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Two ways in which the Borg have undeniably been buffed

momawmomaw Member Posts: 0 Arc User
Recently Borticus said that the Borg were not buffed. Well, I subjectively feel like they are killing me a whole lot more than they used to, but here are two measurable and objective ways that I KNOW they have changed.

1.) I have a Vo'quv build centered around energy drains. Drop their power, pummel them with torpedoes. On ISE, I used to be able to drop the tactical cube's shields and keep them down as long as my energy siphons were active. I was using plasmonic leech, energy siphon, beam:target shields, and somewhere around 200 points in Flow Capacitors skill. I also have polarized disruptors that hit for another -50 when they trigger. It was a very specialized but successful build.

That no longer works. I even had a team mate help me, and he also has energy siphon and plasmonic leech, and both of us together were not able to drop the cube's shields. A third player joined and the shields finally switched off.

2.) On the ground, I was using Tachyon Harmonic to whack Borg shields off, usually on conjunction with Tricorder Scan and my grenade launcher, to clean up the smaller borg quickly.

That no longer works. Where Borg drones used to lose ALL of their shield when hit by tachyon harmonic, now they lose about 20-25%. It does less damage than a single shot with my pulsewave. Tachyon harmonic is now effectively not even worth using.

So, between crippling some of my strongest abilities in space and on ground, my science character is feeling pretty darn useless now.
Post edited by momaw on
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Comments

  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited November 2012
    I feel that they've been buffed big time, too.

    Please understand that I'm not trying to start a disagreement, but I'm of the opinion that the Borg should be at least this strong.

    The Borg are meant to be the biggest, baddest guys in the galaxy. The ones where you let out a little bit of wee when you come across them. When I started to get in to the game I found that I could take out a cube with a five-second, spit and bailing wire build. I never liked that. Sure, a monstrously strong build should be able to take a cube, but it should take a team to take down a tactical cube.

    Yes, Janeway took back the torpedoes that slaughtered the Borg, making them less fearsome, but the Borg adapt. Not only that, but surely we can assume that they've been assimilating other cultures in the meantime, cultures that would balance the scorecard against Janeway's torpedoes.

    All of that being said, I do sympathise for your build being less effective. I find that when you perfect a build you get the greatest sense of satisfaction. To lose that without being notified of it in advance must suck.

    Ground, I can't comment on. Haven't tried it yet.
  • defalusdefalus Member Posts: 4 Arc User
    edited November 2012
    It may interest you to know that Borticus said that Tachyon Harmonic at all levels is currently not working as it should be, he added that it should be fixed in an upcoming patch.

    The siphon drain thing has me thinking, I have my old Kar'Fi equiped with pol weapons and siphon drones, I was going to bring it out for ITH Space but now I probably won't.
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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited November 2012
    defalus wrote: »
    It may interest you to know that Borticus said that Tachyon Harmonic at all levels is currently not working as it should be, he added that it should be fixed in an upcoming patch.

    I hope it's not too far away. That's an ability I've always liked the sound of.
  • mb52mb52 Member Posts: 0 Arc User
    edited November 2012
    You know.. its ok to make the borg more powerful.. but please lets tone down the 1 shot kill weapons. These do not make gameplay more fun.. nor challenging.. just frustrating.

    A single torpedo should no be able to rip through 100% shields and 100% hull with no problem
  • defalusdefalus Member Posts: 4 Arc User
    edited November 2012
    I hope it's not too far away. That's an ability I've always liked the sound of.

    Works very well supporting friends who use bombs, mines and grenades etc. Or just a plain old arcwave blast to the face.:D
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    Yup, they've definitely been buffed, it would be nice to have some warning of this though before we go into an STF and get 1 shotted although I guess this is something we should be used to by now as they seem to have no interest in sorting that. It's unfair to give NPCs health and resistance that can only be overcome by escorts with damage that only cruisers can survive (and some NPCs have damage figures only other NPCs can survive), it's just plain wrong.

    End of rant
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  • cindylawsoncindylawson Member Posts: 129 Arc User
    edited November 2012
    All I know is that in spite of anything the Devs say, there *is* some kind of invisible torpedo or something.

    I watched my hull go from 75% to 40% after getting hit by nothing.
    http://geekparty.com/an-open-letter-to-cryptic-studios/ My latest STO article, about the Summer Event. Where I admit that really...it's mostly about the outfits.
  • kar1972kar1972 Member Posts: 0 Arc User
    edited November 2012
    We will adapt.

    Resistance is futile. - Wise words of Cryptic and PWE
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  • partizan81partizan81 Member Posts: 0 Arc User
    edited November 2012
    /shrug, I feel like I am still wasting the everloving TRIBBLE out of any cube that dares cross the path of my mighty Vo'Quv. They feel no stronger now than they did previously, near as I can tell.
  • darkenzedddarkenzedd Member Posts: 881
    edited November 2012
    All depends on ship etc. I too thought they had been buffed when I took my Vesta for her maiden stf.

    Died like 4 or more times, yet the next night when I took my steamrunner, it was a cakewalk and I wondered if I was playing normal instead by mistake.
    There is distinct possibility though, that they are all over the place from mission to mission, and that would not surprise me one bit....
  • kbflordkruegkbflordkrueg Member Posts: 189 Arc User
    edited November 2012
    I donno...
    *deposits 2 credits*

    Yesterday, to get my Reputation projects started, I did ISE 7x
    5 KDF, 1 in Vet destroyer, 1 in BoP, 3 in BortasQu
    2 Fed, 1 GalX and 1 Nebula
    All PUGs
    Results: missed Optional on only 1 (a good day for PUGs obviously)
    And ZERO deaths with anyone.

    On a side note, all my KDF have either KHG Mk XI or Mk XII shields, only 1 full set tho.
    All ships have all VR Mk XII consoles or Cstore consoles and all my KDF have all Fleet weapons.
    My Feds both have the Aegis set and crafted VR Mk XI wpns, with VR Mk XII and Cstore consoles.

    I know everyone isn't going to be geared the same, but I really didn't see any difference in the difficulty between before and after the S7 update.
    IMOHPO, It's all about the teamwork and following the Plan, which, all the groups I was in performed with an unusual sense of unity, which is semi-rare for PUGs.
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  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    Normal cubes, yeah, I can stil shut them down. ISE tactical cube? Not a chance. I used to be able to tank that thing quite effectively, keep its shields down, keeps its weapons down to doing almost no damage. I was doing science i.e. debuffing and weaking the TRIBBLE out of it. Now I can't turn off its shields, can't cripple its weapons. I was able to stand up to it for maybe 30 seconds before I was forced to run away from the endless plasma burn, and then kite it around from 15km with power siphon drones while my team worked on it.

    They made a huge change to something. Maybe accidentally. But it's inarguable if you know where to look, and that's why I made the thread.
  • theboxisredtheboxisred Member Posts: 476 Arc User
    edited November 2012
    I have a different theory:
    I suspect all of the players stats have been reduced somewhat so that we are "inspired" to go through the reputation system to regain some buffs.

    That does not, however, explain how the Borg plasma energy weapon in The Hive was able to make course corrections around the big boss ships to impact my escort.

    In any case there is something wonky going on...
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    I feel that they've been buffed big time, too.

    Please understand that I'm not trying to start a disagreement, but I'm of the opinion that the Borg should be at least this strong.

    The Borg are meant to be the biggest, baddest guys in the galaxy. The ones where you let out a little bit of wee when you come across them. When I started to get in to the game I found that I could take out a cube with a five-second, spit and bailing wire build. I never liked that. Sure, a monstrously strong build should be able to take a cube, but it should take a team to take down a tactical cube.

    Yes, Janeway took back the torpedoes that slaughtered the Borg, making them less fearsome, but the Borg adapt. Not only that, but surely we can assume that they've been assimilating other cultures in the meantime, cultures that would balance the scorecard against Janeway's torpedoes.

    All of that being said, I do sympathise for your build being less effective. I find that when you perfect a build you get the greatest sense of satisfaction. To lose that without being notified of it in advance must suck.

    Ground, I can't comment on. Haven't tried it yet.

    Yes. I have been saying this ever since I started playing. The Borg were WIMPS. And now they are actually as strong as they should be. I see no problem with how powerful the Borg are currently.

    As for OP, the Borg Tactical Cube in ISE is considered a boss class enemy. It's like Donatra. It does NOT follow the same rules as we do. It probably has very very high power insulator skills (probably maxed out). Now take into account it probably has 125 power to it's shield subsystem. So one set of drains might bring it down by around 50 or so, and so on and so forth, so it makes sense it would need 3 players. In all honesty, I see this as them simply bringing the Borg up to proper strength.

    I used to be able to tank the gate and tac cube in ISE with my Oddy with minimal effort. That has changed. I cannot tank either without at least some effort on my part, or exploiting tunnel vision. It's about bloody time I say.
    I have a different theory:
    I suspect all of the players stats have been reduced somewhat so that we are "inspired" to go through the reputation system to regain some buffs.

    That does not, however, explain how the Borg plasma energy weapon in The Hive was able to make course corrections around the big boss ships to impact my escort.

    In any case there is something wonky going on...

    Um... One quick question: Have you ever done a Borg Red Alert Sector Incursion? If the answer is yes, then there's your answer. The Borg Command Ships are the same in "Hive Onslaught" as they are in the Red Alerts. If the answer is no, please read the following explanation. The "Plasma Energy Bolt" that the Borg Command Cruisers fire are like Bio Neural Warheads. They are basically mini ships. They will correct course in an effort to suicidally ram into you for 150k or so damage. They are also very persistent, and can travel faster than most ships at flank speed.

    And my stats haven't changed. The Borg were just brought up to speed.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    If they lose the 1 shots I'll be happy, although I find it silly that I can tank them better in my Excelsior then in my Oddy (Which I layed out as per the assault cruiser)... Where my Excel would live until the cube was down to 20% hull solo the Oddy wouldn't last to see it reach 50%... go figure...
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  • red01999red01999 Member Posts: 0 Arc User
    edited November 2012
    I suspect that what may have happened is not so much that the Borg have changed, or even the players, but maybe the equipment.

    I would be curious to know how much this has affected ground combat; furthermore i would also be curious to know what the actual load-outs of those who believe the Borg are stronger are.

    I think they're a bit harder myself, and my ships of choice are the Regent and Odyssey on a tactical and engineering officer. Thus far I have noticed they seem to beat down my shields a bit easier and because of this can chew away at the delicious starship center a bit more easily than before recent patches. On my engineer I ran the Borg set plus MACO shield, and on my tactical I ran the Borg deflector, Borg engine, and MACO shield, so I'm wondering if there's a connection - both seem to be having a harder time of things so I don't think it's the loss of the shield regen, but it might be a reduction in how the parts/set bonuses that ARE there work.
  • pyryckpyryck Member Posts: 6 Arc User
    edited November 2012
    With the coming of the Reputation system and the buffed stats that it will provide to each and every ship captain eventually, it stands to reason that some changes would need to be made somewhere in the games numbers to keep these new stats from making the characters exceedingly OP which would have the net effect of making Elite STFs exceedingly easy.
  • glitterthornglitterthorn Member Posts: 25 Arc User
    edited November 2012
    Not long after Season 7 went live, I went on Hive Onslaught with some fleet-mates, expecting at least a different challenge. It was - to me - brutal. Fast forward to today, and what we all know as KASE - Elite Khitomer Space - and Donatra was just as bad as the Borg Queen...

    That was, by the time I dropped the mission, just too much for me.
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  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited November 2012
    The Borg have indeed been changed.

    I can confirm after 8 attempts on Amek that the sweet spots for Snipers are no longer effective and he will go after those in those locations. It seems mortars wont work to finish the job when the party is down to 1 member left as well. Only viable method is have the whole team shoot him in the back at close range with pulse waves and maybe a melee tank.

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  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    tancrediiv wrote: »
    I can confirm after 8 attempts on Amek that the sweet spots for Snipers are no longer effective and he will go after those in those locations.

    That was a bug that was fixed. That never should have been a viable method to win, so now it's been normalized.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    First off I like the Borg being buffed up

    Also I know Borg plasma fires are much more
    Damaging now making hazard emitters a must
    Have

    :)
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

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  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    More like you need 3 copies of hazard emitters. The borg are throwing torpedoes *constantly* now, and every one adds a nice shield-ignoring hull-eating DOT.

    Call me crazy but I don't think it's really great gameplay to have an enemy that can shoot torpedoes that do 50K damage (more than tricobalt), can't be shot down, and applies a thousand-per-second DOT which is only removed by an ability with 33% up time. Assuming you somehow survive the initial hit, which only the tankiest of cruisers will. I have never seen so many people utterly flattened in a mission, before season 7.
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    momaw wrote: »
    More like you need 3 copies of hazard emitters. The borg are throwing torpedoes *constantly* now, and every one adds a nice shield-ignoring hull-eating DOT.

    Call me crazy but I don't think it's really great gameplay to have an enemy that can shoot torpedoes that do 50K damage (more than tricobalt), can't be shot down, and applies a thousand-per-second DOT which is only removed by an ability with 33% up time. Assuming you somehow survive the initial hit, which only the tankiest of cruisers will. I have never seen so many people utterly flattened in a mission, before season 7.

    I only have Hz emitters 1 but I let about 3 or 4 fires get burning
    Before I hit it , switch power to Aux and use Eng team 1 to heal

    Working great so far and I'm flying a escort
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • phoenixtrillphoenixtrill Member Posts: 4 Arc User
    edited November 2012
    I'm flying the Steamrunner, as an engineer. I have equipped MACO XII shields, MACO XII deflector, blue XI Field Gen, two XI purple Neutroniums, one XII purple Monotanium, for a total of 46,000 hull at 46% kinetic resist, and 34% energy resist, and 10,000 shield.

    [5:48] [Combat (Self)] Tactical Cube deals 25368 (53824) Kinetic Damage to you with Plasma Torpedo.

    Tonight, my ISE combat log was full of these, from the cube and the spheres. A team of three carriers and two escorts took almost half an hour to kill the tac cube because of the nightmarish damage that it was putting out.

    I was getting hit with one of those torps roughly every fifteen to twenty seconds, not that I could see them. Only way I could tell was suddenly my health was cut in half, and then I'd look at the log and see that. No graphic, no nothing.

    Even being an engineer, I died enough times to have a 75 second respawn timer, to say nothing of the poor carriers that were dropping like flies.

    Gozer's invisitorps are back with a vengeance.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    I stand by what I said. The Borg are where they should be. Resistance is futile. You will be exterminated.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    I like that the borg got buffed, but the invisitorps and one shots need to go.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    cidstorm wrote: »
    I like that the borg got buffed, but the invisitorps and one shots need to go.

    I second this in it's entirety and by 1 shots I include the 90% torp and crit DoT (I count that as 1 shot), those are silly, even if you catch the DoT before it gets you the next beam strike will
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    This content has been removed.
  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited November 2012
    I noticed this the moment I jumped into a ground STF with my Sci captain that's geared for shield drain. Before Season 7, I could completely destroy a Borg Drone's shields, and deal some decent damage to a stronger Borg's shields. Now, Tachyon Harmonic does NOTHING, but a wee scratch. I feel useless now, to the point where I switched my kit for the Medic Kit, and instead focus on being a healbot.

    Why this change? It takes forever to take down a Borg's shields, and Tachyon Harmonic pretty much only worked on the Borg Drones you find anywhere, since shield damage to Tactical Drones is pretty much the same. Now, all 5 players usually gang up on a puny Borg Drone to we can disable it's shield and take it down, and the fights take forever. This is sad for us shield drain-based players, since our role is now nonexistant.
  • revalahrevalah Member Posts: 0 Arc User
    edited November 2012
    The Tach Harmonic thing has been confirmed as a bug that will be fixed in an upcoming patch. They also noticed that Tetron ground Procs weren't working either. Really annoying though.

    And I think the Invisi-torp thing is that the Game is only displaying a certain amount of effects, and its simply not drawing all the shots that are poaring out.

    Personally I'm giving serious consideration to breaking out my Aegis sets again. All the Plasma burns are annoying. At least the Aegis can adapt to plasma, and having a strong Resistant shield is useless when it's your hull that's on fire.
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