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steam t5 ship

broken1981broken1981 Member Posts: 0 Arc User
edited November 2012 in PvP Gameplay
ok this ship seems semi bs atm. hull is 47,400, with maco sheilds,8,897, turn is 45.3 with 2 mk12 rcs(purple).

4 engy consoles, 2 sci consoles, 4 tact. my setup tt2, tt1, rapid fire 2 x2 omega 3 delta 1.
epts 1x2 rps 1 x2 he 1. still going to play around with the engy set up. thinking about aux2sif x2 so i get 100% uptime. or aux 2 damp x2.
Join Date: Dec 2007Originally Posted by BROKEN1981
I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
Post edited by broken1981 on
«1

Comments

  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited November 2012
    Hull Strength: 34,500
    Shield Modifier: 1
    Crew: 200
    Weapons: 4 Fore, 3 Aft
    Device Slots: 2
    Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 2 Lieutenant Engineering, 1 Ensign Science
    Console Modifications: 4 Tactical, 4 Engineering, 2 Science
    Base Turn Rate: 16 degrees per second
    Impulse Modifier: 0.21
    +15 Power to Weapons
    Can equip the Resonance Cascade Modulator
    Can Load Cannons

    Pretty decent looking Fed Ship imho... What is exactly wrong with it?
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    What is exactly wrong with it?

    It's part of a two ship bundle that includes other things - available for the equivalent of 1000 Zen...er, if that sale's still going on.
  • thishorizonthishorizon Member Posts: 1,158
    edited November 2012
    It's part of a two ship bundle that includes other things - available for the equivalent of 1000 Zen...er, if that sale's still going on.

    whats wrong with it?

    well, my little escort pilot brain can think of about a million reasons why this is the new top escort in the game. or at least on par with the bug.

    it spells bad juju for sci ships and cruisers. and more fun for me! (i think i'll go get that steam sub now)

    have fun kill bad guys
  • wolfpack12cwolfpack12c Member Posts: 242 Arc User
    edited November 2012
    I fly one as a sciscort I love it. Took me about a hour to get used to it due to flying the non P2W wells. I've been using it in FvK and omg I'm loving it. What an amazing ship I'm running full polarized disruptors

    DHC x3 interchange torp
    Turts x3
    Omega deflector 12
    Omega engine 12
    Maco shield 12
    3 netro VR12, 1 RCS VR12
    2 Shield emitters VR12
    4 weapon mods (mostly 12)
    Consumable: ablative jovanite, team item

    It was some of the fastest kills I've ever gotten
    -"There is no such thing as an I win button!" "Um, Sir. Whats this button that says (I win) for then?"
  • broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    Hull Strength: 34,500
    Shield Modifier: 1
    Crew: 200
    Weapons: 4 Fore, 3 Aft
    Device Slots: 2
    Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 2 Lieutenant Engineering, 1 Ensign Science
    Console Modifications: 4 Tactical, 4 Engineering, 2 Science
    Base Turn Rate: 16 degrees per second
    Impulse Modifier: 0.21
    +15 Power to Weapons
    Can equip the Resonance Cascade Modulator
    Can Load Cannons

    Pretty decent looking Fed Ship imho... What is exactly wrong with it?

    whats wrong with it? do u need to ask that? did you see the stats and lay out i listed? this thing is a bit on par with the bug ship even with the gimp turn rate.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • alonthegreatalonthegreat Member Posts: 6 Arc User
    edited November 2012
    to bad it costs 10$ and the bug 100$ or so
  • mimey2mimey2 Member Posts: 0 Arc User
    edited November 2012
    Well...one tiny problem with it: Bugged shield modifier, it is currently listed set as a .7, so it has paper thin shields...for now.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    yeah i feel the sheilds get eaten very fast but no worries. rsp 1 x2 ftw
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited November 2012
    It's a fantastic ship, and a very nice looking model (I asume that's Jam Jamz handiwork) and with good stats. What sold it to me was the fact there are 2 tier versions of it. It's a great starter ship, and the starter pack goddies account unlock is great. I haven't used the new console in an STF yet, but it looks good on paper.

    After they up the shield modifier to 1.0, this will be a smart little ship to invest in, and a good deal even at the full price. :)
  • rudiefix1rudiefix1 Member Posts: 420
    edited November 2012
    Saber = better
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    Patch notes...

    Updated the T5 Steamrunner base stats.
    All base stats, HP, Shields, etc., were increased to T5 levels, including Shield Modifier.

    Hum, seems they buffed it even more lol !
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • mimey2mimey2 Member Posts: 0 Arc User
    edited November 2012
    sophlogimo wrote: »
    The two ships are not in the C-Store yet, right?

    That is correct, Steam only atm.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    rudiefix1 wrote: »
    Saber = better

    I fly the saber, it's shield mod is something like .79 right? Those shields are paper thin despite the sci console advantage. It's hull is much worse too, the only thing the ship has going for it is its turn rate which makes it a great duelist but a poor team player imo.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    rudiefix1 wrote: »
    Saber = better

    the saber is down on raw numbers quite a bit. even though its got an extra chunk of hitpoints to go with its shield mod, once the shields on the steamy are fixed it will be hard to beat. its got the best self preservation capacity an escort can have.
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited November 2012
    rawr looks awesome....hopefully ill have time to go grab a $10 steam card at gamestop befoer the sale ends in 14 and 1/2 hours lol
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    the saber is down on raw numbers quite a bit. even though its got an extra chunk of hitpoints to go with its shield mod, once the shields on the steamy are fixed it will be hard to beat. its got the best self preservation capacity an escort can have.

    Pretty much.

    I just checked a bunch of deets on the saber vs. steamrunner. For a loss of one turn point and one tier 2 sci ability you are getting: an extra tier 2 eng ability, 17-18% more shields, almost 4 thousand hp, and +150 crew.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    cidstorm wrote: »
    Pretty much.

    I just checked a bunch of deets on the saber vs. steamrunner. For a loss of one turn point and one tier 2 sci ability you are getting: an extra tier 2 eng ability, 2-3% more shields, almost 4 thousand hp, an extra eng console, and +150 crew.

    Both ships have its merits I guess. I like all TNG era ships :o
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    Well, I figure the Saber has a higher defense value too, not sure how to check that though.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited November 2012
    cidstorm wrote: »
    Well, I figure the Saber has a higher defense value too, not sure how to check that though.
    I'm at 77.7 on my McSteamy. I don't have a Sabray. Also, fer teh lulz, I got my turn up to 71. Doing doughnuts in ESD local space cause a couple PM's asking me where I got my fat ride.

    Can somebody post up the changes after the patch? I won't be on for another 12 hours or so and I'm a might curious. The shield mod was expected, but I'm not seeing the need for a buff to the rest.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    redricky wrote: »
    I'm at 77.7 on my McSteamy. I don't have a Sabray. Also, fer teh lulz, I got my turn up to 71.

    I will check my Sabers Def value when the servers come back up. I have the skill maxed so it should be ideal for comparison.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    patrickngo wrote: »
    D'you suppose the Devs might be under the impression that Feds can't fly without broken gear?

    no, they only think that about the klinks so they gave them op consoles:D
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • broken1981broken1981 Member Posts: 0 Arc User
    edited November 2012
    cidstorm wrote: »
    Well, I figure the Saber has a higher defense value too, not sure how to check that though.

    how do you figure? my toon does not have a passive so im at 70% just like in my bug or defaint.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • treffelltreffell Member Posts: 247 Arc User
    edited November 2012
    a good ship to house the class 10 Chaffee

    similiar engine build, the chaffee has no mother ship, nor the ironclad a shuttle

    i say spiral disruptors, cannon, harpangs and a class 10 shuttle

    this may be superior
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    treffell wrote: »
    a good ship to house the class 10 Chaffee

    similiar engine build, the chaffee has no mother ship, nor the ironclad a shuttle

    i say spiral disruptors, cannon, harpangs and a class 10 shuttle

    this may be superior

    I strongly agree.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    broken1981 wrote: »
    how do you figure? my toon does not have a passive so im at 70% just like in my bug or defaint.

    I guess I thought smaller ships had big defense bonuses since I miss them so much with weapons. Maybe thats just the speed/inertia ratings?
  • redrickyredricky Member Posts: 1,004 Arc User
    edited November 2012
    Ran home at lunch so I hopped on, looks like the shield mod was the only thing adjusted but I only glanced at it. 40k shields with 2 field gens. Inertia is 60 btw.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    treffell wrote: »
    a good ship to house the class 10 Chaffee

    similiar engine build, the chaffee has no mother ship, nor the ironclad a shuttle

    i say spiral disruptors, cannon, harpangs and a class 10 shuttle

    this may be superior

    It screams TransEngScort to me.

    BOFFs:
    TT1, TS2, THY3, APO3
    TT1, APB1, DPB2

    EPtA1, AtB1
    EPtS1, AtB1

    PH

    Engine/Shield/Deflector: AKHG

    Weapons -
    Fore: 3x Rapid Trans, 1x Breen Cluster
    Aft: 1x Rapid Trans, 1x Trans Mine, 1x Breen Cluster

    DOFFs: 2x SDO, 2x Tech, 1x Nurse

    Consoles:
    3x Trans, Borg
    1x Force, 1x RCS, Theta, Iso
    1x Field, AMS

    Devices: RMC, Engine Battery

    Power: 25 Wep/100 Shield/50 Eng/25 Aux

    Space Passives -
    Romulan: +3% CrtH, Crit Placate, QSM (Active)
    Omega: Hull Regen, Kinetic Proc

    Skill Build: http://www.stoacademy.com/tools/skillplanner/index.php?build=SteamedHull_0

    Yes, I did say TransEngScort - so it's an Engineer captain: Miracle Worker, Rotate Shield, Nadion Inversion, EPS Transfer, Engineering Fleet.

    Btw, the crew stuff is because it's basically passive tanking and defense outside of the Eng stuff.

    I'd call it the U.S.S. Steamed Hull...
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    The main problem with running double Aux2Bat on an escort (and especially a Tacscort when you have Tac Initiative) is that you're going to run out of unique Tac skills and end up running copies (the bane of A2B). So double TT is kinda useless, for example.

    That said, A2B with trannies is almost interesting.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2012
    The main problem with running double Aux2Bat on an escort (and especially a Tacscort when you have Tac Initiative) is that you're going to run out of unique Tac skills and end up running copies (the bane of A2B). So double TT is kinda useless, for example.

    That said, A2B with trannies is almost interesting.

    I've run into issues with AtB because of the triggered cooldowns on certain abilities. Where X triggers a CD on Y - X will be available again before Y is (and Y before X, if you use Y first), because the triggered CD is not affected by the recharge buff from the Tech DOFFs...

    ...wish they affected triggered CDs.
  • zorena#3961 zorena Member Posts: 254 Arc User
    edited November 2012
    cidstorm wrote: »
    Pretty much.

    I just checked a bunch of deets on the saber vs. steamrunner. For a loss of one turn point and one tier 2 sci ability you are getting: an extra tier 2 eng ability, 2-3% more shields, almost 4 thousand hp, an extra eng console, and +150 crew.

    Like how you mention crew like it serves some purpose.
    Noone.
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