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Season 7 Dev Blog #17

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  • edited November 2012
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    I don't want to play stupid and boring content for 4h a day to get my endgame rewards I deserve because I'm good at games. I don't want any equal footing either, there's no reward for being a skilled player keeping your game and instances alive and help others to get better at it.

    You made us a promise - 980 dil for elite gameplay, now, keep it.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2012
    sophlogimo wrote: »
    But dude, seriously. If you buy Dilithium with Zen, Cryptic does not earn a single cent from that transaction. You just trade Zen vs Dilithium with other players. No way for Cryptic to be "greedy" in that. None at all.

    In THEORY, if Cryptic could create enough demand for dilithium which is quickly spent, the price of dilithium would go up without increasing the amount of dilithium in the economy, prompting people to pay more money for it.

    In theory. They say it's a trivial revenue source for them and I want to believe them.

    I think this isn't about that.

    This is more about eliminating the value of maintaining alts (a fairness concern -- in fact, fairness OVER monetization), propping up FAs, and disintecntivizing un-social play, AND STFs.
  • edited November 2012
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    disintecntivizing un-social play, AND STFs.

    Fleet actions are un-social play. Go check it. It's a blatant selfish race. :)

    And I'm sorry I don't play a Star Trek game for such a TRIBBLE.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited November 2012
    diogene0 wrote: »
    Fleet actions are un-social play. Go check it. It's a blatant selfish race. :)

    wise words from a wise man...
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • luxchristianluxchristian Member Posts: 0 Arc User
    edited November 2012
    sophlogimo wrote: »

    Could everyone just lean back and think for a moment... do you play the game for the Dilithium? No, you play it for entertainment. Dilithium is just a tiny part of the game.

    Besides, to me it looks as if it will actually be easier to get Dilithium by doing the standard fleet actions.

    But standart fleet actions are boring :-P

    But I really don't understand why people want to grind dilithium so hard. No ones need the ubergear. Except perhaps the few pvp'lers we have -.-
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2012
    sophlogimo wrote: »
    If one doesn't find parts of the game entertaining, one shouldn't play them, regardless of if they give one Dilithium or not.

    I, for example, hate ground combat on many levels. So I don't do it. I do what I enjoy, and some of those activities I do enjoy give me Dilithium on top of that.

    For rewards alone, I would only do a little console clicking like doff missions or the like, but certainly not something that takes significant time investment. This is a game, me playing it happens solely for the purpose of me having a good time. At current exchange rates, 1600 Dilithium are about 10 Cents. I don't know about you, but if I want to earn money, I have far more profitable things to do than play STO. STO I do for fun and fun alone.

    So have a good time, everybody, and don't look out too much for the "rewards".

    No. They should. That's what rewards are for. If gameplay was perfectly rewarding, rewards would be irrelevant. Rewards exist to tip the scales and create investment.

    I'd rather do something I only 50% enjoy with rewards that persist than something I 100% enjoy, personally.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2012
    diogene0 wrote: »
    Fleet actions are un-social play. Go check it. It's a blatant selfish race. :)

    And I'm sorry I don't play a Star Trek game for such a TRIBBLE.

    Anti-social is still social. Anti-social and un-social are opposites, as much as social and un-social are. Social doesn't need to be friendly is ultimately what I'm getting at.

    What academic work I've read on MMOs suggests that the typical player wants other players around them but doesn't really want to coordinate or engage in combat with those other players. They want them around and they want the interaction to be indirect but pervasive.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    Anti-social is still social. Anti-social and un-social are opposites, as much as social and un-social are. Social doesn't need to be friendly is ultimately what I'm getting at.

    What academic work I've read on MMOs suggests that the typical player wants other players around them but doesn't really want to coordinate or engage in combat with those other players. They want them around and they want the interaction to be indirect but pervasive.

    I don't mind about the opinions of people who didn't play mmo. I'm here to play in a friendly environment to do the stuff I like they way I like, not for a second job. I understand there's a need for some frustration to keep things going but it's gone way too far.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited November 2012
    The problema is not that you can gain more or less dilithium in the same time.
    On Season 6 you have to gain Dithium, Fleet Marks and Doff.
    Doff were chep and easy to get.
    Fleet Marks and Dilithium came from two different types of mission. That?s ok, we could afford to play a STF and a Fleet mission.

    On Season 7 you have to get: Dilithium, Fleet Marks, Doff, Omega Reputation and Romulan reputation.
    Doffs are harder to get now (they ask Dilitium).
    But now, you have to play: Fleet Actions for dilithium, Fleet missions for Fleet Marks, STFs (or borg missions) for Omega and the Romulans mission for Romulan rep.

    All that, in a single day?.

    I am sorry Cryptic, but is too much.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited November 2012
    Meowzers, when I played a fleet action sum hours ago and scored first, I got only one purrple item, not two. So even that is wrung. :(
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • darkenzedddarkenzedd Member Posts: 881
    edited November 2012
    aelfwin1 wrote: »
    No ... "master troll" he is not . ;)
    Trolling get's more sophisticated with age .
    With greater age you learn how / where and when to troll .
    Al's not there yet ... despite hitting middle age . :cool:

    Ha! Touche.... ;)
  • jam062307jam062307 Member Posts: 197 Arc User
    edited November 2012
    Its not just that they took dilithium out of STF, but they took it out and put it into some of the worst content in the game. FA are horrible. They are buggy, require no team work/cooperation to finish. STF's require coordinated effort to complete, and THEY ARE NOT BOUND BY FACTION. That's one of the things I liked most about them, I could play with friends regardless of what faction their toon was. FA are not like that. When you spend more time in Klingon Scout Force flying in circles waiting for spawns then actually pew pewing, you have a problem.
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited November 2012
    sophlogimo wrote: »
    But dude, seriously. If you buy Dilithium with Zen, Cryptic does not earn a single cent from that transaction. You just trade Zen vs Dilithium with other players. No way for Cryptic to be "greedy" in that. None at all.

    Buying Zen with the money going to Cryptic is the only other way to get Zen besides selling dilithium to get Zen.

    But will there any dilithium to buy with Zen?

    "When measured against the max refining cap of 8000 Dilithium per day, it means that a player may need to invest about 5 days at 4 hours per session for the best MK 10 Purple item, and well over 10 days for the best Mk 12 Purple item (even more if you the item is part of the Fleet or Reputation tiers)."

    According to this, it will take over a 40 hour work-week to buy ONE Mark XI item. For that kind of work, I want enough money to live on!
    giphy.gif
    Member since December 2009


  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited November 2012
    sophlogimo wrote: »
    But dude, seriously. If you buy Dilithium with Zen, Cryptic does not earn a single cent from that transaction. You just trade Zen vs Dilithium with other players. No way for Cryptic to be "greedy" in that. None at all.

    players had to buy the zen to sell, ergo, profit on cryptics part. i have seen nothing anywhere stating that cryptic puts zen up on the exchange, which would rule out the profiting...so logic, known facts, and simple deductive reasoning all point towards cryptic profiting on all zen posted on the exchange.

    this is why myself and a few others call it a money grab since selling zen nulls the 8k cap.

    further, dontdrunkimshoot, (from other threads) and several others who don't have issues with S7 are because they have everything (mostly) that they want/need. from the perspective of a new player, the doff systems alone blows chunks now. and the dil costs for a new feddy starting out range into the astronomical. someone trying to stay f2p, soloing...good luck with that.

    that is if they want decent doffs, gear, and a ship other than the freebies. if they want good stuff, and faster dilithium to cap they're going to have to join a fleet for fleet actions, gear, etc.

    soloers are at a severe handicap now, sooo...S7, if you already have everything, it's *great* if you don't, and were never interested in joining a fleet and/or a newb...got a long climb ahead of you.

    no point in giving it a chance, just thinking things through (unlike cryptic) covers it's shortcomings.
    diogene0 wrote: »
    ...

    love the sig:D
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • zerobangzerobang Member Posts: 0 Arc User
    edited November 2012
    Refined Dilithium differs from energy credits because there is a maximum cap that can be obtained by any character per day of 8000 Refined Dilithium (9000 for 800 day subscription veterans or lifetime subscribers) . This cap serves two purposes: to keep players on equal footing in the acquisition of Refined Dilithium (vital to the player-to-player trade economy) and to prevent or catch potential exploits.

    this is incorrect

    the *Veteran* Assignment to get these 1000 Dilitihium Ore refined takes 2 days, so you can Refine 8500 per day, not 9000.


    reading the rest of it now, not sure if i want to...
    [SIGPIC][/SIGPIC]
  • tjexcimer500tjexcimer500 Member Posts: 0 Arc User
    edited November 2012
    Obviously each of us enjoys the game in certain ways. Obviously, here the way you enjoy STO is not affected by these changes. Maybe in Season 8, they will be - an aspect of the game you prefer will be removed and then you'll suddenly find yourself in the same spatial anomaly that many of us are now in with Season 7. So you may not understand why we are unsatisfied with the unnecessary changes made b/c it doesn't affect you.

    However, since it does affect my gameplaying and enjoyment of STO, then I have every right to voice my concerns here (as I've been doing for weeks).

    When they remove something you enjoy from the game (season 8 perhaps?), then I'll respect your right to voice your concerns about it - without trying to explain their side of things, or that we should just not do those things anymore, or say its ok that they took away the reasons you played the game, or that you can play it some other way, or whatever...

    sophlogimo wrote: »
    If one doesn't find parts of the game entertaining, one shouldn't play them, regardless of if they give one Dilithium or not.

    I, for example, hate ground combat on many levels. So I don't do it. I do what I enjoy, and some of those activities I do enjoy give me Dilithium on top of that.

    Could everyone just lean back and think for a moment... do you play the game for the Dilithium? No, you play it for entertainment. Dilithium is just a tiny part of the game.

    Besides, to me it looks as if it will actually be easier to get Dilithium by doing the standard fleet actions.
    sophlogimo wrote:
    So have a good time...
    That's exactly what we were trying to have before Season 7.
    There are Four Lights... say no to ARC
    Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited November 2012
    In reply to Dan's blog:

    Sorry Sir,
    NOT BUYIN IT -

    The starbase projects require far too much dilithium. I'll say this straight off.

    You have intentionally created conflicts. Does the average player donate dilithium to their fleet, (for the starbase projects), or do they horde it for themselves, (to trade for zen, or to purchase better character gear THAT THEY HAVE ALREADY EARNED through previous dilithium donations to said starbase projects) ?

    Your explanation is circular reasoning at it's finest, because all time and DILITHIUM, spent actually ALREADY EARNING the ability to obtain said rewards, require yet MORE of the same time spent currency to ACTUALLY GET THEM.
    DOUBLE DIPPING !
    Since you are cleaning up all dilithium exploits, you might wanna clean up the double dipping as well, in all fairness.......

    You know full well, that MOST will resort to the money/zen conversion process, either to avoid the excessive grind, or simply to relieve the strain of the a fore mentioned conflicts. Or even still, TO GET THE REWARDS THEY HAVE ALREADY SPENT THE TIME, DILITHUIM AND EVEN CASH TO EARN.

    AND I'M MORE THAN SURE that this thought crossed a few minds over there.

    SO write a wall o text blending the obvious along with huge heaps of gobbledygook if that helps you sleep.
    You folks over at Cryptic might actually believe this great work of fiction you've come up with, (and who says you don't give us stories), BUT YOUR PLAYERS ARE FEELIN THE STRAIN. This is the reality of the situation and you folks might want to get acquainted with it.

    If I may offer a solution with my harsh criticism, offer more dilithium straight across the board, for ALL kinds of popular game play. Including running the older missions and the old weekly missions. They don't have to be huge, but enough so that a GREAT DEAL of FUN activities that players WANT to do, will add up.
    Lessen the perception of a grind through excessive repetition. Vary things.

    Oh and as a damned good customer, (who just spent another fifty dollars on the game btw), I'll leave you with one more bit of advise, Your post reads like you're slightly annoyed over this.

    You wanna keep that in check -
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • aktarysaktarys Member Posts: 6 Arc User
    edited November 2012
    Seriously Cryptic, do something! You can't lie to your customers like this... I wonder how my customers would react if I was lying like this...

    You seriously cut all the fun from one of your best content: STF. We had so much fun with them with our fleet! No there's no interest.

    You should put back some loot and/or dilithium as you stated during the test period!a
  • thisisoverlordthisisoverlord Member Posts: 949 Arc User
    edited November 2012
    Anti-social is still social. Anti-social and un-social are opposites, as much as social and un-social are. Social doesn't need to be friendly is ultimately what I'm getting at.

    What academic work I've read on MMOs suggests that the typical player wants other players around them but doesn't really want to coordinate or engage in combat with those other players. They want them around and they want the interaction to be indirect but pervasive.

    Lol,

    Faux-Intellectualism, I knew I'd come across it eventually.

    Anti-Social is any act that is damaging, i.e. takes away from Social interaction. Unsocial is merely the avoidance of social interaction. Being social is actually meant to be read as being "pro-social" and that is how everyone currently interprets the phrase "being social". Being social requires being friendly to foster and compel beneficial social interaction from others.

    When you say academic work, if you don't quote or reference original sources, it's meaningless and simply comes off as someone trying to legitimize their line of argument by making others believe it is authority and substantiated by dropping a word like academic.

    It's not hard to read a few articles on the matter.

    Disclaimer: Historically all MMORPG studies tend to be from relatively small data sample pools.

    Here are some interesting statistics to crunch.
    Most played MMORPGs. The most-played MMORPGs
    were World of ******** (48.9%), City of Heroes
    (7.6%), Ultima Online (4.5%), EverQuest 2 (4.1%),
    Lineage II (3.8%), ********* (3.7%), Guild Wars
    (3.1%), and Blade Mistress (3%). Another 58 games
    were named and comprised the remaining 21.4%
    most-played MMORPGs. World of ******** was
    significantly more popular among female (60.5%)
    than male (44.1%) participants (2 117.3, p
    0.001).

    Hours of MMORPG play per week. The mean average
    time spent playing per week was 22.85 h
    (SD 17.95). Males (23.3 h) played slightly more
    hours per week than females (21.7 h), but this difference
    was not significant (t 1.28, p 0.2). Figure
    1 shows the distribution of hours played per
    week by all players. It indicates that 3.6% of claim to play 60 hours per week.

    Social Interactions in Massively Multiplayer
    Online Role-Playing Gamers
    HELENA COLE, B.Sc. and MARK D. GRIFFITHS, Ph.D.

    Link

    Currently by DStahl's estimate we all need to be playing a minimum of 20 hours dilithium content orientated (not STF's) per week per character... which is completely out of whack with the research above that states the average weekly game time is a mere 22.85 hours per week. Let us also remember that due to Dilithium gating such time cannot be split over two days in a weekend and must be split over all 5 days Stahl cites as being required. If the intended aim of the changes was to get end game players to get more Dilithium over a short amount of time their model is critically flawed.

    Social activities of gamers
    Friendships within MMORPGs.
    Approximately
    three quarters of both males (76.2%) and females
    (74.7%) said they had made good friends within the
    game. The mean number of ?good friends? made
    within a MMORPG for participants was seven.
    Males were found to have significantly more good
    friends than females (7.7 versus 3.1; t 3.06, p
    0.002). Results showed that females (55.4%) were
    significantly more likely than males (37.6%) to have
    met up with online friends in real life (2 23.1, p
    0.001). Participants were also asked in what situations
    they were most likely to meet up with other
    players socially. Table 1 shows the five different categories
    of situations and the number of times such
    meetings happened. It should be noted that individuals
    may have met online friends in one or more
    situation. Males were significantly more likely than
    females to meet up with online friends at a LAN
    meeting (2 13.5, p 0.001), but there were no
    other gender differences.

    Social Interactions in Massively Multiplayer
    Online Role-Playing Gamers
    HELENA COLE, B.Sc. and MARK D. GRIFFITHS, Ph.D.

    Link

    From this study we can see that your final sentence is also seemingly flawed as over 70% of respondents confirmed that they had made good friends and enjoyed interacting with them.

    Let us look at another study,
    Only For Teenagers?

    The stereotype that only teenagers partake in these environments discourages broader interest in studying these environments. Indeed, the Journal of Adolescence recently dedicated an entire special issue to the topic of video game violence (February, 2004), fostering the stereotype that adults don?t engage in these kinds of activities, or that somehow adolescents interact with video games in an entirely different way from how adults interact with them. Data from Griffiths? study [27] as well my survey study [28] challenge that stereotype. The average age of MMORPG respondents was 26.57 (n = 5509, SD = 9.19); the median was 25, with a range from 11 to 68. The lower and upper quartile boundaries were 19 and 32 respectively. Thus, in fact only 25% of MMORPG users are teenagers.

    Many MMORPG users have stable careers and families of their own [28]. 50% of respondents (n = 2846) worked full-time, 36% were married, and 22% had children. The data showed that teenagers, college students, early adult professionals, middle-aged homemakers, as well as retirees were part of these environments. Indeed, these seemingly disparate demographic groups would oftentimes be collaborating and working together to achieve the same goals similar to the ones mentioned earlier. This finding is particularly striking given that these disparate demographic groups seldom collaborate in any real life situation.

    Time Investment

    The demographic reality of these environments is important to establish to frame the significance of the following data on usage patterns. Users spend on average 22.72 hours (n = 5471, SD = 14.98) each week in their chosen MMORPG. The lower quartile and upper quartile boundaries were 11 and 30 respectively.
    The distribution showed that about 8% of users spend 40 hours per week or more in these environments the equivalent of a normal work week. The significant amount of time that users are willing to invest in these environments is further highlighted by the finding that 60.9% of respondents (n = 3445) had spent at least 10 hours continuously in an MMORPG. The correlation between age and hours spent per week was not significant, implying that the appeal of these environments is comparable for high-school students, middle-aged professionals and retirees.

    The Psychology of Massively Multi-User Online
    Role-Playing Games:
    Motivations, Emotional Investment, Relationships and Problematic Usage
    by Nicholas Yee

    [ Yee, N. (2006). The Psychology of MMORPGs: Emotional Investment, Motivations, Relationship Formation, and Problematic Usage. In R. Schroeder & A. Axelsson (Eds.), Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments (pp. 187-207). London: Springer-Verlag. ]


    Link

    As you can see from this 2nd study the hours per week is exactly the same, perhaps they used the same dataset for that calculation, but look at the average economic demography of players, yes 50% of people playing work full time and 36% are married. This tells you if STO is typical that at least 50% are of our player base is already at peak investment in hours and time. Thus an extension to time required to achieve the end-game rewards we have the effect of turning off many of these players.

    There are no doubt countless other surveys and academic work but these two were the most popular hits on google... and though they are dated (2006/2007) one assumes the demographic in western markets has not changed in their social habits in any great way.
    [SIGPIC][/SIGPIC]
    #2311#2700#2316#2500
  • cormorancormoran Member Posts: 440 Arc User
    edited November 2012
    sophlogimo wrote: »
    You don't "convert" Zen to Dilithium. You trade it with other players. Cryptic does not earn anything from that.


    Could everyone just lean back and think for a moment... do you play the game for the Dilithium? No, you play it for entertainment. Dilithium is just a tiny part of the game.

    Besides, to me it looks as if it will actually be easier to get Dilithium by doing the standard fleet actions.
    Nice and pretentious there, answering your own question for everyone.

    It's grinding, after I've done the same mission for the 50th time, I am, at that point, most certainly ONLY doing it for the rewards. If the rewards that I want go from that particular grind, I stop doing that particular grind.
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  • thestormsongthestormsong Member Posts: 78 Arc User
    edited November 2012
    jexsamx wrote: »
    Explain this train of thought to me.

    "People are refining a lot less Dillthium than we expected... Let's remove it directly from STF's, make it take a lot longer to get via Foundry, and remove the extra 1440 from B'tran. Now they'll refine a lot more!"

    This. How is removing our ways to get dilithium going to make us refine MORE? :confused:

    And why bother to tell your players that they will be getting dilithium from STF's and then
    simply take it out? It's like the worst move you could have made. Just come out and tell us
    what we already know - that the point of all this is to make us buy zen and convert to
    dilithium. Stop with the sugar-coated lies and just be straight with your playerbase.

    Joined in March, 2011. Lifer since December, 2011.
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  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited November 2012
    sophlogimo wrote: »
    fleet actions like Starbase 24, Gorn Minefield, Klingon Scout Force or Federation Mine Field.

    but those fleet actions are SUCK, while STF's are GREAT.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited November 2012
    im 1 of the few F2P that spends money on this game and have decided not to spend any more cash because of the changes to rewards in the so called end game content. i dont wont to kill klingons to earn dilithium i wont to kill borg, or any over race thats not klingons . in this game you start with klingons so why would i wont to go back to them :confused:.
    i did spend ?40.00 UK Pounds a month about $55 US Dollers say good bye to it.
    :mad:
    gs9kwcxytstg.jpg
  • tinead51tinead51 Member Posts: 449 Arc User
    edited November 2012
    18 odd pages of the playerbase voicing concerns about whats happened since S7 hit,not one single dev comment... :o

    Talk about dropping the ball on this one,DSthal must be so proud of himself :rolleyes:
  • delgrantdelgrant Member Posts: 0 Arc User
    edited November 2012
    diogene0 wrote: »
    Fleet actions are un-social play. Go check it. It's a blatant selfish race. :)

    And I'm sorry I don't play a Star Trek game for such a TRIBBLE.


    Truth.

    I don't LIKE competetive group play, be it PVP, fleet actions, whatever. I was never a massive fan of the STFs, but they are at least about cooperation... working as a team to get the job done, not trying to outdo/shaft everyone else to 'win' the instance.

    So yeah, congratulations to Comrade Stahl-in, my incentive to engage in group play in STO is now hovering around the zero mark.
    - Redneck Academy - / Legio XVI 'CARDASSIA'


    All generalizations are false, including this one.
    - Mark Twain
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited November 2012
    This. How is removing our ways to get dilithium going to make us refine MORE? :confused:

    And why bother to tell your players that they will be getting dilithium from STF's and then
    simply take it out? It's like the worst move you could have made. Just come out and tell us
    what we already know - that the point of all this is to make us buy zen and convert to
    dilithium. Stop with the sugar-coated lies and just be straight with your playerbase.

    Because DSTahl has gone back to the way he was before he left .... giving us false promises and not giving a --bleep-- about how the players feel about it.

    They hide behind reports and point to those reports and completely ignore the human players in the equation.
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
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