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Are small fleets doomed?

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  • anthonyxmas1anthonyxmas1 Member Posts: 0 Arc User
    edited July 2012
    not true, if u dnt have a fleet ship or a lock box ship u wont be competitive in pvp

    Such fleet ships and lock box ships are so uber that they cannot be defeated? :rolleyes:

    There are many factors which make a player competitive in PvP, not just the type of ship. But that discussion belongs in a different forum thread ;)

    And you don't need to build a fleet starbase to get a lock box ship!

    :D
    [SIGPIC][/SIGPIC]
    LAUREN RULZ !!!!!!!!
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2012
    You know... It dosen't matter much what ship you have... if you're unable to adapt you will still get your butt kicked by a common geared T4 ship with a experienced pilot.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited July 2012
    sollvax wrote: »
    no this is STO but good try




    you mean monolithic souless juggernaughts ??
    minimum of 250 people?
    so no one EVER gets to create one again and there are what maybe 12 to choose from ??



    the optimum fleet size (according to a DEV mind not me) is 30-50 not 250



    your fleet of over 300 WILL die if you make demands
    lead do not order these are civilians remember



    US military I assume (other armys do TWO YEARS sometimes and submarines are comms dark for months at a time)
    also using a netlink in a combat zone is not smart in this modern high tech world




    demands that people contibute
    top down rule
    Capo system

    yeah mafia



    None at all im not a drug user or a monkey

    You want to close every fleet under 250 people (or put another way almost all of them)
    and force people into the huge fleets as SLAVES

    not happening

    you would need to make fleets democracys and REMOVE the leaders power to reduce people in rank or expell them

    and in future do not accuse people of drug use
    especially not me

    To SOME of this, my fleet has existed since the beginning at this size without any problems. People DO like the feel of a real fleet with orders. And yes I do Lead not just order. Everything done is in the interest of the fleet.

    Your assumption based on only the people the currently exist in game NOW, is incorrect that they would become slaves. The game gains new users daily, and as the new come on, more larger fleets will evolve.

    Most people appreciate having an experienced leader rather than a day 10 noob that really cannot help them.

    US Military is correct and subs max out at 6 month deployments, and US Army rear echelon relief stations have internet access, playing Star Trek is NOT a security risk, so again I have to assume you have never been in the military and think all soldiers have to live in tents and only contact through snail mail these days. WW2 is over.

    There can be delay and cap limits to fleet member contributions, so your assumption this will be strictly MAFIA is wrong.

    Maybe you should spend more time playing the game than trying to be a know it all in the forums.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited July 2012
    Just because the USAF has short deployments doesn't mean every service does, especially in the past few years - or have you been living under a rock and thus been ignorant of what's going on and the conditions experienced by current military personnel?


    Wasn't USAF but you keep thinking what you want.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited July 2012
    broadnax wrote: »
    No, for telling my family we can't have our own small fleet to enjoy the game together because it doesn't fit your personal viewpoint of how things should work.

    I don't play the game to make it fun for you (unless we happen to be running together, of course); I play the game to relax and enjoy it in my own way as time permits. It may or may not involve running with you or anyone else.

    I've never been in a large fleet, guild, kinship, or whatever you want to call it that made gameplay "more adhesive and fulfilling." Smaller, closer-knit fleets are much more fulfilling to me. I actually get to know my teammates instead of just being one of the faceless crowd. I'll take a small personal fleet over a large impersonal fleet any day. :)

    Then you havent been in the right fleets if you think theyre all faceless crowds.

    You think I play the game for some OTHER reason than relaxation? I'm not the addict some of those may be.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited July 2012
    dalolorn wrote: »
    Who is this guy? :mad:

    I got 3 alts in a fleet I like very much, and I think just about anybody else has two+ characters in it, even if they're separated by faction.



    Other than the maximum size, I fully agree with the post :D

    By the way, did you play The Curse of Monkey Island? That's what your last sentence reminded me :D



    Nice one on the "No this is STO, but good try" sentence, and I fully agree with the rest. Thank you for supporting about 90% of all fleets in existence, including the internal policy of my own. (leader does however have administrative power for when the situation demands it)



    Been in the game since the beginning, if you haven't seen me, that's your problem.

    I get enough fulfillment from game chat rather than spending half the day arguing with the over-opinionated and pompous in the forums.

    Mind you, I use only ONE avatar. I don't need to play multi toons as a reset button, I use what I created originally as life normally would be, and play the hell out of it. Besides running a fleet as large as mine, makes it more fulfilling but cuts into PVP time.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • fogerty1fogerty1 Member Posts: 65 Arc User
    edited July 2012
    anazonda wrote: »
    You know... It dosen't matter much what ship you have... if you're unable to adapt you will still get your butt kicked by a common geared T4 ship with a experienced pilot.

    That is for sure.
    Too Bad, So Sad
    PS: Sollvax, no need to add your worthless wooden nickel comments.


    [SIGPIC][/SIGPIC]
  • sean2448sean2448 Member Posts: 815 Arc User
    edited July 2012
    no small fleets can merge and become big
  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited July 2012
    Such fleet ships and lock box ships are so uber that they cannot be defeated? :rolleyes:

    There are many factors which make a player competitive in PvP, not just the type of ship. But that discussion belongs in a different forum thread ;)

    And you don't need to build a fleet starbase to get a lock box ship!

    :D

    with the new upgrades given to lock box ships in a 1v1 match with a defiant vs a bug with captains of equal skill the bug will win every time hands down with ease
    [SIGPIC][/SIGPIC]
    join date: Jan. 2012
  • elr367elr367 Member Posts: 1 Arc User
    edited July 2012
    Ive seen this happen in other games with a similar system, and I see it going to happen here...any time aguild/kin/fleet/brotherhood progression system is added that affects actual gameplay, however slight, it causes HUGE problems. Large groups, everyone cnat contribute meaningfully, and so cannot reap the benefits. Small groups, unable to contribute meaningfully, so cannot reap the benefits.

    There seems to be a threshold level they are buidling in to attempt to slowdown prgression and distract you from the same probelm the game has had for over 2 years now...and thats LACK OF CONTENT. when the best thing the game has had going for it is essentially a builtin browser game...something is wrong.
  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited July 2012
    elr367 wrote: »
    Ive seen this happen in other games with a similar system, and I see it going to happen here...any time aguild/kin/fleet/brotherhood progression system is added that affects actual gameplay, however slight, it causes HUGE problems. Large groups, everyone cnat contribute meaningfully, and so cannot reap the benefits. Small groups, unable to contribute meaningfully, so cannot reap the benefits.

    There seems to be a threshold level they are buidling in to attempt to slowdown prgression and distract you from the same probelm the game has had for over 2 years now...and thats LACK OF CONTENT. when the best thing the game has had going for it is essentially a builtin browser game...something is wrong.

    very much this
    [SIGPIC][/SIGPIC]
    join date: Jan. 2012
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited July 2012
    fogerty1 wrote: »
    Been in the game since the beginning, if you haven't seen me, that's your problem.

    I get enough fulfillment from game chat rather than spending half the day arguing with the over-opinionated and pompous in the forums.

    Mind you, I use only ONE avatar. I don't need to play multi toons as a reset button, I use what I created originally as life normally would be, and play the hell out of it. Besides running a fleet as large as mine, makes it more fulfilling but cuts into PVP time.

    I haven't seen you because I don't care to meet every single person in the game - it'd take up far more time than I spend playing computer games.

    I do both; does that make me better than you? Apparently it does, because I don't try to make an enemy of every single roleplayer, small fleet, etc.

    I am a roleplayer and want to get the fullest experience out of the game - hence my fed main, KDF alt, and fed alt, all of which are in one massive fleet which likely has 2 times as many characters as it does accounts. Besides, I'm not a PvPer, and our fleet has only minimal leadership requirements due to being more of a community than an armada - don't worry though, we have moderated chat channels and all that stuff, and there is some vague resemblance of what a 'fleet' should be. However I would not trade it for anything, and I would definitely not force every single member of my fleet to make SEVERAL starbases to accomodate all their alts (not that such a situation isn't likely to happen given our fleet size... :o)

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited July 2012
    fogerty1 wrote: »
    To SOME of this, my fleet has existed since the beginning at this size without any problems. People DO like the feel of a real fleet with orders. And yes I do Lead not just order. Everything done is in the interest of the fleet.

    Your assumption based on only the people the currently exist in game NOW, is incorrect that they would become slaves. The game gains new users daily, and as the new come on, more larger fleets will evolve.

    Most people appreciate having an experienced leader rather than a day 10 noob that really cannot help them.

    US Military is correct and subs max out at 6 month deployments, and US Army rear echelon relief stations have internet access, playing Star Trek is NOT a security risk, so again I have to assume you have never been in the military and think all soldiers have to live in tents and only contact through snail mail these days. WW2 is over.

    There can be delay and cap limits to fleet member contributions, so your assumption this will be strictly MAFIA is wrong.

    Maybe you should spend more time playing the game than trying to be a know it all in the forums.

    SOME people do like it. Others, such as myself, do not.

    True, true, but you forget the above argument - not everybody wants to be bossed around by the first person to decide and make a big fleet.

    I appreciate it too, and my fleet has a great deal of people - some were lifers from back when STO was created, others were also vets, and others, like me, came with the F2P conversion or later. (I arrived back in early February this year)

    You forgot to respond to the rest of sollvax's message: It's not all about the US army. Submarines -have- to maintain strict communications silence in ANY army, and there are various armies with longer deployments, not to mention the fact that in some situations they may be ordered to maintain similar silence.

    Unfortunately, having tested S6 on Tribble throughout the past few weeks, I can state that you are wrong, unless you want to be online 24 hours a day, monitoring whether anybody's giving too much. There is no way of delaying contributions or adding caps.

    I've played for quite a while, and you'll understand if I have very little to do in STO these days. So I'll wait for the moment my fleet needs me in S6 before I take your advice.

    And yes, I know the last comment was headed for sollvax, not me, but...

    Edit: To correct what I said about submarines: They have to maintain communications silence unless they're on patrol or something, and even then I don't think they have the room for several computers to play STO on.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited July 2012
    Starbases are absolutely not required to play STO, to advance in STO, or to enjoy STO.

    Unfortunately, in my opinion, that?s only partially true. Of course fleets are not required to play STO and one can still grind the old STFs if you enjoy them, but every new STF (Fleet Event) does require you to be in a fleet, even if it?s only a one-man operation.

    The same has to be said for advancement. You can advance without being in a fleet, but after a certain point new and more powerful ships are only obtainable through Fleet membership.
  • anthonyxmas1anthonyxmas1 Member Posts: 0 Arc User
    edited July 2012
    Unfortunately, in my opinion, that?s only partially true. Of course fleets are not required to play STO and one can still grind the old STFs if you enjoy them, but every new STF (Fleet Event) does require you to be in a fleet, even if it?s only a one-man operation.

    The same has to be said for advancement. You can advance without being in a fleet, but after a certain point new and more powerful ships are only obtainable through Fleet membership.

    Then players have to make a choice: do they need the new and more powerful ships? Is it worth hanging onto their small fleet status?

    I've known players who would not leave their dead or nearly dead fleets, since they had invested so much ECs in their fleet banks, and had stuff in the fleet banks. Or, they wanted to keep their status as fleet leaders.

    Well, tough. Such sentiments are unproductive. Just create an alt to hold onto your dead fleet, and move your active alt into a new fleet to get the new and more powerful ships.

    And, maybe, you can just leave that new fleet after you have the new ships, and go back to your old, small fleet. Be king on your anthill again :D

    I've also known players in STO who just jump from fleet to fleet to fleet, whether to see, internally, what a fleet's like before staying or leaving, or whether they can rise up in the leadership out of ego, or whether (unfortunately) they can pillage the fleet bank.

    With the fleet starbases, there WILL be mercenaries or, as the Red Shirt Army podcast called them, hobos who just join to get what they want and leave. It's a fact of MMO life. Fleet leaders should accept that.
    [SIGPIC][/SIGPIC]
    LAUREN RULZ !!!!!!!!
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