So casual players who have not lunch reputations projects at time can continue to contribute, but no "pro" players could not contribute... great ! :mad::mad::mad:
Every single one of my toons has this issue. Every one of their rep projects is stuck on "finishing" 128% with at least 2 of the contribute buttons lighted even though they were already filled.
Our engineers are on the issue, and actively seeking a solution. We'll update you all as soon as we have something concrete. Progress has already been made, though.
The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Our engineers are on the issue, and actively seeking a solution. We'll update you all as soon as we have something concrete. Progress has already been made, though.
The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
Will an emergency patch go out to fix this, or will we have to wait until next week?
Our engineers are on the issue, and actively seeking a solution. We'll update you all as soon as we have something concrete. Progress has already been made, though.
The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
Sounds about right - I'd just queued projects on all of my characters (before the server downtime) so they had 35+ hours still to go - they now all show 4 hours remaining.
Our engineers are on the issue, and actively seeking a solution. We'll update you all as soon as we have something concrete. Progress has already been made, though.
The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
because
time_remaining-=20
and
if time_remaining<20
time_remaining=0 *
else
time_remaining-=20
are not the same thing.
*Also, edge cases since you operation takes a finite time to execute and you need to make sure it can't end in a failure state (in this case the easiest resolution would have been to set them to a say 5 minute timer, and no one would know differently).
Please advise when we can expect an update to correct this issue. Obviously valuable time is being lost in not being able to begin new reputation projects, which delays our toons' progress.
and
if time_remaining<20
time_remaining=0 *
else
time_remaining-=20
are not the same thing.
*Also, edge cases since you operation takes a finite time to execute and you need to make sure it can't end in a failure state (in this case the easiest resolution would have been to set them to a say 5 minute timer, and no one would know differently).
Except the patch wasn't supposed to reduce the times on the currently ticking projects. At least that's what the patch notes said.
Projects that weren't filled yet, however, would have the stuff reduced appropriately.
What I can't figure out is HOW THE HECK DID IT HAPPEN IF IT'S THE EXACT OPPOSITE OF WHAT'S EXPECTED????
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
One of my romulan projects just ended (the other has 10 minutes left) and I was able to start the next project right away, with the new 20h timer (so working as intended for me). That means that not everyone is affected by this issue, and it may be a local problem, and not something to do with the servers.
My main toon istuck on bot Omega and Romulan on both projects, started them yesterday was suppossed to get to 14k XP almost to tier 2, now they are "finishing", Omega is at 128%, Romulan at 130%.
.
Other toon is stuck in 1 project, completed 2, and didn't fill rom. marks in 4th one. complete chaos there.
Ok so both of my projects that I was running have finished and I've moved on to the next ones (with the new 20h timer).
I didn't do anything specific as a workaround for this so I'm thinking that some people, for whatever reason, weren't affected by this bug.
Our Engineers are about 95% certain that projects reporting this issue on the UI will still complete when their 40 hour timers have ran.
There is also a functional workaround, where running an Elite Mark turn-in project under the Omega Reputation appears to "kick start" these frozen projects into their proper state.
As I said before, we're still investigating a true Software-based fix for the issue, but these workarounds may help folks that are experiencing the issue, until that fix can be pushed to Holodeck.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
There is also a functional workaround for Omega Reputation, where running an Elite Mark turn-in project appears to "kick start" these frozen projects into their proper state.
I had a similar result with one of my toons. I only had one Romulan Marks project running before the patch, and that one project showed "Finishing" with 128% complete. After I started a second Romulan Marks project in the free slot, it kicked the other project to finished status, and I was able to start yet another project.
Comments
Pic showing whats up:
http://img405.imageshack.us/img405/3283/finishing.jpg
but i have to say i'm glad that guys became devs and no doctors
YES
http://cdn.memegenerator.net/instances/400x/17269161.jpg
https://youtube.com/user/MyBalkanGaming
What on earth did they break this time?
The cause of this appears to be projects that had <20 hours remaining on their countdown timers, when the requirements were reduced from 40 hours to 20 hours.
Cryptic - Lead Systems Designer
"Play smart!"
Will an emergency patch go out to fix this, or will we have to wait until next week?
Sounds about right - I'd just queued projects on all of my characters (before the server downtime) so they had 35+ hours still to go - they now all show 4 hours remaining.
because
time_remaining-=20
and
if time_remaining<20
time_remaining=0 *
else
time_remaining-=20
are not the same thing.
*Also, edge cases since you operation takes a finite time to execute and you need to make sure it can't end in a failure state (in this case the easiest resolution would have been to set them to a say 5 minute timer, and no one would know differently).
Except the patch wasn't supposed to reduce the times on the currently ticking projects. At least that's what the patch notes said.
Projects that weren't filled yet, however, would have the stuff reduced appropriately.
What I can't figure out is HOW THE HECK DID IT HAPPEN IF IT'S THE EXACT OPPOSITE OF WHAT'S EXPECTED????
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
.
Other toon is stuck in 1 project, completed 2, and didn't fill rom. marks in 4th one. complete chaos there.
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
in 10-20hours it will fix it self, maybe
atleast they will wait that long
and i was hoping to make good progress in this reputation projects
now iam fu cked up, because i did start the projects right after S7 went online
thanks cryptic ...
Z
I didn't do anything specific as a workaround for this so I'm thinking that some people, for whatever reason, weren't affected by this bug.
Our Engineers are about 95% certain that projects reporting this issue on the UI will still complete when their 40 hour timers have ran.
There is also a functional workaround, where running an Elite Mark turn-in project under the Omega Reputation appears to "kick start" these frozen projects into their proper state.
As I said before, we're still investigating a true Software-based fix for the issue, but these workarounds may help folks that are experiencing the issue, until that fix can be pushed to Holodeck.
Cryptic - Lead Systems Designer
"Play smart!"
I had a similar result with one of my toons. I only had one Romulan Marks project running before the patch, and that one project showed "Finishing" with 128% complete. After I started a second Romulan Marks project in the free slot, it kicked the other project to finished status, and I was able to start yet another project.