test content
What is the Arc Client?
Install Arc

Two ways in which the Borg have undeniably been buffed

1235789

Comments

  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    Of course if you run into the instance without a couple of high level EPTS and TSS with a reman or aegis shield you'll get insane and well-deserved damage values. And heck, I also get badly shot, from time to time, but it's an exception as i'm using abilities increasing my resistance. There's an ability many of you don't click, it's called brace for impact. You should check it! :D

    There are also easy ways not to get shot by torps spreads. One of them is having a carrier in your team, the other one is using blind spots. The borg is a very scripted enemy, once you figure it the difficulty level drops to zero, especially since they've been nerfed so many times...
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • rezkingrezking Member Posts: 1,109 Arc User
    edited November 2012
    Borg damage is grotesque.
    The only players who beg for this have some type of fetish :P

    BOTTOM LINE:
    Elite STF was fun...before the Season 7 changes.
    PWE, bring the fun back into STF.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • xcom43xcom43 Member Posts: 723 Arc User
    edited November 2012
    I really do not mind the borg having a high defense there suppose too.

    But there attack powers are completely outrages.Be cause alot of times there shots can destroy a ship in one shot when there not suppose too.

    If a ship has a hull defense of 42,000 that ship should be able to with stand a lot of beatings.

    But it is point less because the borg are ignoring the shields witch is total BS.A lot of things should not even penetrate the hull unless the shields are down.

    Even stuff like the Boarding party's should not be able to board the players ship if the shields are on.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    rezking wrote: »
    Borg damage is grotesque.
    The only players who beg for this have some type of fetish :P

    BOTTOM LINE:
    Elite STF was fun...before the Season 7 changes.
    PWE, bring the fun back into STF.

    You mean you enjoyed facerolling the Borg?

    Yeah players like you make no sense to me. I enjoy fighting the Borg, not just running them over or scraping them off the bottom of my boot. I enjoy an even, well rounded fight. And yes, a Tactical Cube being able to smash 5 players with minimal effort is even and well rounded, since if I remember correctly, a single Borg Cube was able to destroy 39 ships with minimal damage taken in return, and another cube was also able to almost destroy and entire fleet by itself (First Contact).

    So you'll forgive me if I don't join the masses screaming and whining for the Borg to be derped into a joke again.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    So you'll forgive me if I don't join the masses screaming and whining for the Borg to be derped into a joke again.

    You'll forgive me for finding life and being able to help my team more fun than being facerolled, happens to be why I don't pvp very much...
    ZiOfChe.png?1
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    adamkafei wrote: »
    You'll forgive me for finding life and being able to help my team more fun than being facerolled, happens to be why I don't pvp very much...

    -.-
    I have played too many games in which npcs and computer players are a joke. This game was similar, even though ESTFs were a little less so, but I still really liked what they did to the NPCs for season 7, especially the borg. It forced us to adapt to the new strengths, and exploit the new weaknesses (still looking for them). And as such, I finally found it challenging, enjoyably so.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    Well if they nerf the estf Borg back down
    To season 6 level it will double my dilithium
    Income.
    Hear that Daniel ! Double dilithium !

    The Borg are still weak as they are
    7
    It was pathethic I'n season 6 to watch escorts

    Just move up and sit at range 1 blasting away at
    The Tac cube at ISE then talking about how great
    There build was ,

    These are probably the same guys who will begin
    Crying about there elite armor Looks plain that they
    Get from the tier store then realize they don't have
    The accolades to get the really good looking armor.

    Can't get the opps because they never developed
    Any ground fighting skill nor any teamwork. I'm saving up
    Cases of tissues for that wine fest that's comming I'n a month
    Or so when begin hitting tier 5
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • f19specterf19specter Member Posts: 14 Arc User
    edited November 2012
    Considering they can one shot my full modded Odyssey operations cruiser (witch by the way shouldn't even be considered to be the enterprise -F class of ship since its weak as hell. I mean they should consider making larger fed cruisers actual battle ships since they're the largest of all the ships. ) I think they are waaaay over powered. Meaning without team coordination and possibly a couple deaths you cant do much . OFC on the flip side it means no more solo hero's, its just annoying that you get insta killed by projectiles out of no place.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    f19specter wrote: »
    Considering they can one shot my full modded Odyssey operations cruiser (witch by the way shouldn't even be considered to be the enterprise -F class of ship since its weak as hell. I mean they should consider making larger fed cruisers actual battle ships since they're the largest of all the ships. ) I think they are waaaay over powered. Meaning without team coordination and possibly a couple deaths you cant do much . OFC on the flip side it means no more solo hero's, its just annoying that you get insta killed by projectiles out of no place.

    I think you're built wrong if that's indeed the case. I have a tac oddy, and it can take quite a lot of hits from the borg before I even consider blowing any real heals. And if I start to really take the heat, I am still usually fine. Something about 56k hp and 11k shields plus well over 40% damage resistances.

    And in an oddy, you should always have an EPtS up. Always. You'll find your shields go down less. And you should always have an Aux2SIF cycling for hull healing. I don't see how you can get one shotted, my oddy has NEVER had that happen. Except from Donatra's thaleron pulse (I had three tractor probes latched on to me -.-).
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • rezkingrezking Member Posts: 1,109 Arc User
    edited November 2012
    I think you're built wrong if that's indeed the case. I have a tac oddy, and it can take quite a lot of hits from the borg before I even consider blowing any real heals. And if I start to really take the heat, I am still usually fine. Something about 56k hp and 11k shields plus well over 40% damage resistances.

    And in an oddy, you should always have an EPtS up. Always. You'll find your shields go down less. And you should always have an Aux2SIF cycling for hull healing. I don't see how you can get one shotted, my oddy has NEVER had that happen. Except from Donatra's thaleron pulse (I had three tractor probes latched on to me -.-).

    No, I see Odysseys go boom regularly and I doubt they all have the same builds.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    rezking wrote: »
    No, I see Odysseys go boom regularly and I doubt they all have the same builds.

    What? Then you just supported my statement. A properly built oddy will be the one ship that never bothers to die in an STF. I play ESTFs all the time, and my oddy forgets to die on a regular basis (provided I don't pull a: You done @#$%ed up son. moment).

    An incorrectly built Odyssey will die often and pathetically. A properly built Odyssey will die seldom and only as a direct result of pilot error.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • f19specterf19specter Member Posts: 14 Arc User
    edited November 2012
    Most of my ship has Mk XII consoles, my XII forward arrays and Mk XI aft arrays and four torp launchers two forward two aft. both MK XII. photons qauntums and a plasma.. and the beams I have are anti proton with a full Mk XII MACO build.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    f19specter wrote: »
    Most of my ship has Mk XII consoles, my XII forward arrays and Mk XI aft arrays and four torp launchers two forward two aft. both MK XII. photons qauntums and a plasma.. and the beams I have are anti proton with a full Mk XII MACO build.

    This post tells me 3 things.

    1) You need to work on weapon setup for your Odyssey. 4/4 is a terrible setup, not gonna lie. You would be better off 6/2, optimal at 7/1.

    2) You are being very mysterious. Mk XII what? Neutroniums? Electroceramic? Monotanium? Diburnium? Tetraburnium? Ablative? You didn't even specify engineering, tactical, science, ANYTHING. Not helpful or useful in any way shape or form.

    3) Still not helping because I don't know your BOff setup or what DOffs you run.

    Give me the above information, and I can tell you what you're doing wrong, what you're doing right, what needs to change, and what can stay the same. Also I need to know how you fly, how you act, what you do, etc.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • aarons9aarons9 Member Posts: 961
    edited November 2012
    every tick is a critical..
    it does 500-700 dmg per tick and you die in like 5 seconds..
    also it seems when you use HAZ EM to clear the dot, it gets reapplied right after it runs out..
    this makes multiple borg ships firing on you more deadly then it used to be.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited November 2012
    Yeah, it's nasty.

    And Cruisers really lose out since Engineers do not get an ability to get out of a tractor beam, while Escorts got Omega and Science Polarized Hull. So most Cruisers with a LT Science slot will be forced to have both Polarized Hull and Hazzard Emitters, which leaves less Shield reinforcement through Science Team or Transfer Shields.


    I recall seeing a comment by the Devs that some powers were out of balance and wonder if this might be one of them?
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited November 2012
    Might be time to log into my liberated borg toon that runs all plasma and try out some PvP.
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    If you have 3 spheres firing on you it
    Appears that the fires stack

    I'm running 2 copy's of HE I'n a defiant and
    Shrug it off.......... Most of the time

    :)
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited November 2012
    Yeah, it's nasty.

    And Cruisers really lose out since Engineers do not get an ability to get out of a tractor beam, while Escorts got Omega and Science Polarized Hull. So most Cruisers with a LT Science slot will be forced to have both Polarized Hull and Hazzard Emitters, which leaves less Shield reinforcement through Science Team or Transfer Shields.


    I recall seeing a comment by the Devs that some powers were out of balance and wonder if this might be one of them?

    Also good news for my borg toon, as she flies the mirror universe star cruiser .
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
  • cindylawsoncindylawson Member Posts: 129 Arc User
    edited November 2012
    I tend to just constantly cycle Haz Emit and TSS, and I don't usually have a problem. And that's something I do no matter what kind of ship I'm flying.

    I *have* wound up dying a little more often, though. I just figured it was because I was being dumber in tactics :P
    http://geekparty.com/an-open-letter-to-cryptic-studios/ My latest STO article, about the Summer Event. Where I admit that really...it's mostly about the outfits.
  • darimunddarimund Member Posts: 318 Arc User
    edited November 2012
    ive been tanking in a heavy escort carrier with shield repair drones, they've been doing really well, but yeah, I get the magical 1 shots with full shield and hull hp, never see a torpedo hit me, but when I review my combat log, I see something like Tactical Cube deals 48000 [Critical] with plasma torpedo. Not a high yield torpedo, just a regular every day plasma torp that I get hit with frequently and shrug off.

    Hell just today there was one point where I was 15k away from the cube and I got hit with a magic torpedo.

    This didn't happen prior to season 7. Yeah, some times the torpedoes wouldn't render, and occasionally id get hit by one, but I can pretty well guarantee im gonna get killed 2 or 3 times tanking a tactical cube post season 7 launch.
  • kagurazaka77kagurazaka77 Member Posts: 0 Arc User
    edited November 2012
    pvehero wrote: »
    This is a perfect one-shot. It is UNAVOIDABLE. (short of never getting in range of the enemy)
    To be fair, that log said 'Torpedo Spread'.

    Obviously I wasn't there, but if you took the full brunt of that spread, it leads me to believe you rushed in by yourself. If your whole team had been there, you wouldn't have been targeted by all of those torpedoes, and likely would have survived.

    </devilsadvocate>

    As an escort captain, I never move in on an unaggro'd boss ship before the tankier ships do simply because of stuff like that. Spread the 'love' :D
    [SIGPIC][/SIGPIC]
    500 years in the future and we still look like schmucks when getting our ID photos taken...
  • rezkingrezking Member Posts: 1,109 Arc User
    edited November 2012
    What? Then you just supported my statement. A properly built oddy will be the one ship that never bothers to die in an STF. I play ESTFs all the time, and my oddy forgets to die on a regular basis (provided I don't pull a: You done @#$%ed up son. moment).

    An incorrectly built Odyssey will die often and pathetically. A properly built Odyssey will die seldom and only as a direct result of pilot error.

    No.
    The chances of the Odysseys from today's ESTF session being equipped the same as the quoted player is slim.
    They went boom on a regular basis.

    Like many others, I played STF's before S7 using the same setups and tactics.
    We know what we're doing.
    The Borg are doing way more damage than they should.
    It's fetish-hard.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    While im not happy with Cryptic/PW once again changing the borg and ONCE AGAIN not mentioning it in the patch notes.. ( WHY is it they NEVER do that? They NEVER tell us what they change!)

    apparently, this borg-buff came as quite a shock for the devs too.... :)
    So all you wimps who are complaining about the Borg doing too much damage with their torps, I have 5 words for you. Electroceramic Hull Plating, Monotanium Alloy.

    First, you seem to assume all ships are cruisers.
    Second, your advice would be good against normal borg. Against the current over-buffed borg, it's worthless. To quote myself:
    pvehero wrote: »
    So, shield damage? adds up to 10494 (47939).
    Hull damage? 47129 (98491)....
    Now that's 100k hull damage applied instatntly, the same instatnt that you loose ALL your shields (unless you have a 50k shield cap :p). Add to that the insane DoT you get.

    Even if you manage to bring your kinetic resist above 50%, you'd have to be flying the biggest ship in the game, and be at absolute perfect hull, to have even 1%hull left. And you'd have to be the luckiest sob ever if you could manage to activate HE before the first plasma DoT would do 1500 damage and turn you into space dust. (As activating HE usually takes more than 1 sec, due to various UI lag)

    Now this is a perfect one-shot with no warning. (invisible) No skill or build is going to avoid it.

    If you don't have any issues with this, maybe it's because t the borg just don't see you as a threath...
    [SIGPIC][/SIGPIC]
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    To be fair, that log said 'Torpedo Spread'.

    Obviously I wasn't there, but if you took the full brunt of that spread, it leads me to believe you rushed in by yourself. If your whole team had been there, you wouldn't have been targeted by all of those torpedoes, and likely would have survived.

    no. as i said, I was at 9.5km range. 3 teammembers were closer, 1 dead. I was in a cannon-Chimmera and caught the aggro seemingly randomly, and suddenly, as cannons deal puny damage at 10km range. Anyway, spread deals the same damage to you regardless of how many targets are affected, as it was dealt by only one enemy.

    Just to clarify: This was not a series of spreads over time, or a series of spreads from several enemies hitting at the same time. It was one spread from one enemy, hitting instantly.

    This spread of doom appeared to have about a 15-30 second cooldown, and would one-shot me and my teammates in turn.
    [SIGPIC][/SIGPIC]
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    rezking wrote: »
    No, I see Odysseys go boom regularly and I doubt they all have the same builds.

    There are only two kind of players flying odysseys: the best tank players in game or the worst players in game. Average to good players are rare. That's why, in pvp, I always give a try on the ody when there's one, because it's a ship tac rookies enjoy flying a lot, since it's supposed to be the most resilient ship and considering they had obvious problems with survivability. As long as they don't get that the PEBKAC (even RA ships don't suck when you use them well), they'll be obvious targets and easy kills.

    I also saw odysseys being blown up by a couple of spheres, and even once by a couple of probes in kerrat. It doesn't mean spheres and probes are OP, it means they need to learn to spec their ships and to learn how and when they should use that stuff. It's not a shame to learn from people having more experience or better at figuring out the most efficient strategy quickly, but it requires to adapt, which means giving up your favourite game style.

    FYI you can't succeed in pve or in pvp with a dps build on an odyssey, or even worse, with a debuff build with boarding parties and eject warp plasma. I also often see players clicking wayyyy too often on their panic buttons when they got a decent build with the help of some forum dwellers. And then when the real damage comes they have nothing to use.

    So :
    - if you don't have a good build, get some help. If you meet them in game you may even make a new friend and he may take you to a stf to show you some stuff.
    - if you have a good build (which means two EPTS 3, one TSS2, two HE, one aux to sif at least), learn to trust your ship and don't burn your panic buttons (ie your two reverse shields or miracle worker) when the current wave is about to die, when you have only one facing down (wait for your TT), or when a couple of spheres are hitting you...

    And please no "i have a job/a life" excuses, I have both but got help in the first six months in my fleet. Having them on teamspeak was great to learn new stuff. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • ruongdohruongdoh Member Posts: 2 Arc User
    edited November 2012
    After S7 I remember my first stf, where a borg hit me for 300 000 dmg. How the f?$k am I suppose to defend against that?
    And I played on my strongest char, in a kar'fi....

    Not that I mind the bigger challenge from the Borg though
  • asassinx0asassinx0 Member Posts: 30 Arc User
    edited November 2012
    Well I gotta say I was having issues with the borg also since season 7 was released.

    Im uing an Atrox carrier. I have my skills boosted for max huill defensive and shield defensive...lots of power.....and I have fought tactical cubes before in this ship.

    After season 7 I started getting 1 hit when moving into a tactical cube. Im used to flying in do some fast heavy damage jam its sensors and get out leaving a trail of mines for it to follow and my fighters attsack it on intercept mode.

    Now the issue is since the update your been 1 hit from something you dont see.

    I did this manouver I have pulled off numerous times only to be hit down to 25% health in 1 hit as I was moving in so I turn early and use evasive manouvers and ramming speed to get me out of range in a blink leaving it with thefighters and at 15k distance as I have in the past with other battles I will heal my hull and shields andget myself ready for another pass. Well I made it out to 15k away. My fighters are on the Tactical cube. I keep flying away from it laying mines. 10 seconds have passed got my hull back up to 50% and then BOOM. Cube is still 15k away from me...I havent even started turning yet and I blow up with no sign of anything hitting me.

    THen we have the Hive Onslaught.

    Cool event.

    However when the 2 big cannon things next to the borg queens ship are dead isnt that supposed to be the end of the lance shots?

    Here is how the last Hive went that I entered.

    Team spawns
    Waiting for the 20 second mission timer to countdown to start and launching my fighters from my carrier.

    20 seconds up. Team starts moving in. I go full impulse till I am 18k away from it then I move in slow.

    Other teammates have started to engsage the fight. So far so good. Everyone on full hp.

    I get under 10k of the target casting my buffs as I get into fire range...select rapid fire from cannons as they start shooting and target subsystem shields.

    I fire 3 shots on rapid fire (counted) and explode.

    I respawn. Start moving back to the target casting fighters. Get to 9.6..havent opened fire yet.....BOOM I blow up.

    I respawn. Start moving back to the target. Go in full impulse to sit over the borg queens ship as its not supposed to lance you there and target the left borg cannon and fire and BOOM...I explode...

    So I respawn again eventually...1st cannon is dead...Move into the second....

    This 1 goes how it should. I can sit at 8k away hiting it with cannons and my plasma bank while on defensive mode and keep my shields sort of ok. When I get hit I have time to back out of range...get my shields and hull good then move back in.... 2nd cannon finally blows..now for the queen.... I already thought I fdont want to be next to the queen when it starts moving after the way I already died so I use my evasive manouvers to get me away from the queen and...BOOM I explode....

    Ok so the borg just got lucky so far??

    I respawn now its a 60 second timer already.....and then st6art moving back towards the borg queen fighters launched...Buff up at 13k as I am moving in. I got to 9.9k. My plasma bank only had fired once..the cannons wernt apparently in range even for the first shot and then...BOOM....I blow up.

    I respawn....eventually.......start moving back to the queen..... same drill...fighters...buffs... Start to move into firing range....Plasma beam fires 1 time agsain only and BOOM I blow up.

    I have NEVER been 1 hit like this...Theres been stupid and forgetting to do skills and shields while in battle so your dead in 3-4 hits but when your doing all your skills...setting the powr lvls correctly and in time there should be no reason you are 1 hit so many times.

    I am not using borg gear but I didnt before either......I am using the jem hadar set....and before it worked fine...I did the hive and I could sit shooting it sending fighters in jamming its sensors everytime it targetted me and healing my ship and shields without too much of a problem but now....

    It feels kind of pointless trying to use tactics.......
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    ruongdoh wrote: »
    After S7 I remember my first stf, where a borg hit me for 300 000 dmg. How the f?$k am I suppose to defend against that?

    Now here is a point often overlooked...

    We have NPC abilities in the game hitting for 300k, 500k, 2000k, etc... that are just fine, because you can avoid being hit. Shoot down that heavy torp, stay out of the firing arc of that weapon etc. One-shot abilities are just fine, as long as they can be avoided in some way. (Be it by skill, build, planning...)

    The issue is when there are one-shot abilities you can not avoid being killed by. Abilities that can not be shot down like a heavy torp; abilities that have 360deg arc; abilities that are invisible to you until they hit you.

    These kind of abilities lend nothing to the game. They punish you for no reason other than just playing the game. The can not be countered by skill or knowledge, so they don't increase the game's demands on you. In short, all they do is allow you to be the redshirt. The guy who dies for purely dramatic reasons. Sure, it's canon, but noone (or at least very few) want to play a game where they're the 5th member on the away team.
    [SIGPIC][/SIGPIC]
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    Would someone like to explain how I can go from 24k hull to dead while only taking 11k in damage?
    ZiOfChe.png?1
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    adamkafei wrote: »
    Would someone like to explain how I can go from 24k hull to dead while only taking 11k in damage?

    Lucky hit took out your entire office... with you in it!
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.