I for one am damn glad that the vocal forum posters are not representative of the STO gaming community as a whole because then 80% of the players would be playing KDF and PvP would be the predominant play style
As opposed to the not so vocal non-forum goers, which makes the game have an 80% playerbase on the FED side?
We simply haven't communicated what we are doing about this yet. That doesn't mean we aren't listening or have selective hearing. It means that we aren't ready to discuss our solution for this yet, or that the solution is still in the works.
This is being worked on to be released in August.
name calling aside, there are lots of bugs to fix, but we do fix bugs regularly. It has little to do with it being a KDF bug and more to do about having the person who needs to fix the bug have time scheduled to do it. It is frustrating when you encounter a bug. I'm sorry that you've had to prod to get a specific bug addressed. We continually work on triaging and addressing bugs impacting the most number of players first, so some issues do fall by the wayside. This sucks and we'll get to it eventually.
The maybe your not scheduling your resources properly and should do more to address bugs ? right now the little bugs in game are starting to add up and are becoming very annoying eg exchange, tailor, water effect (you know the spash effect being broken) etc etc i could go on but all you have to do is spend time reading the gameplay bugs threads.
I had to prod 3 months to get an armor issue fixed and whilst it wasnt game breaking it just comes across as sloppy code/product management. It would go a long way to restore faith in the game to do a bug squash pass like you did in seaosn 1 or 2 (yes ive been around that long) to bring seaosn 6 up to scratch. I know if i was working on a product like STO id have pride in my work and do what I could to remove the unacceptable number of bugs that are in the game currently.
We simply haven't communicated what we are doing about this yet. That doesn't mean we aren't listening or have selective hearing. It means that we aren't ready to discuss our solution for this yet, or that the solution is still in the works.
This is being worked on to be released in August.
name calling aside, there are lots of bugs to fix, but we do fix bugs regularly. It has little to do with it being a KDF bug and more to do about having the person who needs to fix the bug have time scheduled to do it. It is frustrating when you encounter a bug. I'm sorry that you've had to prod to get a specific bug addressed. We continually work on triaging and addressing bugs impacting the most number of players first, so some issues do fall by the wayside. This sucks and we'll get to it eventually.
Also right now mr Sthal my challenge to you and the team and i dare you to accept the challenge is to resolve the following
a) LAG in queueing up doff missions
b) LAG in moving items around inventory and bank
c) POOR performance in the doff UI and Mail UI. Wanna chekc it for yourself ? open up a doff window with 400 doffs unfiltered and kiss your frames per second goodbye. Same with Mail when you have a lot of mail. This IS unnacpetable because whilst season 5 did the same thing, it wasnt as bad as whats happening now. I personally challenge YOU to fix that !
Gmae on Mr Stahl ? are am i gonna have to prod another 3 months ?
The biggest frustrating bug that I have run across that I haven't been able to find a work around for is the bank lag bug. Still it isn't game breaking and given that every game has bugs I count myself lucky.
Cryptic was sold because it was a profitable business and worth at least $50 million to Perfect World.
The STO leadership team is triaging bugs weekly to prioritize bug fixes to go out as soon as possible. After the Season 6 launch, it has been all hands on deck for the Foundry, which should be turned on for editing this week if all goes well.
We will be making some tweaks to the amount of Fleet Marks several missions reward so that the various PVE Queue Missions reward similarly. (this means bumping up some of the missions that reward on the lower side of the scale)
We are meeting regularly to review Fleet Progression and have and will continue to make adjustments to projects. In the near future we expect to drop the Fleet Mark requirements on higher tiers (T4 and T5)
STO is not dying by any means and continues to grow stronger. Just last month we took over as the top performing game for Perfect World in North America.
The STO development team continues to grow month over month and we still have several positions open.
As the team grows larger our Seasonal plans are getting larger. We expect Season 7 to be bigger than Season 6, and Season 8 to be bigger than Season 7. More content, more fixes, more updates across the board.
Our development efforts to improve PvP continue and while we aren't discussing it and did suffer a setback with Gozer leaving, we are working towards a goal of having more efforts put into addressing this part of the game.
Season 6 brought with it several new video features from the Core Video Card team, some of which have been awesome, and some of which have caused some issues. We are working with that team (who in turn work with the Video Card makers) to get some fixes for odd glitches that crop up.
The Starbase Fleet Action map (20 man) does have performance issues. We have several people assigned to this specifically to address this and expect improvements over the upcoming month.
We haven't forgetten about KDF, or PVP, or Crafting, or Exploration, or any other feature we've all talked about addressing. We are simply being more pragmatic about how fast we can get to specific features - but our intention is to absolutely get to all of them as fast as we can.
We do listen to feedback, and while we don't always address every post, we certainly take note. As a F2P game, our business model is different, but the same hard working team will continue to develop STO into a bigger and better MMO year after year.
We are glad that players are enjoying Season 6. We realize there are some issues, but we also realize it has been great for Fleets and group game play. We expect that the second half of this year is going to be even better for STO than the first half was.
Thank you for continuing to support this game and for continuing to voice opinions. We hear them and are working behind the curtain to improve the game in every way.
I think I know what these lockbox ships are live testing of next tier ships
so we are testing tier 4 starbase ships right most likely on mroe lockbox after this one
I actualy like this one atleast I have three mirror ships and a bunch of thollian doffs
and pretty good payout of lobi any way the recluse can come down in price a bit
800 a little too high
You know, I've been wondering about the lag on DOFF queuing.
I'd just like to be able to change the rank on my characters and the windows on my starship.
Not to mention the Life boats...but that's a separate request.
One thing that I would like is more mixing of skills. My character is an engineer, but engineers can be fighters too. Miles O'Brien was a soldier before he was an engineer. I'm loving what I'm hearing about additional powers that come with Department head positions, that's great. But considering the massive overlap in Starfleet Officer Responsibilities, My engineer should be able to build a tactical officer ability. Or a Science Officer ability. A science officer should be able to modify weapons for higher damage, things like that.
And that's something I would've suggested for the Fleet Advancement System. Am I the only one that finds it weird and right blasphemous that the Transwarp Conduit construction project is a science project? Montgomery Scott is spinning in his grave (Jimmy Doohan we love you! :cry). And there is a reasonable overlap there. Science should do subspace harmonics testing and a collaborative science engineering project to design the thing makes sense...but engineers should build it. (Technically the Starfleet Corps of Engineers builds everything), and it's just as weird that ship building is a Tactical project. I know that there has to be a balance on that, as one could argue engineers build everything. But Tactical projects should be building starbase defenses....I'm babbling like Data here. But seriously. SCE-Advanced Starship Design Bureau, if ever there was a place to put it in the game, it's on the fleet starbases where you're getting the Advanced Starships.
Alright. I'll shut up now. Keep up the good work. Keep plugging away Cryptic. The game is overall more good than bad. I suppose it's good that the player base is still so hungry.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Thanks for the reply Stahl for some people it's just isn't enough which is sad really, all in all you guys keep up the good work you've been doing to the game.
We haven't forgetten about KDF, or PVP, or Crafting, or Exploration, or any other feature we've all talked about addressing. We are simply being more pragmatic about how fast we can get to specific features - but our intention is to absolutely get to all of them as fast as we can.
We do listen to feedback, and while we don't always address every post, we certainly take note. As a F2P game, our business model is different, but the same hard working team will continue to develop STO into a bigger and better MMO year after year.
I hope this works out for STO. I think you need a much larger team to deliver on all these long standing and recent issues. I believe the more PWE helps Cryptic expand the more you will be able to meet demand faster. And you will see a happier player base which will increase your profits. Good luck.
I hope this works out for STO. I think you need a much larger team to deliver on all these long standing and recent issues. I believe the more PWE helps Cryptic expand the more you will be able to meet demand faster. And you will see a happier player base which will increase your profits. Good luck.
Totally agree with this post, every word. There's an unspoken assumption that Cryptic is making that they have another 5-10 seasons to eventually get around to all these unaddressed things. Unless and until something changes, it will just be more of the same until it's all done or the servers shut down.
Let us pray that lockbox mania and $25 twinkships are enough to sustain us until then.
Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard?
Don't ignore the small bugs just because they're small. Like an anthill, they quickly come to outnumber you. In STO, there are so many niggling bugs that it gets extremely frustrating; every little issue reminds you that you're playing a very temperamental game.
The tailor's broken, ship customization is broken, warp animations are broken, weapon choice doesn't get remembered, bank and DOFF UIs suffer severe lag, Milky-Way graphics flicker in the background, events/calendar UIs are broken, fleet contributions sometimes lag out or don't accept at all...
It really is embarrassing--especially when you consider a lot of these problems have been around for ages and have yet to be quashed.
Your priorities are broken too, guys. Death by a thousand paper cuts.
I don't think Cryptic is in a bad place. I think STO is in a much better place than TOR is. :P
Do I think they could afford to fix a lot of things that are problematic right now? Yes, yes they do. Bugs need to be squashed, kinks need to be ironed out, the UI needs to be addressed, PvP needs more meat, Starbases need to "fit" with the rest of the game, STF's need a vitality boost as well.... New content is nice.... But so is making old content fun again.
Cryptic was sold because it was a profitable business and worth at least $50 million to Perfect World.
The STO leadership team is triaging bugs weekly to prioritize bug fixes to go out as soon as possible. After the Season 6 launch, it has been all hands on deck for the Foundry, which should be turned on for editing this week if all goes well.
We will be making some tweaks to the amount of Fleet Marks several missions reward so that the various PVE Queue Missions reward similarly. (this means bumping up some of the missions that reward on the lower side of the scale)
We are meeting regularly to review Fleet Progression and have and will continue to make adjustments to projects. In the near future we expect to drop the Fleet Mark requirements on higher tiers (T4 and T5)
STO is not dying by any means and continues to grow stronger. Just last month we took over as the top performing game for Perfect World in North America.
The STO development team continues to grow month over month and we still have several positions open.
As the team grows larger our Seasonal plans are getting larger. We expect Season 7 to be bigger than Season 6, and Season 8 to be bigger than Season 7. More content, more fixes, more updates across the board.
Our development efforts to improve PvP continue and while we aren't discussing it and did suffer a setback with Gozer leaving, we are working towards a goal of having more efforts put into addressing this part of the game.
Season 6 brought with it several new video features from the Core Video Card team, some of which have been awesome, and some of which have caused some issues. We are working with that team (who in turn work with the Video Card makers) to get some fixes for odd glitches that crop up.
The Starbase Fleet Action map (20 man) does have performance issues. We have several people assigned to this specifically to address this and expect improvements over the upcoming month.
We haven't forgetten about KDF, or PVP, or Crafting, or Exploration, or any other feature we've all talked about addressing. We are simply being more pragmatic about how fast we can get to specific features - but our intention is to absolutely get to all of them as fast as we can.
We do listen to feedback, and while we don't always address every post, we certainly take note. As a F2P game, our business model is different, but the same hard working team will continue to develop STO into a bigger and better MMO year after year.
We are glad that players are enjoying Season 6. We realize there are some issues, but we also realize it has been great for Fleets and group game play. We expect that the second half of this year is going to be even better for STO than the first half was.
Thank you for continuing to support this game and for continuing to voice opinions. We hear them and are working behind the curtain to improve the game in every way.
Dear Dan and the Cryptic Team,
I -love- Season 6. Fleets, Tholians, Foundry, all of it is fantastic and at least I and my friends who play STO can see all of the industrious hard work that you guys have been churning out over the past couple of months. STO is easily my favourite game to play at the moment and you just keep giving me more reasons to continue playing and enjoying in the world you've made for us.
To EVERYONE who has made a negative comment out here, the Cryptic Team owes us nothing. They made a game for us to play and they work harder for it than any other team I've seen online. You all need to grow up and say something nice once in a while.
As the team grows larger our Seasonal plans are getting larger. We expect Season 7 to be bigger than Season 6, and Season 8 to be bigger than Season 7. More content, more fixes, more updates across the board.
More Promises. Anyone, and everyone who has been with this game has heard so many promises that WERE NOT fulfilled. Dan, and the team, please, do not say things unless you mean them.
" Nature Decays, but latinum lasts forever." Original Handle: @Q400 Join Date: December 2010
Just did, and they did not say anything about the forums.
From the state of the game-- "The new Tholian lock box is also now available, and we are happy to see some more positive feedback as we continue to update and change the items available in both the boxes and the Lobi store. In addition, we are looking into bringing back some of the older Lobi store items for those who were saving up for them. We have also started looking at the possibility of incorporating more items into future Duty Officer Packs, similar to the Jem? Hadar Ship in the last pack. Stay tuned for more information on that."
Much of that does indeed come from feedback threads and poss they have run.
I -love- Season 6. Fleets, Tholians, Foundry, all of it is fantastic and at least I and my friends who play STO can see all of the industrious hard work that you guys have been churning out over the past couple of months. STO is easily my favourite game to play at the moment and you just keep giving me more reasons to continue playing and enjoying in the world you've made for us.
To EVERYONE who has made a negative comment out here, the Cryptic Team owes us nothing. They made a game for us to play and they work harder for it than any other team I've seen online. You all need to grow up and say something nice once in a while.
Go Cryptic. You ALL rock. Live Long and Prosper.
They actually owe us a lot. We put food on their tables, therefore they should at least pretend our opinions matter. We hand them their paycheck, therefore they should listen to us. And I believe I speak for everyone here when I say we could use a few bug fixes and rebalances. Remove the borg invisa torps and isometric pulses of doom, fix the exchang and foundry, fix the hopelessly stupid ais we regularly cream, fix teleporting borg glitches, make ground combat better, and get that darned warping out animation glitch fixed. You have the rescources. Make those 40-some-odd people do their jobs! As a company, tthough, I agree. Cryptic has done a good job, but I also know they are more than capable of meeting some of the quite reasonable pequests of the playerbase.
Signed, diego.
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
The problem with this argument is that it is predicated on the notion that STO's fanbase is the same as Star Trek's fanbase.
No one ever takes into account the people who aren't Star Trek fans, or at least didn't start their life in STO as one, but are MMO gamers.
I fall into that category myself. While I grew up casually watching a few of the series I'm not a Trekkie (or Trekker), I do not rewatch various series, et cetera.
I'm an MMO gamer and the reason I do not play KDF is because it lacks content and the ground armor looks like TRIBBLE. The Klinks do have some pretty cool ships and I enjoy the carriers but that alone isn't enough.
I would very much prefer to play a faction that isn't the Federation but the game hardly offers that choice.
So those stats are not constants when it comes to those of who are gamers first, Star Trek fans second.
The problem with this argument is that it is predicated on the notion that STO's fanbase is the same as Star Trek's fanbase.
No one ever takes into account the people who aren't Star Trek fans, or at least didn't start their life in STO as one, but are MMO gamers.
I fall into that category myself. While I grew up casually watching a few of the series I'm not a Trekkie (or Trekker), I do not rewatch various series, et cetera.
I'm an MMO gamer and the reason I do not play KDF is because it lacks content and the ground armor looks like TRIBBLE. The Klinks do have some pretty cool ships and I enjoy the carriers but that alone isn't enough.
I would very much prefer to play a faction that isn't the Federation but the game hardly offers that choice.
So those stats are not constants when it comes to those of who are gamers first, Star Trek fans second.
Those stats were basically around what DStahl stated the game's fan-base breakdown numbers were over a year ago. It could be different now, with FTP, though.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
The problem with this argument is that it is predicated on the notion that STO's fanbase is the same as Star Trek's fanbase.
No it does not. It's taken from who's on at a given time. KDF players aren't on as often. Or there aren't as many as Fed side.
And it's partially to design. It's only unlocked when you reach a certain level, not everyone makes it to that level, not everyone likes Klingons, most people don't stick around when they exhaust everything.
Maybe Cryptic needs to do a season or two about just (or at least mostly) Klingon stuff.
No it does not. It's taken from who's on at a given time. KDF players aren't on as often. Or there aren't as many as Fed side.
And it's partially to design. It's only unlocked when you reach a certain level, not everyone makes it to that level, not everyone likes Klingons, most people don't stick around when they exhaust everything.
Maybe Cryptic needs to do a season or two about just (or at least mostly) Klingon stuff.
Indeed. When people don't have a reason to log on, they won't. And for the past two years Cryptic has not given people a reason to log on as KDF. In fact, when the first box shipped and people realized that Klingon was not an option but unlockable it gave people a reason to stop playing and return to such titles as Celestial Body of Non-Peaceful Skilled Projects (certain people get upset when you mention other, successful games).
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
Cryptic was sold because it was a profitable business and worth at least $50 million to Perfect World.
The STO leadership team is triaging bugs weekly to prioritize bug fixes to go out as soon as possible. After the Season 6 launch, it has been all hands on deck for the Foundry, which should be turned on for editing this week if all goes well.
We will be making some tweaks to the amount of Fleet Marks several missions reward so that the various PVE Queue Missions reward similarly. (this means bumping up some of the missions that reward on the lower side of the scale)
We are meeting regularly to review Fleet Progression and have and will continue to make adjustments to projects. In the near future we expect to drop the Fleet Mark requirements on higher tiers (T4 and T5)
STO is not dying by any means and continues to grow stronger. Just last month we took over as the top performing game for Perfect World in North America.
The STO development team continues to grow month over month and we still have several positions open.
As the team grows larger our Seasonal plans are getting larger. We expect Season 7 to be bigger than Season 6, and Season 8 to be bigger than Season 7. More content, more fixes, more updates across the board.
Our development efforts to improve PvP continue and while we aren't discussing it and did suffer a setback with Gozer leaving, we are working towards a goal of having more efforts put into addressing this part of the game.
Season 6 brought with it several new video features from the Core Video Card team, some of which have been awesome, and some of which have caused some issues. We are working with that team (who in turn work with the Video Card makers) to get some fixes for odd glitches that crop up.
The Starbase Fleet Action map (20 man) does have performance issues. We have several people assigned to this specifically to address this and expect improvements over the upcoming month.
We haven't forgetten about KDF, or PVP, or Crafting, or Exploration, or any other feature we've all talked about addressing. We are simply being more pragmatic about how fast we can get to specific features - but our intention is to absolutely get to all of them as fast as we can.
We do listen to feedback, and while we don't always address every post, we certainly take note. As a F2P game, our business model is different, but the same hard working team will continue to develop STO into a bigger and better MMO year after year.
We are glad that players are enjoying Season 6. We realize there are some issues, but we also realize it has been great for Fleets and group game play. We expect that the second half of this year is going to be even better for STO than the first half was.
Thank you for continuing to support this game and for continuing to voice opinions. We hear them and are working behind the curtain to improve the game in every way.
Nice to see you interacting with the community again.
Action speak louder than word and Cryptic's actions lately make me desire to play other games.
AKA Primus01, Lifetime member since January 16, 2010
***********************************************************
Windows 10 Pro
Intel Core i7-5700
RAM 32 GB
2 Titan GTX 980M GDDR5 8 GB
***********************************************************
TBH since there are not that many KDF long term anymore most of the crowd are fresh/green players who may ultimately go federation in their respects there are a few and to some perspectives may be easy, hard, or impossible to do some of these things but there is a way to improve the KDF without making more leveling content which isn't what most of us want out of the KDF for KDF content. A lot of us want a 3 class system that is designed around the Klingon or allied Warrior of the Empire and not based on the federation system of placement. Also when we go into battle we were not trained in using the same things or styles of combat as the federation so we would/will want kits and class only skills suitable for the Empire.
How do you know what most people want from the KDF? I'm with others who have expressed an interest in seeing the full leveling experience on the KDF as it was promised some years ago, but didn't quite make it in. Why not make such an introduction lore heavy to really give the new player an idea what it means to be Klingon and a way to keep them wanting more, whether through content or store items (I'd love to see an equivalent TOS bundle for the KDF side).
3 class system does sound interesting, but given time I cannot see why we won't see all these points addressed.
The best "solution" to KDF content IMO is to select the best KDF Foundry missions and import them into the hard code as official missions with juicy rewards.
The thing is, the KDF were not originally meant to be a full faction, they were to be a pvp faction but players wanted them fully fleshed out.
Call it a bad call, but they underestimated the desire for KDF regular PvE play before launch and went by polls mostly to determine the path.
By using the Foundry, and making them official missions, it can fill content gaps rather quickly and "fill in" the gaps of this oversight from launch.
This would then also allow them to move forward sooner vs later on Romulan faction etc, without breaking a promise.
The best "solution" to KDF content IMO is to select the best KDF Foundry missions and import them into the hard code as official missions with juicy rewards.
The thing is, the KDF were not originally meant to be a full faction, they were to be a pvp faction but players wanted them fully fleshed out.
Call it a bad call, but they underestimated the desire for KDF regular PvE play before launch and went by polls mostly to determine the path.
By using the Foundry, and making them official missions, it can fill content gaps rather quickly and "fill in" the gaps of this oversight from launch.
This would then also allow them to move forward sooner vs later on Romulan faction etc, without breaking a promise.
KDF went back and forth before launch between being a "PVP only" faction, and a "full-fledged PVE/PVP" faction.
I do agree thou, that they should have some of the Foundry devs (Zeronius?!?), import a bunch of the "best" Foundry missions, and make them part of the official leveling progression, with proper mission rewards. Certainly, the hardest part of making new missions has to be the STORY, and designing the MAPS ? Foundry authors seem to manage this part quite well.
Comments
As opposed to the not so vocal non-forum goers, which makes the game have an 80% playerbase on the FED side?
We need more KDF players/content, not less.
The maybe your not scheduling your resources properly and should do more to address bugs ? right now the little bugs in game are starting to add up and are becoming very annoying eg exchange, tailor, water effect (you know the spash effect being broken) etc etc i could go on but all you have to do is spend time reading the gameplay bugs threads.
I had to prod 3 months to get an armor issue fixed and whilst it wasnt game breaking it just comes across as sloppy code/product management. It would go a long way to restore faith in the game to do a bug squash pass like you did in seaosn 1 or 2 (yes ive been around that long) to bring seaosn 6 up to scratch. I know if i was working on a product like STO id have pride in my work and do what I could to remove the unacceptable number of bugs that are in the game currently.
Also right now mr Sthal my challenge to you and the team and i dare you to accept the challenge is to resolve the following
a) LAG in queueing up doff missions
b) LAG in moving items around inventory and bank
c) POOR performance in the doff UI and Mail UI. Wanna chekc it for yourself ? open up a doff window with 400 doffs unfiltered and kiss your frames per second goodbye. Same with Mail when you have a lot of mail. This IS unnacpetable because whilst season 5 did the same thing, it wasnt as bad as whats happening now. I personally challenge YOU to fix that !
Gmae on Mr Stahl ? are am i gonna have to prod another 3 months ?
I think I know what these lockbox ships are live testing of next tier ships
so we are testing tier 4 starbase ships right most likely on mroe lockbox after this one
I actualy like this one atleast I have three mirror ships and a bunch of thollian doffs
and pretty good payout of lobi any way the recluse can come down in price a bit
800 a little too high
I'd just like to be able to change the rank on my characters and the windows on my starship.
Not to mention the Life boats...but that's a separate request.
One thing that I would like is more mixing of skills. My character is an engineer, but engineers can be fighters too. Miles O'Brien was a soldier before he was an engineer. I'm loving what I'm hearing about additional powers that come with Department head positions, that's great. But considering the massive overlap in Starfleet Officer Responsibilities, My engineer should be able to build a tactical officer ability. Or a Science Officer ability. A science officer should be able to modify weapons for higher damage, things like that.
And that's something I would've suggested for the Fleet Advancement System. Am I the only one that finds it weird and right blasphemous that the Transwarp Conduit construction project is a science project? Montgomery Scott is spinning in his grave (Jimmy Doohan we love you! :cry). And there is a reasonable overlap there. Science should do subspace harmonics testing and a collaborative science engineering project to design the thing makes sense...but engineers should build it. (Technically the Starfleet Corps of Engineers builds everything), and it's just as weird that ship building is a Tactical project. I know that there has to be a balance on that, as one could argue engineers build everything. But Tactical projects should be building starbase defenses....I'm babbling like Data here. But seriously. SCE-Advanced Starship Design Bureau, if ever there was a place to put it in the game, it's on the fleet starbases where you're getting the Advanced Starships.
Alright. I'll shut up now. Keep up the good work. Keep plugging away Cryptic. The game is overall more good than bad. I suppose it's good that the player base is still so hungry.
Thats 84% Fed, the KDF are 16%. It's a constant.
Awoken Dead
Now shaddup about the queues, it's a BUG
I hope this works out for STO. I think you need a much larger team to deliver on all these long standing and recent issues. I believe the more PWE helps Cryptic expand the more you will be able to meet demand faster. And you will see a happier player base which will increase your profits. Good luck.
We don't need more KDF players/content. You want more KDF players/content. Big difference there.
I want a playable Romulan faction with any amount of content. But, we do not need a playable Romulan faction.
Yes we do.
Totally agree with this post, every word. There's an unspoken assumption that Cryptic is making that they have another 5-10 seasons to eventually get around to all these unaddressed things. Unless and until something changes, it will just be more of the same until it's all done or the servers shut down.
Let us pray that lockbox mania and $25 twinkships are enough to sustain us until then.
The tailor's broken, ship customization is broken, warp animations are broken, weapon choice doesn't get remembered, bank and DOFF UIs suffer severe lag, Milky-Way graphics flicker in the background, events/calendar UIs are broken, fleet contributions sometimes lag out or don't accept at all...
It really is embarrassing--especially when you consider a lot of these problems have been around for ages and have yet to be quashed.
Your priorities are broken too, guys. Death by a thousand paper cuts.
Do I think they could afford to fix a lot of things that are problematic right now? Yes, yes they do. Bugs need to be squashed, kinks need to be ironed out, the UI needs to be addressed, PvP needs more meat, Starbases need to "fit" with the rest of the game, STF's need a vitality boost as well.... New content is nice.... But so is making old content fun again.
Dear Dan and the Cryptic Team,
I -love- Season 6. Fleets, Tholians, Foundry, all of it is fantastic and at least I and my friends who play STO can see all of the industrious hard work that you guys have been churning out over the past couple of months. STO is easily my favourite game to play at the moment and you just keep giving me more reasons to continue playing and enjoying in the world you've made for us.
To EVERYONE who has made a negative comment out here, the Cryptic Team owes us nothing. They made a game for us to play and they work harder for it than any other team I've seen online. You all need to grow up and say something nice once in a while.
Go Cryptic. You ALL rock. Live Long and Prosper.
More Promises. Anyone, and everyone who has been with this game has heard so many promises that WERE NOT fulfilled. Dan, and the team, please, do not say things unless you mean them.
Original Handle: @Q400
Join Date: December 2010
From the state of the game-- "The new Tholian lock box is also now available, and we are happy to see some more positive feedback as we continue to update and change the items available in both the boxes and the Lobi store. In addition, we are looking into bringing back some of the older Lobi store items for those who were saving up for them. We have also started looking at the possibility of incorporating more items into future Duty Officer Packs, similar to the Jem? Hadar Ship in the last pack. Stay tuned for more information on that."
Much of that does indeed come from feedback threads and poss they have run.
Yes it has. I posted in a few, and even started some. They are listening... just not as much or responding as fast as we would like them too.
They actually owe us a lot. We put food on their tables, therefore they should at least pretend our opinions matter. We hand them their paycheck, therefore they should listen to us. And I believe I speak for everyone here when I say we could use a few bug fixes and rebalances. Remove the borg invisa torps and isometric pulses of doom, fix the exchang and foundry, fix the hopelessly stupid ais we regularly cream, fix teleporting borg glitches, make ground combat better, and get that darned warping out animation glitch fixed. You have the rescources. Make those 40-some-odd people do their jobs! As a company, tthough, I agree. Cryptic has done a good job, but I also know they are more than capable of meeting some of the quite reasonable pequests of the playerbase.
Signed, diego.
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
The problem with this argument is that it is predicated on the notion that STO's fanbase is the same as Star Trek's fanbase.
No one ever takes into account the people who aren't Star Trek fans, or at least didn't start their life in STO as one, but are MMO gamers.
I fall into that category myself. While I grew up casually watching a few of the series I'm not a Trekkie (or Trekker), I do not rewatch various series, et cetera.
I'm an MMO gamer and the reason I do not play KDF is because it lacks content and the ground armor looks like TRIBBLE. The Klinks do have some pretty cool ships and I enjoy the carriers but that alone isn't enough.
I would very much prefer to play a faction that isn't the Federation but the game hardly offers that choice.
So those stats are not constants when it comes to those of who are gamers first, Star Trek fans second.
No it does not. It's taken from who's on at a given time. KDF players aren't on as often. Or there aren't as many as Fed side.
And it's partially to design. It's only unlocked when you reach a certain level, not everyone makes it to that level, not everyone likes Klingons, most people don't stick around when they exhaust everything.
Maybe Cryptic needs to do a season or two about just (or at least mostly) Klingon stuff.
Indeed. When people don't have a reason to log on, they won't. And for the past two years Cryptic has not given people a reason to log on as KDF. In fact, when the first box shipped and people realized that Klingon was not an option but unlockable it gave people a reason to stop playing and return to such titles as Celestial Body of Non-Peaceful Skilled Projects (certain people get upset when you mention other, successful games).
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
Nice to see you interacting with the community again.
Action speak louder than word and Cryptic's actions lately make me desire to play other games.
***********************************************************
Windows 10 Pro
Intel Core i7-5700
RAM 32 GB
2 Titan GTX 980M GDDR5 8 GB
***********************************************************
How do you know what most people want from the KDF? I'm with others who have expressed an interest in seeing the full leveling experience on the KDF as it was promised some years ago, but didn't quite make it in. Why not make such an introduction lore heavy to really give the new player an idea what it means to be Klingon and a way to keep them wanting more, whether through content or store items (I'd love to see an equivalent TOS bundle for the KDF side).
3 class system does sound interesting, but given time I cannot see why we won't see all these points addressed.
The thing is, the KDF were not originally meant to be a full faction, they were to be a pvp faction but players wanted them fully fleshed out.
Call it a bad call, but they underestimated the desire for KDF regular PvE play before launch and went by polls mostly to determine the path.
By using the Foundry, and making them official missions, it can fill content gaps rather quickly and "fill in" the gaps of this oversight from launch.
This would then also allow them to move forward sooner vs later on Romulan faction etc, without breaking a promise.
Peregrine Falcon on KDF
KDF went back and forth before launch between being a "PVP only" faction, and a "full-fledged PVE/PVP" faction.
I do agree thou, that they should have some of the Foundry devs (Zeronius?!?), import a bunch of the "best" Foundry missions, and make them part of the official leveling progression, with proper mission rewards. Certainly, the hardest part of making new missions has to be the STORY, and designing the MAPS ? Foundry authors seem to manage this part quite well.