The sovereign class kept on par with the excelsior class-r, no offence I like the Excelsior class and refit but it is supposed to be way more advanced then the excelsior refit even with the tech brought up to 25th century tech it will still be limited due to its size. Honest the sovereign refit does not have to be over the top but still needs to be better than the excelsior and I think should be competing with the new odyssey class. Technically isn't all ships should be competing and getting the advanced tech that is in the odyssey class? I know not all of it can go but at least some, isn;t that how it is done in the star trek universe?
No, not really. Even in TNG, there were ships from the Movie timeframe running around unrefitted, simply because they did the job they were there to do without, and it would cost too much in relation to what they would get to tear out working equipment without good reason.
And let's face it, the Assault Cruisers are -not- supposed to be competeing with the Odyssey class. The Odysseys are flagships of the fleet, and alot went into each one. By comparison, the Assault cruisers are standard line ships meant to fill the role of squadron command or patrol ship. I'm not saying there won't be exceptional ships in that catagory, but the very same argument you are using against the Excelsior having up-to-date systems (as is stated in the Excelsior-Retrofit description) would apply to the Assault Cruisers. They simply couldn't attain Odyssey-level performance without major hull modifications (such as on the Galaxy-X).
It doesn't -need- to be better than the Excelsior, except from a fanboi's perspective. Both the Excelsior and Assault Cruisers were designed as attack cruisers, and had the same requirements. That the Assault Cruisers did that through multiple Tactical stations and the Excelsiors through multiple Engineering stations are simply the intent of which crew compliment each was expected to ship with (Excelsiors for Engineering-heavy crews, Assault Cruisers for Tactical-heavy crews). Also, it -cannot- be better than an Excelsior without pushing the design into the Odyssey/Gal-X level, which would also result in the price going up to 2000c-points+.
So, if you want a +1 Assault Cruiser that has to be less capable than an Odyssey but cost the same, I'm sure the Devs will oblige. However, if you want it to remain a cost at the same level as the Excelsior, then it has to be on par with it. If you want it to be as good or better than an Odyssey yet cost less, be prepared for disappointment.
Regardless, if the Devs decide to make it a mini-Deathstar, they will, and every other ship will be scrapped by the players. I don't think that will help the game, but I'm not in charge.
No, not really. Even in TNG, there were ships from the Movie timeframe running around unrefitted, simply because they did the job they were there to do without, and it would cost too much in relation to what they would get to tear out working equipment without good reason.
And let's face it, the Assault Cruisers are -not- supposed to be competeing with the Odyssey class. The Odysseys are flagships of the fleet, and alot went into each one. By comparison, the Assault cruisers are standard line ships meant to fill the role of squadron command or patrol ship. I'm not saying there won't be exceptional ships in that catagory, but the very same argument you are using against the Excelsior having up-to-date systems (as is stated in the Excelsior-Retrofit description) would apply to the Assault Cruisers. They simply couldn't attain Odyssey-level performance without major hull modifications (such as on the Galaxy-X).
It doesn't -need- to be better than the Excelsior, except from a fanboi's perspective. Both the Excelsior and Assault Cruisers were designed as attack cruisers, and had the same requirements. That the Assault Cruisers did that through multiple Tactical stations and the Excelsiors through multiple Engineering stations are simply the intent of which crew compliment each was expected to ship with (Excelsiors for Engineering-heavy crews, Assault Cruisers for Tactical-heavy crews). Also, it -cannot- be better than an Excelsior without pushing the design into the Odyssey/Gal-X level, which would also result in the price going up to 2000c-points+.
So, if you want a +1 Assault Cruiser that has to be less capable than an Odyssey but cost the same, I'm sure the Devs will oblige. However, if you want it to remain a cost at the same level as the Excelsior, then it has to be on par with it. If you want it to be as good or better than an Odyssey yet cost less, be prepared for disappointment.
Regardless, if the Devs decide to make it a mini-Deathstar, they will, and every other ship will be scrapped by the players. I don't think that will help the game, but I'm not in charge.
that true, you right, since sto is set decades after nemesis alot of advancements have been made and so old ships ill be downgraded as time goes. I keep thinking the sovereign is not that old from the movies perspective lol. Either way as long they make her and looks like the nemesis refit and have a 2409 skin then i'll be happy.
Not to rain on anyone's parade but I on the other hand would love to see a new escort/raptor/bop before they add another cruiser to this game.
most ships in the in st universe, but i do agree that KFD needs alot of attention. Im surprise they don't have 2 teams one feds and one klingons pitting against each other for fun making ships, characters etc. That is how I thought they do things. O well.
For the Assault Cruiser Refit. Personaly I am more with those that believe it will be bound to the Starbases. My reason for thinking this is simply it has the perspective to make them more money. Fleets will farm Dilithium run out there stockpiles not getting near the resources needed to get the Ship, then they will purchase C-Store points to get the Dilithium. Once the majority of the fleets have unlocked the ship PWE will have them release the C-Store version that is better and costs 2,000+ pts.
most ships in the in st universe, but i do agree that KFD needs alot of attention. Im surprise they don't have 2 teams one feds and one klingons pitting against each other for fun making ships, characters etc. That is how I thought they do things. O well.
Sadly I do not think the staff is large enough even with reportedly haveing doubled in size over the past year to be able to have a Fed dev team and a KDF dev team, especialy with the big projects in que. By big projects I do mean Starbases, there continueing development, and PVP. Most of the hopes the K.D.F. for continued development were squished when the 20% population stat was stated by Dstahl in an interview.
What I do see them doing is a couple very small teams focuseing on the areas (Fedy/KDF, Starbases, PVP) and then assigning the bulk of the team to the area where it is needed.
For the Assault Cruiser Refit. Personaly I am more with those that believe it will be bound to the Starbases. My reason for thinking this is simply it has the perspective to make them more money. Fleets will farm Dilithium run out there stockpiles not getting near the resources needed to get the Ship, then they will purchase C-Store points to get the Dilithium. Once the majority of the fleets have unlocked the ship PWE will have them release the C-Store version that is better and costs 2,000+ pts.
Sadly I do not think the staff is large enough even with reportedly haveing doubled in size over the past year to be able to have a Fed dev team and a KDF dev team, especialy with the big projects in que. By big projects I do mean Starbases, there continueing development, and PVP. Most of the hopes the K.D.F. for continued development were squished when the 20% population stat was stated by Dstahl in an interview.
What I do see them doing is a couple very small teams focuseing on the areas (Fedy/KDF, Starbases, PVP) and then assigning the bulk of the team to the area where it is needed.
well if it is going to obtainable through the starbases it better be a good ship to use and look.
Anyway back to ideas. How about rapid phasers? Have have seen them invented and being used in the series and movies so why? Its canon and it can have the ability to fire when not locked on a target, so searching for cloaked ships, like in star trek nemesis?
well if it is going to obtainable through the starbases it better be a good ship to use and look.
Anyway back to ideas. How about rapid phasers? Have have seen them invented and being used in the series and movies so why? Its canon and it can have the ability to fire when not locked on a target, so searching for cloaked ships, like in star trek nemesis?
Thoughts, ideas, improvements?
To be honest, that's pretty much what the BOFF 'Beam fire at will' ability does.
To be honest, that's pretty much what the BOFF 'Beam fire at will' ability does.
well yes and no, it fires all over the place but it is not rapid firing is it and you can't use it to look for cloaked ships.
I trying to give a technical reason for the new phaser we see in nemesis even though yes the obvious answer is just to make it look cool.
Anyway they could give the sovereign refit rapid fire phasers which level up with you to take down shields especially in pvp those players in the escorts, really the should change pvp to "Escorts only" or "Escorts Wars" or something, anyway even now they can tank really good plus they are sooooo fast.
since the Akira refit is the next new ship on the block, is there any ideas want to add for the sovy refit? I was thinking about the argo shuttle or shuttle or maybe a squadron of type 11 shuttles being launched like the other shuttles?
Wow...great work with the Akira refit. I felt they finally captured the essence of the Akira with the tier 5 refit. It gives me hope that they will do something awesome with Sovereign refit as well. I really hope it is a C-store ship as well.
With the advent of the PDS torpedo console, wonder if we are indeed going to get a Quantum turret with the Sovereign.
ya the VA akira refit looks amazing. I think idea the rapid quantum torpedo launcher is the best idea so far. I think also maybe rapid phasers would be cool or maybe a console which helps the shields rotate? Do you guys think having the target subsystems ability which the science vessels have in sto is a a good idea? Since the E had a major refit in sto lore there is no reason for the other sovereign classes not to have it. Hopefully the sovereign refit will still be balanced. Do you guys think they will give it a new name?
yep i think having a rapid fire console exactly will be good for both the torpedoes and phaser to bring down thoughs pesky escots shields down in pvp, they can tank better than a cruiser and science vessel now!
well if it is going to obtainable through the starbases it better be a good ship to use and look.
Anyway back to ideas. How about rapid phasers? Have have seen them invented and being used in the series and movies so why? Its canon and it can have the ability to fire when not locked on a target, so searching for cloaked ships, like in star trek nemesis?
Thoughts, ideas, improvements?
I've played Sovy extensively and Oddy. To be fair, the Sovy makes a fine beam boat. FAW II also makes an impressive display (with an Engineer using their abilities it can be powerful -- and yes I'm Eng).
The Sovy-R will likely be a reskin, with a new console. Doubt there will be a BOFF change. I think the Ambassador will be the one sporting a new layout (Lt. Cmdr Sci). Most of the changes promoted here would even by themselves be over-the-top in my opinion.
Personally I'd say the best they could do is give her a console that either boosts quantums or sensors/phaser ability (vs cloaked). Additionally, improving turn rate could be justified but is unwarranted for a cruiser, especially with consoles that can make her turn better (not convinced it's truly effective). But no hull increase or shield increase is necessary.
EXAMPLE (USS Tokugawa, Sovereign-class): I can dump a Maco shield (using Borg Equipment elsewhere), 13% regen console and 18% shield cap and tank Donatra on elite. All but the Tactical Cube boss, I can effectively tank. Left with my own tools, I can take out a cube in Elite KA, it will take me a while but it can be done.
The Sovy can hold her own even now. I think people underestimate her. As a DPS Cruiser I cannot say, because I don't think that is truly viable. I can duel an escort to a standstill in many cases. Sure I can't kill them, but they can't kill me most of the time (except my brother... punk). If you want a true DPS Cruiser, then ask them to take hull/shields away and add DPS. You WON'T get both DPS and tanking mixed very much for balance-sake. DPS is a glass canon at most effective levels, tanks are immovable boulders that don't do much damage at theirs (and we just got our threat gen). A Sovy will fall in the right of center, closer to the tank b/c she's a cruiser.
In PvP yes they aren't as useful. Hence why I think a phaser ability to detect cloaked ships (ala Nemesis) to decloak a ship(s) would be appropriate. God knows I don't want a torpedo console because I don't bother with them anyway.
Those are my ideas. Just don't expect to wield 9 or 10 weapons though... the Devs won't bite. Though they may bite on an universal BOFF ensign (replacing the current Tact Ensign)... but I doubt it.
My ships:
USS Tokugawa, Sovereign-class
USS Andromeda, Oddyssey-class
I've played Sovy extensively and Oddy. To be fair, the Sovy makes a fine beam boat. FAW II also makes an impressive display (with an Engineer using their abilities it can be powerful -- and yes I'm Eng).
The Sovy-R will likely be a reskin, with a new console. Doubt there will be a BOFF change. I think the Ambassador will be the one sporting a new layout (Lt. Cmdr Sci). Most of the changes promoted here would even by themselves be over-the-top in my opinion.
Personally I'd say the best they could do is give her a console that either boosts quantums or sensors/phaser ability (vs cloaked). Additionally, improving turn rate could be justified but is unwarranted for a cruiser, especially with consoles that can make her turn better (not convinced it's truly effective). But no hull increase or shield increase is necessary.
EXAMPLE (USS Tokugawa, Sovereign-class): I can dump a Maco shield (using Borg Equipment elsewhere), 13% regen console and 18% shield cap and tank Donatra on elite. All but the Tactical Cube boss, I can effectively tank. Left with my own tools, I can take out a cube in Elite KA, it will take me a while but it can be done.
The Sovy can hold her own even now. I think people underestimate her. As a DPS Cruiser I cannot say, because I don't think that is truly viable. I can duel an escort to a standstill in many cases. Sure I can't kill them, but they can't kill me most of the time (except my brother... punk). If you want a true DPS Cruiser, then ask them to take hull/shields away and add DPS. You WON'T get both DPS and tanking mixed very much for balance-sake. DPS is a glass canon at most effective levels, tanks are immovable boulders that don't do much damage at theirs (and we just got our threat gen). A Sovy will fall in the right of center, closer to the tank b/c she's a cruiser.
In PvP yes they aren't as useful. Hence why I think a phaser ability to detect cloaked ships (ala Nemesis) to decloak a ship(s) would be appropriate. God knows I don't want a torpedo console because I don't bother with them anyway.
Those are my ideas. Just don't expect to wield 9 or 10 weapons though... the Devs won't bite. Though they may bite on an universal BOFF ensign (replacing the current Tact Ensign)... but I doubt it.
My ships:
USS Tokugawa, Sovereign-class
USS Andromeda, Oddyssey-class
Your ideas are good, I for agree with them. She is a well balanced ship. Yes she is a cruiser but with added combat, that is the whole point of her existence. Other than the basic being increased a little and the Rapid fire quantum torpedo launcher that can fire both HY and TS I personally think a rapid fire phaser system for the the refit will be beneficial.
I still think they should take the LT and ENS tac slots and turn it into 1 LTCDR slot. Reskin her to the Nemesis look, and give me a actual bridge (complete interior pack would be cool, but not required) If they did these three things, I would be happy.:D
I still think they should take the LT and ENS tac slots and turn it into 1 LTCDR slot. Reskin her to the Nemesis look, and give me a actual bridge (complete interior pack would be cool, but not required) If they did these three things, I would be happy.:D
I'm keeping my fingers crossed, with all these delays it better be worth it. When pvping now days players fly escorts alot and they can tank just as good as a cruiser and it is frustrating when you have the highest capacity shield in game and they rip through the shields in mini seconds plus I have tried the borg regen shields since they have the highest regen and nothing, maco can just couple. Thats why I think rapid fire phaser will be a great addition since we are at war with the Klingons and every other faction in the galaxy.
As I stated in earlier posts, I love the balance of DPS and Tankiness of the Sovereign. And I really hope we do not lose this balance.
For me the preferred Boff configuration for the Sovereign refit (to maintain its great balance) is:
Com ENG
LtCom ENG
LtCom TAC
Lt SCI
This would great as it gives the Sovereign a boost tactically (to compete with the Excelsior refit and Galaxy dreadnaughts as a Tactical cruiser) while maintaining its ability to TANK.
I will be extremely disappointed if the LtCom ENG was sacrificed for a LtCom TAC. If I had a choice between the two, I prefer a LtCom ENG. In fact, I would prefer they keep the current Boff configuration and just give an awesome console or ability such as a Rapid Fire Quantum Turret (as mentioned many times in this thread) rather than sacrificing the LtCom ENG.
Another Boff arrangement that might work is the following:
LtCom ENG
LtCom ENG
LtCom TAC
Lt Sci
Although we will lose a little in tanking by losing the COM Eng slot (eg: No Auxillary to SIF 3), we can still chain Emergency Power to Shields 3, which is a must in tanking.
Anyhow, I really hope we get the first option above. It would be awesome! And any extra power/ability via special console would be a bonus.
Judging by their work on the Tier 5 Akira refit, they have raised my expectations and I hope they blow us away with the Sovereign refit.
I'm keeping my fingers crossed, with all these delays it better be worth it. When pvping now days players fly escorts alot and they can tank just as good as a cruiser and it is frustrating when you have the highest capacity shield in game and they rip through the shields in mini seconds plus I have tried the borg regen shields since they have the highest regen and nothing, maco can just couple. Thats why I think rapid fire phaser will be a great addition since we are at war with the Klingons and every other faction in the galaxy.
Try running a borg set, but sub the shields with the MACO shield. That and a reskill for my BOFF's seemed to do the trick. Now usually i only get torn to shreds if I am in a PVP and it is a lot of escorts and they all turn on me:eek:
Try running a borg set, but sub the shields with the MACO shield. That and a reskill for my BOFF's seemed to do the trick. Now usually i only get torn to shreds if I am in a PVP and it is a lot of escorts and they all turn on me:eek:
that what i use, maybe I need to rearrange my boffs and in pvp even one escorts rips through my shields and they tank just as good as a cruiser. Back on topic what about a science ability? Since the E had a major refit as stated in the sto lore timeline I would guess that all other sovereign classes had the same done.
Edit: Also the one of the probs I see with the sovy is it defence in the hull area. Maybe if they added the ablative armour as part of the ship it may free a eng slot for another type of armour.
yeah, I'm really hoping that this is going to follow the example of the Heavy Escort Carrier and be a 5.5 ship that will make a really awesome eng tank.
Good point, I really like the KDF cruiser carrier line 'and' my star cruiser. The only sad thing about the star cruiser is that with 2 mere tac slots, it's amazingly hard to squeeze DPS out of it.
well maybe the devs could give the star cruisers a special ability or console. Anyway back on topic. Other than having the rapid fire quantum torpedo launcher with the ability to fire both high yield and torpedo spread what about having rapid phasers, in nemesis we see the speed of the phaser fire increased, its canon so?
Comments
No, not really. Even in TNG, there were ships from the Movie timeframe running around unrefitted, simply because they did the job they were there to do without, and it would cost too much in relation to what they would get to tear out working equipment without good reason.
And let's face it, the Assault Cruisers are -not- supposed to be competeing with the Odyssey class. The Odysseys are flagships of the fleet, and alot went into each one. By comparison, the Assault cruisers are standard line ships meant to fill the role of squadron command or patrol ship. I'm not saying there won't be exceptional ships in that catagory, but the very same argument you are using against the Excelsior having up-to-date systems (as is stated in the Excelsior-Retrofit description) would apply to the Assault Cruisers. They simply couldn't attain Odyssey-level performance without major hull modifications (such as on the Galaxy-X).
It doesn't -need- to be better than the Excelsior, except from a fanboi's perspective. Both the Excelsior and Assault Cruisers were designed as attack cruisers, and had the same requirements. That the Assault Cruisers did that through multiple Tactical stations and the Excelsiors through multiple Engineering stations are simply the intent of which crew compliment each was expected to ship with (Excelsiors for Engineering-heavy crews, Assault Cruisers for Tactical-heavy crews). Also, it -cannot- be better than an Excelsior without pushing the design into the Odyssey/Gal-X level, which would also result in the price going up to 2000c-points+.
So, if you want a +1 Assault Cruiser that has to be less capable than an Odyssey but cost the same, I'm sure the Devs will oblige. However, if you want it to remain a cost at the same level as the Excelsior, then it has to be on par with it. If you want it to be as good or better than an Odyssey yet cost less, be prepared for disappointment.
Regardless, if the Devs decide to make it a mini-Deathstar, they will, and every other ship will be scrapped by the players. I don't think that will help the game, but I'm not in charge.
Saying that, I doubt I'd buy ia Sovereign-R anyway - I'm keeping my fingers (and toes) crosssed for a Rhode Island/Nova retro.
that true, you right, since sto is set decades after nemesis alot of advancements have been made and so old ships ill be downgraded as time goes. I keep thinking the sovereign is not that old from the movies perspective lol. Either way as long they make her and looks like the nemesis refit and have a 2409 skin then i'll be happy.
most ships in the in st universe, but i do agree that KFD needs alot of attention. Im surprise they don't have 2 teams one feds and one klingons pitting against each other for fun making ships, characters etc. That is how I thought they do things. O well.
Sadly I do not think the staff is large enough even with reportedly haveing doubled in size over the past year to be able to have a Fed dev team and a KDF dev team, especialy with the big projects in que. By big projects I do mean Starbases, there continueing development, and PVP. Most of the hopes the K.D.F. for continued development were squished when the 20% population stat was stated by Dstahl in an interview.
What I do see them doing is a couple very small teams focuseing on the areas (Fedy/KDF, Starbases, PVP) and then assigning the bulk of the team to the area where it is needed.
well if it is going to obtainable through the starbases it better be a good ship to use and look.
Anyway back to ideas. How about rapid phasers? Have have seen them invented and being used in the series and movies so why? Its canon and it can have the ability to fire when not locked on a target, so searching for cloaked ships, like in star trek nemesis?
Thoughts, ideas, improvements?
To be honest, that's pretty much what the BOFF 'Beam fire at will' ability does.
well yes and no, it fires all over the place but it is not rapid firing is it and you can't use it to look for cloaked ships.
I trying to give a technical reason for the new phaser we see in nemesis even though yes the obvious answer is just to make it look cool.
Anyway they could give the sovereign refit rapid fire phasers which level up with you to take down shields especially in pvp those players in the escorts, really the should change pvp to "Escorts only" or "Escorts Wars" or something, anyway even now they can tank really good plus they are sooooo fast.
my guess would be...rhode island t5....sovi refit...and saber t5
but thats 100% speculation
With the advent of the PDS torpedo console, wonder if we are indeed going to get a Quantum turret with the Sovereign.
Hope they blow our socks off.
I've played Sovy extensively and Oddy. To be fair, the Sovy makes a fine beam boat. FAW II also makes an impressive display (with an Engineer using their abilities it can be powerful -- and yes I'm Eng).
The Sovy-R will likely be a reskin, with a new console. Doubt there will be a BOFF change. I think the Ambassador will be the one sporting a new layout (Lt. Cmdr Sci). Most of the changes promoted here would even by themselves be over-the-top in my opinion.
Personally I'd say the best they could do is give her a console that either boosts quantums or sensors/phaser ability (vs cloaked). Additionally, improving turn rate could be justified but is unwarranted for a cruiser, especially with consoles that can make her turn better (not convinced it's truly effective). But no hull increase or shield increase is necessary.
EXAMPLE (USS Tokugawa, Sovereign-class): I can dump a Maco shield (using Borg Equipment elsewhere), 13% regen console and 18% shield cap and tank Donatra on elite. All but the Tactical Cube boss, I can effectively tank. Left with my own tools, I can take out a cube in Elite KA, it will take me a while but it can be done.
The Sovy can hold her own even now. I think people underestimate her. As a DPS Cruiser I cannot say, because I don't think that is truly viable. I can duel an escort to a standstill in many cases. Sure I can't kill them, but they can't kill me most of the time (except my brother... punk). If you want a true DPS Cruiser, then ask them to take hull/shields away and add DPS. You WON'T get both DPS and tanking mixed very much for balance-sake. DPS is a glass canon at most effective levels, tanks are immovable boulders that don't do much damage at theirs (and we just got our threat gen). A Sovy will fall in the right of center, closer to the tank b/c she's a cruiser.
In PvP yes they aren't as useful. Hence why I think a phaser ability to detect cloaked ships (ala Nemesis) to decloak a ship(s) would be appropriate. God knows I don't want a torpedo console because I don't bother with them anyway.
Those are my ideas. Just don't expect to wield 9 or 10 weapons though... the Devs won't bite. Though they may bite on an universal BOFF ensign (replacing the current Tact Ensign)... but I doubt it.
My ships:
USS Tokugawa, Sovereign-class
USS Andromeda, Oddyssey-class
Your ideas are good, I for agree with them. She is a well balanced ship. Yes she is a cruiser but with added combat, that is the whole point of her existence. Other than the basic being increased a little and the Rapid fire quantum torpedo launcher that can fire both HY and TS I personally think a rapid fire phaser system for the the refit will be beneficial.
I'm keeping my fingers crossed, with all these delays it better be worth it. When pvping now days players fly escorts alot and they can tank just as good as a cruiser and it is frustrating when you have the highest capacity shield in game and they rip through the shields in mini seconds plus I have tried the borg regen shields since they have the highest regen and nothing, maco can just couple. Thats why I think rapid fire phaser will be a great addition since we are at war with the Klingons and every other faction in the galaxy.
For me the preferred Boff configuration for the Sovereign refit (to maintain its great balance) is:
Com ENG
LtCom ENG
LtCom TAC
Lt SCI
This would great as it gives the Sovereign a boost tactically (to compete with the Excelsior refit and Galaxy dreadnaughts as a Tactical cruiser) while maintaining its ability to TANK.
I will be extremely disappointed if the LtCom ENG was sacrificed for a LtCom TAC. If I had a choice between the two, I prefer a LtCom ENG. In fact, I would prefer they keep the current Boff configuration and just give an awesome console or ability such as a Rapid Fire Quantum Turret (as mentioned many times in this thread) rather than sacrificing the LtCom ENG.
Another Boff arrangement that might work is the following:
LtCom ENG
LtCom ENG
LtCom TAC
Lt Sci
Although we will lose a little in tanking by losing the COM Eng slot (eg: No Auxillary to SIF 3), we can still chain Emergency Power to Shields 3, which is a must in tanking.
Anyhow, I really hope we get the first option above. It would be awesome! And any extra power/ability via special console would be a bonus.
Judging by their work on the Tier 5 Akira refit, they have raised my expectations and I hope they blow us away with the Sovereign refit.
Try running a borg set, but sub the shields with the MACO shield. That and a reskill for my BOFF's seemed to do the trick. Now usually i only get torn to shreds if I am in a PVP and it is a lot of escorts and they all turn on me:eek:
that what i use, maybe I need to rearrange my boffs and in pvp even one escorts rips through my shields and they tank just as good as a cruiser. Back on topic what about a science ability? Since the E had a major refit as stated in the sto lore timeline I would guess that all other sovereign classes had the same done.
Edit: Also the one of the probs I see with the sovy is it defence in the hull area. Maybe if they added the ablative armour as part of the ship it may free a eng slot for another type of armour.