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Crazy Borg Shield Penetration?

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    xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    I don't care what justifications you all can invent to be ok with it all. They opened their commentary to this discussion with a LIE ' We didn't change anything '. Then another one contradicted that LIE with ' We only changed this one thing in this one place '. Another LIE. We players are compiling mountains of data now to prove to them that they LIE. But if you think they don't already know that they are LIEING to us, you are fools.

    How about Cryptic goes with TRUTH for a change and lay out everything they tweaked or changed and haven't told us, along with their long term plans for development in real terms not fantasy maybe terms/


    Chances are the one who replied about the Borg values wasn't aware of the arc changes. A silly thing to get pissy over considering they cleared it up like 5 posts later.
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    sensorghostsensorghost Member Posts: 59 Arc User
    edited November 2012
    They haven't cleared anything up. They could tell us they changed the paint on the borg and thats caused some glitch, and it would have the same value as their quick explanation. At this point they will stay silent and comment no more. They know they can't tell us the truth, and any lie that utter will be debunked with a quickness.

    I suspect we wont her another word from anyone of them about any of this.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited November 2012
    I suspect we wont her another word from anyone of them about any of this.

    What more "word" would you expect to hear?

    My original post was made after examining the ships themselves, and their associated powers, all of which have not been recently changed. And Archon has confirmed the code change that is the most likely reason for any perceived increase in Borg difficulty (which was not Borg-specific, which is why I did not come across it in my search).

    Borg Plasma DOTs are exactly the same as player Plasma DOTs (and always have been), which have been capable of stacking for quite some time. This is not a recent change.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    sensorghostsensorghost Member Posts: 59 Arc User
    edited November 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
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    trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited November 2012
    In case no one has thank you guys for that, I love the stacking plasma DOTs. Thank you!

    Also, if your an engineer in a cruiser pop Nadion Inversion, stops the shield drain by the Borg, hence a cruiser can be a very effective tank. Big gripe is that Science has nothing like it and with the Borg shield drains not even the Science huge shields can defend against it, your shields no matter how big just disappear and this is a problem I have with the Vesta 28k "One Shot" hull. I am stacked with Emergency Power to Shields, TTS, Revers Shield Polarity and of course the uber Bubble my Vesta gets, but a drain is still a drain and its deadly. Something like Nadion Inversion would save a lot of Science guys lives. The Vesta has also a lot of build in threat, big DPS potential.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited November 2012
    That said, it's possible that Borg encountered in Into The Hive are set to a higher level than they are in other STFs. I haven't checked to be certain. But if they are, that means they are rolling on different (higher) damage tables.

    Hi Bort,

    It's more than possible.

    I've seen reports of the Unimatrix ship hitting players for over one million points of damage in a single strike.


    This is unfortunate, and pushes Cruisers further into being an obsolete ship class.

    One million points of damage is not something any ship can ever be asked to "tank".

    If you can please check on these damage scales, and the torpedoes as well, it would be really appreciated.



    Some cone-based targeting was changed so that it calculates from a center point rather than a specific facing. While this affected nearly every entity in the game, it only significantly impacts very large entities. A side effect of this is that there aren't as many "safe zones" from Borg Cube torpedoes.


    While I think it's OK that there are less safe zones, the problem is the damage scale of those torpedoes and the rate that the borg can fire them are well beyond what a ship can realistically deal with.

    So if you're going to reduce the safe zones, I think you really need to take another look at the rates of fire and/or damage output from those torpedoes.
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    kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited November 2012
    At the very least if nothing else, I'd like to see all borg torps be destructible, There has got to be more of a means to counter than brace and pray.

    Edit: How about this, replace all cases when cubes, gates, and sphere's launch normal torps so they will be the high yield destructible ones instead but at a higher rate of fire, and then replace all current high yield launches with a smaller version of the command ship super plasma ball that is slightly faster and much harder to kill than high yield plasmas. This way players can counter any of these without absolutely having to sustain hits constantly but still have to watch out.
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    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited November 2012
    The only "one million point" hits that should be happening in Hive Onslaught, is if you are out of position during the Two Unimatrix Ship fight. If you are not within range of both ships, they will fire a massive Plasma Lance at you. Fly between them to avoid the Lance, or you are exceedingly likely to be destroyed in a single hit.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
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    hatepwehatepwe Member Posts: 252 Arc User
    edited November 2012
    I think people are still trying to wrap their heads around the new STF

    I found that the Queen's Feedback Pulse seems to be very powerful.

    The Borg Shield Neutralizer + the 70000 Plasma Damage from Plasma Spread II was very unwelcome. Especially when you can't brace for impact or prepare in any way because the visuals for the torpedos disappear on High end machines :(

    Then the one shot kill if you're within 5km of her.

    And that's just the Queen's ship.

    There's no doubt that it's an extremely difficult STF at least for now.
    [SIGPIC][/SIGPIC]
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    sirokksirokk Member Posts: 990 Arc User
    edited November 2012
    No changes were made to standard or STF Borg enemy NPCs alongside Season 7. A few new ones were added for the Into The Hive STFs, but their addition has had no impact on the abilities of their allies.

    Plasma DOTs have always had 100% shield bleedthrough, and high-damage torpedoes have always been a difficult-to-balance issue (to put it nicely).

    Borg damage was not increased.
    Borg abilities were not beefed up.

    That said, it's possible that Borg encountered in Into The Hive are set to a higher level than they are in other STFs. I haven't checked to be certain. But if they are, that means they are rolling on different (higher) damage tables.

    I have noticed for a couple of weeks now that sometimes MY torpedos are just circles, (I have a medium-end card GTX 570) Question: Could the Borg torpedos be doing the same thing and just be REALLY hard to see when they are hitting you?.

    Thanks.
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    carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    Ok just did another and here are some details from combat log.

    All are from Tac Borg Cube
    TSS, Epower to Shield 1, 100+ Shield Power, and Maco Shield being used just to give idea of current resistance rating. In addition have 24.6 energy/40.3 kinetic hull resists.

    1946(2148) Plasma Cannon Shield Damage
    239(3673) Plasma Cannon Damage

    Ok so no idea what that info even represents or how those first numbers were calculated from the first. Perhaps shield resistance math got messed up somewhere because just the maco shield and my shield power alone are more resist than what was applied. Next up the Torp.

    3591(10460) Plasma Torpedo Shield Damage, Kinetic
    19248(55429) Plasma Torpedo Damage, Kinetic

    850(1309) Plasma Damage, the dot.


    Ok first off I thought shields had an innate 75% kinetic resist or am I wrong on that because the log is implying around 65%. And how on earth did I gain kinetic hull resistance from no where for the hull hit?

    Somewhere in your damage vs resistance formula someone made a boo boo. That is the only logical conclusion I can draw.

    I'm pretty sure the first number is sheild damage, the second bleedtghrough, hence the oddettiy with the torps on bleedthrough:

    @Bort: Plasma DoT's may have allways been capable of stacking before this but you never actually saw it. I paid attention to plasma dot's as i've suspected for a long time that they're part of a problem, and i've never seen non-torps stack dots weather from a player or from the borg, and without multipuler ships shooting at you the chances of the borg getting 2 torp dots up was near zero. From the accounts here thats clearly changed.
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    pottsey5gpottsey5g Member Posts: 4,207 Arc User
    edited November 2012
    hatepwe wrote: »
    I think people are still trying to wrap their heads around the new STF

    I found that the Queen's Feedback Pulse seems to be very powerful.

    The Borg Shield Neutralizer + the 70000 Plasma Damage from Plasma Spread II was very unwelcome. Especially when you can't brace for impact or prepare in any way because the visuals for the torpedos disappear on High end machines :(

    Then the one shot kill if you're within 5km of her.

    And that's just the Queen's ship.

    There's no doubt that it's an extremely difficult STF at least for now.
    It is not just the new STF. The problem is the old STF?s are all of a sudden doing massive hull damage even with shields up. Loads of people have reported this. Like I said before with near 70% resistance and 53k hull hitpoints I am still losing hull faster than ever before.
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    I still don't see a reason why people are dying with their shields up. Plasma fires can be damaging but they aren't hitting you for 40-50% of your hull value at a time.
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    distantworldsdistantworlds Member Posts: 114 Arc User
    edited November 2012
    My original post was made after examining the ships themselves, and their associated powers, all of which have not been recently changed. And Archon has confirmed the code change that is the most likely reason for any perceived increase in Borg difficulty (which was not Borg-specific, which is why I did not come across it in my search).
    Please examine combat logs. Both from my own experience, as well as many others here, we're seeing our hulls crumbling while our shields are still up. Even without the values being changed, something in the way they interact has. It probably isn't borg-specific, just that borg happen to use this particular mechanic that others either don't or rarely. The torpedo-facing change mentioned, for instance, isn't borg specific per se, but very few things are as large as borg cubes, so that's the only place it's really noticeable.

    Could there have been a change to the way plasma fires work? Or perhaps even just debuffs more generally? There are plenty of ways a bug could be unintentionally introduced to cause the behavior we're seeing.
    Borg Plasma DOTs are exactly the same as player Plasma DOTs (and always have been), which have been capable of stacking for quite some time. This is not a recent change.
    My understanding is that energy weapon plasma fires do not stack. (or at least not prior to S7) Perhaps that was considered a bug pre-S7 that is now fixed (so energy plasma fires stack), which is causing the behavior we're seeing?
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    mihohlemihohle Member Posts: 2 Arc User
    edited November 2012
    to all who noticed far more death with shield up, did you fly a ship with 3part borg set + maco/hg shield ?
    if so maybe you re just burned by the loss of the old 3part bonus ?
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    wildleeroywildleeroy Member Posts: 23 Arc User
    edited November 2012
    The 3-piece bonus has NOTHING to do with it. My shields will remain at full and my hull drops to 40% in a matter of seconds. Shields still at full I have to bug out to stay alive.
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    The issue seems to lie in standard borg plasma torpedos, which seem to have adapted some kind of transphasic characteristics and can now penetrate ship shields straight to the hull.

    No Cryptic, this is not our imagination. Everyone I've been playing with since the last couple of days is reporting the same thing - their ship has full shields, yet they take damage straight to the hull from the standard borg torpedos (no spread, no high yield, just single torps). And no, it's not during Into the Hive.

    One person also reported the same thing with romulan NPCs, who seem to deal way more damage with their plasma torpedos than they did previously.

    Please Cryptic, perhaps there have been some changes in relation with the new plasma weapons from the reputation system? Some kind of general buff that made it to all NPCs, including STF-buffed borg?

    For example, I can fly my Vesta into the middle of several warship groups and tank with shields no problem, yet the moment I do any STF nearly 50% of enemy's damage is going straight to the hull, sometimes leaving the shields at 100% on all sides, while taking out half of my hull. Even the simple spheres can blow up my buffed fleet vor'cha pretty fast.
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    wyndbladewyndblade Member Posts: 9 Arc User
    edited November 2012
    I have to agree something has changed ... I ran into a cube and sphere yesterday in the new Romulan zone as one part of a exploration mission ... usually they will be some work, but yesterday they ripped through my shields and tore up my tac escort refit like I was running around in a tier 2. I like a good challenge, but this was silly ... I died 4 times before I finished the mission. I'm running with Aegis set and Borg universal console along with VR MX XI weapons that seemed like peashooters. I won't say I'm an expert, but I'm no noob either.

    Agreed. And my ship of choice is an Armitage with MK XII MACO set, all MK XII AP anti-borg weaponry and hopped up on defensive consoles. Albeit I didnt die since i'm an Engy, but for a mission of that type, wow.
    [SIGPIC][/SIGPIC]
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    lotusteadragonlotusteadragon Member Posts: 72 Arc User
    edited November 2012
    Is it only happening in STFs? I was playing SB24 earlier, and my hull went to 10%, and all of my shield facings were still up. When I exploded half a second later, my shields were still up. They were protecting a tiny debris field, but they were there.

    Edit: Forgot to add, I'm using the complete Borg set (Shield, Deflector, Engine, Console)
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    fadmbambamfadmbambam Member Posts: 656 Arc User
    edited November 2012
    It appears that the Borg now have rather absurdly high shield penetration in STFs. Without ever losing a facing in my shields, my battlecruiser ended up with 10% hull left at one point. What is going on? Is this a bug? Is this intended? It feels really wierd to see your hull falling apart while shields aren't even below 50%.

    I haven't done an STF yet since Season 7 started, but I did a couple of those Borg Alerts and have never had as much trouble as now. I'd go from 100% shields/hull/crew to dead in less than 2 seconds - and I'm running MACO Mk XI.
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    jellico1jellico1 Member Posts: 2,719
    edited November 2012
    I like the plasma fires
    Makes us use hazard emitters

    Cross healing may become used more
    I'n stfs

    There is a torpedo that has 100% shield penetration
    I've been hit with it many times today

    I've taken 30,000 hull damage with full shields
    Several times
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    timelord79timelord79 Member Posts: 1,852 Arc User
    edited November 2012
    Is it only happening in STFs? I was playing SB24 earlier, and my hull went to 10%, and all of my shield facings were still up. When I exploded half a second later, my shields were still up. They were protecting a tiny debris field, but they were there.

    Edit: Forgot to add, I'm using the complete Borg set (Shield, Deflector, Engine, Console)

    Same thing I noticed. I blame Isometric Charge which Neghvars use these days.
    11750640_1051211588222593_450219911807924697_n.jpg
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    carcharodon1975carcharodon1975 Member Posts: 0 Arc User
    edited November 2012
    Lets see....messed up mission and exchange timers,bugged Tholian Red Alert,missions not rewarding dilithium,Borg weapon shield bleed through can insta kill.....yep,sounds like Cryptic to me.
    The PWE/Cryptic sweatshop...not where the game is made,but where the game is played!

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    fadmbambamfadmbambam Member Posts: 656 Arc User
    edited November 2012
    Lets see....messed up mission and exchange timers,bugged Tholian Red Alert,missions not rewarding dilithium,Borg weapon shield bleed through can insta kill.....yep,sounds like Cryptic to me.

    and don't forget computer crashes starting with season 7.
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    momawmomaw Member Posts: 0 Arc User
    edited November 2012
    jellico1 wrote: »
    I like the plasma fires
    Makes us use hazard emitters

    Cross healing may become used more

    Actually I find that I do *less* healing of other players now. I can't rely on team mates to be competent enough to save themselves even with my help. More typically their shields are down, they have no plan to get the shields back up, and the torpedo heading toward them right this second is going to hit them for 50K damage and kill them instantly. Hazard emitters only has a 33% up-time, and I know that I have a very good chance to stay alive if I use it on myself, so that's what I'm going to do. I'll help other players if I can see that they know what they are doing, but in general, with the new Borg lethality other people just aren't worth helping because they're going to die with or without your help.

    Upsetting perhaps, but pragmatic.

    (Seriously, people: Monotanium armor saves lives. I've been advocating monotanium ever since I realized that Borg do 90% of their killing with torpedoes of doom, and y'all cling to your neutronium like it's the last bar of latinum on Ferenginar)
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    momaw wrote: »
    (Seriously, people: Monotanium armor saves lives. I've been advocating monotanium ever since I realized that Borg do 90% of their killing with torpedoes of doom, and y'all cling to your neutronium like it's the last bar of latinum on Ferenginar)

    ^ Give this man a medal.

    I personally don't care (cruiser pilot so I run in like idiot and give no #$%&s like idiot), but I have noticed the borg sting a little more than they used to. I used to be able to tank a Tac Cube all day in an ISE, but now I have to pay attention, and even have to disengage every few minutes to heal up and recover.

    The borg have more teeth. The Collective is coming for you. About bloody time I say. Cuz in all honesty, the borg in S5 and S6 were pathetic. Now the borg are real. I likey.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    truewarpertruewarper Member Posts: 928 Arc User
    edited November 2012
    Before the release of Season 7, i manage to get on the Triibble test with the Borg and The Queen.

    Big 0, and full MACO set at 12th lvl. 5 to 6 times, the ship met instant death. On the last death, was multi-tractor, shield stripped, and plasma fired to death. But the first 5, simply turned into space dust.

    Lost all the options, team was forced to put massive distant away *twice* on keeping the group in the game. But we finished it.

    My ship was designed to handle Borg directly...what I witness, they overcame all my decent protections like they had the inside knowledge to codes and what not, on slowing my means to fight properly.

    It was very brutal, very brutal...but it is the Borg.
    mihohle wrote: »
    to all who noticed far more death with shield up, did you fly a ship with 3part borg set + maco/hg shield ?
    if so maybe you re just burned by the loss of the old 3part bonus ?
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    edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    Lets see....messed up mission and exchange timers,bugged Tholian Red Alert,missions not rewarding dilithium,Borg weapon shield bleed through can insta kill.....yep,sounds like Cryptic to me.

    low resolution textures ,CTD ,crappy rewards for end game content ,huge loading times ,SNRs ,no easy for small fleet to get fleet marks ... :rolleyes:
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    megacharge07megacharge07 Member Posts: 476 Arc User
    edited November 2012
    Seems they've broken and bugged out STF with the messed up damages. Not even fun to play anymore, its sad that the one game ive played for so long has become unplayable because of shoddy programming, and devs that just dont give a TRIBBLE about the game, or the players and the experience they have with the game. I'm trying really hard to stick around, but the devs seem intent on driving me and others away from this game.

    Things must be getting really bad in their workplace, seems like they want out, of this game, their jobs, etc.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
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    timelord79timelord79 Member Posts: 1,852 Arc User
    edited November 2012
    Well, broken or not, I took a page out of the collective's book and started to test a plasma torpedo build and, boy, is that fun. I kill stuff with my Galaxy Class with 50% weapons power!
    11750640_1051211588222593_450219911807924697_n.jpg
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