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Too Many Siphons

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  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    p2wsucks wrote: »
    Um what KDF PvE missions? Seriously what was KDF PvE at launch, b/c I don't remember any? I don't recall and Storylines, nor any DSEs, nor open PvE like the Fed Starbase & its drops. I'm not saying you're wrong, but please refresh my rememory.

    My 1st toon was Fed Sci, I purposefully didn't spec into weapons at all and don't remember not being able to PvE.

    I'm no defendant of siphons or any other pet/NPC/console debuff mechanic, but Feds got huge boosts w/P2W ship rollouts long before most of the KDF C-Store stuff came along around Season 5 launch. If you can't tell by my forum handle I'm not a fan of any P2W btw.

    I believe you're forgetting the months Feds had Pengs and KDF didn't and they stacked much worse. Don't get me started on all the off and on again broken FaW spam. How bout all the defensive boosts since Season 5 that negate the effectiveness of hit and run surprise alpha combos?

    If you haven't noticed the Fleet Raiders are bad compared to other options. Since, Raiders are the only ships w/BCs it's safe to say even if BCs are what you're making them out to be (which they're not) the ships are so outdated it doesn't matter.

    Again, I'm not for NPC debuffs on general principle, but you and I have very different memories of what things were like.

    Agree. Also, I don't remember Feds not being able to use cannons when game launched, other than sci. Its not fair to say klings got it easier, other than few broken consoles and siphons. Those should be excluded somehow since they don't/didn't work as intended. To get to the present, the only thing klings have better than Feds are some cruisers and the leech, which right now works as intended but if you max your flows and have many (3-4) capacitors gives an insane gain (anyways Feds have the red mater and oberth console too, plus maco bonus). Other than that, what does kdf have? A battle cloak that with current state of the game is completely useless unless you go in Kerrat and play hide and seek, crappy ships like bops (which I end up not flying anymore a while ago due to their sad state) and craptor that turns on his butt and doesn't even have a 5th console... No sci ships other than Orion ball sack and varanus (whoever calls bop a true sci ship is not sane) - in sense of fairness kdf is not known for their sci anyways. Alex, let's not start a conversation about kdf vs fed since we all know what is going on... Aside what's broken and needs to be fixed.

    Edit: pets, aside pve, IMO are not worth to sacrifice a cruiser or an escort. The only exception is recluse that behaves more like a cruiser (and also has subsystem targeting) and can tank to the point of insanity. Pets really don't have a big contribution to total dps, by all means can't pass a tac in a cruiser or escort so don't know if somebody relies on pets for dps (except crazy pveers that expect pets to stop probes to enter the gate in ka, lol) The only exception from pets (that's really useful) is danoobes and siphons (siphons are useful now bc are broken).
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    No no...let's start this conversation!:P

    PvP queues: broken consoles (few?), Warships spamming advanced siphon drones with Doffs, powerful Battle Cruisers...15-0 Klinguns victory, game over!

    Ker'rat: targ (Bops and Raptors) packs with the battle cloak AND the B'rel enhanced battle cloak can always choose the right moment to attack with the numerical superiority...a Feds massacre is the obvious result!

    :D

    Yea, I'd say nerf the klings and allow them max 1 tac console, no battle cloak and up to 6 turn rate, lol. Oh, and no cannons at all.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited September 2012
    No no...let's start this conversation!:P

    PvP queues: broken consoles (few?), Warships spamming advanced siphon drones with Doffs, powerful Battle Cruisers...15-0 Klinguns victory, game over!

    Ker'rat: targ (Bops and Raptors) packs with the battle cloak AND the B'rel enhanced battle cloak can always choose the right moment to attack with the numerical superiority...a Feds massacre is the obvious result!

    :D

    klingons get 15-0 victories in spite of gimped ships because we crossheal & call targets. Feds win pretty much every time they do the same.
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
  • dassemstodassemsto Member Posts: 792 Arc User
    edited September 2012
    My suggestion:

    Replace the Siphon Drones with Siphon To'dui fighters!

    = To'dui fighters with the equivalent of boff skill Energy Siphon 1.

    The number of fighters would lead to a near-permanent ES1 on target, but as long as they don't stack, that's OK. A player with a little resist would barely notice it, but the fighters would get a little boost to their energy weapons, shields and maneuvering. :) The Carrier pilot would then have the advantage of draining with ES and Tykens from their target at the same time!
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    klingons get 15-0 victories in spite of gimped ships because we crossheal & call targets. Feds win pretty much every time they do the same.

    I wouldn't even go that far to call targets in a pug, just looking to your buddies to see who they target is more than enough most times. So many times against opvp mixed fed team (not premade) klings lost...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited September 2012
    Different stats for PvE and PvP make sense to me. Maybe only players should get a special "resist energy drain" ability that limits how much some types of energy drain sources can drain their power, while NPCs simply do not. So you can still use Siphons to kill NPCs to your heart's content by disabling all subsystems, while it takes much more concentrated effort to reach that result on players.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • husanakxhusanakx Member Posts: 1,604 Arc User
    edited September 2012
    Different stats for PvE and PvP make sense to me. Maybe only players should get a special "resist energy drain" ability that limits how much some types of energy drain sources can drain their power, while NPCs simply do not. So you can still use Siphons to kill NPCs to your heart's content by disabling all subsystems, while it takes much more concentrated effort to reach that result on players.

    I have to disagree with that approach... having it be okk that pve be mind numbing easy, when something is broken is not cool.

    They have told us over and over that we don't make up the majority of paying players. Do they really want a game that has obviously borked things like siphen drones ruining PvE... for that matter who was the genious at cryptic that allowed me to spam 4 HY style tric mines at a time... honestly... Its hilarious destryoing cubes, tac cubes, gates and transformers so fast that all the pve kids go wtf just happened there are you cheating somehow... haha its fun replying hey no big deal I just landed 4 250k crits is all... don't you get those ? lmao

    The game needs to be balanced for the health of both PvE and PvP... really broken stuff in pve is MORE damaging to there game then it is in PvP... cause well as they like to remind us 99% of the game pop is PvE only. I don't know about anyone else but once something becomes to easy I get board and move on. Or do you think Cryptic will keep finding people willing to pay for a game that is un loosable.
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    Maybe, you don't remember some story misions after launch because maybe you didn't look hard enough. I started a Fed and a Klingon character at the same time. Fed stories were about alot of diplomacy, exploring, and investigating stuff. Battles didn't get intense till dealing with the Borg. Klingon stories were more of revenge between houses and raid missions. They didn,'t have much stories but they did have some. The stories they did have had more battles in them which gives more XP then diplomatic missions, so my Klingon character gained rank faster than my Fed character.

    In the early days of STO, there was a big fuss about Devs being bais for KDF and a lot did admit that since they didn't have much story for KDF, they gave them better ships, and weapons to keep players wanting to be on that side. It was like a recruiting tool to get more players interested in being Klingons after they watch KDF teams obliterate Fed teams in PVP.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Maybe, you don't remember some story misions after launch because maybe you didn't look hard enough. I started a Fed and a Klingon character at the same time. Fed stories were about alot of diplomacy, exploring, and investigating stuff. Battles didn't get intense till dealing with the Borg. Klingon stories were more of revenge between houses and raid missions. They didn,'t have much stories but they did have some. The stories they did have had more battles in them which gives more XP then diplomatic missions, so my Klingon character gained rank faster than my Fed character.

    In the early days of STO, there was a big fuss about Devs being bais for KDF and a lot did admit that since they didn't have much story for KDF, they gave them better ships, and weapons to keep players wanting to be on that side. It was like a recruiting tool to get more players interested in being Klingons after they watch KDF teams obliterate Fed teams in PVP.

    Please, the KDF never had better ships. Every single one of them was (and still is even more so infact) inferior to what the Feds can field. BOP? Facerolled by the AE or FE.
    Their old cruisers? Less hull and shields than the fed versions. And originally they didn't even have a starcruiser variant available which meant far far less healing potential.

    The KDF, however were a PvP faction. It's players were born and raised on pvp. Where as 99 percent of the feds? /faceroll pve.

    I never had problems taking down the KDF in my beloved, and now venerable Advanced Escort chassis. Which is -still- superior to what the kdf can field, and it is now Outdated in FvF.

    I never had issues keeping up with KDF damage, while fielding my old starcruiser. While they on the other hand could not sustain a fire fight because frankly I could out heal their best healers, because the ships were Fragile compared to their fed counter parts.

    I am or was a rare fed. Soon as I hit cap, I went straight to pvp. I didn't bother with /faceroll pve after that. You can ask TSI who always have had the best ships, and their answer universally would be, the Feds.

    You could ask, the Pandas the same and you will get the same answer. You can ask anyone from the Old SOB days, and they answer again, Feds. You could ask me, one of the remnants from CAC, the answer. Feds. We were all Fed Fleets as well. And there was a reason for this, because the fed ship chassis were superior. The KDF, simply put has better players on average or used to than their fed rivals.

    2 years later, and the KDF still on average fields better pugs. Because the average fed is nothing more than a Dilithium Tourist, while people that make a KDF toon, make one because they enjoy killing people. They have an innate desire to get better at doing what they enjoy, killing people.
  • shivelymattshivelymatt Member Posts: 25 Arc User
    edited September 2012
    Take them out of the game, and give everyone that has them KDF versions of runabouts. at least tractorbeams i can omega out of...
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    Maybe, you don't remember some story misions after launch because maybe you didn't look hard enough. I started a Fed and a Klingon character at the same time. Fed stories were about alot of diplomacy, exploring, and investigating stuff. Battles didn't get intense till dealing with the Borg. Klingon stories were more of revenge between houses and raid missions. They didn,'t have much stories but they did have some. The stories they did have had more battles in them which gives more XP then diplomatic missions, so my Klingon character gained rank faster than my Fed character.

    In the early days of STO, there was a big fuss about Devs being bais for KDF and a lot did admit that since they didn't have much story for KDF, they gave them better ships, and weapons to keep players wanting to be on that side. It was like a recruiting tool to get more players interested in being Klingons after they watch KDF teams obliterate Fed teams in PVP.
    All the KDf had at launch was PvP and a smattering of simple missions to do for equipment.
    In fact at one time the KDFs main source of leveling experience was through PvP. Its all we did all day everytime we played STO. In fact teh KDf players, at that time, did PvP so often it drove the Devs to giving the feds a fed versus fed PvP option becuase many feds stopped trying to PvP versus us evil KDF players.

    So its no wonder the PvE playing feds got stomped all the time in the begining and that after a time of complaining about the OP Klingons, we KDF players saw a nerf to our PvP experience payout (we where leveling to fast versus the feds) and a slow up building of the fed vessels until poof, oneday amny of the former KDF PvP'ers I remember jumped to the feds for the better vessel choices to PvP.
    Please, the KDF never had better ships. Every single one of them was (and still is even more so infact) inferior to what the Feds can field. BOP? Facerolled by the AE or FE.
    Their old cruisers? Less hull and shields than the fed versions. And originally they didn't even have a starcruiser variant available which meant far far less healing potential.

    The KDF, however were a PvP faction. It's players were born and raised on pvp. Where as 99 percent of the feds? /faceroll pve.

    I am or was a rare fed. Soon as I hit cap, I went straight to pvp. I didn't bother with /faceroll pve after that. You can ask TSI who always have had the best ships, and their answer universally would be, the Feds.

    You could ask, the Pandas the same and you will get the same answer. You can ask anyone from the Old SOB days, and they answer again, Feds. You could ask me, one of the remnants from CAC, the answer. Feds. We were all Fed Fleets as well. And there was a reason for this, because the fed ship chassis were superior. The KDF, simply put has better players on average or used to than their fed rivals.

    the truth, and nothing but the truth.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Well, I agree the KDF players are very skilled PvP fighters but for the average Fed player they seems invincible because the universal Boffs allow more combat flexibility, the DHCs provide more firepower, the superior Bop turn rate means hitting more easily the same shield face, the battle cloak makes possible surprise attacks and disengagement from the battlefield!
    Only the best of the best more organized Feds, TSI, Pandas, CAC and few others, can defeat the evil Klinguns so happy to kill the average Feds!:D

    Except we have no trouble murdering bops when we roll to Kerrat or somewhere by ourselves too.

    It's not uncommon for me to kill bops, sequentially within seconds of one another in my singular ship (now MVAM. As much as I love my beloved AE.. I have to get ready to play exclusively with that lt cmdr sci to get the fleet mvam). :D

    The trick is to bait them, let one of them get you to 45 percent hull, before you pop go down fighting... then you kick their faces in with APA, CRF3 and THY2.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    And Roach...you evil Klingun...are you copying my phrases?:eek:

    It was a rare phrase worth repeating. :P
    Leonard Nimoy, Spock.....:(

    R.I.P
  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited September 2012
    Starwrath, are you still trolling that the BoP is OP? I leave for 6 months & you're still flinging that TRIBBLE? :eek:
    I guess some things will never change. :cool:
    Back on topic, I used siphons until I realized how stupidly OP they were, & I quit using them. However, i have recently pulled them out of my regular bank & put them back into my Kar-Fi pilots inventory & I'm considering using them every time I face those stupid Dan00bs. I was in a match earlier today against 3 Armitage class Dan00b spammers. It pissed me off. It's not fun. PVP is supposed to be fun. Not nothing but Tractor beams, & server disconnects while tractor beamed. (they seem to go together this week for me).
    The good news is, MWO is coming out right in time for my birthday. I Know what I'm buying myself. ( hint, it's not lock box keys, or $20 non-account wide fleet ships that are probably going to be obsolete after the level cap changes.)
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    i keep the iso console in my inventory for when ever i see those escort carriers and their tractor trash, you armatige users deserve it.
  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited September 2012
    Good Idea DontDrunk, I actually have every Klingon P2W console & use them sometimes for fleetmark PVE & STF's. I guess I'll just have to start using TRIBBLE to fight TRIBBLE. What fun. Cryptic could have a really good thing with the PVP in STO. Too bad they don't take any pride in their work.
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
  • amidoinitrightamidoinitright Member Posts: 163 Arc User
    edited September 2012
    I'm glad you remember, evil Klingun...but you know..."I am constant as the northern star"...:D

    That you are my friend. It's good to have some constants in life. :D
    [SIGPIC][/SIGPIC] Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    Please, the KDF never had better ships. Every single one of them was (and still is even more so infact) inferior to what the Feds can field. BOP? Facerolled by the AE or FE.
    Their old cruisers? Less hull and shields than the fed versions. And originally they didn't even have a starcruiser variant available which meant far far less healing potential..

    Are you serious? The starcruiser back then could hardly turn and had crappy firepower. Why would you need to heal so much while getting more kills than losses? Starcruiser sucked so bad that I chose to play tier 5 PVP with my tier 4 Galaxy. I managed to do quite well considering that i had one less weapon in the rear and less Boff powers than tier 5.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Are you serious? The starcruiser back then could hardly turn and had crappy firepower. Why would you need to heal so much while getting more kills than losses? Starcruiser sucked so bad that I chose to play tier 5 PVP with my tier 4 Galaxy. I managed to do quite well considering that i had one less weapon in the rear and less Boff powers than tier 5.

    Lol, I think he's serious Alex. And really, I agree with him. Not to say that klings haven't had good ships, but there isn't a thing a kling ship can do and a fed ship can't do better. Except of course recent dps cruisers, but from a premade point of view, fed cruisers heal better, fed escorts dps better, fed sci ships have better cc options. Klings had always the surprise attack due to cloak that tbh works great only in pugs and Kerrat.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    StarWrath, thank you so much. You've kept me giggling at the forums, like a little schoolgirl, for the better part of 3 years. Keep it up man :)
    LOLSTO
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    klingon cruisers are better at kirking it up and dealing damage, and they are about the same at being able to do a healer's actual job as the more free fed cruisers. the odyssey is the best healer though bar none, the bortas is just a kirk ship too, only without the signature kdf turn rate, making it more like a fed ship actually. its a galaxy X that sucks less.

    wile fed cruisers cant damage well, fed escorts make kdf escorts look like a joke. fed ships serve their purpose better then kdf ships. kdf ships are ether simply weaker, or more diluted by being multi role. sci ships, the straw that breaks the camel's back, are basically absent too.

    fed ships win. 90% of fed users lose, and kdf is funnest to kirk around in. these are the facts
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Are you serious? The starcruiser back then could hardly turn and had crappy firepower. Why would you need to heal so much while getting more kills than losses? Starcruiser sucked so bad that I chose to play tier 5 PVP with my tier 4 Galaxy. I managed to do quite well considering that i had one less weapon in the rear and less Boff powers than tier 5.

    The starcruiser still has TRIBBLE firepower. That's not the point of the cruiser, especially a starcruiser. My team mates pretty much had a combo of Invincible, and Auto Life as long as I was in my star cruiser.

    Especially once our sci hit the field. At that point the enemy was Screwed. There were only a couple of KDF fleets we would even bat an eye at and only one we feared. Period. Old Lore (in Jorfs days with black jack and the other heavy hitters), and RZR (when we rolled Kerrat) were the only two we took seriously enough to bring our A games. QEW we were just scared of period. Because those guys were frankly Psychicly connected with how well they would operate together.

    I also had the luxury of switching out sci boffs to things like TBR, or Tractor beam 1 and still had very solid healing capability (the equal infact of any other fed cruiser) which gave us more CC bite, especially with a chron mine launcher or two out back.

    The sheer power of that ensign sci especially back then was Insane. (it's still nothing to scoff at now either for that matter) My starcruiser was so ludicrous at healing that it never occurred to me to roll an engineer until much much later when Bigredjedi started expressing interest in playing a sci captain (someone had to roll the healer). My first SC build was a Sci captain. and in the tac slots was FAW1, and Target Weapons2/APD1.

    The other simple fact of the matter is not a single kdf cruiser had the Hull points nor shield points of a fed counter part either. And for that matter, the best heals in the game work and synergize better with the feds than the kdf due to the nature of KDF ships particularly the BOP. And do so, so easily they readily out stripe any and all forms of DPS, when the healer and sci toys were flying solid.

    Then you had the fact that the Feds had not one but two Dedicated Sci Ships to the KDF's Zero. They also could carry heals to back up the cruiser. (usually a star cruiser )

    Then you have the indisputable fact that the AE, and FE were both far superior chassis, to any but one specific BOP Build, and ANY Raptor (more commonly known as the Craptor). For that matter the AE and Blockade Scorts are Still superior to all but the Fleet ships in the kdfs roster. And they are still superior to the new Fleet Bops the kdf gets.

    Also
    If you're worried about your kill counts in a cruiser fedside and aren't a tac in a tacxcelsior/galor your doin it wrong.

    And starwrath, I'm not that phenominal. Exceptional in an Escort sure, and comfortably slightly above average (compared to Good pilots) in the other two Chassis sure. But my biggest asset is my colossal sized Ego which powers Shields, Guns, and Heals, and the ability to put all my knowledge together, to understand how the battle -should- unfold.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    You've a personal Red Matter Capacitor!:cool:

    :D I need to get one of those sooo bad. and an oberth console. I wanna be spiked on power levels constantly!
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    Since the developer team is having trouble devising a workable solution to the Power Siphon Drone imbalance in PVP that will not adversely affect PVE. I have a suggestion that might be helpful to them.

    Have each Drone detonate or explore after draining X amount of power! However, as the Drone detonates or explodes, have it deal a weak isometric charge to the target. This will allow the Drones to de-buff the target and also contribute in combat effectiveness.
  • reaper66688reaper66688 Member Posts: 0 Arc User
    edited September 2012
    i never said that the siphon drones are not op cuz yes they are i used them and it was so easy i got bored so i scrapped the toon until i can afford a different ship for my kdf sci. however, while the siphon drones are op so are the danubes and even more so the advanced danubes. my main is a kdf tac specced full in2 inertial dampeners ive hit PH1 and still not been able to move so i hit APO when tractored by 5 danubes and was only able to move at not even a 1/4 impulse. if thats not OP/broken i dont know what is esp when combined with the heavy escort carrier. so yea fix the danubes then the siphons or fix both at the same time it would be ridiculous to fix 1 and let the other remain as it is.
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