test content
What is the Arc Client?
Install Arc

Ship destroyed, character death

jellico1jellico1 Member Posts: 2,719
The penalty for ship destruction is so mild
That it is virtually ignored , the player repairs the
Minor damage and charges headlong right back into
The unrealistic position he just left, a lot of the time
Just getting destroyed again.

I propose the following
Upon ship destruction
Shields stay at 25% gradually returning to normal I'n 5 minutes
Provided crew at 100% a graduated fraction of that amount if they
Are out of action as well

Hull same formula

Upon respawning

Crit component needed. 1 to 3
Major component needed. 1 to 5
Minor component needed. 1to 12

It would drastically change the way people play
The way they build there ships
The ships they choose to use

The same formula could be used on characters on
The ground

This could be a Elite only setting too but it should met
The player using it a much greater reward

I think the system currently I'n use is way too easy it's
Almost no penalty at all and encourages zerging

I think it would add a tremendously amount of replayability
To missions if the reward for using it was just to the
Extra risk
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Post edited by jellico1 on
«1

Comments

  • peferctwombatpeferctwombat Member Posts: 0 Arc User
    edited October 2012
    That wont help any PVP.
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    That wont help any PVP.


    I think your right :)

    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited October 2012
    I think things are fine just the way they are.

    But I don't PvP.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • edited October 2012
    This content has been removed.
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited October 2012
    When the game was new, blowing up was dramatic and effective. And everyone blew up from basic combat regardless of level or combat map. It doesn't really fit the style of the game these days.

    With the addition of the difficulty settings so long ago, I always wondered why it was necessary for our starships to continue blowing up at all on Basic? Save destruction - with or without the suggested higher penalties - for those starships with the highest % of critical damage on Elite. With Advanced also being a better defined gray area.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • jackdonnerjackdonner Member Posts: 13 Arc User
    edited October 2012
    Points
    jellico1
    to EvE Online.
    I think that game would be better suited for you.
  • jellico1jellico1 Member Posts: 2,719
    edited October 2012
    jackdonner wrote: »
    Points to EvE Online.
    I think that game would be better suited for you.





    Why is that ?
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • vesolcvesolc Member Posts: 244 Arc User
    edited October 2012
    jellico1 wrote: »
    Why is that ?

    Because EvE is all about PvP;)
  • stark2kstark2k Member Posts: 1,467 Arc User
    edited October 2012
    I think you're over analyzing this too much.

    Making something increasingly difficult and frustrating does not necessarily make it fun, just more darn annoying, besides it won't work in STO.

    The game design is quirky and arcade'ish at best. The NPC's are just plain awful and they don't adapt to the player play style.

    STO version of an end game dungeon is making the enemies increasingly hard to kill but increasing their HP to gazillion percent and making thier invisible Plasma Torp hit you for 999999999999999999999999999999999999999% DMG.

    No skills involved
    No Tactics
    No Nothing, but a dummied down opponent. Pew pew pew pew fire back pew pew pew.

    For Ground:

    Ever played the game F.E.A.R? How enemies adapt / very basic but ingenuis

    Ever played TERRA Online? Skills and combat system is unmatched / second to none

    Ever played Bridge Commander? The space sim, while not revolutionary, it captures the essence of Trek Combat. KHAAAAAAAAAAAAAAAAAAAAAAAAAAAN !!!!!!!!!!

    While your idea is great an awesome, it just simply too advance for the simplicity of this game. In regards to PvP, hmm? Dunno, does STO have PvP anymore - :P
    StarTrekIronMan.jpg
  • gespensterjaegergespensterjaeger Member Posts: 157 Arc User
    edited October 2012
    are you out of your mind ? more death penalties no thanks
    If only they fix Cloaking bugg :( *new message BOOM decloacked.
  • edited October 2012
    This content has been removed.
  • velktravelktra Member Posts: 0 Arc User
    edited October 2012
    No thanks. I play this game to have fun, not to be annoyed by unnecessary death penalties any time an enemy gets off a lucky shot. Especially considering we have ships in the game with the ability to "super-crit".

    And it would just be lame in PvP. While their ships were "healing", people would just go hide. Not fun for them or for the people trying to fight them.
    Demons run when a good man goes to war.
  • l3dz3p85l3dz3p85 Member Posts: 2 Arc User
    edited October 2012
    As a human being with free will, you are able to impose any death penalty you want on yourself every time you die. You can delete some piece of gear from your inventory or ship, delete the ship itself, or even delete the character. You can be as mild or harsh as you want, without imposing your wishes on the entire playerbase.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2012
    Don't like the DP? Here's an idea:

    When you die, Log out, back in, delete your character and then roll a new one, Rather than trying to impose your random ideas on others.

    There... Solved.

    In the future, look through the archives... That would save you alot of theese posts.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited October 2012
    daveyny wrote: »
    I think things are fine just the way they are.

    But I don't PvP.

    I don't PVP either and I think missions already take too long to complete. After your ship
    is destroyed there are glitches that cause the level not to load properly meaning you have to leave the system to reload it. This game is being played by adults with lives to live. Time penalties are a waste of my time. I already wish travelling between sectors was faster and easier.
    A TIME TO SEARCH: ENTER MY FOUNDRY MISSION at the RISA SYSTEM
    Parallels: my second mission for Fed aligned Romulans.
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited October 2012
    To the OP

    I see and understand your intent. No problem. But here it is.

    In the real world, if STO could be real, which it can't and never will be, death is final. No one would ever send less than a fleet of ships to do a mission that STO sends 1 new Lieutenant in a Miranda with a green crew to accomplish. And the ship leaves dry dock without the capabilities ALL ships in cannon Star Trek have. All ships have tractor beams. In STO it's a Boff skill. All Boff powers should be dependent on the ships equipment. We make it an officer skill. The sheer mass of metal required to build these star ships, the resources, should make losing even 1 a blow to the factions wallet.

    Further, ship vs ship, all tech being equal, the ration for wins and losses should be nearly 1:1 unless there is a clear tech advantage. Getting to fire on an uncloaked unshielded ship should be a near kill. Not here. Fire on an unshielded target nothing happens but their shield goes up and battle ensues. Decloak and alpha in a Real World situation would be a kill every time.

    Zerging may suck, but this is a game. Want it more difficult? Do what noobs do. Refuse to heal ship or character injuries while playing on advanced or elite difficulty. Get so many injuries you can no longer harm space dust. That should solve your concern.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • psymantispsymantis Member Posts: 329 Arc User
    edited October 2012
    Adding harsh death penalties to normal mode would make it a different game. One that would be a far worse experience for casual players. It would be the equivalent of Star Wars: Galaxies NGE and would, imo, lead to the abandonment of the game enmasse. /Nostradamus
  • jackdonnerjackdonner Member Posts: 13 Arc User
    edited October 2012
    Why is that ?

    EvE Online has a harsh death penalty. When you get blown up in EvE, your ship is destroyed, permantley. You have to buy another, and buy fittings for it. Also..if your pod (your toon) gets destroyed, you die. Better hope you have an updated clone, or all those months you spent training are gone.

    Harsh enough for ya? Points--> EvE Online.
  • ginge77ginge77 Member Posts: 1 Arc User
    edited October 2012
    if your looking for more space sim then arcade then plat Eve. its long, expensive and time consuming, but when you get it right gratifing.

    I flick betwen eve and sto for a change. Sto is fine at the moment. i like the fact that the more you die the longer its takes to rez.

    Maybe you could add on elite modes that when you have damage you dont repaire then the next death the damage gets worse ie minor to major then to critical to eventually you cant do squat.
    Been Playing since day one of STO and still likes its :)
  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited October 2012
    velktra wrote: »
    No thanks. I play this game to have fun, not to be annoyed by unnecessary death penalties any time an enemy gets off a lucky shot.

    This.

    I even play everything on normal. If I permanently died everytime I blew up, I would leave STO post haste. If you want to die permanently, delete a toon as others have said. For me, STO is supposed to be somewhat mindless entertainment to destress from the very real tragedies going on in real life.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • magusofborgmagusofborg Member Posts: 186 Arc User
    edited October 2012
    Oh, this thread again.
    Joined August 2009
  • captaintrueheartcaptaintrueheart Member Posts: 296 Arc User
    edited October 2012
    jellico1 wrote: »
    It would drastically change the way people play

    No... I disagree that ridiculous death penalties will cause people to suddenly get smarter about the way they play.

    Dumb people will stay dumb and complain more...

    Though something tells me that this is more about punishing dumb people than adding anything positive to the game soooo... yeah.

    Fun thread but the chances of them adding this to the game are about the same as them adding you as a NPC in the game to teach basic game mechanics... not ever going to happen... ever.
    =/\= ================================= =/\=
    Captain Ariel Trueheart Department of Temporal Investigations
    U.S.S. Valkyrie - NCC 991701
    =/\= ================================= =/\=
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited October 2012
    Meh.

    Losing xp in PvE is a decent alternative in my opinion. It forces the player to reconsider the situation and do something different.
  • loading159loading159 Member Posts: 184 Arc User
    edited October 2012
    The OP is right about some things here.
    -people do not really care if their ship gets destroyed, why? Because with one click you essentially get a new one.
    unless im mistaken, in all star trek series, a ship being destroyed is a VERY serious matter.

    more severe death penalties might make people upset about the higher difficulties.
    instead of making ships blow up everytime there hull is low, make them untargetable. let them have say 1% hull, no shields, and the usual on fire, heavily damaged graphics. Then require the person whos ship is damaged to either warp to ESD for repairs or use some of those crit/major/minor components to repair the ship.

    THEN! lets say they get a critically damaged system. this should be some type of visual affect that you can see, like a hull breach with atmosphere leaking and part of your hull exposed/hull plating missing that reduces your hull points. or maybe a damaged nacelle leaking that reduces your warp speed. The point is, these injuries should not be repaired anywhere but a space dock, and they should take some time. NOT i repeat NOT days or hours. but maybe 30 minutes or 15 minutes. This way people might take more caution in how they manuver their ship and how they build it.

    and for all of you who i gurantee will hate on my idea, this should be for the advanced / elite difficulties, NOTNOTNOT for normal.
    Captain Moe
    U.S.S. Prometheus
    Fleet Multi Vector Advanced Escort
    Resistance is futile
  • zachverantzachverant Member Posts: 111 Arc User
    edited October 2012
    Death Penalty...not gonna happen...to many peeps know how to "adjust" and "stack" their consoles so thier ships turn into "1shot" killing machines...Not to mention Ground PvP would be a joke...well, more than it alrdy is...

    Its a Dev issue and they refuse to address the issues with PvP...

    Unless you are doing STFs...PvE dying is...unheard of...at the VA level...well unless you leveled in 3 days and do not have a clue how you did that...NOW...you have to learn how to play the game...but the dying will soon end and you can get on with your Star Base grinding.

    my 2ec's worth
    "Sips her PWE Koolaide and looks at alllll the goodies in the Z store"
    Badname Betty (PvP...PvE...STF...Trophy Hunter...Latnium Collector...Federation)
    Commander Morgana (PvP...PvE...STF...KDF)
    1000 day vet and LTS
    [SIGPIC][/SIGPIC] STO Join date: 7 Feb 2010
  • jackdonnerjackdonner Member Posts: 13 Arc User
    edited October 2012
    The OP is right about some things here.
    -people do not really care if their ship gets destroyed, why? Because with one click you essentially get a new one.
    unless im mistaken, in all star trek series, a ship being destroyed is a VERY serious matter.

    more severe death penalties might make people upset about the higher difficulties.
    instead of making ships blow up everytime there hull is low, make them untargetable. let them have say 1% hull, no shields, and the usual on fire, heavily damaged graphics. Then require the person whos ship is damaged to either warp to ESD for repairs or use some of those crit/major/minor components to repair the ship.

    THEN! lets say they get a critically damaged system. this should be some type of visual affect that you can see, like a hull breach with atmosphere leaking and part of your hull exposed/hull plating missing that reduces your hull points. or maybe a damaged nacelle leaking that reduces your warp speed. The point is, these injuries should not be repaired anywhere but a space dock, and they should take some time. NOT i repeat NOT days or hours. but maybe 30 minutes or 15 minutes. This way people might take more caution in how they manuver their ship and how they build it.

    and for all of you who i gurantee will hate on my idea, this should be for the advanced / elite difficulties, NOTNOTNOT for normal.

    I dont get it..If that is the experience you want playing a game, go play EvE..This game will never be what you want. I dont understand why people play a game, that obviously isnt for them.

    Furthermore..i dont understand why people think that they can go change a game mechanic like that so far into a game..People need to understand that this game isnt in BETA anymore, yet everyone treats it like it is..
  • l3dz3p85l3dz3p85 Member Posts: 2 Arc User
    edited October 2012
    jackdonner wrote: »
    I dont get it..If that is the experience you want playing a game, go play EvE..

    They dont have to go anywhere because they dont really want that type of experience. Proof? Actions speak louder than words. They can already delete an item, or their ship, or even their character when they die if they really wanted that kind of experience. The fact that they arent doing those things proves that they dont really want it.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited October 2012
    stark2k wrote: »
    I think you're over analyzing this too much.

    Making something increasingly difficult and frustrating does not necessarily make it fun, just more darn annoying, besides it won't work in STO.

    The game design is quirky and arcade'ish at best. The NPC's are just plain awful and they don't adapt to the player play style.

    STO version of an end game dungeon is making the enemies increasingly hard to kill but increasing their HP to gazillion percent and making thier invisible Plasma Torp hit you for 999999999999999999999999999999999999999% DMG.

    No skills involved
    No Tactics
    No Nothing, but a dummied down opponent. Pew pew pew pew fire back pew pew pew.

    For Ground:

    Ever played the game F.E.A.R? How enemies adapt / very basic but ingenuis

    Ever played TERRA Online? Skills and combat system is unmatched / second to none

    Ever played Bridge Commander? The space sim, while not revolutionary, it captures the essence of Trek Combat. KHAAAAAAAAAAAAAAAAAAAAAAAAAAAN !!!!!!!!!!

    While your idea is great an awesome, it just simply too advance for the simplicity of this game. In regards to PvP, hmm? Dunno, does STO have PvP anymore - :P

    Don't forget the Borg Power Walk/ Run as well!

    Funny looking and frustrating.
  • jackdonnerjackdonner Member Posts: 13 Arc User
    edited October 2012
    They dont have to go anywhere because they dont really want that type of experience. Proof? Actions speak louder than words. They can already delete an item, or their ship, or even their character when they die if they really wanted that kind of experience. The fact that they arent doing those things proves that they dont really want it.

    Well..you are absolutley right there. Gee, i wonder why they are not doing these things themselves, and instead are whining to have the cryptic team make it happen for them..
  • l3dz3p85l3dz3p85 Member Posts: 2 Arc User
    edited October 2012
    jackdonner wrote: »
    Well..you are absolutley right there. Gee, i wonder why they are not doing these things themselves, and instead are whining to have the cryptic team make it happen for them..

    Because they are just full of hot air. Like I said, actions speak louder than words, and the fact that the people who post threads like this arent already deleting their own items/ships/characters when they die proves they dont really want it to happen.
Sign In or Register to comment.