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C-Store Assault Cruiser in season 6 update?

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  • raj011raj011 Member Posts: 987 Arc User
    edited June 2012
    rayezilla wrote: »
    Raj, I linked a podcast that has the lead ship designer telling us that it will be 2 months minimum before we see the sovereign refit. Trust me, all you have to do is listen to it.



    Yes, in the podcast, they say that Fleet ships will have an extra console. The dev also mentions a 'fleet turret slot' which I believe is a new kind of weapon that is linked to the fleet station.

    sorry did not notice. thanks, this is really annoying, i have been saving and farming c points since they mentioned the sovy refit.
  • rrincyrrincy Member Posts: 1,023
    edited June 2012
    raj011 wrote: »
    sorry did not notice. thanks, this is really annoying, i have been saving and farming c points since they mentioned the sovy refit.

    well to be fair , did you really expect it was going to be anytime soon ?
    12th Fleet
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  • raj011raj011 Member Posts: 987 Arc User
    edited June 2012
    rrincy wrote: »
    well to be fair , did you really expect it was going to be anytime soon ?

    well yes as we have been told many times it was coming soon and now it is pushed back. :(
    Anyone in the regarding about the podcast, will the fleet starbases ships be better than the ones we get from the c-store?
  • rrincyrrincy Member Posts: 1,023
    edited June 2012
    raj011 wrote: »
    well yes as we have been told many times it was coming soon and now it is pushed back. :(
    Anyone in the regarding about the podcast, will the fleet starbases ships be better than the ones we get from the c-store?

    soon in cryptic speak isnt the same as soon for other people
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • acejimacejim Member Posts: 22 Arc User
    edited June 2012
    Ok according to the Priority One podcast interview with Capt, Geko:

    -1 and/or 2 possible special abilities being considered is both Fore and Aft Quantum torpedo launcher with 180 degrees arc and maybe something similar to the "Riker Manuever" where the Enterprise collects and vents out Metron gas and ignites it

    -there will be a C-store version and a fleet version. The special consoles/abilities will only be available with the C-store version only. The Fleet version will have higher hull and shield hitpoints and a 10th console slot. The special console from the c-store version can be used in the fleet version.

    -the C-store version will come out after Season 6, the schedule of release has not been finalized, so it will come out at any time between Season 6 and 7.

    -the fleet version will be a high-end tier 5 ship, so it will take a long time to get. Need to get a tier 5 shipyard, then need to start the assignment projects to get it, requiring lots of resources.

    -therefore we will probably get the c-store version before the Fleet version is unlocked through the Fleet starbase.

    -Geko said the Sovereign refit will be very tactical focused. Possibility of a LtCom TAC was discussed but Geko did not remember the boff arrangement.


    So folks the good news is that we will be getting the C-store version, but will not be getting it as early as we hoped.
  • ashman7286ashman7286 Member Posts: 80 Arc User
    edited June 2012
    Doesn't matter how long it takes, as long as it's "on the way" i can wait.

    Actually i can't wait. I want the original skin, a fleet base Sovvy and the new C-store version console.

    If beauty had nacelles.....
  • raj011raj011 Member Posts: 987 Arc User
    edited June 2012
    acejim wrote: »
    Ok according to the Priority One podcast interview with Capt, Geko:

    -1 and/or 2 possible special abilities being considered is both Fore and Aft Quantum torpedo launcher with 180 degrees arc and maybe something similar to the "Riker Manuever" where the Enterprise collects and vents out Metron gas and ignites it

    -there will be a C-store version and a fleet version. The special consoles/abilities will only be available with the C-store version only. The Fleet version will have higher hull and shield hitpoints and a 10th console slot. The special console from the c-store version can be used in the fleet version.

    -the C-store version will come out after Season 6, the schedule of release has not been finalized, so it will come out at any time between Season 6 and 7.

    -the fleet version will be a high-end tier 5 ship, so it will take a long time to get. Need to get a tier 5 shipyard, then need to start the assignment projects to get it, requiring lots of resources.

    -therefore we will probably get the c-store version before the Fleet version is unlocked through the Fleet starbase.

    -Geko said the Sovereign refit will be very tactical focused. Possibility of a LtCom TAC was discussed but Geko did not remember the boff arrangement.


    So folks the good news is that we will be getting the C-store version, but will not be getting it as early as we hoped.

    This is great news acejim thanks :D. I hope though we can also transfer the abilities over to the fleet version. Im going to be farming like crazy for the c-store version and add everything from that on to the fleet version. :D
  • acejimacejim Member Posts: 22 Arc User
    edited June 2012
    raj011 wrote: »
    This is great news acejim thanks :D. I hope though we can also transfer the abilities over to the fleet version. Im going to be farming like crazy for the c-store version and add everything from that on to the fleet version. :D

    yes, you can transfer the special consoles from the c-store version to the fleet version. We have lots of work to do to get to that point but it gives us something to aim for. It'll be awesome.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited June 2012
    I don't really think Cryptic has any idea with what they're doing in terms of balance at this point. Like I said, the minute that ship rolls out it'll be the only thing worth flying cruiser-side.
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  • sparhawksparhawk Member Posts: 796 Arc User
    edited June 2012
    If you go the ESD shipyard you can see the current proposed stats of the fleet refit version of the assault cruiser on Tribble. It had more hull and shields, the console arrangement was 4 engineer, 4 tactical, 2 science. The BOFF arrangement was LTC and LT tactical, CDR and ENS engineer, and an LT universal.
  • acejimacejim Member Posts: 22 Arc User
    edited July 2012
    sparhawk wrote: »
    If you go the ESD shipyard you can see the current proposed stats of the fleet refit version of the assault cruiser on Tribble. It had more hull and shields, the console arrangement was 4 engineer, 4 tactical, 2 science. The BOFF arrangement was LTC and LT tactical, CDR and ENS engineer, and an LT universal.

    Oh boy, this is not good. Very tactical for sure, in fact the most tactical of all cruisers but totally loses it tanking abilities...very weak in tanking. The balance of offense and defense we love about the Assault cruiser is gone. It is less tanking ability than the Excelsior...in fact perhaps the weakest tank of all the tier 5 cruisers.

    Yes we want a little more tactical boost but not this much. The price for the tactical boost is too high. Wow....not good.

    We need to apeal to Capt. Geko to restore the LtCom ENG. As it stands, I will be using the normal sovereign rather than this refit.

    I suggest give us the following:

    Com ENG
    LtCom ENG
    LtCom TAC
    Lt Sci

    This sacrifices an Ens TAC, giving a tactical boost without sacrificing its tanking ability.

    If not, for the Fleet Sovereign refit, can we have 2 variants where we have the original boff (balanced) arrangement and this new tactical heavy boff arrangements, so players have a choice to stay balanced or go heavy tactical.
  • pillslingerpillslinger Member Posts: 34 Arc User
    edited July 2012
    They definitely went a little overboard on the tac boff slots.:eek:

    BTW, are they going to do something about her looks at all, she needs some work (proper hull markings, windows under saucer that float need to be fixed, etc)
  • raj011raj011 Member Posts: 987 Arc User
    edited July 2012
    ya I rather they stick with the balanced offensive/defensive boff it has, here is a picture off her in the tribble test sever http://www.flickr.com/photos/r-et/7475978340/in/photostream/ also I noticed that it will have one more tac console added and the looks has not changed. Was kind off hoping they will use the nemesis look since that is the latest well the the latest look is the full phase refit but was hoping we get just the half done refit. :( I know it is early and they still have alot to do hopefully they will change it if enough players who like to fly the sovereign class disagree with the new stats etc.
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    Predictable but yeah, basiclly usless as a cruiser.

    Here's my suggestion:


    Name: Assault Cruiser Refit

    Tier: 6

    Hull: 40,000

    Shield Modifier: 1.0

    Weapons Layout: 4/4

    Crew: 800

    Device Slots: 4

    Turn Rate: 7

    Impulse Modifier: 0.15

    Inertia: 30

    Consoles: 4r/5y/1b

    BOFF?s: 1Lt Tac, 1 Lt Tac, 1Lt Cmdr Engineering, 1 Cmdr Engineering, 1 Ensign Science

    Abilities:

    +5 all power settings

    +2 warp factors to all sector speeds

    Comes with 2 Quantum Torpedo Turret Weapons

    These are identical to a MkXII Purple torpedo launcher with the following exceptions and suffix?s:
    They may only be mounted on the assault cruiser and assault cruiser refit
    They have 2xAcc and 2xDmg modifiers
    They may only be mounted in front slots
    They have a 270 degree firing arc

    Description: The original sovereign design, (and later variants), where for a long time starfleets premier front line general purpose cruiser. The advent of the odyssey has somewhat diminished this status, but the class retained it?s reputation time and time again as a tough dependable ship able to give and take significant amounts of damage. The latest refit of this venerable ships focuses on this aspect of the design enhancing it?s tactical capabilities to give the federation a more manageable front line cruiser suited to tactical operations in the ongoing conflicts.

    One of the most significant changes to the class was a complete revision of the dorsal saucer torpedo mount. This mounting was a late addition to the design, made at the behest of Starfleet command to fulfil a change in required specifications which asked for an third frontal torpedo mounting point. As a late design addition it always suffered somewhat from not being as well integrated as other ships systems, the limited magazine in particular was a major and long running complaint. This refit fully redesigns this segment, and incorporating elements drawn from starbase weaponry affords the launchers much enhanced firing arcs.

    The other notable change is the slightly shorter but significantly thicker warp nacelles. These are mounted at a more widely spaced distance and the new nacelle pylon angle places the front of the pylons further forwards and roughly in line with the halfway mark of the saucer section. This moves the trailing edge of the warp field much closer to the rear of the secondary hull, whilst internal field coil modifications necessitating the shorter fatter nacelles keep the front edge close to the front of the saucer hull. This drastically reduces warp field power consumption. The modified nacelle design also provides support for starfleets first standard issue subtranswarp drive. Developed from a prototype part borg system the drive is a littlie less powerful, but integrates fully with a wider array of impulse manifold subsystems and is more mass producible. The drive was originally slated for first deployment aboard the odyssey class, however technical issues with integrating the design alongside the classes advanced quantum slipstream drives prevented it being fitted and the odyssey class will now receive the drive at their first standard refit.

    The first ship to be refitted like this was the U.S.S. Constitution - C, which is in fact the new name of what was the U.S.S. Enterprise ? E. When the Enterprise ? F was commissioned Starfleet chose to take the hull into the yards to act as a prototype testbed for various refit idea?s before placing the finished product back into service under a new name and crew. As a nod however to the ships original name, the original dedication plaque remains on the bridge directly below a dedication plaque to the refit work crew which bears the vessels new name.

    Designers Note: With a heavier tactical loadout in the bridge slots and the trademark cruiser tanking abilities this design is certainly well equipped to give and take significant amounts of damage. The real selling point of course is the unique torpedo launchers. I limited them to front only mountings and only to the assault cruisers specifically because many classes don?t have any kind of reasonable side facing emissions point. The sovereign and variants do. Their addition allows you to mount the typical 6 beam arrays that most cruiser captains find to be the ideal balance between damage and weapons drain, whilst still being able to use the 2 other weapons slots in your broadside. The effect should push the sovereign into first place as a DPS cruiser, which gives it a clear advantage over and above the odyssey without in any way diminishing the odyssey as a unique ship in it?s own right. The addition of the sector speed boost was more a bit of fluff tbh to suit the background (and show there was more than one prototype system put into full use on the design).


    One of many refits i've been coming up with lately.
  • pillslingerpillslinger Member Posts: 34 Arc User
    edited July 2012
    carl103 wrote: »
    Predictable but yeah, basiclly usless as a cruiser.

    Here's my suggestion:


    Name: Assault Cruiser Refit

    Tier: 6

    Hull: 40,000

    Shield Modifier: 1.0

    Weapons Layout: 4/4

    Crew: 800 .......................etc...etc

    You must have missed the last interview. They said that the ships that are going to be through the fleet Starbase system will not come with any consoles at all. Also some of us want to get out of Lt and go with a LtCdr Tac. I think they should go with...

    LtCdr Tac
    Cdr Eng
    LtCdr Eng
    Lt Sci

    This way we don't lose the balance that we had, and she gets a little boost in the tac department like we have been asking for. Keep the other changes that they made to the console slots, hull, and shields. Then she just needs a bump up the turn rate a little, and the visual problems fixed.
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    I was under the impreshion any new ship we get is going to be c-store, but if where not geting consles they'd better be a LOT cheaper and teir 5. The consles where a big part of what justified their teir 6 status since they thus came with unique abilities that set them apart from the free alternatives.

    Also your idea is bust, it has 2 LtCmdr's. Thats a no-no unless they're creating a whole new teir of ships where everyone gets double LtCmdr slots.

    What you'v got to work inside is 1Cmdr Slot, 1LtCmdr slot, 2 Lt slots, 1Ensign slot. Distribute them as you please.

    Now if you want to suggest we go to T7 with double LtCmdr slots as standard i'm all for it. I think it's about time. But unless thats what their doing it's a no-no.
  • raj011raj011 Member Posts: 987 Arc User
    edited July 2012
    carl103 wrote: »
    I was under the impreshion any new ship we get is going to be c-store, but if where not geting consles they'd better be a LOT cheaper and teir 5. The consles where a big part of what justified their teir 6 status since they thus came with unique abilities that set them apart from the free alternatives.

    Also your idea is bust, it has 2 LtCmdr's. Thats a no-no unless they're creating a whole new teir of ships where everyone gets double LtCmdr slots.

    What you'v got to work inside is 1Cmdr Slot, 1LtCmdr slot, 2 Lt slots, 1Ensign slot. Distribute them as you please.

    Now if you want to suggest we go to T7 with double LtCmdr slots as standard i'm all for it. I think it's about time. But unless thats what their doing it's a no-no.

    from what I remember is that the c-store version of the refits will get the consoles but the fleet version of the refits will have better hull strength, shield etc.
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    That dosen't make sense... If your not paying CP's for those ships they're not making money off them nd thats bad for the bottom line. Now if they're releasing a new wave of better free ships, with an equivelent set of c-store's following on, i can see that working. But otherwise it's economic suicide.
  • superherofansuperherofan Member Posts: 342 Arc User
    edited July 2012
    I love the BOFF layout. I'm an Escort pilot, though, so give me as many Tac slots as you can IMO. I can't wait to see the special console/skin inevitably coming with the c-store version.
  • raj011raj011 Member Posts: 987 Arc User
    edited July 2012
    carl103 wrote: »
    That dosen't make sense... If your not paying CP's for those ships they're not making money off them nd thats bad for the bottom line. Now if they're releasing a new wave of better free ships, with an equivelent set of c-store's following on, i can see that working. But otherwise it's economic suicide.

    remember this is a mmo game, so things need to be balanced out. I could be wrong in my previous post. Honest I hope I am wrong, if this is the case i have been farming c points for a while now and will farming crazy buy the cstore refit and move the console/s from the refit to the fleet refit version. Seems a waste but they need to make money in return they gave us better things etc.
  • raj011raj011 Member Posts: 987 Arc User
    edited July 2012
    I love the BOFF layout. I'm an Escort pilot, though, so give me as many Tac slots as you can IMO. I can't wait to see the special console/skin inevitably coming with the c-store version.

    I hope not, this best thing about the sovereign is that it has the best balance of offensive and defensive boff. A lot of us want it this balance to stay. Also some have suggest to just bump up the tac boff and improve the turn rate etc.
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    I want to retract a prior statment, having got my atrox it appears the do hand out dual LTCmdr's to ships with only 4 BOFF's. In that case LT Cmdr Tac and Engeneeiring sounds good. Give us an Lt Universal, (so we can choose weather to go science or tac with it as we see fit), and a Cmdr Engeneeir and where all set :).
  • acejimacejim Member Posts: 22 Arc User
    edited July 2012
    Yes....it is the balance of offense and defense that is what makes the Sovereign special to most of us.

    Folks, I wrote a letter to Captain Geko on the Tribble Feedback section of these forums. If you care to, please give your feedback there as well.

    I explained to Captain Geko how we love the balance found in the Sovereign and suggested the COM ENG, LtCom ENG, LTCom TAC, Lt Sci boff layout. If not, I asked that we get a fleet Sovereign variant which retains it current balanced boff layout, so that we are not "forced" to change our current "balanced" gameplay for endgame.
  • pillslingerpillslinger Member Posts: 34 Arc User
    edited July 2012
    acejim wrote: »
    Yes....it is the balance of offense and defense that is what makes the Sovereign special to most of us.

    Folks, I wrote a letter to Captain Geko on the Tribble Feedback section of these forums. If you care to, please give your feedback there as well.

    I explained to Captain Geko how we love the balance found in the Sovereign and suggested the COM ENG, LtCom ENG, LTCom TAC, Lt Sci boff layout. If not, I asked that we get a fleet Sovereign variant which retains it current balanced boff layout, so that we are not "forced" to change our current "balanced" gameplay for endgame.

    I read and agreed with your letter fully. Well said ace.:D

    PS...
    I know they don't want to put in the resources to redesign the skin, but there are a few fixes that could be done to improve the one we have. I posted those in my response to the letter.
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