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How to break the system with the Fleet doff system

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  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    Read the opening post, earning 20k cxp a day is easily doable. You can turn this cxp into FMs. If 10 people do that it's roughly 1500 fleetmarks a day for 15 minutes on the game.

    Anyway, you guys are really into ad hominem attacks. Doffing isn't waiting like an idiot, it's choosing the right assignments once a day and then play for the rest of the evening if that's what you want. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • aestuaestu Member Posts: 0 Arc User
    edited August 2012
    diogene0 wrote: »
    Read the opening post, earning 20k cxp a day is easily doable. You can turn this cxp into FMs. If 10 people do that it's roughly 1500 fleetmarks a day for 15 minutes on the game.

    First off, you're changing the entire premise of your argument, which was division of labor between FAers grinding FMs and doffers working with doffs; now you are saying your supposed fleet is comprised almost entirely of doff specialists. So was your argument even fact-based to begin with? Or are you starting with an arbitrary claim you want to make, then working backwards trying to invent a reality in which your claims are true?

    20k CXP a day takes way more than 15 minutes because to reach that volume you must either cherry-pick assignments or log on more than once per day.

    Assuming you log on once per day and fill your log, each of the 18 assignments must generate at least 1100 CXP each (fleet assignments taking two slots to dump) which is not possible without flying around and doing a lot of cherry picking and forfeiting any non CXP reward assignments.

    You are further assuming that all that would be done having logged on is fill the doff log. But according to your model, the player must also spend substantial time dofftwisting etc. So the daily time cost is much more than 15 minutes for this task plus much more than 15 minutes for the other tasks described, on the order of a few hours a day, which for a normal and well-balanced mainstream member of society (i.e., "has a life"), is the whole of their leisure time.

    Even assuming you somehow got all this done in an hour, and even assuming you did all this with no external inputs, what you are describing is putting 100% of all your time and resources and game activity into the fleet system, completely precluding any progress in other areas such as gearing, PvE, PvP, doffing, EC/dil accrual, exploration, hell even socialization, without further inputs of time or $$$.

    That you even think that such a scenario is acceptable or desirable starkly illuminates your possible motivations for posting.

    As another poster pointed out, at best your time simply isn't worth anything (a most sad and unenviable condition), at worst you're relating what the devs and producers think, which would seem to be that the game should be so insanely grindy that players either have to spend all their leisure time playing it or spend massive cash on inputs.
    diogene0 wrote: »
    Anyway, you guys are really into ad hominem attacks. Doffing isn't waiting like an idiot, it's choosing the right assignments once a day and then play for the rest of the evening if that's what you want. :D

    Part of "not being an idiot" is having time management skills.

    Making a nonsensical argument then being called on it doesn't mean others are making ad hominems, it means they're making a frank assessment of your time management and analytical skills and the low quality of your opinions and thought processes.

    Or perhaps you're just invoking "ad hominem" (while insinuating the posters who disagree with you are "idiots") in an effort to be passive aggressive and instigate others into saying something like "well you ARE an idiot". Whatever the case may be, the factual and math-based approaches of other posters are not ad hominems merely because they reveal the absurd fallacy of your claims.
    [SIGPIC][/SIGPIC]
  • roadghostroadghost Member Posts: 394 Arc User
    edited August 2012
    I too am curious where the OP is getting these 20k CXP per day assignments in 15 minutes. I just hit my first 110k this past weekend, granted it was in Development, so maybe the high return assignments aren't in this track. But I did my first commendation and immediately decided I was going to go for some more Development points to get some more FC's. That was two days ago. I'm now at 107k (including a Crit Success on Wilderness Training which gave 3000+ points on it's own). I log on twice a day (at least), in the morning for 15 minutes of doff'ing, then in the evenings for actual gameplay and some more doff'ing. So total, maybe 90 minutes to 2 hours a day and I'm only getting around 3-4 k in the Development track. I hit science 110k the following morning, but it's return on missions is even lower than Development. So please, someone, where are these quick high return missions at?
  • aestuaestu Member Posts: 0 Arc User
    edited August 2012
    Also going to point out that hitting 20k CXP in 15m (or any sort of timely manner, or in only a day of assignments however many times one logs on) requires a large and diverse roster, making dofftwisting exceedingly difficult, annoying and inefficient because of the roster cap.
    roadghost wrote: »
    So please, someone, where are these quick high return missions at?

    I find the best high-yield missions are to be found setting up listening posts in star clusters, doing military offensives, and getting high-yield resolve/telekinesis/gamma commodity assignments from the engineering and tactical officers.

    Note that if you are out to farm CXP, the best assignments are those that take as many doffs as possible (pumping up the rarity bonus) or reward more than one type of CXP (a lot of star cluster assignments offer two or three types on a single assignment).

    Even so, efficient CXP farming still requires a fair amount of flying around, and the yields the OP describes are beyond the realm of possibility. If he disagrees he can post an SS of his log.
    [SIGPIC][/SIGPIC]
  • seekerkorhilseekerkorhil Member Posts: 472
    edited August 2012
    diogene0 wrote: »


    This CXP can be turned into 390.000/75 = 5200 fleetmarks, which means 260.000 all new fleet credits we can enjou to milk more doffs.


    I havent read this whole thread so apologies if this has been pointed out already.

    Your maths is wrong.

    390,000 CXP is turned in 10,000 at a time for 90 fleet marks (assuming bonus is used)

    so its actually 39 x 90 marks which = 3510 fleet marks. A lot less than the 5200 you are claiming. Without the fleet mark bonus its only 2925 fleet marks.

    Put that number into your plan and see if you still come out ahead. I doubt it.
  • roadghostroadghost Member Posts: 394 Arc User
    edited August 2012
    aestu wrote: »
    I find the best high-yield missions are to be found setting up listening posts in star clusters, doing military offensives, and getting high-yield resolve/telekinesis/gamma commodity assignments from the engineering and tactical officers.

    hmmm, but those seem like they involve a lot more than just logging on for 15 minutes, queuing up the cha-ching machine and then running off for a round of Dabo at Quarks, dangit.
    aestu wrote: »
    Note that if you are out to farm CXP, ...

    I am more into farming some fun. Our starbase is still a level 0.5 because we are all too busy trying on outfits and dancing around Qo'nos as Orion slave girls.

    Good luck with the starbases, we'll see you at tier five in a couple of years.
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    diogene0 wrote: »
    Read the opening post, earning 20k cxp a day is easily doable. You can turn this cxp into FMs. If 10 people do that it's roughly 1500 fleetmarks a day for 15 minutes on the game.

    Anyway, you guys are really into ad hominem attacks. Doffing isn't waiting like an idiot, it's choosing the right assignments once a day and then play for the rest of the evening if that's what you want. :D

    This I complete Bollocks - 20k in 15min of doffing total BS - I have 10 toon that I doff and it take me 30 min a day per toon to get the best assignments - 2x per day (5 hours)

    I am a hard core doffer with with over 500 purples and 1500 blues - so I always have the right doff - I also have massive inventory of items especially rare stuff so medical and sci assignments that are 1300 each I pick up

    I also pick up all the golds for the extra 50 dilth each - sure I get lot of CXP because I use purples and get extra bonus i will avg 700 CXP per x 30 per day = 21k but that is 1 hour per toon - but that will take at least 30 min a day with the best doffs for the assignment and finding the best assignments and often you have to search

    and the biggest flaw in what you are saying is that 20k is spread out accros up to 11 departments

    to get 10 k in 1 dept for the marks in a single day is almost impossible

    yes I get big ones like a crit dev assignment I got almost 7k cxp but it is a 3 day
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited August 2012
    The mistake with the OP is to assume that this scales with player base. Each starbase that's Tier 2 has generated similar amounts of Fleet Credits. It doesn't matter if its split between 1 player or 500. Many players are *not* going to use them on duty officers -- either they'd rather have 200,000 fleet credit ships, skill boosts, fleet mark boosts, or ultra rare Mk XII items.

    Even if one was to use them for duty officers, you're facing nontrivial losses (so you can't just continue to make doffs from fleet credits you've already contributed indefinitely). In addition, having hundreds or thousands of duty officers means less and less with each stage of the starbase.

    For example, to get 1000 Engineering XP:
    At Tier 0: 12 common engineering, 12 common operations [24 white doffs]
    At Tier 1: 25 common engineering, 25 common operations [50 white doffs]
    At Tier 2: 60 common engineering, 60 common operations [120 white doffs]
    At Tier 3: 60 uncommon engineering, 140 common operations [60 green doffs, 140 white doffs, or 60*5 + 140 = 440 white doffs equivalent]

    This is per project (and completely ignores military and science)! So,
    To get to Tier 1 upgrade (10,000 XP): 24*10 = 240 white doffs
    (upgrade project is 24 white doffs for 1500 XP, starbase upgrade is 48 white doffs for 1500 XP) = 72 white doffs
    To get to Tier 2 upgrade (25,000 XP): 50*12 = 600 white doffs
    (upgrade project is 80 white doffs for 1500 XP, starbase upgrade is 180 white doffs for 1500 XP) = 260 white doffs
    To get to Tier 3 upgrade (50,000 XP): 120*22 = 2640 white doffs
    etc. etc.

    The increasing costs are why this system needs to allow doffs that can be contributed and why they're priced fairly at 500 FC a piece.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    The mistake with the OP is to assume that this scales with player base. Each starbase that's Tier 2 has generated similar amounts of Fleet Credits. It doesn't matter if its split between 1 player or 500. Many players are *not* going to use them on duty officers -- either they'd rather have 200,000 fleet credit ships, skill boosts, fleet mark boosts, or ultra rare Mk XII items.

    Even if one was to use them for duty officers, you're facing nontrivial losses (so you can't just continue to make doffs from fleet credits you've already contributed indefinitely). In addition, having hundreds or thousands of duty officers means less and less with each stage of the starbase.

    For example, to get 1000 Engineering XP:
    At Tier 0: 12 common engineering, 12 common operations [24 white doffs]
    At Tier 1: 25 common engineering, 25 common operations [50 white doffs]
    At Tier 2: 60 common engineering, 60 common operations [120 white doffs]
    At Tier 3: 60 uncommon engineering, 140 common operations [60 green doffs, 140 white doffs, or 60*5 + 140 = 440 white doffs equivalent]

    This is per project! So,
    To get to Tier 1 upgrade (10,000 XP): 24*10 = 240 white doffs
    (upgrade project is 24 white doffs for 1500 XP, starbase upgrade is 48 white doffs for 1500 XP) = 72 white doffs
    To get to Tier 2 upgrade (25,000 XP): 50*13 = 650 white doffs
    (upgrade project is 80 white doffs for 1500 XP, starbase upgrade is 180 white doffs for 1500 XP) = 260 white doffs
    To get to Tier 3 upgrade (50,000 XP): 120*22 = 2640 white doffs
    etc. etc.

    The increasing costs are why this system needs to allow doffs that can be contributed and why they're priced fairly at 500 FC a piece.

    Not only this but no matter where you got your doffs - academy/packs etc - some sub-categories are very hard to come by - like security - it is set very low compared to all other categories. Cryptic does not seem to get the fact that the harder you make a game the more people GIVE UP
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    My head hurts (and not in a good way).
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    My head hurts (and not in a good way).

    Are you kidding? This is one of the most informative DOFF threads I have ever seen. Just skip past the OP and everything else is great information.
    [SIGPIC][/SIGPIC]
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    aestu wrote: »
    Also going to point out that hitting 20k CXP in 15m (or any sort of timely manner, or in only a day of assignments however many times one logs on) requires a large and diverse roster, making dofftwisting exceedingly difficult, annoying and inefficient because of the roster cap.

    You just proved that you know nothing about the doff system. There is a commendation category you can easily farm without any effort with specific missions. But of course you don't know that, and don't even try to get this information from me. This isn't an how to, you're just proving you ignore many things about the doff system post after post.
    aestu wrote: »
    I find the best high-yield missions are to be found setting up listening posts in star clusters, doing military offensives, and getting high-yield resolve/telekinesis/gamma commodity assignments from the engineering and tactical officers.

    No. This is extremely inefficient. But again I can't prove my point since I don't want to tell which assignments you can take for this. And farming them really take 15 minutes and some cheap purple doffs. You might have to invest a few millions in it but the CXP returns are definitely worth it.
    The mistake with the OP is to assume that this scales with player base. Each starbase that's Tier 2 has generated similar amounts of Fleet Credits. It doesn't matter if its split between 1 player or 500. Many players are *not* going to use them on duty officers -- either they'd rather have 200,000 fleet credit ships, skill boosts, fleet mark boosts, or ultra rare Mk XII items.

    No. Special projects can be used as an unlimited fleet credits generator, if you slot the colonists one. Colonists are really cheap and it will allow you to throw 600FC in it.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    diogene0 wrote: »
    ...But again I can't prove my point since I don't want to tell which assignments you can take for this. And farming them really take 15 minutes and some cheap purple doffs. You might have to invest a few millions in it but the CXP returns are definitely worth it.

    Not sure I understand why you won't tell him if it proves your point...?

    Letting him in on the big DOFF secret doesn't make the missions suddenly become unavailable to you.

    Of course, the likely reason you won't tell him is because you don't know what you are talking about. After your epic math fail on the OP, I'm not really shocked by that.

    Variation on "screenshots or it didn't happen" - "Explain how you farm 10k CXP in 15 minutes or it didn't happen"
    [SIGPIC][/SIGPIC]
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    TO BOTH SIDES OF THIS DISCUSSION: can't you make valid and considered arguments for your position without taking blatent pot shots at each other?

    Little digs here and there are amusing, and should not be taken personaly. Beyond that however, when every post becomes a snide rejection of the others position it gets very boring very fast. :(

    Tone it down a bit or just drop it.
  • aestuaestu Member Posts: 0 Arc User
    edited August 2012
    I know exactly which you are referring to. Recruitment. I've personally farmed the better part of 100k CXP that way. And it is arrogant and foolish of you as someone proven so thoroughly wrong to insult another poster by claiming they "know nothing about" the doff system.

    Farming Recruitment through doffbreaking is very time consuming given the roster and XC cap, which is also why it is EC-positive: because it's so time consuming that players are willing to pay other players to do it for them.

    You are again changing your premise, from doing FAs for FMs, to farming CXP via doff assignments for FMs, to farming CXP via doffbreaking for FMs. You're grasping at every straw trying to justify the fiction that is your claims. And I can think of only one reason why.
    [SIGPIC][/SIGPIC]
  • westofjanewaywestofjaneway Member Posts: 4 Arc User
    edited August 2012
    The naysayers and Trolls never fail.:rolleyes: Attack the OP and confuse the post.
    Fan boys of a broken system.
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    The naysayers and Trolls never fail.:rolleyes: Attack the OP and confuse the post.
    Fan boys of a broken system.

    *smh*

    Errrrrmmmmm I don't think you really get what this disscusion is about.

    Near as I can tell, niether those arguing with the OP, or the OP are a fan of the system. For the most part, it has been an overheated discusion that needs to be dialed back a bit.

    Yours is the first post in this thread I would classify as a pure "TROLL". :rolleyes:
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    aestu wrote: »
    I know exactly which you are referring to. Recruitment.

    No. Try again.

    I won't tell it because the devs are quick to nerf what works pretty well. And I don't want to loose my FM farm if I need it later. I don't mind loosing the fleet doffs though.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • aestuaestu Member Posts: 0 Arc User
    edited August 2012
    I'm not into guessing games. You made the claim, now substantiate it with proof.

    If you had a legitimate interest in keeping your supposed doff farm secret, you would not have made the point nor even this thread. Suppose I had guessed correctly (as I believe I already have)? Would you have said, "You got me"? That would seem to defeat your claim. So I think it's most sensible, and consistent with what we have already seen, to believe that you have no sekrit perpetual doff machine.
    [SIGPIC][/SIGPIC]
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    aestu wrote: »
    I'm not into guessing games. You made the claim, now substantiate it with proof.

    He won't. He can't.

    Anything like that would have been beaten to death with a nerf bat as soon as the devs noticed some crazy-strange numbers in one or two doff xp catagories.

    And now its a moot point anyway, since the devs have fixed the problem without completely invalidating the existence of the fleet doff vendor.

    August 28th Tribble patch notes...

    Duty Officers:
    Dilithium rewards granted for dismissing any Duty Officer have been reduced.
    New rewards are as follows:
    White: 1
    Green: 10
    Blue: 25
    Purple: 50
    Amount of Recruitment CXP has not been altered.
    All Duty Officers obtained from the Fleet Exchange can once more be contributed to Fleet Projects.
    This change is retroactive, and will allow all existing versions of these items to be contributed, as well as any obtained in the future.
    [SIGPIC][/SIGPIC]
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited August 2012
    diogene0 wrote: »
    ...There is a commendation category you can easily farm without any effort with specific missions...

    Boy, I really hate to say this, but screenshot or I call bull. You have just lost your own argument. You provide no proof, evidence, or repeatable steps to back your claim up. You might have just said, "It is because I believe so."

    Face it, you have backed yourself into a corner and hopefully you realize what you were believing is a fallacy. If you don't I have a nice bridge in Brooklyn for sale.
  • aestuaestu Member Posts: 0 Arc User
    edited August 2012
    I don't think it's bull. What he says is true, and I said what the truth is, and why that truth doesn't validate his overall argument.
    [SIGPIC][/SIGPIC]
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited August 2012
    Just to put things into perspective, as folks here kinda sidetracked a little...

    I shredded around 400 green doffs in last few days. Overall distribution of returned whites:

    Civilians: 30%
    Science: 30%
    Med: 7%
    Mil:7%
    Tacs: 7%
    Ops: 7%
    Eng: 7%

    I didn't bother writing the correct numbers, so they off by 2 - 5% here and there. I assume that doffs from the fleet packs when opened will still have the same distribution.

    But the bottom line is, it really amuses me what folks consider *fair* in this game:
    Epicly grinding limited content for 250k fleet xp is considered fair for some reason, but any kind of loophole in the system that allows you to ease that grind is considered an *exploit*. I don't really know what to say.

    It is also surprising to find players in forums *advocating* the current system as they somehow subscribed to the epic grind for life. Common logic provides only one explanation of such behaviour - cryptic payroll.
  • switchngcswitchngc Member Posts: 0 Arc User
    edited August 2012
    Just to put things into perspective, as folks here kinda sidetracked a little...

    I shredded around 400 green doffs in last few days. Overall distribution of returned whites:

    Civilians: 30%
    Science: 30%
    Med: 7%
    Mil:7%
    Tacs: 7%
    Ops: 7%
    Eng: 7%

    I didn't bother writing the correct numbers, so they off by 2 - 5% here and there. I assume that doffs from the fleet packs when opened will still have the same distribution.

    From a Closed Thread I started...
    504 Greens unpacked to 1512 Whites with the following breakdown...

    Tactical 258 ~17.1%
    Security 69 ~ 4.5%
    Engineering 165 ~10.9%
    Operations 145 ~ 9.5%
    Science 477 ~31.5%
    Medical 148 ~ 9.8%
    Civilian 250 ~16.5%
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    switchngc wrote: »
    From a Closed Thread I started...

    Since this thread flew off the rails a long time ago anyway, did you break it down by profession at all? Specifically, common sensor doff?

    I have bought 1200 fleet doffs and gotten zero sensor doffs. I find the doff upgrind/downgrind to be tedious, but if it works, I may have to switch over to using it.
    [SIGPIC][/SIGPIC]
  • switchngcswitchngc Member Posts: 0 Arc User
    edited August 2012
    boglejam73 wrote: »
    Since this thread flew off the rails a long time ago anyway, did you break it down by profession at all? Specifically, common sensor doff?

    I have bought 1200 fleet doffs and gotten zero sensor doffs. I find the doff upgrind/downgrind to be tedious, but if it works, I may have to switch over to using it.

    No, I did not. The Fleet I am in doesn't do any missions (save the Transwarp Hubs) that require specific specializations, only ones that take specific divisions. As such, that level of detail was not something I, myself, needed. In addition, sensor DOFFs are really the only ones I have heard of being needed specifically (again, aside from Astrometrics) so it seems a great deal of that information would be a waste as most specializations I would think few, if any, were interested in. I will say, just from what I have seen (no actual data on numbers though), sensor DOFFs are by far the rarest I know of.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    switchngc wrote: »
    No, I did not. The Fleet I am in doesn't do any missions (save the Transwarp Hubs) that require specific specializations, only ones that take specific divisions. As such, that level of detail was not something I, myself, needed. In addition, sensor DOFFs are really the only ones I have heard of being needed specifically (again, aside from Astrometrics) so it seems a great deal of that information would be a waste as most specializations I would think few, if any, were interested in. I will say, just from what I have seen (no actual data on numbers though), sensor DOFFs are by far the rarest I know of.

    Yeah, somewhere on the level of real-life-leprechaun rare. :D
    [SIGPIC][/SIGPIC]
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    boglejam73 wrote: »
    Yeah, somewhere on the level of real-life-leprechaun rare. :D

    I have told you Bogle - by pure luck I have got loads of security and sensor doffs for c-store packs

    pure luck as its all random
  • switchngcswitchngc Member Posts: 0 Arc User
    edited August 2012
    levi3 wrote: »
    pure luck as its all random

    Strictly speaking, it is not random, as there is a definite pattern which precludes it being entirely random. In addition, we are talking about a computer program, meaning, by default it has to follow a set of rules and equations which may simulate the appearance of randomness (or a reasonable facsimile thereof) but it can not be truly random. So the question becomes "how reasonable a facsimile is it?" and if you can fins definite patterns I'd say it isn't a very good one, for instance, for every stack of 25 "White Science Fleet DOFFs" I have opened I get 6 Medical DOFFs (this has held true for all 10 stacks of 25 I have opened, a sample size of 250 DOFFs) and the % listings I posted earlier seem to hold fairly true (slight deviations, but I haven't decompiled enough DOFFs for a Sample size large enough to nail down the exact %, assuming that would even be possible)
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    switchngc wrote: »
    Strictly speaking, it is not random, as there is a definite pattern which precludes it being entirely random. In addition, we are talking about a computer program, meaning, by default it has to follow a set of rules and equations which may simulate the appearance of randomness (or a reasonable facsimile thereof) but it can not be truly random. So the question becomes "how reasonable a facsimile is it?" and if you can fins definite patterns I'd say it isn't a very good one, for instance, for every stack of 25 "White Science Fleet DOFFs" I have opened I get 6 Medical DOFFs (this has held true for all 10 stacks of 25 I have opened, a sample size of 250 DOFFs) and the % listings I posted earlier seem to hold fairly true (slight deviations, but I haven't decompiled enough DOFFs for a Sample size large enough to nail down the exact %, assuming that would even be possible)

    I have opened over 3000 fleet doff packs and have got approx 500 flight deck officers out of 38 possible doffs(no civilians are issue)

    now how likely is that to be random - if I had a bucked and put each of the 38 doffs as a action figure into it and asked people to pull out a doff but they lose points/money for each flight deck officer they pick - everyone would not say that's random - they would say "that's fixed"
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