The main problem with running double Aux2Bat on an escort (and especially a Tacscort when you have Tac Initiative) is that you're going to run out of unique Tac skills and end up running copies (the bane of A2B). So double TT is kinda useless, for example.
That said, A2B with trannies is almost interesting.
I've run into issues with AtB because of the triggered cooldowns on certain abilities. Where X triggers a CD on Y - X will be available again before Y is (and Y before X, if you use Y first), because the triggered CD is not affected by the recharge buff from the Tech DOFFs...
I just checked a bunch of deets on the saber vs. steamrunner. For a loss of one turn point and one tier 2 sci ability you are getting: an extra tier 2 eng ability, 2-3% more shields, almost 4 thousand hp, an extra eng console, and +150 crew.
Like how you mention crew like it serves some purpose.
The main problem with running double Aux2Bat on an escort (and especially a Tacscort when you have Tac Initiative) is that you're going to run out of unique Tac skills and end up running copies (the bane of A2B). So double TT is kinda useless, for example.
That said, A2B with trannies is almost interesting.
Like how you mention crew like it serves some purpose.
People underestimate crew, imo. Though, in organized PvP - teams wth crosshealing and pocket healers - one could definitely understand that. Definitely a different world than PUGland.
People underestimate crew, imo. Though, in organized PvP - teams wth crosshealing and pocket healers - one could definitely understand that. Definitely a different world than PUGland.
Repair rate and crew killing effects affect percentage of crew. Not the total number.
I just checked a bunch of deets on the saber vs. steamrunner. For a loss of one turn point and one tier 2 sci ability you are getting: an extra tier 2 eng ability, 17-18% more shields, almost 4 thousand hp, and +150 crew.
Fixed faulty information, the Saber and Steamrunner have the same consoles.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
well, my little escort pilot brain can think of about a million reasons why this is the new top escort in the game. or at least on par with the bug.
it spells bad juju for sci ships and cruisers. and more fun for me! (i think i'll go get that steam sub now)
have fun kill bad guys
New top escort, eh? Compare the Fleet Patrol Escort to the Blockade Runner Escort Retrofit. The Steamrunner has 400 more base hull, 0.01 more shields, and an 0.01 higher impulse modifier. The console layout is identical and the bridge officer layout just swaps the Lt. Science for Lt. Eng and the Ensign universal for ensign science. Personally, I believe the Fleet Patrol Escort is still the better ship.
Now, compare the Fleet Patrol Escort to the bug ship. The bug ship has 400 more base hull, 0.01 higher shields, and 0.02 higher impulse modifier. The console layout swaps out a science slot for an extra tactical slot, giving the ship more firepower. What makes the bug the top escort is the turn rate to hit point ratio. With a turn rate of 20, the ship is 4 higher than a fleet patrol escort and 3 higher than a fleet defaint, or 1 less than a Klingon Bird of Prey. The bird of prey actually takes a shield (0.8) and hull penalty (25K) in order to get the extra edge in space combat. If the Jem'hadar ship had 27,000 hull and 0.9 shields, the ship would be balanced. Sadly, money talks and such a change isn't likely to happen. Due to the fact that it is overpowered, many escort captains will buy huge a huge number of duty officer packs to obtain the ship.
New top escort, eh? Compare the Fleet Patrol Escort to the Blockade Runner Escort Retrofit. The Steamrunner has 400 more base hull, 0.01 more shields, and an 0.01 higher impulse modifier. The console layout is identical and the bridge officer layout just swaps the Lt. Science for Lt. Eng and the Ensign universal for ensign science. Personally, I believe the Fleet Patrol Escort is still the better ship.
Now, compare the Fleet Patrol Escort to the bug ship. The bug ship has 400 more base hull, 0.01 higher shields, and 0.02 higher impulse modifier. The console layout swaps out a science slot for an extra tactical slot, giving the ship more firepower. What makes the bug the top escort is the turn rate to hit point ratio. With a turn rate of 20, the ship is 4 higher than a fleet patrol escort and 3 higher than a fleet defaint, or 1 less than a Klingon Bird of Prey. The bird of prey actually takes a shield (0.8) and hull penalty (25K) in order to get the extra edge in space combat. If the Jem'hadar ship had 27,000 hull and 0.9 shields, the ship would be balanced. Sadly, money talks and such a change isn't likely to happen. Due to the fact that it is overpowered, many escort captains will buy huge a huge number of duty officer packs to obtain the ship.
Well the Steamie has a very solid loadout and a lot of yet-unrealized potential because of its odd layout. I mean you could make the argument that the bug's been able to do the same thing for ages, but generally people haven't bothered or taken that route too seriously because a) they weren't forced to and b) the bug has more overlap issues due to having a dedicated Eng instead of a Sci.
(Personally I don't know why people fall over themselves lavishing praise on the Fleet Patrol, the Fleet Saber is a superior ship in my estimation).
Comments
I've run into issues with AtB because of the triggered cooldowns on certain abilities. Where X triggers a CD on Y - X will be available again before Y is (and Y before X, if you use Y first), because the triggered CD is not affected by the recharge buff from the Tech DOFFs...
...wish they affected triggered CDs.
Like how you mention crew like it serves some purpose.
nice having crf3, hyt3, apb1, abd1, and bo3/bfaw1 up all the time, though.....
you're doing what with trannies shimmer?
ewe.
People underestimate crew, imo. Though, in organized PvP - teams wth crosshealing and pocket healers - one could definitely understand that. Definitely a different world than PUGland.
Play cooldown god after each shot!
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Say you're working with Lesser of -20 or -20% crew.
You have 50 crew.
(80%) 50 - 10 = 40
(64%) 40 - 8 = 32
(50%) 32 - 7 = 25
(40%) 25 - 5 = 20
(32%) 20 - 4 = 16
(24%) 16 - 4 = 12
(20%) 12 - 2 = 10
(16%) 10 - 2 = 8
(12%) 8 - 2 = 6
(08%) 6 - 2 = 4
(06%) 4 - 1 = 3
(04%) 3 - 1 = 2
(02%) 2 - 1 = 1
(00%) 1 - 1 = 0
You have 200 crew.
(90%) 200 - 20 = 180
(80%) 180 - 20 = 160
(70%) 160 - 20 = 140
(60%) 140 - 20 = 120
(50%) 120 - 20 = 100
(40%) 100 - 20 = 80
(32%) 80 - 16 = 64
(26%) 64 - 13 = 51
(20%) 51 - 11 = 40
(16%) 40 - 8 = 32
(13%) 32 - 7 = 25
(10%) 25 - 5 = 20
(08%) 20 - 4 = 16
(06%) 16 - 4 = 12
(05%) 12 - 2 = 10
(04%) 10 - 2 = 8
(03%) 8 - 2 = 6
(02%) 6 - 2 = 4
(02%) 4 - 1 = 3
(01%) 3 - 1 = 2
(01%) 2 - 1 = 1
(00%) 1 - 1 = 0
Say it were 100% instead of 50% chance:
14 hits to 0 the crew on the 50 man ship.
22 hits to 0 the crew on the 200 man ship.
So picture the 400, 500, 1000, etc, etc, etc...
...and keep in mind it's not 100%.
edit: BTW, that's for Able. 10% for Alive. But again, the more crew - the better.
Fixed faulty information, the Saber and Steamrunner have the same consoles.
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its good looking ship to me, and i was comning to the same concludion in so far as feds
- engineer captains may be superior
course its to late for me cause i gots a science captain
U.S.S. Steamboat
U.S.S. Cleaveland Steamer
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It fits pretty well I think.
It's the 3rd ship in a row they released which has one of the ugliest appearances ever.
Some were saying that about the bug. :P You can't please everyone I guess.
Yes , but the Bug was Purple , there fore superior !
As for the Steemy ... USS Steam Roller FTW !
New top escort, eh? Compare the Fleet Patrol Escort to the Blockade Runner Escort Retrofit. The Steamrunner has 400 more base hull, 0.01 more shields, and an 0.01 higher impulse modifier. The console layout is identical and the bridge officer layout just swaps the Lt. Science for Lt. Eng and the Ensign universal for ensign science. Personally, I believe the Fleet Patrol Escort is still the better ship.
Now, compare the Fleet Patrol Escort to the bug ship. The bug ship has 400 more base hull, 0.01 higher shields, and 0.02 higher impulse modifier. The console layout swaps out a science slot for an extra tactical slot, giving the ship more firepower. What makes the bug the top escort is the turn rate to hit point ratio. With a turn rate of 20, the ship is 4 higher than a fleet patrol escort and 3 higher than a fleet defaint, or 1 less than a Klingon Bird of Prey. The bird of prey actually takes a shield (0.8) and hull penalty (25K) in order to get the extra edge in space combat. If the Jem'hadar ship had 27,000 hull and 0.9 shields, the ship would be balanced. Sadly, money talks and such a change isn't likely to happen. Due to the fact that it is overpowered, many escort captains will buy huge a huge number of duty officer packs to obtain the ship.
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Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Well the Steamie has a very solid loadout and a lot of yet-unrealized potential because of its odd layout. I mean you could make the argument that the bug's been able to do the same thing for ages, but generally people haven't bothered or taken that route too seriously because a) they weren't forced to and b) the bug has more overlap issues due to having a dedicated Eng instead of a Sci.
(Personally I don't know why people fall over themselves lavishing praise on the Fleet Patrol, the Fleet Saber is a superior ship in my estimation).
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Nah it looks ok.
My stomach is clear and my mind is full of bacon!