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  • dakota81499dakota81499 Member Posts: 9 Arc User
    edited August 2012
    velktra wrote: »
    Loot roll mechanics are randomized. It's never going to seem fair, especially if the rest of the team always hits "need". If they hit "need" and you don't... you don't get the loot. You don't have a chance at the loot. Play the way they do... hit "need" on everything or else you won't get drops.

    The Kang drop being random is rather annoying though.

    Uhh Huuu. Right....

    I just completed a cure space, I hit need on every role and there were a bunch. I got 1 Chroniton torp launcher. I did get lucky on the final loot. Got 2 data chips, two rare salvage and a common engine tech.
  • jake81499jake81499 Member Posts: 249 Arc User
    edited August 2012
    Uhh Huuu. Right....

    I just completed a cure space, I hit need on every role and there were a bunch. I got 1 Chroniton torp launcher. I did get lucky on the final loot. Got 2 data chips, two rare salvage and a common engine tech.


    Hey Cody, I think I told ya when you were starting STFs. Just hit need on everything like we do in the fleet team missions. You might not get the stuff you want but you'll get the stuff you can sell. Just hit need regardless. It's always been my thought that the STFs should be scored like Karrat and the people doing the damage get the good stuff while the people doing nothing get nothing. But that's a pipe dream.

    In the mean time, go have some fun and post your worst STF adventures.
  • coldicephoenixcoldicephoenix Member Posts: 344 Arc User
    edited August 2012
    Rainbow warriors who don't get the concept of a B'rel retro torpedo boat and think I'm wasting their time, when I'm getting the mot damage done..

    Players who completely ignore probes and let them pass right by them. Not as much as a slow applied either to them..

    Also been in one in which each player went of to a different section leaving the Kang alone (on Elite that too).. They completely ignored the incoming BoPs, raptors and Negh'wars and it came to a point where there were too many for me to handle. One chap was just pounding the cube without taking out the rest of borg first and wondering why he was doing no damage :S

    We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!

    -Roach, when asked about Klingon extinction!
  • dakota81499dakota81499 Member Posts: 9 Arc User
    edited August 2012
    jake81499 wrote: »
    In the mean time, go have some fun and post your worst STF adventures.


    Ok. My cure normal space adventures have been 50/50 good and bad. There's either 4 people at the kang or no people at the kang.

    But I just did my first infected normal. It was horrid. It started out ok. Everyone worked in the first cube and got it and the two spheres out of the way quick. So everybody goes left. We start out on the nodes and they all die quick. Then three ships head off to the right side without killing the generator. So the ship left on the left and myself are trying to kill the generator and can't because the naniites are thick. So we fly off to the right and join the fight there. One node is dead and naniites are thick. I start killing nodes while the other 4 are killing spheres. I get all the nodes killed and there are naniites everywhere so I start killing those. The ship that was with me on the left is helping with naniites while the other three are trying to kill a sphere. We finish off the naniites around the generator and the two of us got it down to 10% before it get healed by another wave of naniites. I typed that we would have had it killed if we had a little help. The other three were still trying to kill spheres, not naniites spheres either.

    Anyhow the two of us from the left finally got the naniites cleared and go after the generator. I typed KEEP THE NANITES AWAY! The other three must have seen what i typed because they started killing the incoming nanites and we managed to kill the generator.

    The left side was much easier. The other three ships must have learned how to do it because they focused on nanites first.

    After that it was a breeze. I hope they learned how to do it. It was my first infected and I had less trouble than anyone else other than the guy that was on the left with me.

    Good enough Jake?
  • dood98998dood98998 Member Posts: 389
    edited August 2012
    Its never enough... ;)
    Vote yes to the ignore system! The failproof way to remove trolls, noobs, leavers, and leeches out of you stf day!
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • jake81499jake81499 Member Posts: 249 Arc User
    edited August 2012
    Good enough Jake?

    Cool Beans Cody. It helps a ton when you read the How To's in the forums before you enter an STF doesn't it???
  • gerudongerudon Member Posts: 0 Arc User
    edited August 2012
    One bad experience i forgot earlyier:

    In ISE someone attacked the generators on the right side (while everybody else went left as usual) , so the nanite spheres spawned. Then he said something like "haha, have fun!" and left.
  • ikenstein1ikenstein1 Member Posts: 65 Arc User
    edited August 2012
    People that run over the triggers in IGE and the call you a noob for running in to try to salvage the optional. Fantastic.

    The bottom of the slope in the room with the elite in is great for this. Always, always someone goes right up to the door and starts trying to clear the room. What are you supposed to do? Sometimes I let the timer run out. Not really the best choice, though, is it? But if you run in you're in for

    'Noob! You got to clear the room first! What do you mean I went over a trigger? I know where the triggers are, this is your fault blah blah blah blah blah'

    Triggers are market here.

    http://www.stowiki.org/images/5/54/Infected_ground_optional.png

    Notice they are never the doorway. They are always in front of it. Before the room with the first elite is comes right out to the bottom of the slope. After that the trigger is always right down the corridor.
  • dakota81499dakota81499 Member Posts: 9 Arc User
    edited August 2012
    I've only done a dozen or so stfs so far but it never ceases to amaze me how 4 ships can camp at the kang in cure space normal and still lose the optional. I'm starting to share the despise of rainbow beams and skittle cannons.
  • dood98998dood98998 Member Posts: 389
    edited August 2012
    I've only done a dozen or so stfs so far but it never ceases to amaze me how 4 ships can camp at the kang in cure space normal and still lose the optional. I'm starting to share the despise of rainbow beams and skittle cannons.

    so you now understand why other players groan in any stf when they first see the 'rainbow TRIBBLE'?
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • eurialoeurialo Member Posts: 667 Arc User
    edited August 2012
    I've only done a dozen or so stfs so far but it never ceases to amaze me how 4 ships can camp at the kang in cure space normal and still lose the optional. I'm starting to share the despise of rainbow beams and skittle cannons.


    have you ever seen 4 ships sitting at 10km from nanite probes, with ridiculous dps and ignoring all spawning ships? and often they pretend to teach you about tactics to use in CSE.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • captwinters1701captwinters1701 Member Posts: 1,515 Arc User
    edited August 2012
    Had a KASE run where I was covering the right side by myself and taking down generators in my Armitage, when a Klink came over and told me to go ahead and spawn a borg cube, and he would cover the gate from any probes getting through. SO I spawned a Cube and as I was taking it down, I noticed that the Klink ship had moved back to cover the left side and ignored the two probes coming in from the right. So of course I didn't get back to them in time, and we lost the optional (wouldn't have mattered anyways, the three skittle boats on the other side took forever taking their gate down), so then the Klink is giving me grief for letting the probes through. I reminded him he said he would cover my back while I was taking down the cube and he denied he ever said such a thing. Still managed a decent haul on the end of game take though
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    Not all rainbow players suck. Some, like me, do it because they built a rainbow ship several seasons ago and don't want to change it even though the DPS isn't optimal.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited August 2012
    Not all rainbow players suck. Some, like me, do it because they built a rainbow ship several seasons ago and don't want to change it even though the DPS isn't optimal.

    There are ways to mitigate the DPS loss a bit.

    Most people running rainbows are still this rather than this though.
    Which leads to the general public view of this... :P
    [ <<<--- @Maelwys --->>> ]
  • skhcskhc Member Posts: 355 Arc User
    edited August 2012
    Not all rainbow players suck. Some, like me, do it because they built a rainbow ship several seasons ago and don't want to change it even though the DPS isn't optimal.

    That's true enough. You know you're not optomising your DPS, and are making the decision to do that. I don't see why, since Rainbows don't give you anything pratical in exchange for the DPS loss. I'm sure you can get by in spite of it, but I could get by just fine by removing a DHC from my Armitage and leaving the slot empty, it still doesn't make it a good idea. But you understand the game mechanics. Which means you probably understand a lot about the game and play to a decent level accordingly, even with rainbows.

    But most people with rainbows simply don't realise that they're gimping their damage output. And if they don't do enough critical thinking to realise that a Phaser Relay gives a greater damage boost than a Directed Energy Modulator when it's written in front of them, then chances are there's lots of stuff they don't realise about the game - such as power leves, console selection and that blowing up Nanite generators sequentially instead of simultaneously makes bad things happen.

    Hence why it's associated with noobishness, and why most ships firing rainbows tend to do about as much damage as a stiff solar wind.

    And when you say 'several seasons ago' when do you mean? Because it was an even worse idea to run Rainbows when I started playing the game (December 2010) than it is now. :confused:
  • dakota81499dakota81499 Member Posts: 9 Arc User
    edited September 2012
    I had two bad cure normal space today.

    The first was when I was attacking the nodes and see the red lost optional sign come up. I looked back and see nobody is protecting the kang. So I typed your kidding right? I fly back and start killing raptors and bop. The kang is at 50% and surrounded and here I am trying to protect it with a mix of x and xi weapons. I call for help and nobody shows. We won but by the skin of our teeth.

    The second was with four ships protecting the kang and someone calling for more help! They lost the optional quickly. I typed there are 4 ships at the kang and you need more help? I kept up with the nodes and didn't help them. A few minutes later again, they were calling for more help. I said the same thing, 4 ships at the kang and your calling for help ? And I said your kidding right? I forget what was said then but the next response from the ships was, fine well just stop shooting. I said you might as well if you dont have the dps to protect the kang. Nothing else was said.

    Then when we were working on the carrier I saw the ship that was calling for help had both rainbow beams AND skittles cannons.

    What do we call that? A Heinz 57? :P
  • sollvaxsollvax Member Posts: 4 Arc User
    edited September 2012
    A rainbow warrior its called (and its firepower is probably as good as yours)

    A friend of mine flys a rainbow warrior (all cannons and turrets four different flavours) but his Tac consoles are all for his TORP systems (Tricobalt Fore and aft)

    Its not what I would choose as a lay out but he claims to be armed with
    Polaron tetryon Plasma and Disruptor
    Live long and Prosper
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited September 2012
    rainbow or not rainbow is no point i also start run rainbow setup some weeks ago with great results, 5% more max dmg or multi proc, anyone have decide what he like more.


    i run now on all ships rainbow setup only.
    7 min stf runs are no prob with rainbow groups.

    in cure is the only big pob kang in random groups one protect him but he cant handle or 4 prot him and the mission runs endless its always chaos in random groups.
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    lostmoony wrote: »
    rainbow or not rainbow is no point i also start run rainbow setup some weeks ago with great results, 5% more max dmg or multi proc, anyone have decide what he like more.


    i run now on all ships rainbow setup only.
    7 min stf runs are no prob with rainbow groups.

    in cure is the only big pob kang in random groups one protect him but he cant handle or 4 prot him and the mission runs endless its always chaos in random groups.

    There are only two instances where you should be running "Rainbow weapons":

    1. The first is if your weapons are all of the same energytype, you just have some with different coloured graphics than the 'standard' for that energytype. For example; if you were to equip Disruptor Induction Coils, you could use Standard Disruptors, Plasma-Disruptor Hybrids and Spiral Wave Disruptors. Or with Phaser Relays equipped, you could use Standard Phasers and Retrofit Phasers.

    2. The second is if you are running only Torpedo/Mine enhancing Tactical consoles. "Pure Torpedo Boat" setups are generally worse DPS over time than Energy-Torpedo Hybrids, but a Tricobalt setup (mines in particular) could potentially put out some High Burst damage numbers.

    Anything else just lets your ship look pretty, but makes you far less effective at killing stuff.
    [ <<<--- @Maelwys --->>> ]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited September 2012
    I do run one ship which mounts plasma Aft and Disruptors fore

    Thats MY choice

    And it still does more damage than most escorts over time
    Live long and Prosper
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited September 2012
    maelwy5 wrote: »
    There are only two instances where you should be running "Rainbow weapons":

    rainbow setup says for me different colors i run on 6 weapon ships tetryon+distruptors, shildsripping+hullresist reduce after shild is down.

    and on 7-8 weapons ships i add AP for general dmg increase+ polaron,

    that is 4 color setup then.;)
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    sollvax wrote: »
    I do run one ship which mounts plasma Aft and Disruptors fore

    Thats MY choice

    And it still does more damage than most escorts over time

    Of course it's your choice.
    We see plenty of people making that same choice all the time.

    It doesn't change the fact that making that choice means that they are not capable of nearly as much damage output than if they had made a different choice.

    Best case scenario: we assume that someone is sensible enough to slot "Directed Energy Distribution Manifolds" if they're running multiple beam energy types. On a typical ship, that's 3 Tactical Console slots granting a total of ~60% Damage, compared to the ~90% damage that they'd have managed to achieve running all the same energytype.

    "Most escorts over time" is a bad yardstick to use when measuring things, because the majority of escorts that you encounter in PUGs will be, quite frankly, pants.

    I regularly end up tanking Donatra on an Escort in PUG ESTFs groups, which means I need to weave about in order to keep her at least 5KM away and prevent her from cloaking, which tends to prevent me from bringing my DHCs to bear on her. However I often still end up holding aggro, even whenever there's other Escorts on my team firing flat out. If I can hold aggro over other PUG Escorts by using just my 3 rear turrets then there's something very, very wrong with their setups. Don't measure changes in your damage output by comparing it to other people's bad builds; measure it by the difference it makes to YOU.
    [ <<<--- @Maelwys --->>> ]
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited September 2012
    maelwy5 wrote: »
    On a typical ship, that's 3 Tactical Console slots granting a total of ~60% Damage, compared to the ~90% damage that they'd have managed to achieve running all the same energytype.
    .

    and in reality the differenz is 5% like i sayed some posts befor thats why i switch to rainbow setup multi procs work for me better then 5% REAL max dmg differenz!;)

    or so it says 970 dmg with 3x30 consoles and 930 dmg with 3x20% consoles.(beam)
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    lostmoony wrote: »
    and in reality the differenz is 5% like i sayed some posts befor thats why i switch to rainbow setup multi procs work for me better then 5% REAL max dmg differenz!;)

    or so it says 970 dmg with 3x30 consoles and 930 dmg with 3x20% consoles.(beam)

    You're comparing addititive damage buffs after diminishing returns. So that value is unsuprising.

    Even so, with every weapon cycle you have a 2.5% chance to trigger a proc (exception: Polarized Tetryons are 10% chance; and Antiprotons have a different mechanic). Is a 2.5% chance at a different proc really going to be better than 5% more net damage...?

    As an example: Lets assume you're running with 6x Disruptor Arrays, and decide to swap out 3 of these for 3x Tetryons. And that in swapping out 3x Arrays for a different type, it reduces your net damage by that 5% figure you quoted earlier...

    Weapon cycles (assuming no buffs) are 0.33 Cycles/Sec for DHCs/Cannons/Turrets and 0.20 for Beams.

    With 3x Beam Arrays that's a cumulative potential of 0.60 cycles/second. Or an average proc activation chance of 0.025*0.6=1.5% every second. The shield drain provided by Tetryon Weapons will vary depending on your skillpoint allocation, but on my Tac with 9/9 points in Flow Capacitors, it's quoted as 523.7 Damage to shields. With the above proc activation chance of 1.5%/sec, that's an average of 7.8555 extra shield damage per second from all three arrays combined. Swapping out for Polarized Tetryons for their increased proc chance of 10% would grant a cumulative proc chance of: 0.1*0.6=6%/sec, bringing the drain up to 31.422 extra shield damage per second.

    Now consider the DPS loss values you quoted above from swapping away from a same-energytype setup: 970-930=40 Damage from each of your six beam arrays, or 240 damage total - this is 30 times the average DPS increase you'd get from from swapping 3 arrays to "normal" Tetryons and 8 times the average increase from Polarized Tetryons.

    And as an aside, swapping out three Disruptor arrays for Tetryons would mean you'd also drop from an average disruptor proc uptime of 36.6% (18x "2.5% chance" over 15 seconds) to 20.4% (9x "2.5% chance" over 15 seconds) which would result in you doing an average of 1.62% less Hull Damage over time (3.66%*10-2.04%*10). From the value you quoted for your six Beam Arrays, this would translate into an average loss of 90.396 Hull DPS: three times the additional Shield DPS you'd be getting from the Tetryons.


    Bottom line:
    You lose DPS from swapping away from a sametype-energy setup. Any additional damage potential you might gain from other procs is not ever going to cover this loss, it's just going to make you look pretty.
    [ <<<--- @Maelwys --->>> ]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    quite funny actually how this thread finally reached those people the thread was about in the beginning...captain kirks and rainbow warriors^^

    ofcourse rainbow setup does more dmg than a one energy type setup...if you ignore mathematics and logic.

    ofcourse it is everyones own choice...nobody is forced to use a setup that actually makes sense and is proven to be imba.

    ofcourse it is possible to invent 20 different ways to maybe run through elite stfs successfull...it makes no sense to only use one, everybody is more or less familiar with.

    ofcourse it makes perfect sense to use the one type of torpedo in stfs that the borg actually are able to shoot down, due to their often used fire at will ability.

    and ofcourse this was all sarcasm.
    Go pro or go home
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited September 2012
    most players use weapons wrong like cannons on ranges like 8+km the result is loosing 70% main dmg/dps.


    or players runnig with 50% energy on weapons STfs what result in 200% dmg loosing and some players will talk really about 5% differenz.:rolleyes:
  • maelwy5maelwy5 Member Posts: 593 Arc User
    edited September 2012
    lostmoony wrote: »
    most players use weapons wrong like cannons on ranges like 8+km the result is loosing 70% main dmg/dps.


    or players runnig with 50% energy on weapons STfs what result in 200% dmg loosing and some players will talk really about 5% differenz.:rolleyes:

    1. 50% DPS loss at 8km, not 70%. It caps out at 60% at 10km.

    2. The difference between 50 and 100 Weapons energy is a buff of +100% damage, not +200%.
    (and that's an additive buff, so it'll end up much less - just like that "30% = 5% total damage" figure)

    3. Dumb things other people do and a "rolleyes" smilyface still don't justify intentionally building a ship for less than optimal damage output.

    :)
    [ <<<--- @Maelwys --->>> ]
  • skhcskhc Member Posts: 355 Arc User
    edited September 2012
    sollvax wrote: »
    I do run one ship which mounts plasma Aft and Disruptors fore

    Thats MY choice

    And it still does more damage than most escorts over time

    Well in that case most Escorts you've flown with have been piloted by quadruple amputee monkeys.

    I stonewall guarantee you that if you brought your Plasma/Disruptor ship into an STF with either my Armitage or my Garumba, I'd beat you for both DPS and damage over the whole event. And my Armitage isn't even optomised for personal DPS because I use APBIII as my Commander power to benefit the whole team rather than just myself with CRFIII or APOIII.

    I'll happily test the theory with Infected Space and a combat parser if you want.
  • dood98998dood98998 Member Posts: 389
    edited September 2012
    skhc wrote: »
    Well in that case most Escorts you've flown with have been piloted by quadruple amputee monkeys.

    I stonewall guarantee you that if you brought your Plasma/Disruptor ship into an STF with either my Armitage or my Garumba, I'd beat you for both DPS and damage over the whole event. And my Armitage isn't even optomised for personal DPS because I use APBIII as my Commander power to benefit the whole team rather than just myself with CRFIII or APOIII.

    I'll happily test the theory with Infected Space and a combat parser if you want.

    my voquv can ad will out damage him (not dps wise, but total damage over the whole match) and thats on kang duty :P
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • sollvaxsollvax Member Posts: 4 Arc User
    edited September 2012
    Golden rule

    Multiply an escorts DPS by 15
    Multiply a cruisers by 45

    compare

    As a cruiser is on target for 45 seconds and an escort for 15 (if its played as an escort)

    not talking static turret escorts here (very high damage totally useless to the team)

    An escort should NEVER slow down or stop moving and should exist to clear fast moving enemies off a slower moving command ship (like the Kang)

    Either that or it should take people to dinner
    Live long and Prosper
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