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Fleet Ship Stats

raketh1raketh1 Member Posts: 0 Arc User
edited July 2012 in PvP Gameplay
Thought I'd get the stats for the fleet versions of the ships from tribble and post them here for those still at work, unable to get onto tribble, or just plain lazy.

Apologies if I've missed one or made a typo somewhere. If you spot any errors, let me know and I'll change it. :)


Federation ships:

Escorts:


Fleet Patrol Escort

Commander - Tac
Lt Commander -Tac

Lieutenant - Eng
Lieutenant - Sci
Ensign - Uni

Engineering: 4
Tactical: 4
Science: 2

Weapons
Fore: 4
Aft: 3

Turn: 16
Hull: 34100
Crew: 200
Device Slots: 2
Shield Mod: 0.99



Fleet Escort Refit:

Commander - Tac
Lt Commander - Tac

Lieutenant - Eng
Ensign - Eng

Lieutenant - Sci


Engineering: 4
Tactical: 4
Science: 2

Weapons
Fore: 4
Aft: 3

Turn: 16
Hull: 30360
Crew: 50
Device Slots: 2
Shield Mod: 0.77



Fleet Tactical Escort Retrofit:

Commander - Tac
Lt Commander -Tac

Ensign - Tac
Lieutenant - Eng
Lieutenant - Sci



Engineering: 3
Tactical: 5
Science: 2

Weapons
Fore: 4
Aft: 3

Turn: 17
Hull: 33000
Crew: 50
Device Slots: 3
Shield Mod: 0.9



Science ships:


Fleet Advanced Research Vessel Retrofit:

Lieutenant - Tac
Lt Commander -Eng
Commander - Sci
Ensign - Sci
Lieutenant - Uni


Engineering: 4
Tactical: 2
Science: 4

Weapons
Fore: 3
Aft: 3

Turn: 9
Hull: 34650
Crew: 750
Device Slots: 3
Shield Mod: 1.43



Fleet Deep Space Science Vessel

Lieutenant - Tac
Lieutenant - Eng
Ensign - Eng

Commander - Sci
Lt Commander - Sci



Engineering: 3
Tactical: 2
Science: 5

Weapons
Fore: 3
Aft: 3

Turn: 11
Hull: 31350
Crew: 500
Device Slots: 3
Shield Mod: 1.43



Fleet Research Science Vessel Retrofit:

Lieutenant - Tac
Lt Commander -Eng
Commander - Sci
Lieutenant - Sci
Ensign - Sci


Engineering: 4
Tactical: 2
Science: 4

Weapons
Fore: 3
Aft: 3

Turn: 13
Hull: 28050
Crew: 400
Device Slots: 3
Shield Mod: 1.22



Fleet Recon Science Vessel

Lieutenant - Tac
Ensign - Tac

Lieutenant - Eng
Commander - Sci
Lt Commander -Sci



Engineering: 2
Tactical: 4
Science: 4

Weapons
Fore: 3
Aft: 3

Turn: 13
Hull: 29700
Crew: 350
Device Slots: 3
Shield Mod: 1.43



Fleet Science Vessel Retrofit:


Lt Commander - Tac
Lieutenant - Eng
Commander - Sci
Lieutenant - Sci
Ensign - Sci

Engineering: 2
Tactical: 3
Science: 4

Weapons
Fore: 3
Aft: 3

Turn: 14
Hull: 27390
Crew: 100
Device Slots: 3
Shield Mod: 1.11



Fleet Long Range Science Vessel Retrofit:

Lieutenant - Tac
Lieutenant - Eng
Commander - sci
Lt Commander -Sci

Ensign - Sci

Engineering: 3
Tactical: 3
Science: 4

Weapons
Fore: 3
Aft: 3

Turn: 12
Hull: 29700
Crew: 200
Device Slots: 3
Shield Mod: 1.43



Cruisers:


Fleet Heavy Cruiser Retrofit:

Lieutenant - Tac
Ensign - Tac

Commander - Eng
Lt Commander -Eng

Lieutenant - Sci


Engineering: 4
Tactical: 3
Science: 3

Weapons
Fore: 4
Aft: 4

Turn: 8
Hull: 39600
Crew: 500
Device Slots: 4
Shield Mod: 0.94



Fleet Star Cruiser:

Lieutenant - Tac
Commander - Eng
Lt Commander - Eng

Lieutenant - Sci
Ensign - Sci


Engineering: 4
Tactical: 2
Science: 4

Weapons
Fore: 4
Aft: 4

Turn: 7
Hull: 42900
Crew: 1000
Device Slots: 4
Shield Mod: 1.1



Fleet Exploration Cruiser Retrofit:

Lieutenant - Tac
Commander - Eng
Lt Commander -Eng

Ensign - Eng
Lieutenant - Sci


Engineering: 5
Tactical: 2
Science: 3

Weapons
Fore: 4
Aft: 4

Turn: 6
Hull: 44000
Crew: 1000
Device Slots: 4
Shield Mod: 1.1



Fleet Assault Cruiser Retrofit

Lt Commander - Tac
Lieutenant - Tac

Commander - Eng
Ensign - Eng
Lieutenant - Uni


Engineering: 4
Tactical: 4
Science: 2

Weapons
Fore: 4
Aft: 4

Turn: 7
Hull: 42900
Crew: 800
Device Slots: 4
Shield Mod: 1.1





KDF Ships:


Raiders:

Fleet Ning'Tao Bird Of Prey

Commander - Uni
Lt Commander - Uni
Lt Commander - Uni
Lieutenant - Uni

Engineering: 3
Tactical: 3
Science: 3

Weapons
Fore: 4
Aft: 2

Turn: 22
Hull: 16500
Crew: 75
Device Slots: 2
Shield Mod: 0.66


Fleet Hoh'sus Bird Of Prey

Commander - Uni
Lt Commander - Uni
Lieutenant - Uni
Lieutenant - Uni

Engineering: 3
Tactical: 4
Science: 3

Weapons
Fore: 4
Aft: 2

Turn: 21
Hull: 24750
Crew: 75
Device Slots: 2
Shield Mod: 0.88


Raptors:


Fleet Qin Heavy Raptor

Commander - Tac
Lt Commander - Tac

Ensign - Tac
Lieutenant - Eng
Lieutenant - Sci

Engineering: 4
Tactical: 4
Science: 2

Weapons
Fore: 4
Aft: 3

Turn: 15
Hull: 36300
Crew: 200
Device Slots: 2
Shield Mod: 0.92


Fleet Somraw Raptor Retrofit

Commander - Tac
Lt Commander - Tac

Lieutenant - Eng
Ensign - Eng

Lieutenant - Sci

Engineering: 3
Tactical: 4
Science: 3

Weapons
Fore: 4
Aft: 3

Turn: 16
Hull: 34650
Crew: 100
Device Slots: 2
Shield Mod: 0.71


Battle Cruisers:


Fleet K'T'inga battle Cruiser Retrofit

Lieutenant - Tac
Ensign - Tac

Commander - Eng
Lt Commander - Eng

Lieutenant - Sci

Engineering: 4
Tactical: 3
Science: 3

Weapons
Fore: 4
Aft: 4

Turn: 11
Hull: 34650
Crew: 800
Device Slots: 3
Shield Mod: 0.94



Fleet Vor'cha Battle Cruiser Retrofit:

Lt Commander - Tac
Lieutenant - Tac

Commander - Eng
Ensign - Eng

Lieutenant - Uni

Engineering: 4
Tactical: 4
Science: 2

Weapons
Fore: 4
Aft: 4

Turn: 10
Hull: 39600
Crew: 1500
Device Slots: 3
Shield Mod: 1.1



Fleet Negh'Var Heavy Battle Cruiser

Lieutenant - Tac
Commander - Eng
Lt Commander - Eng

Lieutenant - Sci
Ensign - Uni

Engineering: 5
Tactical: 3
Science: 2

Weapons
Fore: 4
Aft: 4

Turn: 9
Hull: 42900
Crew: 9
Device Slots: 3
Shield Mod: 1.1



Other:


Fleet Scourge Destroyer Retrofit

Commander - Tac
Lt Commander - Tac

Lieutenant - Eng
Lieutenant - Sci
Ensign - Sci

Engineering: 3
Tactical: 4
Science: 3

Weapons
Fore: 4
Aft: 3

Turn: 17
Hull: 31350
Crew: 200
Device Slots: 2
Shield Mod: 0.92



Fleet Corsair Flight Deck Cruiser Retrofit

Lieutenant - Tac
Commander - Eng
Ensign - Eng

Lt Commander - Sci
Lieutenant - Sci


Engineering: 4
Tactical: 2
Science: 4

Weapons
Fore: 4
Aft: 4

Turn: 8
Hull: 39000
Crew: 1750
Device Slots: 4
Shield Mod: 1.1
Hangar: 1


Fleet Vo'Quv Carrier

Lt Commander - Tac
Lt Commander - Eng
Commander - Sci
Lieutenant - Sci


Engineering: 4
Tactical: 2
Science: 4

Weapons
Fore: 3
Aft: 3

Turn: 5
Hull: 46200
Crew: 4000
Device Slots: 4
Shield Mod: 1.1
Hangar: 2
Post edited by raketh1 on
«134

Comments

  • naldorannaldoran Member Posts: 0 Arc User
    edited June 2012
    Five tactical consoles on the Defiant, oh my... It still has a crappy BO layout, but the extra console will more than make up for that I think.
    12th Fleet | Sad Pandas | Starfleet M.A.C.O.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited June 2012
    I thought that Cryptic would finally ditch this static and predefined ship stat system, but no. Again we get the same TRIBBLE all over again.

    Why cant we tune our ships ourselves? Where's the flexibility? Nowhere to be seen.

    Big thumbs down for Craptic.


    Again KDF is neglected as well, Fed's get the only 5 Console tactical ship. Rofl.
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited June 2012
    Fleet Star Cruiser:

    Lieutenant - Tac
    Commander - Eng
    Lt Commander - Eng
    Lieutenant - Sci
    Ensign - Sci

    Engineering: 4
    Tactical: 2
    Science: 4

    Weapons
    Fore: 4
    Aft: 4

    Turn: 7
    Hull: 42900
    Crew: 1000
    Device Slots: 4
    Shield Mod: 1.1

    YAAAAY ^_^ Can't wait to fly my star cruiser again!
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  • meurikmeurik Member Posts: 856 Arc User
    edited June 2012
    raketh1 wrote: »
    Thought I'd get the stats for the fleet versions of the ships from tribble and post them here for those still at work, unable to get onto tribble, or just plain lazy.

    Science ships:

    Fleet Science Vessel Retrofit:

    Lt Commander - Tac
    Lieutenant - Eng
    Commander - Sci
    Lieutenant - Sci
    Ensign - Sci

    Engineering: 2
    Tactical: 3
    Science: 4

    Weapons
    Fore: 3
    Aft: 3

    Turn: 11
    Hull: 31350
    Crew: 500
    Device Slots: 3
    Shield Mod: 1.43


    Fleet Long Range Science Vessel Retrofit:

    Lieutenant - Tac
    Lieutenant - Eng
    Commander - sci
    Lt Commander -Sci

    Ensign - Sci

    Engineering: 3
    Tactical: 3
    Science: 4

    Weapons
    Fore: 3
    Aft: 3

    Turn: 12
    Hull: 29700
    Crew: 200
    Device Slots: 3
    Shield Mod: 1.43

    I would assume these to be retrofits of the Nova Class (Science Vessel) and Intrepid Class (Long Range Science Vessel) respectively.

    Mostly interested in the Nova Class retrofit, since that has been shown (as canon), to be a more than capable Tactical vessel (in it's 2404 refit, Rhode Island). However, the values for some of these look a bit odd, if you consider the overall size of the ships. Specifically:

    Nova Class (165 meters):
    Turn: 11
    Hull: 31350
    Crew: 500
    Device Slots: 3
    Shield Mod: 1.43

    Intrepid Class (343 meters):
    Turn: 12
    Hull: 29700
    Crew: 200
    Device Slots: 3
    Shield Mod: 1.43

    Being that both ships were designed in the same era, they would likely have the same type of impulse engines. The Intrepid due to it's mass, would have a slower turn rate (not faster) than the Nova Class. Also, with the increased mass, the Intrepid should have higher Hull value than the Nova Class. Lastly, the Intrepid is a larger ship, capable of accomodating a larger crew. Why the smaller Nova Class has a crew more than DOUBLED the size of the Intrepid, is anyones guess.

    My personal opinion, is that the Turn Rate, Hull Value and Crew Count between these two retrofits, should be flopped around. That being said, i'm looking forward to getting my hands on the Science Vessel Retrofit, since it's (as far as I know), the first Science ship with a Lt Cmdr Tactical slot.
    HvGQ9pH.png
  • raketh1raketh1 Member Posts: 0 Arc User
    edited June 2012
    meurik wrote: »
    My personal opinion, is that the Turn Rate, Hull Value and Crew Count between these two retrofits, should be flopped around.

    My apologies, slight error on my part. The crew is 100, turn rate 14.

    Attempted to fix that sooner, but managed to get logged out of my PWE account and it wouldn't let me log back in until now. :mad:
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2012
    SO, how does one get to test these on tribble?
    I went on after the 1.2 gig patch and saw no prompts to test the new starbase stuff.
    Leonard Nimoy, Spock.....:(

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  • edited June 2012
    This content has been removed.
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2012
    ....

    The raptor gets slapped aside again, lowest turn rate of the dps ships and the HP buff is meager by comparison when put up against all of the Escorts.

    Buff the Raptor's turn rate to 17, and reduce the hull if you feel it's appropriate....
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2012
    5 tac console defiant. really? i thought they would know better, the bortasq was bad enough. decloak buff stacked alphas from this ship will defeat TT's ability to distribute and kill you with most of your shields up. current escorts can very nearly do this already!

    the fleet star cruisers doesn't have the opposite of the fleet assault cruiser station setup, with a LTC and LT science station setup. theres 2 instances of the tactical setup with the assault and vorcha, but only 1 instance of the science version with the orian tier 4 retrofit, only it lacks the universal LT.

    the Somraw is finally a desirable kdf escort compared to the qin, 16 turn rate and a useful ensign station.

    i know everyone will love the sovereign, i can see myself using one and NOT bothering with a science station at all. i could replace my excelsior with it, but its crappy 7 turn rate will mean a single cannon build may not even be viable.

    my tac/cruser kdf will definitely go from the current vorcha to the fleet ktinga, with that 11 turn rate, and then to the monstrous vorcha at the eventual level 5 ship yard, i couldn't be more excited about that setup. the fleet vorcha is easily the most dangerous cruiser possible. 4 tac consoles, 10 turn rate, cloak, duel cannon use, all those tac stations and engineering stations with sci stations optional, its beautiful.

    the poor galaxy class, with the biggest most powerful array ever installed on a starship, and the 2 biggest most burst capable torpedoes ever installed on a starship, CONTINUES to have 2 tactical consoles. simply terrible, it being that tactically worthless in game is more canon breaking then a nova being tier 5 worthy. and it CONTINUES to have 3 engineering ens stations! the negvar at least has a uni ensign, and 3 tactical consoles! the difference in usefulness between the galaxy and negvar has only grown! its still deeply in the shadow of the operations odyssey, we don't need yet ANOTHER alternative to it. i can only hope there are several typos in its stats


    im very unimpressed with a lot of these ship stats setups really, there was not enough creativeness.ships should have had commander level stations in play, the soverign should have had a COM tac, LTC eng, LT eng, ENS eng, and LT sci. it has top level tactical ability, but still has more engineering stations then any other type. there needed to be a whole lot of that kind of setup, the vast majority of ships have setups other ships already have.
  • raketh1raketh1 Member Posts: 0 Arc User
    edited June 2012
    sophlogimo wrote: »
    You have to join a fleet on tribble that has completed the projects to get these ships, and then must be assigned one, if I understand it correctly.

    I went to the ship vendor on ESD / KDF Shipyard, selected rank as Vice Admiral/Lieutenant General and scrolled through the list of ships. All the specs were as listed at the ship vendor.


    Since my original post, I've corrected several small errors/typos. The information should be correct, however if someone spots a mistake, let me know and I'll fix the post.
  • zackarysszackaryss Member Posts: 61 Arc User
    edited June 2012
    thanks for this post its very helpful:D
    @ZackerySS - Joined on Aug 2008: year of the greenpig
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    Make sure to make some of your feedback heart. I agree that it's problematic that the KDF doesn't get a 5 Tactical Console Slot ship, for example. The Raptor and Defiant are basically the same ship, except the Defiant is better. The Retrofits make the difference worse, it seems to me.

    So it looks like I'll be able to fly the Nova alongside Hilbert's Golfball. Maybe also broadside Hilbert's Golfball but it may be we'll both be happy. Connie fans of course are still out of luck, but I didn't expect anything else.
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  • dassemstodassemsto Member Posts: 792 Arc User
    edited June 2012
    No KDF with 5 tac consoles :(

    But the new BoPs... my oh my... I can't even decide wich one I want the most! Two Ltcmdr slots is tempting! :)
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited June 2012
    This is extremely interesting even to non PVPers. Some of these are just wow. One thing I'm curious about; were the fleet versions of c-store ships like the Scourge and the Nebula available to anyone, or only those who'd bought the original?
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited June 2012
    Where's my Tier 5/Tier 2 Gladius escort?? *Rubs nipples* soon...
    [SIGPIC][/SIGPIC]
    @Aquitaine985
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2012
    raketh1 wrote: »
    Federation ships:

    Fleet Tactical Escort Retrofit:

    Commander - Tac
    Lt Commander -Tac

    Ensign - Tac
    Lieutenant - Eng
    Lieutenant - Sci



    Engineering: 3
    Tactical: 5
    Science: 2

    Weapons
    Fore: 4
    Aft: 3

    Turn: 17
    Hull: 33000
    Crew: 50
    Device Slots: 3
    Shield Mod: 0.9



    Science ships:

    Fleet Recon Science Vessel

    Lieutenant - Tac
    Ensign - Tac

    Lieutenant - Eng
    Commander - Sci
    Lt Commander -Sci



    Engineering: 2
    Tactical: 4
    Science: 4

    Weapons
    Fore: 3
    Aft: 3

    Turn: 13
    Hull: 29700
    Crew: 350
    Device Slots: 3
    Shield Mod: 1.43



    Fleet Science Vessel Retrofit:


    Lt Commander - Tac
    Lieutenant - Eng
    Commander - Sci
    Lieutenant - Sci
    Ensign - Sci

    Engineering: 2
    Tactical: 3
    Science: 4

    Weapons
    Fore: 3
    Aft: 3

    Turn: 14
    Hull: 27390
    Crew: 100
    Device Slots: 3
    Shield Mod: 1.11


    KDF Ships:


    Fleet Ning'Tao Bird Of Prey

    Commander - Uni
    Lt Commander - Uni
    Lt Commander - Uni
    Lieutenant - Uni

    Engineering: 3
    Tactical: 3
    Science: 3

    Weapons
    Fore: 4
    Aft: 2

    Turn: 22
    Hull: 16500
    Crew: 75
    Device Slots: 2
    Shield Mod: 0.66


    Fleet Hoh'sus Bird Of Prey

    Commander - Uni
    Lt Commander - Uni
    Lieutenant - Uni
    Lieutenant - Uni

    Engineering: 3
    Tactical: 4
    Science: 3

    Weapons
    Fore: 4
    Aft: 2

    Turn: 21
    Hull: 24750
    Crew: 75
    Device Slots: 2
    Shield Mod: 0.88



    Fleet Vor'cha Battle Cruiser Retrofit:

    Lt Commander - Tac
    Lieutenant - Tac

    Commander - Eng
    Ensign - Eng

    Lieutenant - Uni

    Engineering: 4
    Tactical: 4
    Science: 2

    Weapons
    Fore: 4
    Aft: 4

    Turn: 10
    Hull: 39600
    Crew: 1500
    Device Slots: 3
    Shield Mod: 1.1

    These ships above make me go either :eek: or :D ESPECIALLY that new BoP... Cmd Uni, 2x LtC Uni and 1x Lt Uni.. And a 22 Turn rate! If that's the new B'rel-R complete with Enhanced Battle Cloak consider me sold. Mine as well put a Bow on that for my Tac. Geebus...
    You think that your beta test was bad?
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2012
    the Somraw is finally a desirable kdf escort compared to the qin, 16 turn rate and a useful ensign station.

    It's hardly desirable as it's shield are horrible; the fleet patrol escort up top of the original post is a better ship.

    It has a boff layout and turn rate that make it better than the Qin raptor, but the shields are just......awful......
    dassemsto wrote: »
    No KDF with 5 tac consoles :(

    But the new BoPs... my oh my... I can't even decide wich one I want the most! Two Ltcmdr slots is tempting! :)

    Before you get any amazing ideas in your head, realize that that BoP is as sturdy as a wet piece of paper and just as thin....

    The Advanced Danube runabouts that the Fed carriers spawn have more health than the Fleet Ning'tao......
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2012
    Before you get any amazing ideas in your head, realize that that BoP is as sturdy as a wet piece of paper and just as thin....

    The Advanced Danube runabouts that the Fed carriers spawn have more health than the Fleet Ning'tao......

    My B'rel-R Tac BoP does a nice job of Insta PoPing most ships from cloak. So what if it has less hull? A 5 man team running those could be down right devistating to most teams. You can't win if your dead.. Both BoPs are seriously nice. Either you go with the LtC x2 Universals, and the normal BoP Consoles, or you take the Normal BoP BO set up and nab the extra Tac Console. Either way it's win win.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2012
    webdeath wrote: »
    My B'rel-R Tac BoP does a nice job of Insta PoPing most ships from cloak. So what if it has less hull? A 5 man team running those could be down right devistating to most teams. You can't win if your dead.. Both BoPs are seriously nice. Either you go with the LtC x2 Universals, and the normal BoP Consoles, or you take the Normal BoP BO set up and nab the extra Tac Console. Either way it's win win.

    You know as well as I do that good escort pilots can survive a lot of punishment, and as a B'rel pilot you realize how weak your ship is if you get into a fight, take that and tone it down almost 10k hitpoints and all of the narrow escapes that you've ever made are turned into deaths.

    Sure you'll have an alpha on par with current BoPs plus some an added Lt. Cmdr power, but all you'll be using it for is a RSP so you can run like hell when **** hits the fan and pray the bleedthrough doesn't kill you because you have the weakest hull of every ship excluding some shuttles at the T5 level.....
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2012
    You know as well as I do that good escort pilots can survive a lot of punishment, and as a B'rel pilot you realize how weak your ship is if you get into a fight, take that and tone it down almost 10k hitpoints and all of the narrow escapes that you've ever made are turned into deaths.

    Sure you'll have an alpha on par with current BoPs plus some an added Lt. Cmdr power, but all you'll be using it for is a RSP so you can run like hell when **** hits the fan and pray the bleedthrough doesn't kill you because you have the weakest hull of every ship excluding some shuttles at the T5 level.....

    It has 16k HP BASE. Meaning with Skills it'll be around 22k just like the Normal B'rel-R WHich means I'll survive just as well as I already do, yet I'll be able to do more with it before then I currently do with my B'rel-R.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2012
    webdeath wrote: »
    It has 16k HP BASE. Meaning with Skills it'll be around 22k just like the Normal B'rel-R WHich means I'll survive just as well as I already do, yet I'll be able to do more with it before then I currently do with my B'rel-R.

    I know that it's 16k base, but it doesn't matter if you spend skill points to buff it up to the B'rel's BASE level unless you're honestly telling me that you don't have skill points specced into the hull of your B'rel.

    If you DO have points into the B'rel's hull strength then my point stands that it's a weaker ship and all you'll do is spend time running the hell away if you start dogfighting people after you alpha. If you don't, then it still means that it's something that you must spec into just to get it close to the BASE levels of the current weakest ship in the game, and if you want even a rat's chance in hell of making it out alive if your alpha doesn't get the job done....

    I'm not denying the output potential of the ship in pug matches, only it's usefulness as a ship like this would be called the primary target instantly in any premade group meaning it will either die or be forced to run very quickly thereby reducing the effectiveness of all those slots.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2012
    hit point numbers are merely there to survive critical hits, beam overloads, and torpedoes. the general escort and bop near invincibility is the result of station powers, speed and doffs. the numbers are at the bottom of the list of important factors.

    when i checked on tribble for myself, i noticed the miranda for sale. it actually had tier 2 connie refit stats, but tier 1, 3 ensign station setup. it had 2/2 weapons and 19500 hitpoints. zomg +1 miranda is op!
  • dassemstodassemsto Member Posts: 792 Arc User
    edited June 2012
    Before you get any amazing ideas in your head, realize that that BoP is as sturdy as a wet piece of paper and just as thin....

    Doesn't matter much. With 2 tac teams running, all low hp does is force me to react faster when the **** hit's my fan. HP is only a buffer to work with. Sure, if my shields go down and I'm focused, I'll be dead in 0.3 second, as opposed to 0.6 in a Hegh'ta, or 1.5 in a Bort...Brusk...Brqskk...ehmm... that big ship.

    My tac usually fly a Heg' or a B'rel-R, and the difference in survivability is negligable. The main reason I tend to use the Hegh, is that sometimes I forget I'm cloaked in the B'rel, and try to pull an alpha without decloaking...

    The new BoP will be a bit weaker, yes, but for my hit and run, it will be very interresting. Watch out in the future, tho, for threads where I whine about being one-shot by the Borg!
  • mavairomavairo Member Posts: 579
    edited June 2012
    I know you guys want to love the X Wing Refit.. I know I do.

    but do realize guys, it literally has the HP of a Delta Flyer.

    You do realize Overloads can and do pierce EPTS, and Tac teams? When they do it's not uncommon to lose 20k or more hull in one go.

    Imagine dying, through a full shield. Routinely.

    Without bombing yourself with a heavy torp.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2012
    i just noticed the excelsior refit on tribble now has 42600 base hitpoints now with a 1.0 shield mod. they felt the need to give the smallest, oldest federation cruiser the most (non odyssey) hitpoints because?...

    oh and the 4 naccel heavy cruiser retrofit has an LT and ENS station setup like the current assault cruiser, but 2 tactical and 3 science consoles. WTF? at least the superior fleet version has 4/3/3.

    there is also no aquarius pet in the federation store, but the bortasq's pet is shown in the kdf store, with lol hitpoints. ya that hp might be toooo low
  • lostusthornlostusthorn Member Posts: 844
    edited July 2012
    I'm liking the Fleet Vor'Cha, added teeth, survivability without nerfing the rest.
  • corsair114corsair114 Member Posts: 276
    edited July 2012
    I pity all the people who wanted to fly a T5 Fleet Escort (Saber).

    Seriously, look at it side by side with the Defiant and Patrol Escort, and then honestly tell me what it has going for it, please. I like the Saber, but I can't see that ever being worthwhile beside the Fleet Tactical Escort and Fleet Patrol Escort.


    Of course, all stats are subject to change.

    I do like the Fleet Recon Science Vessel and Fleet Heavy Cruiser, though. They look smexy.

    Not sure if the Fleet Science Vessel (Nova) will be worth the LTC BOff slot, though. Can't shake the feeling I'd always end up better off in an F-RecSciV.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited July 2012
    defiant with 5 tactical consols? common.....
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • thepleasuredomethepleasuredome Member Posts: 308
    edited July 2012
    So Tier 6 is here?

    Arawn - SOB
    OP is the new balance
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    So Tier 6 is here?

    Arawn - SOB
    OP is the new balance
    Kinda. Not sure about those BoPs,and the stats seem generally all over the place..
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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