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Two ways in which the Borg have undeniably been buffed

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    questeriusquesterius Member Posts: 8,320 Arc User
    edited November 2012
    To be honest i relish in strong opponents either being borg, undine, tholian or Klingon.

    I have been known to go lower tier ships on Elite STF to get a challenge.

    What is annoying is that due to the extreme damage output many players quit Elite STF and you end up with half a team facing the borg queen.

    You get killed without seeing the projectile, respawn only to get killed instantly and having to wait a LONG time to respawn and repeat.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    I took my Fleet Nova out to a KASE run today with 4 cruisers (I'm an engineer, usually in an Excelsior) and I was successfully playing tank. I died once to a gate that got a (invisible) lucky shot in the second my guard was down checking my cooldowns, other than that I played tank against the tac cube (No cross heals), solo-ed a (standard) cube, tanked the other gate (with some un-needed cross healing) and tanked Donny (with no cross healing).

    I don't know if I should be impressed or worried
    ZiOfChe.png?1
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    pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    adamkafei wrote: »
    I don't know if I should be impressed or worried

    I'd say when the tank is one-shotted, there is cause for worry... Especially with the need for high-dps escorts that can survive only a fraction of the burst-damage a tank-cruiser can.

    Also, regular cubes does not appear to be overly strong and tac cubes only slightly so. The main issues are one-shots from the gateways or special borg vessles, critical hits from tac cubes, and massive combined burst-damage+DoT from huge groups of spheres...
    [SIGPIC][/SIGPIC]
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    apolloserenusapolloserenus Member Posts: 64 Arc User
    edited November 2012
    I will agree with people that the Borg, before Season 7, were a bit on the weaker side.
    I was normally able to take out two drones with my Mk XI Maco Batle Rifle and buffs (Ambush III, Power cell, and Target Optics) with ease before I had to switch weapons. Fun way to blow off steam, but little challenge for what the Borg are.

    Now, I'm lucky to get a single drone's shields halfway down fully buffed.

    I'm not asking for a return to S6 levels. I LIKE the damage the ground units do. I would, however, like to feel as though I can make some headway. I should be able to handle the defense of a single Transformer in CGE, but feel as though I?m barely hanging on.
    I shouldn't be trying to knock the shields offline of the first drone sent in while its two buddies come in to remodulate the transformer. Even with my best buffs, my plasma grenades, and my army of 5 redshirts weren't making any difference.

    Yadda Yadda, complainer wanting to nerf the Borg. I get it, gear up better, I tried before S7 went into effect. Ran out of time.

    All I?m asking for is a doable challenge.
    [SIGPIC][/SIGPIC]
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    sentinel64sentinel64 Member Posts: 900 Arc User
    edited November 2012
    As far as Space STF is concern, the repetitive risk of being locked down by a strong tractor beam and then pummeled by an inviso one-hit torp is getting frustrating. I have seen numerous times that I am doing the Cure Found Space STF (Normal) and found myself fighting for survival because of this new, odd Borg ability to hit me without knowing and reduce my hull to near death before I can even react and then have a persistent DoT that further bleeds me down. Add on top that it seems to repeat itself within a matter of seconds (i.e. repetitive tractor beams within a minute). The STF should be challenging, but not frustrating and totally upredicatable. :confused:
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    darimunddarimund Member Posts: 318 Arc User
    edited November 2012
    this is from my combat log at the end of ISE:

    [Combat (Self)] Tactical Cube's Plasma Torpedo dealt 1001 (6450) shield damage to you.

    [Combat (Self)] Tactical Cube deals 913 (1222) Plasma Damage to you with Plasma Torpedo.

    [Combat (Self)] Tactical Cube deals 32452 (49738) Kinetic Damage to you with Plasma Torpedo.


    the cube was destroyed prior to my death. I never saw the torpedo, I just exploded. Note this is not a critical hit or a high yield torpedo.
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    starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited November 2012
    From a friend:

    [Combat (Self)] Sphere deals 57179 (64538) Kinetic Damage(Critical) to you with Plasma Torpedo.
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    starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited November 2012
    I'm getting hit for damage upwards of 200,000 with one Torpedo: Spread III and I can't even react to it.
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    rjewkesrjewkes Member Posts: 237 Arc User
    edited December 2012
    Why the hell does a file that sets the borg to be able to crit and do 100K+ damage per hit get marked as do not use, gets replaced with the new file one week, then next patch the old file is back in telling the borg it is ok to Crit and to do 100k+ damage again?


    you know when i change the files on my website, anything that is never gonna be used again is put someplace it will never accidentaly make it back in.

    so is this simple negligence or are you slipping it back in on purpose?

    also why does something work awesome on tribble the day before holodeck gets the patch then when it hits holodeck it is broke, lags out and breaks other content, what files are on tribble that work right that you skip transfering to holodeck?
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited December 2012
    Yeah the one hit wonders are a bit lame, but the borg are supposed to be considered one of the strongest enemies in story, as for the plasma burn proc so often is definitely lame, was it normally like 2.5-7.5% chance to proc yet seems like more or less a 25-45% for them. Also haven't really noticed much of a dmg drop if any by using resistances to borg weapon dmg, thinking it's all an illusion.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    was it normally like 2.5-7.5% chance to proc yet seems like more or less a 25-45% for them.

    it's more like 95-99% proc chance for the borg, 99% of the time in STFs my ship is on fire...
    ZiOfChe.png?1
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    eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited December 2012
    momaw wrote: »
    Recently Borticus said that the Borg were not buffed. Well, I subjectively feel like they are killing me a whole lot more than they used to, but here are two measurable and objective ways that I KNOW they have changed.

    1.) I have a Vo'quv build centered around energy drains. Drop their power, pummel them with torpedoes. On ISE, I used to be able to drop the tactical cube's shields and keep them down as long as my energy siphons were active. I was using plasmonic leech, energy siphon, beam:target shields, and somewhere around 200 points in Flow Capacitors skill. I also have polarized disruptors that hit for another -50 when they trigger. It was a very specialized but successful build.

    That no longer works. I even had a team mate help me, and he also has energy siphon and plasmonic leech, and both of us together were not able to drop the cube's shields. A third player joined and the shields finally switched off.

    ...
    So, between crippling some of my strongest abilities in space and on ground, my science character is feeling pretty darn useless now.

    tl:dr thread

    I do concur with this though. I used to be able to tank elite bosses in STFs reasonably well. Good selection of heals/resists, good timing and drains.

    Now it's seems my drain builds don't seem to do too much. Half my tanking ability comes from draining their power which over time worked to my advantage in that my heals didn't need to get triggered as often.

    Now, 1st hit, and half my heals are fired off. 2nd big hit and the rest are used along with miracle worker. 3rd and your just a sitting duck waiting for the final slap across the face. In the mean time, plasmonic leech, polaron weapons and 2x aceton assimilators doesn't seemed to have dulled their attack any.

    Fully specced into healing/tanking type skills and drains. It's disappointing to say the least.

    The excessive bleedthrough or plasma burn doesn't help either.
    AFMJGUR.jpg
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    rjewkesrjewkes Member Posts: 237 Arc User
    edited December 2012
    momaw wrote: »
    The biggest noticeable effect is from the torpedoes, which they now seem to use quite a bit more liberally... There was a line in the patch notes about changing the way firing arcs were computed? Also, exactly how many torpedo launchers do these ships have, because a gateway launched 2 torps at me three seconds apart.

    http://momaw.kikaimegami.com/sto-borg-overpowered.png

    But it's not JUST the torpedoes... Beam arrays are also hitting for 1500-2000 damage now, and the heavy cannons can go over 6000. I don't remember them being that high, personally. So a torpedo wipes out my shields instantly, and I take a few hull hits from their turbo-charged energy weapons before I can react with tac team or whatever I've got. And a delightful 1674 damage per second in plasma burn which is definitely new.

    I wish I had kept some old combat logs for direct comparison. :( Without numbers on both sides this is all just subjective.

    But that chart proves that borg bosses are once again critical hitting wich means somehow the old numbers and code that allowed the borg to crit before has returned the crit ability to the boss borg.

    wich with S7 Critical damage from Borg Boss was supposed to be turned off. and yeah if i'm in a 46k hull i don't think the borg need to through 65K+ damage.
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    mandarsmashmandarsmash Member Posts: 78 Arc User
    edited December 2012
    Whatever it is, it's a bug if it's happening with Borg normal weapons, which is exactly what's happening. If anyone gets hit by a lance or plasma circle thing (forgot what they're called), they deserve being nuked. Fine and dandy. One high yield torp volley shouldn't one shot a fully shielded, fully hulled Vesta. It happens almost every Elite I run--nuked to oblivion without a chance to react with no warning and no reason. There are weapons that should believably one-shot you and others that shouldn't.

    I can only imagine the issue is a bug. I can't imagine that this is how the game was designed.

    I've also been nuked by (at least from what I could tell) a cutting laser. Through my full shields and full hull. That was the only weapon I saw hit me. Shields were supposed to have protected me from almost all that damage. Instead, I spontaneously combusted. Stuff is definitely wrong with the Borg.
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    rjewkesrjewkes Member Posts: 237 Arc User
    edited December 2012
    And yet to make the Optional timer one has to face rollthe borg.

    astleast faster than they faceroll you.
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    truewarpertruewarper Member Posts: 928 Arc User
    edited December 2012
    Hmmm, got hit higher...quickly saw 923,000+ one time

    I know of no players in STO, that flies a NPC's ship with those stats.
    I'm getting hit for damage upwards of 200,000 with one Torpedo: Spread III and I can't even react to it.
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    notapwefannotapwefan Member Posts: 1,138 Arc User
    edited December 2012
    There were players asking for borgs to be buffed as they felt stfs are way to easy. A quick search and you may find their names.
    Grinding for MkIV epic gear?
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    [SIGPIC][/SIGPIC]
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    I'll save you guys some effort...

    I requested better borg in the form of a better AI, to be honest I think the entire games AI needs rebuilding from scratch, it's worse than scripted enemies in 1998 for goodness sake.

    I felt the damage dealing of borg was fine already though
    ZiOfChe.png?1
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    majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited December 2012
    I would have to agree, it does appear they are dealing more damage than they should. I got hit with this today on Cure Ground Elite:

    [Combat (Self)] Your Exothermic Induction Field II dealt 1 (7) shield damage to Drone.
    [Combat (Self)] Your Exothermic Induction Field II deals 8 (9) Fire Damage to Drone.
    [System] [ItemReceived] Minor Injury received: Bruised Ribs
    [Combat (Self)] Elite Tactical Drone's Heavy Force Plasma Bolt dealt 373 (299) shield damage to you.
    [Combat (Self)] Elite Tactical Drone deals 758 (1466) Plasma Damage(Critical) to you with Heavy Force Plasma Bolt.
    [System] [CombatAlert] You are being flanked!
    [System] [ControlScheme_ChangeSucceeded] Changed control scheme to RPG Controls

    This is a single shot here broken up in the combat log. My character has 373 shield points, full MACO Mk XII set. Albeit this was a flanking strike, but this attack still should not have killed me at full health through naniite health monitor. (kit swapping. NHM from medic then jumped to physicist)
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    starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited December 2012
    adamkafei wrote: »
    I'll save you guys some effort...

    I requested better borg in the form of a better AI, to be honest I think the entire games AI needs rebuilding from scratch, it's worse than scripted enemies in 1998 for goodness sake.

    I felt the damage dealing of borg was fine already though
    pvehero wrote: »
    These kind of abilities lend nothing to the game. They punish you for no reason other than just playing the game. The can not be countered by skill or knowledge, so they don't increase the game's demands on you. In short, all they do is allow you to be the redshirt. The guy who dies for purely dramatic reasons. Sure, it's canon, but noone (or at least very few) want to play a game where they're the 5th member on the away team.

    Cryptic, please take note of all this feedback. The Borg, as currently implemented, are badly designed.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    Cryptic please ignore this thread. The Borg are currently fine as is.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    Cryptic please ignore this thread. The Borg are currently fine as is.

    So you'd rather be constantly on fire and 1 shotted because an NPC looked at you than having a real fight against a decent AI?
    ZiOfChe.png?1
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    adamkafei wrote: »
    So you'd rather be constantly on fire and 1 shotted because an NPC looked at you than having a real fight against a decent AI?

    Due to the fact that an AI advanced enough to do more than amuse me doesn't exist yet? Yes.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    Due to the fact that an AI advanced enough to do more than amuse me doesn't exist yet? Yes.

    Well I play this and then I play FF7 and the FF7 enemies are so much better, that game was released on the playstation 1 in 1998... Using if statements the I (a complete programming noob) could write.

    If a game that is 14 years old with with several times less powerful systems in mind presents a greater challenge than one made today with today's computers in mind... that kinda says something don't you think?

    FF7 enemy coding consists of:
    Max HP
    Max MP
    IF AND Statements

    That's literally it for example:
    IF HP <= 50% AND MP <= 100 use X skill
    else IF...

    it's that easy... why can't Cryptic do that?
    ZiOfChe.png?1
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    darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    cuz the code it too simple, they couldn't break it and drag out a fix for months on end. Sometimes I wonder why I even play this game. Honestly, if it wasn't Star Trek IP, I wouldn't play at all. Goes to show what happens when you put a brand on something I guess.

    I really do wish some big name game company would come along and save us all from the incompetence of craptic and pwe.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    darimund wrote: »
    cuz the code it too simple, they couldn't break it and drag out a fix for months on end.

    Most likely which is kinda silly as it would mean they could spend more time making other stuff that works and fixing stuff that doesn't
    ZiOfChe.png?1
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    somriksomrik Member Posts: 0 Arc User
    edited December 2012
    Hey guys remember when one of the devs said that Borg space ships will no longer crit if they are the Dreadnought type?

    Well I dont remember if Gateways count as that because well...

    Doing 50k+ damage is kind of bull****.

    I got blown up Twice by an invisible plasma torp from the gate way that hit me for more than my max hull.

    http://imgur.com/k6YPW

    Would post the other image but it got corrupted.
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    sean2448sean2448 Member Posts: 815 Arc User
    edited December 2012
    they have been turned up again so please grab fleet gear before elite
    you are hurting team by coming with 11 or 10
    if you set your ship up right you will be fine
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    darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    sean2448 wrote: »
    they have been turned up again so please grab fleet gear before elite
    you are hurting team by coming with 11 or 10
    if you set your ship up right you will be fine

    so wait, you're saying now the new standard for elite stf's is to be in all fleet gear? And somehow the fleet gear will protect you from craptics mentally challenged coding? If that's a passive bonus on the gear I missed that.

    Something changed on the borg when season 7 launched. Everyone with half a brain that plays estfs sees it, which is why this thread is here. Cryptic has said "some borg enemies are doing more damage than they were intended" relating to some npc behavior change they made, and they've also said they don't have a clue (not surprising) how to fix the invisible torpedo thing.

    So, please, enlighten us all as to how fleet gear solves that.
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