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Too Many Siphons

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  • blunted74blunted74 Member Posts: 0 Arc User
    edited September 2012
    Is it really necessary to allow players to have 7 Advanced Energy Siphon drones? Whats with the power draining as a fighting techneque because I don't know an active defense against it? When you have players that can just sit back and drain other players without having to fight whlie NPC's do all the work, destroys the balance in the game. These siphon drones are too tough to be destroy in tractor repulsor beam unless I use aux batteries but when i run out, then what? While you are busy trying to destroying the siphons which are tough like advanced runabouts, the player is destroying you. What ever happened to Player versus Player and the test of skill? PVP in STO has become Player with the deepest pocket wins, Player versus environment controlled by player, Player versus cheat codes. When people are allowed to be indestructable then the game is no longer competition.

    Energy sighons are a bad idea and don't show skill at all, just laziness.

    I have no problem giving them up...when the feds give up the danubes.
  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    blunted74 wrote: »
    I have no problem giving them up...when the feds give up the danubes.

    I don't use carriers, but this statement makes no sense. Siphon Drones shut you down completely, you can't move, can't keep your shields up and can't fire back. Exactly how does that compare to Danubes?

    Yes, Danubes are a problem, but comparing the 2 is just a cop-out of an excuse for using Siphon Drones.
    LOLSTO
  • graham6411graham6411 Member Posts: 38 Arc User
    edited September 2012
    defalus wrote: »
    I don't PVP much so maybe others can disect what I say here and propose something better... or just shoot me down.:D

    Why not remove the Siphons and replace them with a new frigate that uses something like the Energy dissipator used by the Breen - "The weapon works by draining the energy of targeted ships, disabling their engines, weapons, and shields, thus making them easy targets for conventional weapons."

    A couple of frigates with good hp and shields that can periodicly launch these stong pulses would be better than a constant drain no? And if story canon etc is an issue then something along the lines of the KDF saw how effective these weapons were and adapted them for use on KDF carriers.

    That is actually a good idea, been in PvP loads of times where I've ended up getting spammed by siphons and nothing seems to counter the constant spam
    Known as @graham6410 in game
  • rachelj88rachelj88 Member Posts: 465 Arc User
    edited September 2012
    just a little contribution... how about these carrier pets, why not instead of having all of the set dedicated to being tractor beam and mix the ships and their skills.

    so "Tractor Beam Runabouts" 1/2-Tractor Beam Runabout, Cannon Runabout, Bean Runabout, Tachyon Beam Runabout. and thats the "Tractor Beam Runabout" set.

    it would most probably cure peoples concerns of "skill" spam and so forth. even for the siphon carrier pet sets, either having one or two actual siphon pets and the other ships are weapon dedicated.

    I'm aware that the pet groups have there own skills per ship like "Advance Stalker Fighters" that have Placate, AUX Drain, Antiproton Sweep, Stealth. seperate the skills from being on one ship and spread them over the group, 1 ship aux drain 1 ship antiproton sweep, the placate and stealth skills can be for all ships but atleast seperating their skills and the ammount of ships that have an idividual skill will decrease these "spamms" I would believe.

    RachelJ88
    [SIGPIC][/SIGPIC]
  • kattarnkattarn Member Posts: 105 Arc User
    edited September 2012
    Only one wing per carrier, limited deployable squadrons per encounter lets say 10 squadrons per encounter, strategyc use of them resolved continuous spam, everyone hapy except the spammers :D.

    Personally i stick with the last method limited deployable squadrons makes a lot of sense since nothing can have infinite resources, and force you to use them wisely.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Difference between danubes and siphons: once siphons get you, you're done. Once danubes get you, you still stand a chance. Escorts can run 2 omegas and 1 ph, so danubes are not such a big issue from this point of view, all others can use at least a ph, still, danubes could have less hull. To deal with siphons right now, you need a very specific build, either beamscort (which for most ppl sucks), either dps cruiser, both chaining faw. And as lamid said, the main issue are the doffs, you need a dedicated person to deal with spam. And what's even worse, a recluse with siphons, a recluse being almost impossible to kill due to cmdr uni and how it can be set.

    Borticus, if you read this, could you please tell us if power insulators resist drain from siphons? Thing is it might, but the drain could be too high for the insulators to handle. Maybe siphons need their own drain formula, that would include a min drain and a max, hard for me to say since I have no idea what works and what doesn't.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    Siphon drones are on a completely different level than runabouts. That being said, they are both problems. Seems petty to demand that the one isn't touched until the other is fixed though.
  • rachelj88rachelj88 Member Posts: 465 Arc User
    edited September 2012
    trueprom3theus I understand I also understand the Doffs too.

    the carrier pets are annoying and with the Doffs even more annoying but they're ingame and being abused "poor carrier pets" I'm just going to carry on being Ms.PVE.Alot and not worry anymore :)

    RachelJ88
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    I say iether get rid of both the Siphon Drones and Danube shuttles or find a way to fix them so the Siphon drain doesn't shut you down and the Danube TB doesn't flood you with a plethora of TBs that perma-stop you in a fight.

    Both pets suck when you face them in combat.
    balance them or lose them.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited September 2012
    We've been looking into the complaints about Siphon Drones and trying to figure out a balanced way of decreasing their effectiveness without diminishing to the point of making them feel like a wasted hangar slot.

    Honestly, it's not easy to find that balancing point.

    We've considered reducing their hitpoints, which would make them more susceptible to AOE damage countermeasures. This, in essence, makes it easier to counter them, but only if you have the proper powers equipped, and are not currently on cooldown. However, it presents the very negative experience to the owner of having their drones quickly dispatched without them having the chance to do their thing.

    We've also tried having their drain-per-tick be based off of a percentage of the target's current power, but that actually managed to make them more effective, rather than less. Any subsystem running at low power was barely effected, while high-power systems took a major pounding. We didn't feel that was intuitive. Also, it still took systems offline almost as quickly since the minimum it could drain per tick was still 1 energy (magnitude rounding) and the initial uptick of drain was faster.

    I guess that's a long-winded way of saying, we're trying to find a solution to a mechanic that's not quite behaving the way we'd like it to in PvP, and haven't yet come across one that we like. But we'll keep looking.

    Good that there is still something thats been looked into, from all the pay2win consoles we've seen so far, the siphons and all energy drain related stacking is most probably the most OP and unbalanced factor in this game so far.

    Even an escort with Scattered volley x2 cannot counter them so far, as you might have known. lol
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited September 2012
    brandonfl wrote: »
    I don't use carriers, but this statement makes no sense. Siphon Drones shut you down completely, you can't move, can't keep your shields up and can't fire back. Exactly how does that compare to Danubes?

    Yes, Danubes are a problem, but comparing the 2 is just a cop-out of an excuse for using Siphon Drones.

    Indeed it doesnt make sense at all.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    If you fly a siphon build, like I did, take moment and get in another ship. You will likely face the hard reality that your skills have atrophied. And in my case I didn't have many to begin with, so it's a bad scene.

    Put a cap on what the siphons can drain, or get rid of them. Let ET and HE clear them for the duration, or get rid of them.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    rachelj88 wrote: »
    trueprom3theus I understand I also understand the Doffs too.

    the carrier pets are annoying and with the Doffs even more annoying but they're ingame and being abused "poor carrier pets" I'm just going to carry on being Ms.PVE.Alot and not worry anymore :)

    RachelJ88

    Rachel, I'm pretty sure nobody on this forum hates pveers. If I left that impression I sincerely apologize. What we hate is when a pveer comes here and starts trashing us for all the wrong reasons. Heck, I like pve too, the problem is that for most of us pve tends to be too repetitive and easy, that's why we tend to be for ballancing the game for pvp, where an issue such as siphons is a game breaking one (and also fun breaking). Pvp in this game is the best thing, even in it's poorly state. I encourage you to play it more, as better you understand it, as better it gets. I don't remember anybody here not be willing to help when people come on this forum to ask for advices.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • falloutx23falloutx23 Member Posts: 456
    edited September 2012
    Make the point defense turret function like the old automated turret. Just make it fire full time at any trash on the screen and not other players. Costs you a weapons slot to run it, but a full team running one each can keep all the spam off the screen. Balance it so that one person running it can clear one opponent spamming mines and pets, but not be able to keep up with 2 ppl full time spamming.

    As much as I hate the idea of a P2W item being a necessity to solve a problem, maybe if it can make cryptic some more money, they'll listen and put some resources into it.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    falloutx23 wrote: »
    Make the point defense turret function like the old automated turret. Just make it fire full time at any trash on the screen and not other players. Costs you a weapons slot to run it, but a full team running one each can keep all the spam off the screen. Balance it so that one person running it can ear one opponent spamming mines and pets, but not be able to keep up with 2 ppl spamming.

    As much as I hate the idea of a P2W item being a necessity to solve a problem, maybe if it can make cryptic some more money, they'll listen and put some resources into it.

    This essentially negates the idea of having carriers at all IMO.

    Launch ... wipe out ... launch ... wipe out.

    And majority of players will run this PDT if it becomes so effective.
  • falloutx23falloutx23 Member Posts: 456
    edited September 2012
    This essentially negates the idea of having carriers at all IMO.

    Launch ... wipe out ... launch ... wipe out.

    And majority of players will run this PDT if it becomes so effective.

    There are ways to balance it. First off, it costs a weapon slot. Second, You could also make it burn 15 weapon power anytime it's in use. This effectively lowers the dps of any ship using it 2 fold.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    This essentially negates the idea of having carriers at all IMO.

    Launch ... wipe out ... launch ... wipe out.

    And majority of players will run this PDT if it becomes so effective.

    Honestly, I wouldn't mind that. Carriers, while a cool concept, have been so thoroughly mishandled in this game that I'm not willing to see them on the field anymore.

    The karfi, would still be a tac monster sci ship without it, and the voquv still a decent support ship without their hangars being used. Fedside the Atrox would still be a a decent support ship.

    And the Recluse is still by far the best heal support ship or heal cc hybrid in the game, all without their hangars.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    Honestly, I wouldn't mind that. Carriers, while a cool concept, have been so thoroughly mishandled in this game that I'm not willing to see them on the field anymore.

    The karfi, would still be a tac monster sci ship without it, and the voquv still a decent support ship without their hangars being used. Fedside the Atrox would still be a a decent support ship.

    And the Recluse is still by far the best heal support ship or heal cc hybrid in the game, all without their hangars.

    I cannot argue with that logic. I have three carriers, and though I love them, I've seen and experienced the problems and discontent they have caused in regards to pets.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    falloutx23 wrote: »
    There are ways to balance it. First off, it costs a weapon slot. Second, You could also make it burn 15 weapon power anytime it's in use. This effectively lowers the dps of any ship using it 2 fold.

    This is good. As long as there is balance. The weapon also needs to be affected by the standard accuracy matrix + damage vs. distance scale, as used with other weapons.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    Honestly, I wouldn't mind that. Carriers, while a cool concept, have been so thoroughly mishandled in this game that I'm not willing to see them on the field anymore.

    I always felt they missed the mark on the Carrier pet class when they did not design them similiar to the CoV MasterMind class as a vessel choice from LT and had you acquire fewer but better carrier pets as you ranked up.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited September 2012
    You could do quite a few things with Siphons:

    1. Make them use the Energy Siphon 1 power (as per the BOff Power), not a separate drain mechanic. Granted I don't know what the drain is off the top of my head. Maybe make them unaffected by flow caps (powers activated from your own ship still use Flow caps)

    2. Toughen them up or add some decent defense ratings to them but drastically increase the recharge time. This is less ideal as the spamability of them is really due to that poorly thought out flight deck officer DOff bonus

    3. Make the drain clearable with sci team like Energy Siphon is. This would give you 5 seconds to bust out and re-establish your position at an opportunity cost while also not making the drones useless.

    And these are just off the top of my head.
    Join Date: Sep 2009
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  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    You could do quite a few things with Siphons:

    1. Make them use the Energy Siphon 1 power (as per the BOff Power), not a separate drain mechanic. Granted I don't know what the drain is off the top of my head. Maybe make them unaffected by flow caps (powers activated from your own ship still use Flow caps)

    This isn't a bad idea. The trick is to make it so a single wing of the things won't completely neuter another ships ability to function. This could work to accomplish that. You would be able to cleanse the drain using Sci Team, making you safe until the siphons cooldown and begin to drain again. A shorter cooldown or 2 copies on each pod might be required to keep them a viable option and not render them useless.

    2. Toughen them up or add some decent defense ratings to them but drastically increase the recharge time. This is less ideal as the spamability of them is really due to that poorly thought out flight deck officer DOff bonus

    Agreed, the DOFF ruins any chances of controlling these things by limiting their numbers. No matter how few they may be, survivability would have to be added to keep them viable and this combined with DOFFs make that a moot point. Though this may be a good idea should the first option you presented be ineffective by itself.

    3. Make the drain clearable with sci team like Energy Siphon is. This would give you 5 seconds to bust out and re-establish your position at an opportunity cost while also not making the drones useless.

    Implementing your first idea would accomplish this :)

    And these are just off the top of my head.

    Comments in Lime
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  • wolverine595959wolverine595959 Member Posts: 726
    edited September 2012
    Devs please explain one thing, the community hated the cloaked tractor beam mines. So you guys come out with ships that deploy in all essence a moving tractor beam mine, that has more hit points, requires you to turn on NPC targetting, and the tractor beam is like a TB2+. Turning on NPC targeting then further gums up the UI. Brilliant. :confused:
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • rachelj88rachelj88 Member Posts: 465 Arc User
    edited September 2012
    Rachel, I'm pretty sure nobody on this forum hates pveers. If I left that impression I sincerely apologize. What we hate is when a pveer comes here and starts trashing us for all the wrong reasons. Heck, I like pve too, the problem is that for most of us pve tends to be too repetitive and easy, that's why we tend to be for ballancing the game for pvp, where an issue such as siphons is a game breaking one (and also fun breaking). Pvp in this game is the best thing, even in it's poorly state. I encourage you to play it more, as better you understand it, as better it gets. I don't remember anybody here not be willing to help when people come on this forum to ask for advices.

    I know trueprom3theus, I quoted you from your # 37 post stating that Donubes and Siphons are completely different. I agreed with you :).

    and I thank you for you're apology but its not needed, I know that you're all atleast somewhat nice to us PvE'errrs, I am a PvP'er at heart I'm just pretty fed up, PvP'ers are a good bunch of the community who are atleast passionate about what happens in game and to the skills we all use. as am I, but I'm not as well versed as you all :P
    I wander through the PvP threads looking at the downfalls of the Science skills. I'm all science, LRSV Retro all the way!, Love my build think its awesome, it could probably do with upgrading but I'm kinda comfortable, just need consoles to upgrade!! two more left :D

    RachelJ88
    [SIGPIC][/SIGPIC]
  • zyphoid7zyphoid7 Member Posts: 0 Arc User
    edited September 2012
    Borticus: Glad you are working on siphons. My suggestion is that each drone only drain a specific amount of power, then stop draining. That way if I have a full flight on me they will pull say 45 power and that's all. I can still swap power to subs, I can still shoot, I'm just impaired rather than just neutered. Only allow one group of siphons to effect a player. Batteries, RMC, everything else still work as normal.

    Please don't forget to look at adjusting the D'kora EMP burst. It has the same problems as siphons, except magnified since it's an aoe weapon. 1 is annoying, but if you have ever run against a team with 2+ D'koras it just gets redonkulous.

    Also letting specced defenses work against them would be helpful as well. They currently aren't working.
    [SIGPIC]Nixus[/SIGPIC]
  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    What about four flavors of Siphon drones? And you can only equip one hangar full at a time? Like, Engine Siphon Drones, Weapon Siphon Drones, etc?
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • reaper66688reaper66688 Member Posts: 0 Arc User
    edited September 2012
    hurleybird wrote: »
    Siphon drones are on a completely different level than runabouts. That being said, they are both problems. Seems petty to demand that the one isn't touched until the other is fixed though.


    well its pretty petty when feds moan until kdf stuff gets nerfed so yea sorry if i seem a little rude but im sick of everything the kdf has getting nerfed. it would be nice to see the feds get hit with nerf bat every once in awhile.
    feds seem to moan alot about the kdf gear being op and get it nerfed while they keep their gear that is op. so yea if im being petty or rude its cuz im tired of the kdf getting the short end of the stick over and over again.
  • broken1981broken1981 Member Posts: 0 Arc User
    edited September 2012
    well its pretty petty when feds moan until kdf stuff gets nerfed so yea sorry if i seem a little rude but im sick of everything the kdf has getting nerfed. it would be nice to see the feds get hit with nerf bat every once in awhile.
    feds seem to moan alot about the kdf gear being op and get it nerfed while they keep their gear that is op. so yea if im being petty or rude its cuz im tired of the kdf getting the short end of the stick over and over again.

    ok......lets see what feds have....ams

    kdf .......aa

    feds.......tractor

    kdf.....theta

    kdf.......grav pulse

    kdf.......plasma leach




    now feds do get to use theta, wow..........grav pulse....woop de dooo


    tell you what you can have my ams if i can have your aa and plasma leach, deal? so yeah if kdf gets consoles nerfed its for a reason. then maybe, just maybe feds might just que up for fed v klink. so with your op consoles and spyhion drones, ships will have no power in any system. but yet you guys do this 24/7 and when i say gg with lack of skills every klink says they do it just for the wins. how the frak is it even fun to win like that? you can send out you spam walk away from the computer come back and you have your 15 win count while feds maybe have 3 wins max. yeah gg with your lack of skillz. sorry but i want a good decent fight that actually uses skills to win.
    Join Date: Dec 2007Originally Posted by BROKEN1981
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  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    well its pretty petty when feds moan until kdf stuff gets nerfed so yea sorry if i seem a little rude but im sick of everything the kdf has getting nerfed. it would be nice to see the feds get hit with nerf bat every once in awhile.
    feds seem to moan alot about the kdf gear being op and get it nerfed while they keep their gear that is op. so yea if im being petty or rude its cuz im tired of the kdf getting the short end of the stick over and over again.

    Well, if you got a complaint that has nothing to do with siphon drones, then make your own thread or quit belly aching everytime somone points out an unfair advantage on the KDF side. The KDF never really had the short end of the stick. I played both sides when this game came out 2 years ago. KDF started with all their ships with heavy cannons, making it easy to blast through pve misions. KDF was first to experience PVP since the early missions required it so by the time Fed players started trying PVP they were always geting slaughter be more experienced Klingo players with advance weapons. The Klingon ships started with higher hull hp, more crew, better turn rates, faster Engines, and better shield breaking weapons. It was a breeze for me to complete my KDF character leveling because PVE was easy to blast through. Klingons, were fist to have cannons. They were first to have a carrier and had 3 carrier types before the Feds had their first. Klingons were first to have the theta radiation, aceton assimilators, and siphon drones. Feds only got the theta radiation a few months ago. Klingons are the only faction allowed to have combat cloak, something fed players had been trying to get since it's first showing. On the Fed side, completing PVE missions were more challenging, especilly if you didn't have an escort as your first class choice, because we started out with weak ships that can't mount canons and it took forever to earn enough money to get the right kits, weapons, and equipment to mount on our shps and characters. I took longer to get rank on the FED side because we had to do more exploring and story driven missions. You don't know jack about short end of the stick if you didn't play both sides at the begining of this game, 2 years ago. the only thing the KDF was lacking was story missions. Things are just now starting to balance out after months of players complaining about Devs being bais to KDF. If you are using things like siphons or other NPC units to cheat your way to victory, then of course you're gona be mad because your easy road to victory will soon require hard work, just like everyone else.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2012
    Well, if you got a complaint that has nothing to do with siphon drones, then make your own thread or quit belly aching everytime somone points out an unfair advantage on the KDF side. The KDF never really had the short end of the stick. I played both sides when this game came out 2 years ago. KDF started with all their ships with heavy cannons, making it easy to blast through pve misions. KDF was first to experience PVP since the early missions required it so by the time Fed players started trying PVP they were always geting slaughter be more experienced Klingo players with advance weapons. The Klingon ships started with higher hull hp, more crew, better turn rates, faster Engines, and better shield breaking weapons. It was a breeze for me to complete my KDF character leveling because PVE was easy to blast through. Klingons, were fist to have cannons. They were first to have a carrier and had 3 carrier types before the Feds had their first. Klingons were first to have the theta radiation, aceton assimilators, and siphon drones. Feds only got the theta radiation a few months ago. Klingons are the only faction allowed to have combat cloak, something fed players had been trying to get since it's first showing. On the Fed side, completing PVE missions were more challenging, especilly if you didn't have an escort as your first class choice, because we started out with weak ships that can't mount canons and it took forever to earn enough money to get the right kits, weapons, and equipment to mount on our shps and characters. I took longer to get rank on the FED side because we had to do more exploring and story driven missions. You don't know jack about short end of the stick if you didn't play both sides at the begining of this game, 2 years ago. the only thing the KDF was lacking was story missions. Things are just now starting to balance out after months of players complaining about Devs being bais to KDF. If you are using things like siphons or other NPC units to cheat your way to victory, then of course you're gona be mad because your easy road to victory will soon require hard work, just like everyone else.

    Um what KDF PvE missions? Seriously what was KDF PvE at launch, b/c I don't remember any? I don't recall and Storylines, nor any DSEs, nor open PvE like the Fed Starbase & its drops. I'm not saying you're wrong, but please refresh my rememory.

    My 1st toon was Fed Sci, I purposefully didn't spec into weapons at all and don't remember not being able to PvE.

    I'm no defendant of siphons or any other pet/NPC/console debuff mechanic, but Feds got huge boosts w/P2W ship rollouts long before most of the KDF C-Store stuff came along around Season 5 launch. If you can't tell by my forum handle I'm not a fan of any P2W btw.

    I believe you're forgetting the months Feds had Pengs and KDF didn't and they stacked much worse. Don't get me started on all the off and on again broken FaW spam. How bout all the defensive boosts since Season 5 that negate the effectiveness of hit and run surprise alpha combos?

    If you haven't noticed the Fleet Raiders are bad compared to other options. Since, Raiders are the only ships w/BCs it's safe to say even if BCs are what you're making them out to be (which they're not) the ships are so outdated it doesn't matter.

    Again, I'm not for NPC debuffs on general principle, but you and I have very different memories of what things were like.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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