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PvP Weekly Update - 06/15/2012

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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited June 2012
    I have nothing against option B but I think at this stage option A is more attractive (as long as there are suitable rewards and its not all 'for fun'.

    if the rewards are not that great then i would probably go back to option B as then i can have fun and have my character progress.
  • aurgdronicusaurgdronicus Member Posts: 7 Arc User
    edited June 2012
    Option A.

    Could you tell us if you plan to make cross-faction pvp an option on top of the options we already have (kvk, kvf) as opposed to being mandatory?
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited June 2012
    Option A for me

    Leveling with PvP would be awesome. But if I had to stop at VA, what would be the point?
  • derekslidederekslide Member Posts: 0 Arc User
    edited June 2012
    Primarily A)

    Leveling through PVP would be a nice bonus if I didn't read further into your question.


    Option A, thanks! Too bad we don't have wider level ranges... Wasn't too bad in TOR
  • th3gr4ndnagu5th3gr4ndnagu5 Member Posts: 6 Arc User
    edited June 2012
    I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?

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  • tobar26thtobar26th Member Posts: 799 Arc User
    edited June 2012
    devgozer wrote: »
    Thanks for the feedback folks. I don't think there will be a new PvP update thread for this week. For now I'll just post another question for you in this thread.

    If you had to pick one of these two options Option (A), or Option (B), what would you choose?

    Option (A)

    A PvP system that was primarily made for level capped players, basically a end game activity.

    Option (B)

    A PvP system that could be used as an alternative path for leveling new characters.


    Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.
    I have to say A - I do believe PVP should be there at all levels, but it's sparse as anything at lower levels now, I believe making it a levelling route would
    a) BE a waste for anyone already at level cap.
    b) be a passing interest for those on their way to the cap.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited June 2012
    I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?

    It's in the 'hmmmmm what are we going to do with it?' stage based on previous discussions :)
  • corsair114corsair114 Member Posts: 276
    edited June 2012
    Option A, and here's why:

    The entire game is streamlined around getting you to what is "endgame" just as fast as possible.

    It is both practical and reasonable to hit 50 around "The New Link" if levelling via missions and much, much, much faster if taking advantage of Red Alerts and Mirror Universe Invasion events.

    Season 6 is entirely dedicated to expanding endgame PvE group content with the intended introduction of Fleet Starbases, thereby putting more emphasis on power leveling. This will, naturally, very quickly expand the population that is at endgame, and quickly.

    The above means that PvP is more likely occur at Rear Admiral and up levels. This is where your game balance focus has to be because it's the only place and power level that you know the majority of your players will reach and operate at. It's a worthy cause to try and make sure you have balance all the way to the highest levels of play (both Character Level and Player skill level) but the focus must be on play at the highest competitive tier of play.

    Leveling purely through PvP combat would be nice as it would allow an introduction to abilities and considerations that are (right or wrong) unique to PvP gameplay.

    While, as mentioned in your previous post Gozer, one option does not preclude the other, at this point it appears it would be folly to put B ahead of A.
  • thepleasuredomethepleasuredome Member Posts: 308
    edited June 2012
    I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?

    Great question Nagus!

    In my eyes it's somewhere between .005 and .09.

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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited June 2012
    devgozer wrote: »
    Thanks for the feedback folks. I don't think there will be a new PvP update thread for this week. For now I'll just post another question for you in this thread.

    If you had to pick one of these two options Option (A), or Option (B), what would you choose?

    Option (A)

    A PvP system that was primarily made for level capped players, basically a end game activity.

    Option (B)

    A PvP system that could be used as an alternative path for leveling new characters.


    Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.

    Personally, option A as in addition to other benefits (like always having more people tp queue overall) - IMO it would be easier to balance.
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  • kalanikalani Member Posts: 0 Arc User
    edited June 2012
    I really like option A. We need a strong endgame focus right now besides there are already lots of quick ways to level a toon and given the rate that we level option B wouldn't be used for very long for any one toon if it were actually useful for ranking up.
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  • thepleasuredomethepleasuredome Member Posts: 308
    edited June 2012
    Great!

    I choose option A but there needs to be some lessening of the learning curve at max level.

    How about some input about what else has been not discussed in the last 4 weeks?
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  • clintsatclintsat Member Posts: 0 Arc User
    edited June 2012
    I think option A though I think it should be possible to level to 50 by pvp as well.
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited June 2012
    devgozer wrote: »
    Option (A)

    A PvP system that was primarily made for level capped players, basically a end game activity.
    I'd go with A for a simple reason:

    All these per-character unlocks, lottery boxes and grind-heavy gear that have been introduced lately make it unfeasible to maintain more than one character at peak performance and thus I have no desire to level further characters.
    Also it is more fun to play with a group of friends which only makes really sense as a stable group at level cap.


    Back when the game wasn't so grindy and lockbox-heavy, I used to enjoy leveling via PVP though.
  • hurleybirdhurleybird Member Posts: 909
    edited June 2012
    I'd go with A for a simple reason:

    All these per-character unlocks, lottery boxes and grind-heavy gear that have been introduced lately make it unfeasible to maintain more than one character at peak performance and thus I have no desire to level further characters.
    Also it is more fun to play with a group of friends which only makes really sense as a stable group at level cap.


    Back when the game wasn't so grindy and lockbox-heavy, I used to enjoy leveling via PVP though.

    This is exactly it. I have over a dozen alts. They used to all be PvP worthy. Now two of them are. And that's just because the system's team made my sci/sci worthless and I didn't feel like buying a respec. :mad:

    The more skill based and less gear based, the better. Don't fail like TOR by making this a gear based skill-less shell of a game.

    Oh, and definitely option A.
  • guriphuguriphu Member Posts: 494 Arc User
    edited June 2012
    A, by all means.

    Playing pvp should be possible from 5 to 50 as it is now, but it is sufficient to balance the abilities for level 50, and trust that to provide satisfactory balance in the lower levels.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited June 2012
    Option A. The only argument for B would be to develop player experience as they level up. But, such little time is needed to be spent to get to max level there's no reason to invest in lower tier PvP. On the otherhand if Cryptic want's to drag out the leveling process then lower level PvP would become of more importance.
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  • havamhavam Member Posts: 1,735 Arc User
    edited June 2012
    i have no idea where this question is going, but A......:confused:
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2012
    devgozer wrote: »
    Thanks for the feedback folks. I don't think there will be a new PvP update thread for this week. For now I'll just post another question for you in this thread.

    If you had to pick one of these two options Option (A), or Option (B), what would you choose?

    Option (A)

    A PvP system that was primarily made for level capped players, basically a end game activity.

    Option (B)

    A PvP system that could be used as an alternative path for leveling new characters.


    Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.

    I'd pick option A since people need something to look forward to when they reach max level.

    Also, pvp is a leveling path currently and has been since the launch of this game so just focus on option A :cool:
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  • suricattasuricatta Member Posts: 230 Arc User
    edited June 2012
    Option A makes sence, however, wasn't the entire point of the PvP system to be option B for the KDF faction, if option B can be achieved and allow the KDF faction to start from lvl 1 then I'd much rather prefer that for the attraction and retention of KDF players. That said it is very easy to level to 50, so yeah, option A does make sence, but I'd love to see a PvP system that is more intregrated into the gameplay and not simply a system strapped onto the game.
  • meurikmeurik Member Posts: 856 Arc User
    edited June 2012
    devgozer wrote: »
    If you had to pick one of these two options Option (A), or Option (B), what would you choose?

    Option (A)

    A PvP system that was primarily made for level capped players, basically a end game activity.

    Option (B)

    A PvP system that could be used as an alternative path for leveling new characters.


    Please don't read into this question. I'm not saying that a PvP system can't do both things, I'm just trying to get a feel for what you would prefer IF you had to choose between the two.

    Option B definitely. A 20-minute match in PVP, should award 50% of the equivalent of completing a 40-minute PVE (episode).

    Would love to see new maps have a hard cap in terms of time limit, and a visible indicator on completion status of various objectives. For example the "capture control point" style map, not having any visual indicator other than the color of the "fleet" logo. Would like to see actual DURATION, for how long it takes to complete such a take-over.
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  • brantregarebrantregare Member Posts: 102 Arc User
    edited June 2012
    Honestly, other than the free-for-all at Ker'rat, nothing. If it wasn't for the daily grind for dilithium, I wouldn't bother to step foot in another PvP area, at least as they stand now.

    Of all the ones I've run for daily grind, only one has been a fairly evenly matched group of opponents. All the others were way unbalanced with one team being way to over-powered.
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited June 2012
    I like the versatility of rewards. With dilithium and credits, I can buy whatever I like. The energy credit reward isn't a big incentive though, it's pretty small. I'd like to see some of the PvE drops in pvp too, it might be a good incentive.

    Edit : Option A. Levelling with PVP is silly. It would make the game a pvp oriented one. And most of the current players are here because we all enjoy PvE. What's the point of changing that ?
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  • stevehalestevehale Member Posts: 437
    edited June 2012
    Where exactly was it suggested that PvP would be the only means of leveling? It sounded like B was about PvP as an alternative to PvE, not a replacement.
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  • orondisorondis Member Posts: 1,447 Arc User
    edited June 2012
    Obviously I'd like both, but as I have to choose between the two, the answer is easy - (A)

    The level cap has the most populated and active PvP queue, while it can take ages for a match to pop at lower levels. Also since you can effectively level in 24 hours of gameplay, you'll burn through the lower levels, sometimes having only having one PvP match per rank.

    So yes, (A) certainly.
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  • dassemstodassemsto Member Posts: 792 Arc User
    edited June 2012
    devgozer wrote: »
    Option (A).
    I like what we have, where we can do both, just with too few players in the lower queues. If forced to chose, I'd say option A.

    I think there should be a way to combine low and high level PvP. After all you have the tech to let lowbies match level in PvE. Ofc in PvP, the level matching would have to give the lowbies a even bigger boost to everything to weigh up for lacking boff abilities... Or you could, after level matching PvE style, let one or two lowbies enter each team in a lvl50 match. Just as long as it's balanced.

    I'm kind of confused about something; I understand a new PvP system is being developed. But on a scale of say, 1-5, what stage of development is it currently in? 1? 0.5?

    It's in the "does anyone know what's happening in this part of the server? There's a few players doing something to each other over there! :o" stage.
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited June 2012
    I prefer Option A.

    Thats how most games I play are. You start off doing the missions/campaign/PvE, then once you know the basics, enjoyed the story, geared up, you move on to the dynamics of player vs player.

    Thats the mentality I had with this game from the start.

    I dont see Option B as being another choice, why cant pvp give you a decent amount of experience anyways?
  • brantregarebrantregare Member Posts: 102 Arc User
    edited June 2012
    As regards the two options, neither one on a personal level. You would probably get more traction with option A though. Character leveling should be left out of it.
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  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited June 2012
    A

    B would be nice to have too but low feds are NEVER going to PVP that much it would matter..
  • teleon22teleon22 Member Posts: 424
    edited June 2012
    I want Option A
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