I have nothing against option B but I think at this stage option A is more attractive (as long as there are suitable rewards and its not all 'for fun'.
if the rewards are not that great then i would probably go back to option B as then i can have fun and have my character progress.
I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?
The.Grand.Nagus
[SIGPIC][/SIGPIC]
Join Date: Oct 2008
Location: NPW Forums
Thanks for the feedback folks. I don't think there will be a new PvP update thread for this week. For now I'll just post another question for you in this thread.
If you had to pick one of these two options Option (A), or Option (B), what would you choose?
Option (A)
A PvP system that was primarily made for level capped players, basically a end game activity.
Option (B)
A PvP system that could be used as an alternative path for leveling new characters.
Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.
I have to say A - I do believe PVP should be there at all levels, but it's sparse as anything at lower levels now, I believe making it a levelling route would
a) BE a waste for anyone already at level cap.
b) be a passing interest for those on their way to the cap.
I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?
It's in the 'hmmmmm what are we going to do with it?' stage based on previous discussions
The entire game is streamlined around getting you to what is "endgame" just as fast as possible.
It is both practical and reasonable to hit 50 around "The New Link" if levelling via missions and much, much, much faster if taking advantage of Red Alerts and Mirror Universe Invasion events.
Season 6 is entirely dedicated to expanding endgame PvE group content with the intended introduction of Fleet Starbases, thereby putting more emphasis on power leveling. This will, naturally, very quickly expand the population that is at endgame, and quickly.
The above means that PvP is more likely occur at Rear Admiral and up levels. This is where your game balance focus has to be because it's the only place and power level that you know the majority of your players will reach and operate at. It's a worthy cause to try and make sure you have balance all the way to the highest levels of play (both Character Level and Player skill level) but the focus must be on play at the highest competitive tier of play.
Leveling purely through PvP combat would be nice as it would allow an introduction to abilities and considerations that are (right or wrong) unique to PvP gameplay.
While, as mentioned in your previous post Gozer, one option does not preclude the other, at this point it appears it would be folly to put B ahead of A.
I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?
Thanks for the feedback folks. I don't think there will be a new PvP update thread for this week. For now I'll just post another question for you in this thread.
If you had to pick one of these two options Option (A), or Option (B), what would you choose?
Option (A)
A PvP system that was primarily made for level capped players, basically a end game activity.
Option (B)
A PvP system that could be used as an alternative path for leveling new characters.
Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.
Personally, option A as in addition to other benefits (like always having more people tp queue overall) - IMO it would be easier to balance.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I really like option A. We need a strong endgame focus right now besides there are already lots of quick ways to level a toon and given the rate that we level option B wouldn't be used for very long for any one toon if it were actually useful for ranking up.
A PvP system that was primarily made for level capped players, basically a end game activity.
I'd go with A for a simple reason:
All these per-character unlocks, lottery boxes and grind-heavy gear that have been introduced lately make it unfeasible to maintain more than one character at peak performance and thus I have no desire to level further characters.
Also it is more fun to play with a group of friends which only makes really sense as a stable group at level cap.
Back when the game wasn't so grindy and lockbox-heavy, I used to enjoy leveling via PVP though.
All these per-character unlocks, lottery boxes and grind-heavy gear that have been introduced lately make it unfeasible to maintain more than one character at peak performance and thus I have no desire to level further characters.
Also it is more fun to play with a group of friends which only makes really sense as a stable group at level cap.
Back when the game wasn't so grindy and lockbox-heavy, I used to enjoy leveling via PVP though.
This is exactly it. I have over a dozen alts. They used to all be PvP worthy. Now two of them are. And that's just because the system's team made my sci/sci worthless and I didn't feel like buying a respec. :mad:
The more skill based and less gear based, the better. Don't fail like TOR by making this a gear based skill-less shell of a game.
Playing pvp should be possible from 5 to 50 as it is now, but it is sufficient to balance the abilities for level 50, and trust that to provide satisfactory balance in the lower levels.
Option A. The only argument for B would be to develop player experience as they level up. But, such little time is needed to be spent to get to max level there's no reason to invest in lower tier PvP. On the otherhand if Cryptic want's to drag out the leveling process then lower level PvP would become of more importance.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Thanks for the feedback folks. I don't think there will be a new PvP update thread for this week. For now I'll just post another question for you in this thread.
If you had to pick one of these two options Option (A), or Option (B), what would you choose?
Option (A)
A PvP system that was primarily made for level capped players, basically a end game activity.
Option (B)
A PvP system that could be used as an alternative path for leveling new characters.
Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.
I'd pick option A since people need something to look forward to when they reach max level.
Also, pvp is a leveling path currently and has been since the launch of this game so just focus on option A :cool:
[SIGPIC][/SIGPIC] Support a KDF equivalent to the Vesta Here
Option A makes sence, however, wasn't the entire point of the PvP system to be option B for the KDF faction, if option B can be achieved and allow the KDF faction to start from lvl 1 then I'd much rather prefer that for the attraction and retention of KDF players. That said it is very easy to level to 50, so yeah, option A does make sence, but I'd love to see a PvP system that is more intregrated into the gameplay and not simply a system strapped onto the game.
If you had to pick one of these two options Option (A), or Option (B), what would you choose?
Option (A)
A PvP system that was primarily made for level capped players, basically a end game activity.
Option (B)
A PvP system that could be used as an alternative path for leveling new characters.
Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.
Option B definitely. A 20-minute match in PVP, should award 50% of the equivalent of completing a 40-minute PVE (episode).
Would love to see new maps have a hard cap in terms of time limit, and a visible indicator on completion status of various objectives. For example the "capture control point" style map, not having any visual indicator other than the color of the "fleet" logo. Would like to see actual DURATION, for how long it takes to complete such a take-over.
Honestly, other than the free-for-all at Ker'rat, nothing. If it wasn't for the daily grind for dilithium, I wouldn't bother to step foot in another PvP area, at least as they stand now.
Of all the ones I've run for daily grind, only one has been a fairly evenly matched group of opponents. All the others were way unbalanced with one team being way to over-powered.
I like the versatility of rewards. With dilithium and credits, I can buy whatever I like. The energy credit reward isn't a big incentive though, it's pretty small. I'd like to see some of the PvE drops in pvp too, it might be a good incentive.
Edit : Option A. Levelling with PVP is silly. It would make the game a pvp oriented one. And most of the current players are here because we all enjoy PvE. What's the point of changing that ?
Where exactly was it suggested that PvP would be the only means of leveling? It sounded like B was about PvP as an alternative to PvE, not a replacement.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Obviously I'd like both, but as I have to choose between the two, the answer is easy - (A)
The level cap has the most populated and active PvP queue, while it can take ages for a match to pop at lower levels. Also since you can effectively level in 24 hours of gameplay, you'll burn through the lower levels, sometimes having only having one PvP match per rank.
I like what we have, where we can do both, just with too few players in the lower queues. If forced to chose, I'd say option A.
I think there should be a way to combine low and high level PvP. After all you have the tech to let lowbies match level in PvE. Ofc in PvP, the level matching would have to give the lowbies a even bigger boost to everything to weigh up for lacking boff abilities... Or you could, after level matching PvE style, let one or two lowbies enter each team in a lvl50 match. Just as long as it's balanced.
I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?
It's in the "does anyone know what's happening in this part of the server? There's a few players doing something to each other over there! " stage.
Thats how most games I play are. You start off doing the missions/campaign/PvE, then once you know the basics, enjoyed the story, geared up, you move on to the dynamics of player vs player.
Thats the mentality I had with this game from the start.
I dont see Option B as being another choice, why cant pvp give you a decent amount of experience anyways?
As regards the two options, neither one on a personal level. You would probably get more traction with option A though. Character leveling should be left out of it.
Comments
if the rewards are not that great then i would probably go back to option B as then i can have fun and have my character progress.
Could you tell us if you plan to make cross-faction pvp an option on top of the options we already have (kvk, kvf) as opposed to being mandatory?
Leveling with PvP would be awesome. But if I had to stop at VA, what would be the point?
Option A, thanks! Too bad we don't have wider level ranges... Wasn't too bad in TOR
The.Grand.Nagus
[SIGPIC][/SIGPIC]
Join Date: Oct 2008
Location: NPW Forums
a) BE a waste for anyone already at level cap.
b) be a passing interest for those on their way to the cap.
It's in the 'hmmmmm what are we going to do with it?' stage based on previous discussions
The entire game is streamlined around getting you to what is "endgame" just as fast as possible.
It is both practical and reasonable to hit 50 around "The New Link" if levelling via missions and much, much, much faster if taking advantage of Red Alerts and Mirror Universe Invasion events.
Season 6 is entirely dedicated to expanding endgame PvE group content with the intended introduction of Fleet Starbases, thereby putting more emphasis on power leveling. This will, naturally, very quickly expand the population that is at endgame, and quickly.
The above means that PvP is more likely occur at Rear Admiral and up levels. This is where your game balance focus has to be because it's the only place and power level that you know the majority of your players will reach and operate at. It's a worthy cause to try and make sure you have balance all the way to the highest levels of play (both Character Level and Player skill level) but the focus must be on play at the highest competitive tier of play.
Leveling purely through PvP combat would be nice as it would allow an introduction to abilities and considerations that are (right or wrong) unique to PvP gameplay.
While, as mentioned in your previous post Gozer, one option does not preclude the other, at this point it appears it would be folly to put B ahead of A.
Great question Nagus!
In my eyes it's somewhere between .005 and .09.
Arawn - SOB
OP *is* the new balance, whether you know it or not! Gecko says so.
Season 7 - Exodus, available online. U buy nao!
http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
[SIGPIC][/SIGPIC]
Personally, option A as in addition to other benefits (like always having more people tp queue overall) - IMO it would be easier to balance.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I choose option A but there needs to be some lessening of the learning curve at max level.
How about some input about what else has been not discussed in the last 4 weeks?
OP *is* the new balance, whether you know it or not! Gecko says so.
Season 7 - Exodus, available online. U buy nao!
http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
[SIGPIC][/SIGPIC]
All these per-character unlocks, lottery boxes and grind-heavy gear that have been introduced lately make it unfeasible to maintain more than one character at peak performance and thus I have no desire to level further characters.
Also it is more fun to play with a group of friends which only makes really sense as a stable group at level cap.
Back when the game wasn't so grindy and lockbox-heavy, I used to enjoy leveling via PVP though.
This is exactly it. I have over a dozen alts. They used to all be PvP worthy. Now two of them are. And that's just because the system's team made my sci/sci worthless and I didn't feel like buying a respec. :mad:
The more skill based and less gear based, the better. Don't fail like TOR by making this a gear based skill-less shell of a game.
Oh, and definitely option A.
Playing pvp should be possible from 5 to 50 as it is now, but it is sufficient to balance the abilities for level 50, and trust that to provide satisfactory balance in the lower levels.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
I'd pick option A since people need something to look forward to when they reach max level.
Also, pvp is a leveling path currently and has been since the launch of this game so just focus on option A :cool:
Support a KDF equivalent to the Vesta Here
Option B definitely. A 20-minute match in PVP, should award 50% of the equivalent of completing a 40-minute PVE (episode).
Would love to see new maps have a hard cap in terms of time limit, and a visible indicator on completion status of various objectives. For example the "capture control point" style map, not having any visual indicator other than the color of the "fleet" logo. Would like to see actual DURATION, for how long it takes to complete such a take-over.
Of all the ones I've run for daily grind, only one has been a fairly evenly matched group of opponents. All the others were way unbalanced with one team being way to over-powered.
Edit : Option A. Levelling with PVP is silly. It would make the game a pvp oriented one. And most of the current players are here because we all enjoy PvE. What's the point of changing that ?
God, lvl 60 CW. 17k.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
The level cap has the most populated and active PvP queue, while it can take ages for a match to pop at lower levels. Also since you can effectively level in 24 hours of gameplay, you'll burn through the lower levels, sometimes having only having one PvP match per rank.
So yes, (A) certainly.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I think there should be a way to combine low and high level PvP. After all you have the tech to let lowbies match level in PvE. Ofc in PvP, the level matching would have to give the lowbies a even bigger boost to everything to weigh up for lacking boff abilities... Or you could, after level matching PvE style, let one or two lowbies enter each team in a lvl50 match. Just as long as it's balanced.
It's in the "does anyone know what's happening in this part of the server? There's a few players doing something to each other over there! " stage.
Thats how most games I play are. You start off doing the missions/campaign/PvE, then once you know the basics, enjoyed the story, geared up, you move on to the dynamics of player vs player.
Thats the mentality I had with this game from the start.
I dont see Option B as being another choice, why cant pvp give you a decent amount of experience anyways?
B would be nice to have too but low feds are NEVER going to PVP that much it would matter..