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Too Many Siphons

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    klingon cruisers are better at kirking it up and dealing damage, and they are about the same at being able to do a healer's actual job as the more free fed cruisers. the odyssey is the best healer though bar none, the bortas is just a kirk ship too, only without the signature kdf turn rate, making it more like a fed ship actually. its a galaxy X that sucks less.

    wile fed cruisers cant damage well, fed escorts make kdf escorts look like a joke. fed ships serve their purpose better then kdf ships. kdf ships are ether simply weaker, or more diluted by being multi role. sci ships, the straw that breaks the camel's back, are basically absent too.

    fed ships win. 90% of fed users lose, and kdf is funnest to kirk around in. these are the facts
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Are you serious? The starcruiser back then could hardly turn and had crappy firepower. Why would you need to heal so much while getting more kills than losses? Starcruiser sucked so bad that I chose to play tier 5 PVP with my tier 4 Galaxy. I managed to do quite well considering that i had one less weapon in the rear and less Boff powers than tier 5.

    The starcruiser still has TRIBBLE firepower. That's not the point of the cruiser, especially a starcruiser. My team mates pretty much had a combo of Invincible, and Auto Life as long as I was in my star cruiser.

    Especially once our sci hit the field. At that point the enemy was Screwed. There were only a couple of KDF fleets we would even bat an eye at and only one we feared. Period. Old Lore (in Jorfs days with black jack and the other heavy hitters), and RZR (when we rolled Kerrat) were the only two we took seriously enough to bring our A games. QEW we were just scared of period. Because those guys were frankly Psychicly connected with how well they would operate together.

    I also had the luxury of switching out sci boffs to things like TBR, or Tractor beam 1 and still had very solid healing capability (the equal infact of any other fed cruiser) which gave us more CC bite, especially with a chron mine launcher or two out back.

    The sheer power of that ensign sci especially back then was Insane. (it's still nothing to scoff at now either for that matter) My starcruiser was so ludicrous at healing that it never occurred to me to roll an engineer until much much later when Bigredjedi started expressing interest in playing a sci captain (someone had to roll the healer). My first SC build was a Sci captain. and in the tac slots was FAW1, and Target Weapons2/APD1.

    The other simple fact of the matter is not a single kdf cruiser had the Hull points nor shield points of a fed counter part either. And for that matter, the best heals in the game work and synergize better with the feds than the kdf due to the nature of KDF ships particularly the BOP. And do so, so easily they readily out stripe any and all forms of DPS, when the healer and sci toys were flying solid.

    Then you had the fact that the Feds had not one but two Dedicated Sci Ships to the KDF's Zero. They also could carry heals to back up the cruiser. (usually a star cruiser )

    Then you have the indisputable fact that the AE, and FE were both far superior chassis, to any but one specific BOP Build, and ANY Raptor (more commonly known as the Craptor). For that matter the AE and Blockade Scorts are Still superior to all but the Fleet ships in the kdfs roster. And they are still superior to the new Fleet Bops the kdf gets.

    Also
    If you're worried about your kill counts in a cruiser fedside and aren't a tac in a tacxcelsior/galor your doin it wrong.

    And starwrath, I'm not that phenominal. Exceptional in an Escort sure, and comfortably slightly above average (compared to Good pilots) in the other two Chassis sure. But my biggest asset is my colossal sized Ego which powers Shields, Guns, and Heals, and the ability to put all my knowledge together, to understand how the battle -should- unfold.
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  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    You've a personal Red Matter Capacitor!:cool:

    :D I need to get one of those sooo bad. and an oberth console. I wanna be spiked on power levels constantly!
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    Since the developer team is having trouble devising a workable solution to the Power Siphon Drone imbalance in PVP that will not adversely affect PVE. I have a suggestion that might be helpful to them.

    Have each Drone detonate or explore after draining X amount of power! However, as the Drone detonates or explodes, have it deal a weak isometric charge to the target. This will allow the Drones to de-buff the target and also contribute in combat effectiveness.
  • reaper66688reaper66688 Member Posts: 0 Arc User
    edited September 2012
    i never said that the siphon drones are not op cuz yes they are i used them and it was so easy i got bored so i scrapped the toon until i can afford a different ship for my kdf sci. however, while the siphon drones are op so are the danubes and even more so the advanced danubes. my main is a kdf tac specced full in2 inertial dampeners ive hit PH1 and still not been able to move so i hit APO when tractored by 5 danubes and was only able to move at not even a 1/4 impulse. if thats not OP/broken i dont know what is esp when combined with the heavy escort carrier. so yea fix the danubes then the siphons or fix both at the same time it would be ridiculous to fix 1 and let the other remain as it is.
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