the red alert stands down...] Additionally, adding a saucer separation would be neat, as its predecessor (the 1st Enterprise D) had it built in standard. Finally, Increase the crew overall. It is a big ship with near the HP of the Odyssey. There is little reason for it to have a mere 1k crew when it could get away with maybe 1,500 or even 1,750. This would allow for faster repair rate and overall (slightly) better performance.

    Lets get a Fleet version rolling, PW! :D
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