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Two ways in which the Borg have undeniably been buffed

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  • ascaladarascaladar Member Posts: 186 Arc User
    edited December 2012
    diogene0 wrote: »
    I suggest you to get a decent build. Nobody, even a tac, dies when they are properly fitted.

    That is simply not true. There are invisible super high damage hits from the borg that either take your shields and hulls down extremely fast, making you vulnerable to any follow up attack or more often then not, kill you instantly.

    That is not a discussion about proper builds because I have seen Bortas build extremely tanky and flown by an engineer get chewed up in no time, the claim that a properly fit tactical can survive this amount of damage is just ridiculous.
  • hanoverhanover Member Posts: 0 Arc User
    edited December 2012
    Yeah, sorry. I run a retrofit defiant with kinetic armor + 2x plasma armor (when fighting borg), a field generator and Mk XII MACO shield, plus all damage resistance skills maxed out. I can be zipping along with hull and shields at 100% plus polarize hull, brace for impact, rotate shield frequency, jevonite hardpoints and subspace field modulator all rocking out, but NPC battleships from several races routinely 1-shot me outta nowhere, Borg in particular.

    This is not a "Fix ur build and learn to play, n00b lololol" situation.
    Does Arc install a root kit? Ask a Dev today!
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    hanover2 wrote: »
    This is not a "Fix ur build and learn to play, n00b lololol" situation.

    Well said...
    ZiOfChe.png?1
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    darimund wrote: »
    oh oh, I've come up with the perfect "working as intended" excuse to explain this for craptic.... the borg took a queue from janeway and started beaming torpedoes onto your ship then remote detonating them. Yeah, that's it!

    Actually that's a running joke in my fleet, since our whole fleet runs with some serious defense, and every time one of us blows up from high hull to no hull, my fleetmates always laugh and ask if another plasma was beamed into their warp core XD.

    But in all honesty, there are some crits/regular hits in this game you cannot survive. Like for example, getting hit for 81k (a low hit from what I've seen BMWing about here), you still won't live, even with maxed out resists (especially considering this hit comes when I already had 50% resist to all damage, maxing resist would only have dropped it by 30% which was still enough to kill me). But the rest are easily survivable. I see these insta-kills as simply a reminder that it's an elite, and you aren't allowed to do them and escape unscathed.

    So you die once in a while. How many borg have you slaughtered beforehand? If you look at it, you still have a positive KDR, so don't complain.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • skurfskurf Member Posts: 1,071 Arc User
    edited December 2012
    I actually like the new difficulty. Maybe it will force PvE'ers to finally learn that certain heals are share-able to your teammates and that if you want to get the optionals you will need to do some team healing to keep your allies alive. This is also why I like Into The Hive. The PUGs I've teamed with haven't seemed to catch on yet, but in time I'm sure they will.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    The sad part is that I see more escorts healing cruisers than the other way around. I am one of the few Odysseys that will throw my heals to an escort regardless of how well I am doing. I have 5 share-able heals, usually which I give away in a heartbeat to someone else. If more cruisers actually gave their heals to escorts, you would see fewer escorts dying, and fewer of these threads coming up.

    The one godsend is that plasma torps are slow. Not just the heavies, but the regular ones. More often than not, these insta kills are actually survive first hit, but plasma levels you in seconds. The way to counter that as a cruiser is you watch the torp, and right as it hits, you activate your HE, which will heal your target and kill the burn. Something else i like to do is I use Aux2SIF3 on a ship about to get hit, usually with maxed aux, since it gives a nice kinetic resist bonus. Then I shoot them an ET3 and HE1 and tell them to get the hell out of dodge. Works pretty well if they listen.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • skurfskurf Member Posts: 1,071 Arc User
    edited December 2012
    The sad part is that I see more escorts healing cruisers than the other way around. I am one of the few Odysseys that will throw my heals to an escort regardless of how well I am doing. I have 5 share-able heals, usually which I give away in a heartbeat to someone else. If more cruisers actually gave their heals to escorts, you would see fewer escorts dying, and fewer of these threads coming up.

    The one godsend is that plasma torps are slow. Not just the heavies, but the regular ones. More often than not, these insta kills are actually survive first hit, but plasma levels you in seconds. The way to counter that as a cruiser is you watch the torp, and right as it hits, you activate your HE, which will heal your target and kill the burn. Something else i like to do is I use Aux2SIF3 on a ship about to get hit, usually with maxed aux, since it gives a nice kinetic resist bonus. Then I shoot them an ET3 and HE1 and tell them to get the hell out of dodge. Works pretty well if they listen.

    We really do need more of this type of play across the board. When I team with people I know for PvP's, this is second nature. People get healed by teammates within a second of taking focus fire from 5 members of the other team, and they stay alive. I promise you getting focus fired on my 5 real life players will kill you faster than a Borg cube can. If we can keep people alive through that, then y'all should be able to keep each other alive through the high damage borg hits. It just takes team work and fast reactions, both of which come with practice.

    It's a good idea to drag your teammates' portraits closer to the center of the screen on the HUD so you don't have to shift your vision/attention all the way over to the edge of the screen to see when they need heals. Then use the Function keys (F2 through F5) to select the portrait that you see taking damage to send them a heal or two.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    skurf wrote: »
    We really do need more of this type of play across the board. When I team with people I know for PvP's, this is second nature. People get healed by teammates within a second of taking focus fire from 5 members of the other team, and they stay alive. I promise you getting focus fired on my 5 real life players will kill you faster than a Borg cube can. If we can keep people alive through that, then y'all should be able to keep each other alive through the high damage borg hits. It just takes team work and fast reactions, both of which come with practice.

    It's a good idea to drag your teammates' portraits closer to the center of the screen so you don't have to shift your vision/attention all the way over to the edge of the screen on the HUD to see when they need heals. Then use the Function keys (F2 through F5) to select the portrait that you see taking damage to send them a heal or two.

    The only problem here is that when you get focus fired in PvP, it's multiple hits. Which can be counter-acted by a quick TT and ES/TSS/EPtSX. What these guys are dealing with and I have been subjected to as well are single massive hits, which regardless of how much healing you have, you can't get around. If the Borg did this with multiple hits, say this kind of damage over the space of 10-15 hits, it would be dealable. As is, it's single obscenely powerful hits. Not as easy to deal with. But if you're like me and fly with lots of neutronium, you shouldn't care too much XD.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • skurfskurf Member Posts: 1,071 Arc User
    edited December 2012
    hanover2 wrote: »
    Yeah, sorry. I run a retrofit defiant with kinetic armor + 2x plasma armor (when fighting borg), a field generator and Mk XII MACO shield, plus all damage resistance skills maxed out. I can be zipping along with hull and shields at 100% plus polarize hull, brace for impact, rotate shield frequency, jevonite hardpoints and subspace field modulator all rocking out, but NPC battleships from several races routinely 1-shot me outta nowhere, Borg in particular.

    This is not a "Fix ur build and learn to play, n00b lololol" situation.

    See, I just can't believe this. I have never died from a single hit when I've had max shields and hull, much less all the defensive buffs you mentioned. It will usually take me down to 20% hull if I am max health in my escort. If my shields are damaged and I take one of these hits, then yes, I have died. I think you and a lot of other people are exaggerating because you want them to nerf NPC damage instead of taking the time to learn better builds or tactics (or maybe you're just not realizing that your shields are damaged). Here's a tip: ditch the plasma resist consoles and put some more monotanium in there for STFs.
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    darimund wrote: »
    this is from my combat log at the end of ISE:

    [Combat (Self)] Tactical Cube's Plasma Torpedo dealt 1001 (6450) shield damage to you.

    [Combat (Self)] Tactical Cube deals 913 (1222) Plasma Damage to you with Plasma Torpedo.

    [Combat (Self)] Tactical Cube deals 32452 (49738) Kinetic Damage to you with Plasma Torpedo.


    the cube was destroyed prior to my death. I never saw the torpedo, I just exploded. Note this is not a critical hit or a high yield torpedo.

    this has happened to me more than once, cube being alive or dead. I wish it wasn't so but its just plain broken.
  • xantrisxantris Member Posts: 0 Arc User
    edited December 2012
    ascaladar wrote: »
    That is simply not true. There are invisible super high damage hits from the borg that either take your shields and hulls down extremely fast, making you vulnerable to any follow up attack or more often then not, kill you instantly.

    That is not a discussion about proper builds because I have seen Bortas build extremely tanky and flown by an engineer get chewed up in no time, the claim that a properly fit tactical can survive this amount of damage is just ridiculous.

    Anytime my tac escort dies to Borg it's because I did something stupid (ie sticking around at 50% hull when the Neg'var spawn in CSE, cause we know that we are going to eat an ISO for half our hull) or pressed my luck a little too long(ie hanging in the fight too long with my HE on cooldown and then disengaging only to watch a plasma dot kill me).

    In fact, the only time I can remember in the last 6 months that I've died from complete and utter BS, was when I got ISO charged by a Raptor and a Neg'var at the same time. Hell if I know how a Raptor ISOed me.


    These magical instant deaths everyone complains about are completely off my radar, probably because I constantly run Tac Team, EptS, and manually redistribute shields like your suppose to. Every time I see a video of these so-called one-shots, it's always someone completely at fault because they aren't running buffs or they completely ignore a Heavy Plasma Torp.

    There is a 5 second window between tac teams that you need to be mindful of around gate's, Tactical Cubes, and anything that hits really hard with a Torp spread. Pay attention and this, use other defensives like Brace for Impact, TSS, etc... and it no longer becomes a problem.

    Now do I sometimes take nasty spike damage? Hell yeah, and thats when you hit Brace for Impact & Ramming Speed or Evasive Maneuvers and get the hell out of Dodge. That's what those skills are there for.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    xantris wrote: »
    Anytime my tac escort dies to Borg it's because I did something stupid (ie sticking around at 50% hull when the Neg'var spawn in CSE, cause we know that we are going to eat an ISO for half our hull) or pressed my luck a little too long(ie hanging in the fight too long with my HE on cooldown and then disengaging only to watch a plasma dot kill me).

    In fact, the only time I can remember in the last 6 months that I've died from complete and utter BS, was when I got ISO charged by a Raptor and a Neg'var at the same time. Hell if I know how a Raptor ISOed me.


    These magical instant deaths everyone complains about are completely off my radar, probably because I constantly run Tac Team, EptS, and manually redistribute shields like your suppose to. Every time I see a video of these so-called one-shots, it's always someone completely at fault because they aren't running buffs or they completely ignore a Heavy Plasma Torp.

    There is a 5 second window between tac teams that you need to be mindful of around gate's, Tactical Cubes, and anything that hits really hard with a Torp spread. Pay attention and this, use other defensives like Brace for Impact, TSS, etc... and it no longer becomes a problem.

    Now do I sometimes take nasty spike damage? Hell yeah, and thats when you hit Brace for Impact & Ramming Speed or Evasive Maneuvers and get the hell out of Dodge. That's what those skills are there for.

    Edit:
    You hit ramming speed and give yourself a good reason to be dead. By ramming the ****** that shot at you. :D
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited December 2012
    A moment of your time... A certain willful and vulgar misspelling of "Cryptic" that has become all too common is actually a violation of forum rules and it has turned up recently in this thread.

    Please refrain from using it, and please edit any posts where you have recently used it.

    To be clear, negative feedback is not being censored but there are certain words being used that are vulgar, offensive, and draw trolls to the flames. This is subject to moderation.

    Thanks in advance for your cooperation.

    Live Long and Prosper,

    -Bluegeek
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • thyuberdudethyuberdude Member Posts: 43 Arc User
    edited December 2012
    Its just amazing to me how there are always 2 sides to a particular topic.. Take this one for instance.. At every turn when someones presented there case for how the borg are OP there has been someone to respond with Utter nonsense. They seem to have this attitude that if the borg aren't capable of one hitting him to death then there is no problem and nothing needs to be fixed yet there are scores more people who complain that there is a problem. I hate to break it to you super trooper uber captains that can SoLo A gate or tact cube in a shuttle but not everyone is packing the same mega uber super rare gear you have that allows you to do that. ( sarcasm completely intended )

    I notice a HUGE difference in what i can do and how much i can tank depending on the ship im flying and the toon im using. I can tank a tact cube in my Sci Toon Flying a Bortasqu using the 2 piece Honor guard set with Borg XI deflector.. All power to weps the rest to Aux for maxing my heals..

    The point is you can avoid the one shot death. So people making that claim are correct. However i agree with those saying the borg are Over Powered because you shouldn't have to fly a giant Fortress in order to survive in this game.

    In some way it also boils down to how useless Threat control can be.. I've taken agro away from tanks with full threat control in my Armitage on my tact toon from sheer DPS and to me its Stupid because it shouldn't matter how much DPS i do I shouldn't pull Agro from someone with 9 in threat control.. To me that makes it a pointless skill and a waste of points. That needs to be addressed so that tanks can Tank and do there jobs.. It is a LOT easier to have a cruiser tank in the team holding agro and me throwing my heals to him to keep him alive then having it the other way around..
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    Ok, you sort the borg out with one update, then break them again with the next...

    Before Friday (21/12/2012) I was happily fighting fair borg ships with no 1 or two shot kills, then you do an update on Friday and today I take 40k worth of damage in 5 seconds with HE in place, throw in an MW and then within seconds I go boom, I'm flying a fleet Excelsior and was fighting a cube, this really is not on...
    ZiOfChe.png?1
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    Don't get me wrong, the spike at times is irritating in ESTFs but without it there would never be any challenge.

    Even post patch I have yet to see insane borg behavior. Or pre-patch. I noticed one player posted a log clip that showed they had maybe 15% kinetic hull resist and I had to hit my head off the table.

    My thinnest tanked ship is my Tac Defiant. He is packing Maco 3 piece set (I really don't know why I don't put the 2 piece borg on him, lazy I guess. Wait 5% reduction helps out DHCs moderately that's why). I only have 1 copy of EPTS 1, Aux2Sif 1, TSS 1, and HE 2. That is it and unless I tank five spheres for an extended period of time or a tac cube for around a minute with no cross-heals I have yet to die.

    But I do run at 79 base shield power. Add in another 10 from maco shield when getting shot at, and 22 from EPTS and that alone pumps me up to around 110 on average. That puts me at 28% resist from power, 10% from maco, 20% from maco vs plasma, and 18% from EPTS 1 or about 57% incoming DPS reduction to shield not counting TSS1. Oh and around 333 shield regen per second total passively. Finally the default 75% kinetic reduction is nice and I suspect the maco 10% stacks on that to break the standard resist hard cap but have never bothered to confirm that.

    My hull resists without anything active sit at 37.7% kinetic and 21.5% the rest, plus I believe maco does another 10% reduction there.

    145 shield emitter skill and 104 hull repair skill combined with around 55 aux power when being shot at helps out my meager heals as well. Not to mention I keep my defense at 30% minimum at 1/4th impulse when yo-yo ing and can usually keep it well above 50% when skin dancing on top of a hard target. That is without taking my guns off target.

    I don't even pack a field generator as frankly they are worthless in PvE nor do I have a single reputation defensive power or any defensive traits although I kinda wish I had the passive shield regen omega one even post nerf. And that is my weakest tanked ship.


    TLDR: Keep your shield power high, resists high, defense high, and regenerative abilities high and you will be fine. Sustain wins the PvE game and just like Tac buffed DHC crits it scales exponentially in a fashion.

    adamkafei wrote: »
    Ok, you sort the borg out with one update, then break them again with the next...

    Before Friday (21/12/2012) I was happily fighting fair borg ships with no 1 or two shot kills, then you do an update on Friday and today I take 40k worth of damage in 5 seconds with HE in place, throw in an MW and then within seconds I go boom, I'm flying a fleet Excelsior and was fighting a cube, this really is not on...

    MW is junk as it does not boost resists so unless they are already high it serves little purpose. Try running Maco Shield + 2 piece Borg, dump the field generators for +emitter array embassy consoles of your desired flavor and make sure you have 2 Neut consoles and 1 Mono console. Devices can help out too, shield batteries Subspace Field Modulator, duet suprlus etc can be really useful. Pack a free full shield abilities too like Shield Distro Doffs and/or RSP even at rank 1 is really useful at times. Finally don't ignore +defense boosts in combat such as evasive maneuvers.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    bareel wrote: »
    MW is junk as it does not boost resists so unless they are already high it serves little purpose. Try running Maco Shield + 2 piece Borg, dump the field generators for +emitter array embassy consoles of your desired flavor and make sure you have 2 Neut consoles and 1 Mono console. Devices can help out too, shield batteries Subspace Field Modulator, duet suprlus etc can be really useful. Pack a free full shield abilities too like Shield Distro Doffs and/or RSP even at rank 1 is really useful at times. Finally don't ignore +defense boosts in combat such as evasive maneuvers.

    You know exactly what I run for my build, admittedly you probably haven't seen it in action but it was only last week I was solo-ing these things with a certain amount of effort involved just to get facerolled by them today, maybe I wasn't paying proper attention, I did have other things going on around me but I am positive the damage has increased since it was fixed
    ZiOfChe.png?1
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    [Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 2206 (15891) shield damage to you.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 932 (1026) Plasma Damage to you with Plasma Torpedo.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 34835 (51740) Kinetic Damage to you with Plasma Torpedo.

    this is still not fixed and is still invisible.

    *edit
    dug though my logs and found this before that...

    [Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 653 (3045) shield damage to you.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 160 (3270) Kinetic Damage to you with Plasma Torpedo.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 58 (63) Plasma Damage to you with Plasma Torpedo.

    so tell me what is proper about a damage variance on a unbuffed, not critical torpedo to jump from 3.2k to 51.7k?
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    Hm... let's see... people are always referencing HSE. Well NEWS FLASH PEOPLE. Hive Space Elite. Well first off you are in the primary Borg Unimatrix. You WILL be fighting their most powerful ships. So please, if you want to whine about the Borg being buffed, please, use one of the regular STFs, like Infect or Khitomer. Don't use Hive Onslaught.

    As for this, I call bs. I just did an ISE, and FACEROLLED it with a ship using mk XI WHITE equipment. Just for fun. The Borg have been undeniably NERFED. Well done.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    actually, no, this just happened to be one of the instances ive quoted. if you look back, ive copied my combat logs from ISE more than once. The point is, that obviously flew over your head, the damage variance on the torps is absolutely ridiculous. Just because it hasn't happened to you yet doesn't mean its not happening.

    If you bother to take the time to put 2 and 2 together, this is a random damage spike and its becoming beyond frustrating.

    *edit
    Just for you cuz I know reading can be hard. link
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    darimund wrote: »
    actually, no, this just happened to be one of the instances ive quoted. if you look back, ive copied my combat logs from ISE more than once. The point is, that obviously flew over your head, the damage variance on the torps is absolutely ridiculous. Just because it hasn't happened to you yet doesn't mean its not happening.

    If you bother to take the time to put 2 and 2 together, this is a random damage spike and its becoming beyond frustrating.

    Actually I have been one-shotted on more than one occasion. But sorry to burst your bubble, but I am still ok with it. Because this is an end-game enemy. If they can't kill me then they aren't any fun. You want to faceroll 24/7 then by all means, please do. But do it by playing normals and stop calling for additional unnecessary nerfs on elites.

    Go faceroll in normals. I mean, think carefully about this. They are ELITE enemies. In end-game PvE content. And you want to be able to crush them without any issues? Wow. Just wow.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    Actually I have been one-shotted on more than one occasion. But sorry to burst your bubble, but I am still ok with it. Because this is an end-game enemy. If they can't kill me then they aren't any fun. You want to faceroll 24/7 then by all means, please do. But do it by playing normals and stop calling for additional unnecessary nerfs on elites.

    Go faceroll in normals. I mean, think carefully about this. They are ELITE enemies. In end-game PvE content. And you want to be able to crush them without any issues? Wow. Just wow.

    wow okay, so lets see what cryptic has to say on this.

    link 1
    link 2

    these are just from this thread. We're not calling for a nerf, we're calling for an obvious bug to be fixed.
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    darimund wrote: »
    [Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 2206 (15891) shield damage to you.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 932 (1026) Plasma Damage to you with Plasma Torpedo.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 34835 (51740) Kinetic Damage to you with Plasma Torpedo.

    Let us examine this real quick.

    - The first hit dealt 2,206 damage to your shield and dropped it, meaning your shield was already low on that facing.

    - The second is the plasma dot tic. I'm guessing you don't even have a single Neut console equiped as that is nearly 90% damage nor did you have any +hull resist abilities active.

    - The third is the remaining damage from the torpedo being applied to your hull after the shield failed. As you can see the shield reduced the damage by a huge amount while your hull took a ton. You did not have Brace for Impact on and only had about 35% kinetic hull resist which while good is not enough without abilities active.

    Now the other log.
    darimund wrote: »
    [Combat (Self)] Vessel Two of Two Unimatrix 01's Plasma Torpedo dealt 653 (3045) shield damage to you.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 160 (3270) Kinetic Damage to you with Plasma Torpedo.
    [Combat (Self)] Vessel Two of Two Unimatrix 01 deals 58 (63) Plasma Damage to you with Plasma Torpedo.

    Now first off i've seen spheres hit for more raw damage so this is an oddball one. But simply put the first hit is to a healthy shield facing, third is bleed threw and the second I'm not really sure unless it is the bleed threw and the third is the plasma dot. But really that is below sphere torp damage so it is a very odd low damage hit that was taken to your shields not hull.
    adamkafei wrote: »
    You know exactly what I run for my build, admittedly you probably haven't seen it in action but it was only last week I was solo-ing these things with a certain amount of effort involved just to get facerolled by them today, maybe I wasn't paying proper attention, I did have other things going on around me but I am positive the damage has increased since it was fixed

    Try maco shield with two piece borg, swap out the field gens for +shield emitter consoles, try con officiers to get 66% up time on tac team and keybind shield distro to spacebar for spamming when tac team is down. See if that helps.
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    bareel wrote: »
    Let us examine this real quick.

    - The first hit dealt 2,206 damage to your shield and dropped it, meaning your shield was already low on that facing.

    - The second is the plasma dot tic. I'm guessing you don't even have a single Neut console equiped as that is nearly 90% damage nor did you have any +hull resist abilities active.

    - The third is the remaining damage from the torpedo being applied to your hull after the shield failed. As you can see the shield reduced the damage by a huge amount while your hull took a ton. You did not have Brace for Impact on and only had about 35% kinetic hull resist which while good is not enough without abilities active.

    no, this was on my tac toon in an escort. The unimatrix thingers randomly target people so bleh. normally its not an issue, im flying a fleet advanced escort with 3 threat reduction consoles, rarely do I take much damage. So, you're right, I don't have any resistance consoles cuz everything on this ship is dps. However, on the occasions that I pull threat like in ISE from the tac cube, I usually hit brace for impact, evasive, turn 180 and book it out of range... however, theres been occasions where I've been sitting at 12k+ out from the cube, shields have been 50% and higher, and all of a sudden... pop, I get hit by an invisible torpedo for 50k+ damage.
    bareel wrote: »
    Now the other log.



    Now first off i've seen spheres hit for more raw damage so this is an oddball one. But simply put the first hit is to a healthy shield facing, third is bleed threw and the second I'm not really sure unless it is the bleed threw and the third is the plasma dot. But really that is below sphere torp damage so it is a very odd low damage hit that was taken to your shields not hull.

    honestly I would go so far as to say this hit was really below what it should have been, however, in the chaos of HSE I can't say for certain what was going on at that particular instance that torp landed, I doubt I even noticed it. But that kinda proves this is broken because the 5% variance that's supposed to be on the plasma torpedoes obviously isn't working.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    darimund wrote: »
    wow okay, so lets see what cryptic has to say on this.

    link 1
    link 2

    these are just from this thread. We're not calling for a nerf, we're calling for an obvious bug to be fixed.

    I really don't see a problem with dying every so often to an enemy who wants you dead. I die plenty to the Borg. And it's usually due to my own TRIBBLE-ups. But every so often I do get a one-shot, which doesn't really bother me. It's part of the game, and I accept this. But I don't get why you guys keep complaining.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    I really don't see a problem with dying every so often to an enemy who wants you dead. I die plenty to the Borg. And it's usually due to my own TRIBBLE-ups. But every so often I do get a one-shot, which doesn't really bother me. It's part of the game, and I accept this. But I don't get why you guys keep complaining.

    derp because its broken and we want it fixed
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited December 2012
    darimund wrote: »
    derp because its broken and we want it fixed

    Ok, so let me get this right. An end-game enemy can kill a single player with ease. And this enemy is using top of the line technology. And this enemy is on Elite difficulty.

    So this enemy can kill you. Easily. And this is a problem? Why is that? I don't see one. I don't have a problem with the Borg being very powerful. I don't have an issue with dying. And I know dozens of players who feel the same. Even if our deaths are sudden and inexplicable, we don't care. It's part of the game.

    You aren't the invincible hero ships from canon. So get used to dying, it happens more often than not.

    Now here's something else: If these Borg didn't have these "bugged" torps, would you ever die? Probably not. So these are end-game enemies. Don't expect to do end-game content without dying. That's what's broken. Not the enemies.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • darimunddarimund Member Posts: 318 Arc User
    edited December 2012
    Ok, so let me get this right. An end-game enemy can kill a single player with ease. And this enemy is using top of the line technology. And this enemy is on Elite difficulty.

    So this enemy can kill you. Easily. And this is a problem? Why is that? I don't see one. I don't have a problem with the Borg being very powerful. I don't have an issue with dying. And I know dozens of players who feel the same. Even if our deaths are sudden and inexplicable, we don't care. It's part of the game.

    You aren't the invincible hero ships from canon. So get used to dying, it happens more often than not.

    Now here's something else: If these Borg didn't have these "bugged" torps, would you ever die? Probably not. So these are end-game enemies. Don't expect to do end-game content without dying. That's what's broken. Not the enemies.

    ok, unimatrix thingers, dontra, couple of other end game enemies have some very powerful attacks that can one shot people doing normal amounts of damage. borg high yield torpedoes can kill you if you're dumb enough to let it hit you. if you get ganged up on by spheres, ya, they can kill you. I'm perfectly okay with those because its a designed mechanic. these invisible magic torpedoes are not, cryptic has as much said they don't want it to happen. This is exactly why I stopped tanking on my engie in an oddy with all the resist gear in the world because this isn't supposed to happen and it makes this not fun. I've done all I can to reduce the chances itll happen to me by equipping threat reduction consoles and waiting a little while before I open up on the big guys. It still happens, its still broken, it still needs to be fixed.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2012
    Guys, guys, I don't mind borg hitting hard, I don't mind dying to borg... so long as I have a chance to counter, then it is down to my error not simply being wiped off the face of space for teh lols, I use full Mk XII MACO space set, it's DESIGNED to protect me from borg attacks.

    Yes borg SHOULD hurt, but no brog should NOT be able to wipe you out from ful health with over 50% resist to everything (and some more to kinetic) in 5 seconds flat, THAT is what I have a problem with, even 10 seconds and I can say "Well yeah, pilot error" but 5 seconds? nah, that's "***** please, I'm bored of you now, goodbye" (In a good Ann Robinson voice).
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  • edited January 2013
    This content has been removed.
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