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Crazy Borg Shield Penetration?

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    artanisenartanisen Member Posts: 431 Arc User
    edited November 2012
    everything in STF is intended. from the crazy triple cherry popper critical's, to the insane shield penetration.

    if you think about it, in the past as they made adjustments to stf due to fleet gear and so on.

    and if you take a look at all the new gear in reputation at higher tiers and other stuff, so they made some adjustments to compensate for that higher rep level gear.

    and for those who kept calling those critical hits a bug, there not, thats why they
    where never fix or taken out.

    i just wish they would actually add the dam information on the patch notes every time they make adjustments to stf.
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    megacharge07megacharge07 Member Posts: 476 Arc User
    edited November 2012
    They werent fixed or taken out due to incompetence. 80% of the idiotic things we see in this game the (bugs) and broken damage tables are NOT as intended. No one is THAT stupid. It's just a line they use, to make themselves not look so bad. BranFlakes already stated that they didnt adjust the damage tables for elite stf. BUT the damages are insane and idiotic now, so something did change. Since he assured everyone that they didn't/didn't intend to change those damage tables, it is in fact a bug like I'm sure it is.

    Man, full shields, and the hull just starts depleting, and im not even getting shot. Those are bugs my friend.

    I can handle dying once, twice, even three times a match like it was set up before with the old damage tables, but dying every 10-20 seconds because of insane damage dealt along with buggy damages that should never be happening too? That's just not "fun". It's boring.. Not worth playing when its broken like that.
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    artanisenartanisen Member Posts: 431 Arc User
    edited November 2012
    full shields, and the hull just starts depleting, and im not even getting shot. Those are bugs my friend.

    i noticed that part during in the middle of season 6, some developer made a few hidden changes and no one noticed it. but i noticed when the borg hit you with something
    and it drops yoru healing ability down to about 50% preventing you from full healing.

    thats when i complained once or twice about developers making secret changes but
    those post got deleted.
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    megacharge07megacharge07 Member Posts: 476 Arc User
    edited November 2012
    artanisen wrote: »
    i noticed that part during in the middle of season 6, some developer made a few hidden changes and no one noticed it. but i noticed when the borg hit you with something
    and it drops yoru healing ability down to about 50% preventing you from full healing.

    thats when i complained once or twice about developers making secret changes but
    those post got deleted.

    I've been playing stf every single day since the beginning of S5. I've never noticed this before. What I'm complaining about in this thread, is all new. None of this stuff has ever happened to me before, nor have I known anyone who mentioned it or complained about it, like everyone i know is now since season 7 hit.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    Not sure if related, but this just happened to me:
    [Combat (Self)] Tholian Recluse deals 51674 (62140) Kinetic Damage to you with Warp Core Breach.
    I mean, I know WCB can be dangerous, but up until now even exploding tactical cubes didn't always blow me up to pieces. I've been doing Azure Nebula Rescue, was in Kar'Fi at full shield and hull HP, not directly on top of the enemy, and yet I blew up immediatelly. Are those ships using Abandon Ship ability, or something? Because I'm finding this a bit unusual, especially for a ship this size.
    PyKDqad.jpg
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    luxchristianluxchristian Member Posts: 0 Arc User
    edited November 2012
    Seems they've broken and bugged out STF with the messed up damages. Not even fun to play anymore, its sad that the one game ive played for so long has become unplayable because of shoddy programming, and devs that just dont give a TRIBBLE about the game, or the players and the experience they have with the game. I'm trying really hard to stick around, but the devs seem intent on driving me and others away from this game.

    Things must be getting really bad in their workplace, seems like they want out, of this game, their jobs, etc.

    Translation of this post: I have a suboptimal layout and I'm flying like a drunken madmen. But before S7 I had a chance against the pathetic borg. With the little buff in S7 I'm now a complete useless noob :D

    The borg got harder but they are not broken xD You are just a bad player ;-)
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    matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited November 2012
    carl103 wrote: »
    @Bort: Plasma DoT's may have allways been capable of stacking before this but you never actually saw it.

    Pre-Season 7 my Odyssey has always just ignored plasma DoTs. They were seriously no threat any T4+ cruiser, and the Hazard Emitters could be saved for more important uses.
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    bareelbareel Member Posts: 3 Arc User
    edited November 2012
    Meh, I still tank nearly everything in ESTFs like a boss with my shiny new steamrunner, engineer cap. true but still. Even tanked the tac cube for a spell with my tac defiant.

    I have noticed the burst is a bit more painful but it is survivable. Invest in a ton of armor consoles and keep your hull resists high. This is actually good makes cruisers more important/viable as hull tanking is the only thing they are better than the others at. An escort has more avoidance and a sci more shield/regen.
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited November 2012
    bareel wrote: »
    a sci more shield/regen.
    What good are shields for if the borg is simply ignoring them? Which is, like, a whole point of this thread?

    In general I don't mind harder STFs at all. They were too easy to begin with. But as I said earlier, I've invested a lot in my Vesta's shields and they seem useles, as I can keep them at 100%, yet one torpedo can take 50% of my hull nevertheless (leaving shields intact).
    PyKDqad.jpg
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    notorycznynotoryczny Member Posts: 0 Arc User
    edited November 2012
    There is more strange stuff going on. For example, today I was tractored by a tac cube in ISE. Nothing unusual in that? I was 3 or 4 seconds in on phase shift on my Kar'fi, making me theoretically untargetable. And since I was said cube's target at that moment, I saw a stream of "immune" messages instead of damage numbers, so phase shift was working. Yet still, I was targeted and tractored.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
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    xaranz420xaranz420 Member Posts: 0 Arc User
    edited November 2012
    i didnt read every post but i did read half or so of them and no one even mentioned anything outside of stf doing this exact same thing.
    ive noticed the excessive hull damage against maxxed out shileds on numerous differant pve missions.
    this problem is game wide and not borg specific.
    for instance a 26k crit from a romulan on new romulus against full shields and health happens often enough to make you see that their is sumthing wrong.
    my klingon kar'fi doing the fleet action where you fight feds(cant remember the name)
    haveing an engi captain with full healing and hull regen build was playing the entire match with full shields and it seemed most of their damage went directly to the hull.ive played this mission many many times and they used to damage my shields before they ever even touched my hull.
    this was only one example so this problem for me is not just borg but anywhere you go in the game.
    i dont mind abit more difficulty but wow shields have become quite useless against most enemys who take your hull down without touching shields at all.
    im assuming a majority of the posters primarily play stf and maybe havent even played anything else in the game yet since it has only been a couple days since launch.
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    bareelbareel Member Posts: 3 Arc User
    edited November 2012
    suaveks wrote: »
    What good are shields for if the borg is simply ignoring them? Which is, like, a whole point of this thread?

    In general I don't mind harder STFs at all. They were too easy to begin with. But as I said earlier, I've invested a lot in my Vesta's shields and they seem useles, as I can keep them at 100%, yet one torpedo can take 50% of my hull nevertheless (leaving shields intact).

    They are not ignoring them they are just hitting so ridiculously hard that they blast threw a facing or your getting massive bleed through plus plasma dot.

    From what I can see in logs their torps with a normal hit are around 30-60k+ non crit raw damage. 10% of that would be 6k plus the 600-1300 per tic and the standard energy weapon hits and it is gonna hurt.

    Try keeping your defense score high that seems to be the best way to roll. High defense to avoid hits plus high resists (i'm talking 40%-60% hull and shield should be at least 50%) and be prepared to disengage if needed.

    *edit*
    Also many of us got used to the 2 piece borg set passive that helped mitigate such things that many of us are no longer running. That is the likely culprit to the perception change.
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    notorycznynotoryczny Member Posts: 0 Arc User
    edited November 2012
    bareel wrote: »
    Also many of us got used to the 2 piece borg set passive that helped mitigate such things that many of us are no longer running. That is the likely culprit to the perception change.

    I use borg set on only one of my six or seven ships, and it doesn't matter which ship I use - I get hit a lot harder than before, ie 3 22k hits in a row, none of them a crit, or 60-ish k torps from the spheres, or having 16k shields on sci ship vanish in less than 2 seconds.
    May 2013, automatic permanent ban for mentioning gold-seller sites
    pwebranflakes: this system is currently in place and working the way it should.
    moradum: I got banned for saying "I started my day with cutting off 3 MM off of the bottom of my cabinet"
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    grievasgrievas Member Posts: 0 Arc User
    edited November 2012
    If so many ppl, including me, are experiencing the same behaviour, the reports should not be easily dismissed. For example the build of the game on which the new content of season 7 is based on might have been older than the latest build we had on holodeck before last Tuesday.

    A similar thing happened on the launch of season 6 when the positions of the bank and exchange consoles at the klingon academy have been shifted to a very odd position. Players reported that the patch rebroke a previous fix to this. This is why I conclude that the WIP builds of the game or at least portions of the game might be based on older and sometimes outdated builds.


    Another thought, maybe player resistances have changed and not the borg..
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    The thing is, we ran this on tribble, I did a Maco and 2 pc borg and a 3 pc borg set. The 3 pc borg was best in non-elite STFs, the bleed through was what was expected though, same as S6 holodeck. Trying the 3pc borg in elite STFs did work too, tricky, and you don't want to get agroed by the gates but it worked in cure and infected well, managing bleed through damage was much much tougher in an escort taking a lot of agro, hazard emitters used often.
    But now its 3 hits and you are dead with your shields up, shield facings aren't dropping, tactical team isn't even needed. Its very possible these torps are getting high bleed through allowances or they actually fixed how torp bleed through works against shields. But since the borg torpedo versions are so overpowered its worse than standard unshielded torp hits to the hull.
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    carl103carl103 Member Posts: 1 Arc User
    edited November 2012
    (Seriously, people: Monotanium armor saves lives. I've been advocating monotanium ever since I realized that Borg do 90% of their killing with torpedoes of doom, and y'all cling to your neutronium like it's the last bar of latinum on Ferenginar)

    Given the avreage number of console slots, likliy skill choices, and diminishing returns the differance between 1 Monotanium + a few Nuetroniums and pure Monotanium is minimal in real terms. It';s all in your head.

    Pre-Season 7 my Odyssey has always just ignored plasma DoTs. They were seriously no threat any T4+ cruiser, and the Hazard Emitters could be saved for more important uses.

    No it didn't, even on an oddy with very high resistances a basic dot was ticking for a minimum of around 1.25%of your hull a second, 2 dots, (one from torps, one from energy weaons was the norm), you'd see them strip 25% of your hull over 10 seconds. And thats if the shot that appied it wasn't a crit. That would up the ticks drasticlly. Especially if it was a crit while tractored.

    There is no way you where not failboating and ignoring the dots at the same time.

    I also aren't sure how that comment is relevant to your oddy.
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    xantrisxantris Member Posts: 0 Arc User
    edited November 2012
    I'm seeing nothing of what you people are complaining about, I am seeing two things.

    1)Plasma dots stack

    2)The firing angle arcs have had their center point moved inward, making bigger ships more capable of bringing more weapons to bear (ie Borg torps, gates, etc)


    That's pretty much it, I stopped mindlessly letting my AoE aggro things like gates and the cubes in CSE. It stopped being a problem. You also have to be careful about aggroing multiple spheres because of the plasma dots, but that's it. I also swapped around TSS and HE, because hull healing was a bit more of an issue. It's back to a cakewalk again.
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    megacharge07megacharge07 Member Posts: 476 Arc User
    edited November 2012
    Translation of this post: I have a suboptimal layout and I'm flying like a drunken madmen. But before S7 I had a chance against the pathetic borg. With the little buff in S7 I'm now a complete useless noob :D

    The borg got harder but they are not broken xD You are just a bad player ;-)

    No need to troll son, if you want to pretend it's because I'm a bad player, then you're not very intelligent. We're all having problems with STF, doesn't matter how good we are...

    You could theoretically get through an elite STF with minimal dying, but it would require cowardly tactics, like dipping in and out of 10km to the detriment of over all effectiveness. To be perfectly honest, your post and fake smugness wreaks of BS. My tag is @megacharge, send me a PM in game, so we can do an elite STF together, I want to see how you handle it, I'm willing to bet you'll be popping left and right.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited November 2012
    xaranz420 wrote: »
    i didnt read every post but i did read half or so of them and no one even mentioned anything outside of stf doing this exact same thing.
    ive noticed the excessive hull damage against maxxed out shileds on numerous differant pve missions.
    this problem is game wide and not borg specific.
    for instance a 26k crit from a romulan on new romulus against full shields and health happens often enough to make you see that their is sumthing wrong.
    my klingon kar'fi doing the fleet action where you fight feds(cant remember the name)
    haveing an engi captain with full healing and hull regen build was playing the entire match with full shields and it seemed most of their damage went directly to the hull.ive played this mission many many times and they used to damage my shields before they ever even touched my hull.
    this was only one example so this problem for me is not just borg but anywhere you go in the game.
    i dont mind abit more difficulty but wow shields have become quite useless against most enemys who take your hull down without touching shields at all.
    im assuming a majority of the posters primarily play stf and maybe havent even played anything else in the game yet since it has only been a couple days since launch.
    Agreed.

    I found this out on the Tau Dewa patrol, both with the cubes and the Starbase.

    Two missions that were simple fun on Tribble, became fights for my life.

    I'm not an Elite player or anything, but I've slagged enough cubes running B'Tran to know what I'm doing on normal difficulty and I got stomped into tube grub paste.
    bareel wrote: »
    They are not ignoring them they are just hitting so ridiculously hard that they blast threw a facing or your getting massive bleed through plus plasma dot.

    From what I can see in logs their torps with a normal hit are around 30-60k+ non crit raw damage. 10% of that would be 6k plus the 600-1300 per tic and the standard energy weapon hits and it is gonna hurt.

    Try keeping your defense score high that seems to be the best way to roll. High defense to avoid hits plus high resists (i'm talking 40%-60% hull and shield should be at least 50%) and be prepared to disengage if needed.

    *edit*
    Also many of us got used to the 2 piece borg set passive that helped mitigate such things that many of us are no longer running. That is the likely culprit to the perception change.
    Exactly. Shield neutralizer aside it was 10% chunk, 30% chunk, hull down to 10%-Dead.

    I haven't died so fast since my first foray into PvP.
    nicha0 wrote: »
    The thing is, we ran this on tribble, I did a Maco and 2 pc borg and a 3 pc borg set. The 3 pc borg was best in non-elite STFs, the bleed through was what was expected though, same as S6 holodeck. Trying the 3pc borg in elite STFs did work too, tricky, and you don't want to get agroed by the gates but it worked in cure and infected well, managing bleed through damage was much much tougher in an escort taking a lot of agro, hazard emitters used often.
    But now its 3 hits and you are dead with your shields up, shield facings aren't dropping, tactical team isn't even needed. Its very possible these torps are getting high bleed through allowances or they actually fixed how torp bleed through works against shields. But since the borg torpedo versions are so overpowered its worse than standard unshielded torp hits to the hull.

    Exactly the same with normal PvE.

    On Tribble everything was safe, sane, and consensual. When it got to Holodeck, welcome to Wolf 359.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2012
    Its not just the plasma DoTs doing the penetration. Look at when you take shots that don't go through, how much hull damage you take. Its supposed to be 1/9 of the hit due to 10% bleedthrough. It looks to be something closer to 1/5, even if you're using Resilient shields. They're packing transphasic plasma now. Sawn in half by spheres I used to tank 3-4 of, thats just embarassing.

    Also the base damage seems to be way up. I had a Tac Cube in ISE doing FAW, cut my BoP from full shields to 12% hull in a single shot. And I know it wasn't a torpedo because the cube was targeting someone else. Did the buff for Hive Onslaught bleed into the rest of the game or something? Wouldn't be the first time.
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    wackywombatwackywombat Member Posts: 1 Arc User
    edited November 2012
    Just out of curiosity, how many people here are using the Assimilated engine/deflector with MACO/HG shield setup? The Assimilated set was changed with S7, the console removed from the set so in order for the Regen to proc you need the shield equipped.

    Without the free heal and resistance buff you might just be noticing the damage more.
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    As I mentioned already I have run 3 pc borg and Maco with 2 pc borg to test.

    In standard PvE the 3 pc borg is far superior, the low damage shots in overwhelming quantity drain the Maco shield relatively fast.

    In elite STFs its a close call, the regen procs are less since you defend against burst damage. In this case though both set ups are dying with their shields up.. coming from someone who could solo gates prior to this without hiding in a blind spot.

    So from point blank gate tanking turned into 2-3 shots at best. Oddly though, the gate isn't the problem, its still as deadly as ever, it still knocks your shields and a lot of your hull out in one shot. The key is it does take your shields out, whatever else has changed just bypasses them completely.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2012
    Just out of curiosity, how many people here are using the Assimilated engine/deflector with MACO/HG shield setup? The Assimilated set was changed with S7, the console removed from the set so in order for the Regen to proc you need the shield equipped.

    Without the free heal and resistance buff you might just be noticing the damage more.

    Switched all my ships over to STF Mk12 gear as soon as I heard about the then-upcoming nerf, figured I better get used to it, then spent the last 2 weeks pre-S7 marathoning STFs to get last-chance gear (and so playing with lots of Borg). Its not just missing heal procs, the Borg have gotten nastier.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    Translation of this post: I have a suboptimal layout and I'm flying like a drunken madmen. But before S7 I had a chance against the pathetic borg. With the little buff in S7 I'm now a complete useless noob :D

    The borg got harder but they are not broken xD You are just a bad player ;-)

    Give this man a Medal XP

    Anyways, to my actual response. How many of you actually looked at the new rep system for the Omega Faction? How many of you actually read what kind of passives you can get? If any of you answer yes to this question, then you're just blowing hot air out your rear. GTFO.

    Now if you didn't read the new Omega Rep system passives, allow me to elaborate on them for you. The new passives you pick up from the Omega Rep system allow you to tank much much harder. There is an upgrade that either will increase your damage output, or reduce your damage intake. The next ship upgrade will allow you to have either MASSIVE shield regen, or the anti-borg damage proc (I think we know which one a lot of us will pick). Now if you add on these to the new space sets that will become available (the new Borg set from what I've heard is NASTY as hell), the Borg will become manageable again. This modification of the borg is for the simple reason of making you buy the new sets and actually go through the rep system.

    Also why umad? These borg are what I've been wanting since I joined in. Not those wimps we fought in S5 and S6, but the actual borg. Need more be said?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    distantworldsdistantworlds Member Posts: 114 Arc User
    edited November 2012
    Also why umad? These borg are what I've been wanting since I joined in. Not those wimps we fought in S5 and S6, but the actual borg. Need more be said?
    The problem is not the total damage. The problem is our hulls crumbling while our shields are still up. It's just.. wierd. I wouldn't be complaining if it was just straightforward damage and I needed to work more on tanking with shield management, facing, etc. But with my shields above 50% and hazzard emitters always on cooldown, I shouldn't have my hull falling apart.
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    megacharge07megacharge07 Member Posts: 476 Arc User
    edited November 2012
    Give this man a Medal XP

    Sure, if you think stupidity is something to be rewarded, by all means, give him a medal..

    What good is that shield regen against that bugged out damage that ignores shields, and takes your hull down to 10% and even 0% at times, all while shields remain up on all facings?

    Think before you type.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
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    khayuungkhayuung Member Posts: 1,876 Arc User
    edited November 2012
    They are spamming DEM... like they should. Its in the shows.

    I think what happened is that STO actually managed to get the Borg start acting like Borg. Of course everyone starts complaining. :P

    Try a team of Steamrunners rotating Team Fortress. Helps with pen.


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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    Sure, if you think stupidity is something to be rewarded, by all means, give him a medal..

    What good is that shield regen against that bugged out damage that ignores shields, and takes your hull down to 10% and even 0% at times, all while shields remain up on all facings?

    Think before you type.
    khayuung wrote: »
    They are spamming DEM... like they should. Its in the shows.

    I think what happened is that STO actually managed to get the Borg start acting like Borg. Of course everyone starts complaining. :P

    Try a team of Steamrunners rotating Team Fortress. Helps with pen.

    Done. I do think before I type. I usually think quite a bit beforehand. And I don't honestly see a problem with the Borg doing what they're doing. I don't know why you feel your shields should have any effect on Borg weapons. They are the Borg. Resistance is futile. About time you realized this and just did your best to fight and survive instead of complaining about it.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    megacharge07megacharge07 Member Posts: 476 Arc User
    edited November 2012
    khayuung wrote: »
    They are spamming DEM... like they should. Its in the shows.

    I think what happened is that STO actually managed to get the Borg start acting like Borg. Of course everyone starts complaining. :P

    Try a team of Steamrunners rotating Team Fortress. Helps with pen.

    The problem with this is that this isn't a TV show, this is a video game. Video games are played because they are fun, when games lose their fun factor they stop getting played, if you happen to be running an MMO you need players playing your end game content and if they are not having fun they won't be playing for long, and the less time they spend on this game, means they will spend less money.

    Both you and Hereticknight085 have made it clear that neither of you play elite STF, it's quite obvious in your comments, but to sum it up, everyone I know is dying non stop (vets) people are constantly complaining here and in game, different builds don't help, team fortress is a non factor (I have the steamrunner, used the console on a few different ships as well, and in conjunction with others using it)

    I'm all for the Borg being tougher, but in reasonable sense.. The death fest going on now is idiotic from a gaming point of view, the Borg are OP and sheer overkill, STF is no longer fun, I play one elite STF just to get omega marks, then I don't play for a few days. No fun.
    tumblr_mt0cmzAQpC1rm3hhlo2_500.gif
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited November 2012
    khayuung wrote: »
    They are spamming DEM... like they should. Its in the shows.

    I think what happened is that STO actually managed to get the Borg start acting like Borg. Of course everyone starts complaining. :P

    Try a team of Steamrunners rotating Team Fortress. Helps with pen.
    Its more complaining about the lack of changes in the patch notes and the devs saying there is no change when cleary there is
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