If anything big fleets are going to have more drama to deal with. I belong to one of the largest fleets in this game and right now a lot of debate and discussions are going on about dealing with the new fleet advancement system. Smaller fleets with a dedicated group of 25+ or so members will be getting their loot faster than people in bigger fleets.
My biggest beef with this is that fleets will be getting better and enhanced gear. I don't think it's right that though of us who don't want to be in a fleet are being put out in the cold with this. It's like they are trying to subtly force people into joining a fleet or something.
I'm slowly getting sick of this kind of stuff. Stop complaining you are "forced" to participate in something because you are "forced" to do a lot of things to get the desired gear. You want MACO/Omega/KHG sets? Then you have to do STFs. A lot of them... You want a Jem'Hadar set? Then you have to do 2800. You want to have [something]? Then you have to do [something] to get it.
I'm slowly getting sick of this kind of stuff. Stop complaining you are "forced" to participate in something because you are "forced" to do a lot of things to get the desired gear. You want MACO/Omega/KHG sets? Then you have to do STFs. A lot of them... You want a Jem'Hadar set? Then you have to do 2800. You want to have [something]? Then you have to do [something] to get it.
true true
:cool:
The Average PvP player
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Ok my turn to chime on this pet peeve. My fleet is over 340 members. I clean house weekly of the deadbeats who never log in, never talk and generally just snatch items from the fleet bank. No OTHER purpose.
I have tried with vigor and thought, to make the fleet bond better and be more active. NOTHING, and I mean NOTHING, like even offering purple items for promotions, could get a fleet to be active, on the same time or participate properly.
So with this experience in mind, here is my opinion of how the fleets should be taken now.
1) Do away with the 500,000 micro fleets of 2 or even 1, because the search for a fleet is horrendous and the names misleading or just ridiculous. Requiring larger fleet sizes would dwindle the search down to something more reasonable especially for a noob.
2) Fleet size minimum of 250 (see prior comment)
3) Base fleet membership through IP preventing fleets from swelling to massively sized fleets of 1 with multiple avatars.
4) Fleet member who have not logged in within 6 months, should be auto removed saving people like me countless hours of weeding them out with mouseover and kick.
5) Force participation in some way shape or form. To be in a fleet means that the other members rely on you as they donate items, build items, oops i mean craft, and generally seek others to assist them, when they don't participate the others have to take over additional tasks and duties.
So that is my 2 cents for what it is worth.
Too Bad, So Sad
PS: Sollvax, no need to add your worthless wooden nickel comments.
Ok my turn to chime on this pet peeve. My fleet is over 340 members. I clean house weekly of the deadbeats who never log in, never talk and generally just snatch items from the fleet bank. No OTHER purpose.
bad attitude
I have tried with vigor and thought, to make the fleet bond better and be more active. NOTHING, and I mean NOTHING, like even offering purple items for promotions, could get a fleet to be active, on the same time or participate properly
.
you are too large downsize into smaller family units
So with this experience in mind, here is my opinion of how the fleets should be taken now.
1) Do away with the 500,000 micro fleets of 2 or even 1, because the search for a fleet is horrendous and the names misleading or just ridiculous. Requiring larger fleet sizes would dwindle the search down to something more reasonable especially for a noob.
in other words destroy the fleets of half of all players so that your fleet can grow?
2) Fleet size minimum of 250 (see prior comment)
maximum size of 100
no minimum
3) Base fleet membership through IP preventing fleets from swelling to massively sized fleets of 1 with multiple avatars.
thus taking down the alt fleets (another LARGE group) and killing some larger fleets dead
4) Fleet member who have not logged in within 6 months, should be auto removed saving people like me countless hours of weeding them out with mouseover and kick.
well thats anyone in the military , the long term sick and people with new children kicked out
5) Force participation in some way shape or form. To be in a fleet means that the other members rely on you as they donate items, build items, oops i mean craft, and generally seek others to assist them, when they don't participate the others have to take over additional tasks and duties.
Bad attitude for desiring to make the fleets more adhesive and fulfilling?
Your opion is to smash fleets into even smaller pieces thus making a search for a decent fleet to be a years worth of work of jumping from one to the next? Tiny little empires?
(Mind you I couldnt care less if my fleet was down to just me, it was my point and opinion of how it should become.) Really sux having to PUG my way to accomplishing STF's instead of having a reliable fleet.
I am ex-military, rarely more than a 6 month deployment and they do have internet access so your point is negated about auto booting dead accounts.
Because I have a task of delegating recruiting to another fleet member makes me MAFIA???
Seriously what crack do you smoke noob?
Too Bad, So Sad
PS: Sollvax, no need to add your worthless wooden nickel comments.
Bad attitude for desiring to make the fleets more adhesive and fulfilling?
Your opion is to smash fleets into even smaller pieces thus making a search for a decent fleet to be a years worth of work of jumping from one to the next? Tiny little empires?
(Mind you I couldnt care less if my fleet was down to just me, it was my point and opinion of how it should become.) Really sux having to PUG my way to accomplishing STF's instead of having a reliable fleet.
I am ex-military, rarely more than a 6 month deployment and they do have internet access so your point is negated about auto booting dead accounts.
Because I have a task of delegating recruiting to another fleet member makes me MAFIA???
Bad attitude for desiring to make the fleets more adhesive and fulfilling?
you mean monolithic souless juggernaughts ??
minimum of 250 people?
so no one EVER gets to create one again and there are what maybe 12 to choose from ??
Your opion is to smash fleets into even smaller pieces thus making a search for a decent fleet to be a years worth of work of jumping from one to the next? Tiny little empires?
the optimum fleet size (according to a DEV mind not me) is 30-50 not 250
(Mind you I couldnt care less if my fleet was down to just me, it was my point and opinion of how it should become.) Really sux having to PUG my way to accomplishing STF's instead of having a reliable fleet.
your fleet of over 300 WILL die if you make demands
lead do not order these are civilians remember
I am ex-military, rarely more than a 6 month deployment and they do have internet access so your point is negated about auto booting dead accounts.
US military I assume (other armys do TWO YEARS sometimes and submarines are comms dark for months at a time)
also using a netlink in a combat zone is not smart in this modern high tech world
Because I have a task of delegating recruiting to another fleet member makes me MAFIA???
demands that people contibute
top down rule
Capo system
yeah mafia
Seriously what crack do you smoke noob
None at all im not a drug user or a monkey
You want to close every fleet under 250 people (or put another way almost all of them)
and force people into the huge fleets as SLAVES
not happening
you would need to make fleets democracys and REMOVE the leaders power to reduce people in rank or expell them
and in future do not accuse people of drug use
especially not me
Bad attitude for desiring to make the fleets more adhesive and fulfilling?
No, for telling my family we can't have our own small fleet to enjoy the game together because it doesn't fit your personal viewpoint of how things should work.
I don't play the game to make it fun for you (unless we happen to be running together, of course); I play the game to relax and enjoy it in my own way as time permits. It may or may not involve running with you or anyone else.
I've never been in a large fleet, guild, kinship, or whatever you want to call it that made gameplay "more adhesive and fulfilling." Smaller, closer-knit fleets are much more fulfilling to me. I actually get to know my teammates instead of just being one of the faceless crowd. I'll take a small personal fleet over a large impersonal fleet any day.
I am ex-military, rarely more than a 6 month deployment and they do have internet access so your point is negated about auto booting dead accounts
Just because the USAF has short deployments doesn't mean every service does, especially in the past few years - or have you been living under a rock and thus been ignorant of what's going on and the conditions experienced by current military personnel?
No, for telling my family we can't have our own small fleet to enjoy the game together because it doesn't fit your personal viewpoint of how things should work.
I don't play the game to make it fun for you (unless we happen to be running together, of course); I play the game to relax and enjoy it in my own way as time permits. It may or may not involve running with you or anyone else.
I've never been in a large fleet, guild, kinship, or whatever you want to call it that made gameplay "more adhesive and fulfilling." Smaller, closer-knit fleets are much more fulfilling to me. I actually get to know my teammates instead of just being one of the faceless crowd. I'll take a small personal fleet over a large impersonal fleet any day.
Ok my turn to chime on this pet peeve. My fleet is over 340 members. I clean house weekly of the deadbeats who never log in, never talk and generally just snatch items from the fleet bank. No OTHER purpose.
I have tried with vigor and thought, to make the fleet bond better and be more active. NOTHING, and I mean NOTHING, like even offering purple items for promotions, could get a fleet to be active, on the same time or participate properly.
So with this experience in mind, here is my opinion of how the fleets should be taken now.
1) Do away with the 500,000 micro fleets of 2 or even 1, because the search for a fleet is horrendous and the names misleading or just ridiculous. Requiring larger fleet sizes would dwindle the search down to something more reasonable especially for a noob.
2) Fleet size minimum of 250 (see prior comment)
3) Base fleet membership through IP preventing fleets from swelling to massively sized fleets of 1 with multiple avatars.
4) Fleet member who have not logged in within 6 months, should be auto removed saving people like me countless hours of weeding them out with mouseover and kick.
5) Force participation in some way shape or form. To be in a fleet means that the other members rely on you as they donate items, build items, oops i mean craft, and generally seek others to assist them, when they don't participate the others have to take over additional tasks and duties.
So that is my 2 cents for what it is worth.
Who is this guy? :mad:
I got 3 alts in a fleet I like very much, and I think just about anybody else has two+ characters in it, even if they're separated by faction.
you mean monolithic souless juggernaughts ??
minimum of 250 people?
so no one EVER gets to create one again and there are what maybe 12 to choose from ??
the optimum fleet size (according to a DEV mind not me) is 30-50 not 250
your fleet of over 300 WILL die if you make demands
lead do not order these are civilians remember
US military I assume (other armys do TWO YEARS sometimes and submarines are comms dark for months at a time)
also using a netlink in a combat zone is not smart in this modern high tech world
demands that people contibute
top down rule
Capo system
yeah mafia
None at all im not a drug user or a monkey
You want to close every fleet under 250 people (or put another way almost all of them)
and force people into the huge fleets as SLAVES
not happening
you would need to make fleets democracys and REMOVE the leaders power to reduce people in rank or expell them
and in future do not accuse people of drug use
especially not me
Nice one on the "No this is STO, but good try" sentence, and I fully agree with the rest. Thank you for supporting about 90% of all fleets in existence, including the internal policy of my own. (leader does however have administrative power for when the situation demands it)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
The wooden nickels used to appear on the loot table of a game called "boot hill"
long long long ago
and most fleets are fairly small so we have to stand up for them
Ah, that's it. Meh, COMI was a funny game... even if it WAS quirky on anything above Windows 98.
Indeed, and we also have to stand up for fleets that may be several times bigger by character count than by account count - including my own multi-instance fleet
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Dose not look good for small fleets. It can be done but will not be easy.
Indeed, however it depends on your definition of "small fleets". Multiple dev posts exist that stated the ideal fleet size was about 25-50 ACTIVE members, and that anything larger than that may experience issues in staying ahead of their smaller competition, whilst a fleet of 5 active (heck, even 1 active) players will have T1, and maybe T2 starbases in a reasonable amount of time. However it will take a lot of C-Points and/or time (due to Fleet Marks, both of the above are likely as they can't be bought, only earnt at moderate rates) to reach any significant progress once the prices start rising.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Indeed, however it depends on your definition of "small fleets". Multiple dev posts exist that stated the ideal fleet size was about 25-50 ACTIVE members, and that anything larger than that may experience issues in staying ahead of their smaller competition, whilst a fleet of 5 active (heck, even 1 active) players will have T1, and maybe T2 starbases in a reasonable amount of time. However it will take a lot of C-Points and/or time (due to Fleet Marks, both of the above are likely as they can't be bought, only earnt at moderate rates) to reach any significant progress once the prices start rising.
This is to be expected. As the leader of a "small fleet" (five members, many alts), I don't expect to get a large fleet base any time soon. But a small base that we can have fun in and enhance over time as we can is fine.
This is to be expected. As the leader of a "small fleet" (five members, many alts), I don't expect to get a large fleet base any time soon. But a small base that we can have fun in and enhance over time as we can is fine.
Humour: I bet you 1m ecs we get ours done first.
The idea of paying for other characters to help build has crossed my mind. Something like contribute 10k total in fleet credits worth and get a 1m ecs or a master key or whatever.
I just had a look at the wiki page for season 6. It seems that all dilithium prices and number of missions needed to upgrade a starbase are fixed, regardless of the fleet's size.
Can this be confirmed? Is this a push to eliminate the smaller fleets in favour of super fleets?
I'm really hoping that any costs, be they dilithium of effort costs are scaled to match the fleet member number. To my way of thinking it's the only way to promote fairness amongst the fleets.
My fleet has been playing with this on tribble. Our Fleet Starbase is stuck between tier 0 and 1 because we can't get our last project to update. But, I suggest trying to recruit. The amount of resources used is intense. But a fleet of around 15 - 25 should be able to keep up with the larger fleets.
For those people complaining because they are a fleet of one, I suggest you also recruit. It's an MMO not a first person game.
For those people complaining because they are a fleet of one, I suggest you also recruit.
Alternatively, I suggest, a fleet of one doesn't bother with building a fleet starbase, doesn't recruit ,and doesn't complain about it. As I said earlier in this thread, the perks of a fleet starbase are not so uber that you should invest in the time and resources to get a fleet starbase.
Another option is to create an alt to hold onto your fleet and its resources and bank tabs, leave your personal fleet, and join another larger fleet with a built-up starbase to get access to their vendors with the Mark 12 ground and space goods and ships.
As long as you can keep your personal fleet's bank and resources, you can jump from fleet to fleet, and contribute or not contribute to building any fleet's starbase at your discretion.
If a fleet treats you well, stay in it. If not, you can walk away with your fleet credits from any contributions you made.
Also, do NOT let any fleet leaders bully you into contributing to build "their" starbase. Look at the fleet leaderboards for who are contributing. If the fleet leaders do not themselves contribute, QUIT THE FLEET!
To me, it's a first person game with a social enviornment, since most of the STO players I knew were too casual ... some don't sign in often enough, other players lost interest in STO and quit, still others only did PvP.
Also, fleets are not for me ... I was in a few fleets, and the experience was not good. To me, an MMO is best with people you really know and enjoy playing with, not some stranger who offers some "big fleet" experience and perks for being part of "their" fleet.
Fleets are not required for enjoying MMOs ... friends and content are.
You have two days! Post-logoff pre-patching has started, the change-over to Zen instead of Cryptic points is Thursday, there was an unofficial announcement on STO Wiki that Season 6 is Thursday, and, from my experience, a season is released within a week after the bulk of the content is put onto Tribble and/or after Tribble test weekend, which was last week.
SEASON 6 IS NIGH!
PREPARE OR DIE!
(well, you won't die, but you will need some time to adjust to the new content)
look at the several "house of (insert word) orion women". theres at least
"beautiful" "exiled" "scanky" "Dominant" and "Bald"
all off shoots or spoofs of each other and all it seems enemies now
just before the forum switch there was a major bust up in the "house of beautiful orion women". it went global on the forum and strongly resembled a civil war since then there are many such houses and they all hate each other. (so it appears)
of course the funny thing is almost all Orion women are GUYS
I absolutely LOVE posts like this as well as reading them in Zone Chat. I suppose there's always gonna be little Tween-Homophobes who think it's incorrect or "TRIBBLE" for a male player to play a female toon. News for you all... If you play a lvl 60 Male Orc on Wow, guess what? You're not "really" an Orc. If you play a Female Goblin, guess what? That's right!! You're not "really" a female Goblin. So please, in zone chat, keep up the awsome job of showing how immature you really are, by poking fun and showing just how childish you really are by judging what character/toon a person decides to play, then calmy saying, "There're all guys! heheheh". You make my day! Thank you! Besides, nice way to turn around a topic that wasn't even being discussed in the first place. This is a much more appropriate post, and I somewhat agree....
The future as I see it
(warning this is opinion based on assessment of data only)
One man fleets (single player single character) will struggle to build at any sort of decent speed
Alt Fleets (single player multiple characters) Will build at a steady pace and will before long have excess resources available to pass out to the fleetless (join , buy the ship, leave)
Micro Fleets (less than 10) will build at a steady pace and will again have excess resources to pass out
Small fleets (11-30) will become the norm and build at the projected rate
Medium fleets (31-50)will build at the projected rate and will also suffer less from politics than the big boys
Large fleets (sub divided)
Rp fleets will settle things easily and will probably share resources fairly
PVE Fleets will either fall to internal politics and split or will have to reorganise (elected leaders)
PVP fleets and mauler fleets are basically pirates it will be every man for himself
Stupidly large fleets (anything over 250) will split into sub fleets or fall to infighting
So far from what I've gathered from all the reading about Season 6, I think it's high time I create a Fed Alt-Fleet and drop in the Fed portion of my 17 toons in it. Yes, it will probably take me a year or better to get a decent base up and running, but then the rewards at the end will be well worth it.
Maybe I'll be able to entice some family or friends into joining my own private corporation! :cool:
I would have to say that small fleets will last more than the large fleets. now you may be thinking how is this possible?
Two words Fleet Ships.
The way that a lot of fleets especialy large fleets are set up there is a group in the fleets that control the fleet. this will either be a problem or not but when it comes out to distributing the fleet ships people who contributed and then don't get any thing are going to get angry at their fleet leaders and splinter off where smaller fleets with more communication can talk out and even find a way that every one can get something. so i would not be surprised if i see large fleets fall apart because 1. people not communicating and 2. people being greedy and taking ships that they did not participate in making. I have seen this happen in every mmo that i have played and its going to be sad to see it again in this one. but with every barrier there will be fleets that become stronger though this phase.
So stay strong large fleets and make sure to communicate small fleets and just know that communication with every one will work out a lot of the confusion that happens with things like fleet ships and other things that will be coming out.:cool:
They need to completely change how fleets are created. I don't care how difficult it is to build a starbase by myself. I will do it. But it appears to be absolutely impossible just CREATING THE FLEET IN THE FIRST PLACE! :mad::mad::mad:
The amount of frustration I have endured the past few hours can't be put into words. I got a whole two interested, one didn't realize I was creating the fleet for myself and left, the other wanted to help me, but I couldn't invite him because we weren't on the same map (way to go, merged chat channels!)
, but I couldn't invite him because we weren't on the same map (way to go, merged chat channels!)
-Umm, right click on his name in the chat-box. Select 'Invite to team'.
-Once he accepts, click the map icon on corner of the minimap to open up the big map. Click the 'Change instance' button at the bottom.
-Click the instance that he is in (it should say something like 2 team members in the one he is in).
_____________________
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
-Umm, right click on his name in the chat-box. Select 'Invite to team'.
-Once he accepts, click the map icon on corner of the minimap to open up the big map. Click the 'Change instance' button at the bottom.
-Click the instance that he is in (it should say something like 2 team members in the one he is in).
I did that. Except it didn't give me an option to change the instance. It just said the other person was on a different map and it couldn't invite him.
I know how to invite people. The game just failed to do it.
This relies on a false assumption, that every player and/or fleet should have a starbase.
Starbases are absolutely not required to play STO, to advance in STO, or to enjoy STO.
Fleet-less players, very small fleets, and RPers and PvP players/fleets (who don't farm much and so cannot build a starbase in a reasonable time compared to non-RP PvE fleets) will not have access to the perks of a fleet starbase.
But if such players and fleets enjoy being fleet-less, very small, RPing, or PvPing, lacking a starbase should not affect their overall gameplay. The perks are not so uber, and comparable versions of any new fleet-purchasable gear can be obtained in other ways, such as on the Exchange or by running STFs only.
So let the medium and large fleets slave away and throw in (or throw away) all their resources and time to build their starbases. The rest of the STO community will be fine.
not true, if u dnt have a fleet ship or a lock box ship u wont be competitive in pvp
Comments
true true
:cool:
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
I have tried with vigor and thought, to make the fleet bond better and be more active. NOTHING, and I mean NOTHING, like even offering purple items for promotions, could get a fleet to be active, on the same time or participate properly.
So with this experience in mind, here is my opinion of how the fleets should be taken now.
1) Do away with the 500,000 micro fleets of 2 or even 1, because the search for a fleet is horrendous and the names misleading or just ridiculous. Requiring larger fleet sizes would dwindle the search down to something more reasonable especially for a noob.
2) Fleet size minimum of 250 (see prior comment)
3) Base fleet membership through IP preventing fleets from swelling to massively sized fleets of 1 with multiple avatars.
4) Fleet member who have not logged in within 6 months, should be auto removed saving people like me countless hours of weeding them out with mouseover and kick.
5) Force participation in some way shape or form. To be in a fleet means that the other members rely on you as they donate items, build items, oops i mean craft, and generally seek others to assist them, when they don't participate the others have to take over additional tasks and duties.
So that is my 2 cents for what it is worth.
PS: Sollvax, no need to add your worthless wooden nickel comments.
[SIGPIC][/SIGPIC]
bad attitude
.
you are too large downsize into smaller family units
So with this experience in mind, here is my opinion of how the fleets should be taken now.
in other words destroy the fleets of half of all players so that your fleet can grow?
maximum size of 100
no minimum
thus taking down the alt fleets (another LARGE group) and killing some larger fleets dead
well thats anyone in the military , the long term sick and people with new children kicked out
so your not a fleet you are a mafia ??
about 1 wooden nickel
Bad attitude for desiring to make the fleets more adhesive and fulfilling?
Your opion is to smash fleets into even smaller pieces thus making a search for a decent fleet to be a years worth of work of jumping from one to the next? Tiny little empires?
(Mind you I couldnt care less if my fleet was down to just me, it was my point and opinion of how it should become.) Really sux having to PUG my way to accomplishing STF's instead of having a reliable fleet.
I am ex-military, rarely more than a 6 month deployment and they do have internet access so your point is negated about auto booting dead accounts.
Because I have a task of delegating recruiting to another fleet member makes me MAFIA???
Seriously what crack do you smoke noob?
PS: Sollvax, no need to add your worthless wooden nickel comments.
[SIGPIC][/SIGPIC]
I see you've met sollvax.
no this is STO but good try
you mean monolithic souless juggernaughts ??
minimum of 250 people?
so no one EVER gets to create one again and there are what maybe 12 to choose from ??
the optimum fleet size (according to a DEV mind not me) is 30-50 not 250
your fleet of over 300 WILL die if you make demands
lead do not order these are civilians remember
US military I assume (other armys do TWO YEARS sometimes and submarines are comms dark for months at a time)
also using a netlink in a combat zone is not smart in this modern high tech world
demands that people contibute
top down rule
Capo system
yeah mafia
None at all im not a drug user or a monkey
You want to close every fleet under 250 people (or put another way almost all of them)
and force people into the huge fleets as SLAVES
not happening
you would need to make fleets democracys and REMOVE the leaders power to reduce people in rank or expell them
and in future do not accuse people of drug use
especially not me
No, for telling my family we can't have our own small fleet to enjoy the game together because it doesn't fit your personal viewpoint of how things should work.
I don't play the game to make it fun for you (unless we happen to be running together, of course); I play the game to relax and enjoy it in my own way as time permits. It may or may not involve running with you or anyone else.
I've never been in a large fleet, guild, kinship, or whatever you want to call it that made gameplay "more adhesive and fulfilling." Smaller, closer-knit fleets are much more fulfilling to me. I actually get to know my teammates instead of just being one of the faceless crowd. I'll take a small personal fleet over a large impersonal fleet any day.
Just because the USAF has short deployments doesn't mean every service does, especially in the past few years - or have you been living under a rock and thus been ignorant of what's going on and the conditions experienced by current military personnel?
Matthew/Shiduri@zekesulastin
Bravo, sir. You tell'em!
I Support Disco | Disco is Love | Disco is Life
Who is this guy? :mad:
I got 3 alts in a fleet I like very much, and I think just about anybody else has two+ characters in it, even if they're separated by faction.
Other than the maximum size, I fully agree with the post
By the way, did you play The Curse of Monkey Island? That's what your last sentence reminded me
Nice one on the "No this is STO, but good try" sentence, and I fully agree with the rest. Thank you for supporting about 90% of all fleets in existence, including the internal policy of my own. (leader does however have administrative power for when the situation demands it)
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
long long long ago
and most fleets are fairly small so we have to stand up for them
Ah, that's it. Meh, COMI was a funny game... even if it WAS quirky on anything above Windows 98.
Indeed, and we also have to stand up for fleets that may be several times bigger by character count than by account count - including my own multi-instance fleet
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Indeed, however it depends on your definition of "small fleets". Multiple dev posts exist that stated the ideal fleet size was about 25-50 ACTIVE members, and that anything larger than that may experience issues in staying ahead of their smaller competition, whilst a fleet of 5 active (heck, even 1 active) players will have T1, and maybe T2 starbases in a reasonable amount of time. However it will take a lot of C-Points and/or time (due to Fleet Marks, both of the above are likely as they can't be bought, only earnt at moderate rates) to reach any significant progress once the prices start rising.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
This is to be expected. As the leader of a "small fleet" (five members, many alts), I don't expect to get a large fleet base any time soon. But a small base that we can have fun in and enhance over time as we can is fine.
Humour: I bet you 1m ecs we get ours done first.
The idea of paying for other characters to help build has crossed my mind. Something like contribute 10k total in fleet credits worth and get a 1m ecs or a master key or whatever.
My fleet has been playing with this on tribble. Our Fleet Starbase is stuck between tier 0 and 1 because we can't get our last project to update. But, I suggest trying to recruit. The amount of resources used is intense. But a fleet of around 15 - 25 should be able to keep up with the larger fleets.
For those people complaining because they are a fleet of one, I suggest you also recruit. It's an MMO not a first person game.
Alternatively, I suggest, a fleet of one doesn't bother with building a fleet starbase, doesn't recruit ,and doesn't complain about it. As I said earlier in this thread, the perks of a fleet starbase are not so uber that you should invest in the time and resources to get a fleet starbase.
Another option is to create an alt to hold onto your fleet and its resources and bank tabs, leave your personal fleet, and join another larger fleet with a built-up starbase to get access to their vendors with the Mark 12 ground and space goods and ships.
As long as you can keep your personal fleet's bank and resources, you can jump from fleet to fleet, and contribute or not contribute to building any fleet's starbase at your discretion.
If a fleet treats you well, stay in it. If not, you can walk away with your fleet credits from any contributions you made.
Also, do NOT let any fleet leaders bully you into contributing to build "their" starbase. Look at the fleet leaderboards for who are contributing. If the fleet leaders do not themselves contribute, QUIT THE FLEET!
To me, it's a first person game with a social enviornment, since most of the STO players I knew were too casual ... some don't sign in often enough, other players lost interest in STO and quit, still others only did PvP.
Also, fleets are not for me ... I was in a few fleets, and the experience was not good. To me, an MMO is best with people you really know and enjoy playing with, not some stranger who offers some "big fleet" experience and perks for being part of "their" fleet.
Fleets are not required for enjoying MMOs ... friends and content are.
LAUREN RULZ !!!!!!!!
Buying TRIBBLE and stockpiling it now.
You have two days! Post-logoff pre-patching has started, the change-over to Zen instead of Cryptic points is Thursday, there was an unofficial announcement on STO Wiki that Season 6 is Thursday, and, from my experience, a season is released within a week after the bulk of the content is put onto Tribble and/or after Tribble test weekend, which was last week.
SEASON 6 IS NIGH!
PREPARE OR DIE!
(well, you won't die, but you will need some time to adjust to the new content)
LAUREN RULZ !!!!!!!!
I absolutely LOVE posts like this as well as reading them in Zone Chat. I suppose there's always gonna be little Tween-Homophobes who think it's incorrect or "TRIBBLE" for a male player to play a female toon. News for you all... If you play a lvl 60 Male Orc on Wow, guess what? You're not "really" an Orc. If you play a Female Goblin, guess what? That's right!! You're not "really" a female Goblin. So please, in zone chat, keep up the awsome job of showing how immature you really are, by poking fun and showing just how childish you really are by judging what character/toon a person decides to play, then calmy saying, "There're all guys! heheheh". You make my day! Thank you! Besides, nice way to turn around a topic that wasn't even being discussed in the first place. This is a much more appropriate post, and I somewhat agree....
Maybe I'll be able to entice some family or friends into joining my own private corporation! :cool:
Two words Fleet Ships.
The way that a lot of fleets especialy large fleets are set up there is a group in the fleets that control the fleet. this will either be a problem or not but when it comes out to distributing the fleet ships people who contributed and then don't get any thing are going to get angry at their fleet leaders and splinter off where smaller fleets with more communication can talk out and even find a way that every one can get something. so i would not be surprised if i see large fleets fall apart because 1. people not communicating and 2. people being greedy and taking ships that they did not participate in making. I have seen this happen in every mmo that i have played and its going to be sad to see it again in this one. but with every barrier there will be fleets that become stronger though this phase.
So stay strong large fleets and make sure to communicate small fleets and just know that communication with every one will work out a lot of the confusion that happens with things like fleet ships and other things that will be coming out.:cool:
The amount of frustration I have endured the past few hours can't be put into words. I got a whole two interested, one didn't realize I was creating the fleet for myself and left, the other wanted to help me, but I couldn't invite him because we weren't on the same map (way to go, merged chat channels!)
-Umm, right click on his name in the chat-box. Select 'Invite to team'.
-Once he accepts, click the map icon on corner of the minimap to open up the big map. Click the 'Change instance' button at the bottom.
-Click the instance that he is in (it should say something like 2 team members in the one he is in).
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
I did that. Except it didn't give me an option to change the instance. It just said the other person was on a different map and it couldn't invite him.
I know how to invite people. The game just failed to do it.
not true, if u dnt have a fleet ship or a lock box ship u wont be competitive in pvp
join date: Jan. 2012