The question last week was if this update should continue on a weekly basis or perhaps change. I read through all the replies and weekly looks like the overall favorite.
Ill continue to do weekly updates, but just as a reminder some weeks may not have much information. This week for example is a small update. I also saw a great suggestion in last weeks thread that I think Ill incorporate into the weekly updates, which was if I dont have much to talk about I should pose a question to the PvP forum to discuss.
This weeks question :
What if anything do you actually like about the current PvP system ?
Im not asking what you dont like, just if there is anything that you do like about it.
What if anything do you actually like about the current PvP system ?
I like the fact that you currently have "Fed vs KDF", "Fed vs Fed" and "KDF vs KDF". I do NOT want to see "mixed teams" of Fed/Klingon players vs Fed/Klingon players (unless done through suggestion below).
I'd suggest the following:
- Add a War Games mode, which allows players from both sides to queue, and end up in random/mixed teams
- Remove the level banded PVP queues, and allow players of all levels to queue together.
- Lowlevel players get a "Bolstered" buff which effectively increases damage output and health values, to a comparable level to that of a max level player. Due to lower tiered gear, a low level player would still find difficulties fighting a max level player, but should certainly not be considered "cannonfodder" anymore. 2 or more lowlevel players should be competitive vs a single max level player.
- The ability to customize our builds in PvP with different gearsets (Yes also Omega/Maco/Borg/Aegis is fun to play with, too bad there arent others. So PVE can keep bringout out new Gear that is both useful in PvP and PvE basically. I dont see the point in specific PvP gear anyway since the good PvP'ers know whats viable to use in PvP. I also like the doff system for that particular thingy, more customization makes our builds more diverse.
- I like so that i can still my skill tree and respec to optimize/change my build and rethink my build/strategies. Too bad respec tokens are way too expensive and should be looked at. Especially for PvP'ers to stay viable in PvP occasional respeccing (Even if it were just to see if a skill spec actually works) its really required and essential. But the cost of respec tokens is just way too much now.
- I like 5v5, but I also like when a match puts me in a 4v4, or 3v3 even, which rarely, but does happen. Why? Its more controlled environment, less chance of having a spam match with all the new pets and &*%$&$# --- I also like 1v1's to test out new builds etc etc. Its not really part of PvP, well it basically is, but i like it.
- I like the new ships that are brought into the game, but as a real Escort player I'd like to see more of the Defiant/Jemmy/Mvam(Beta) like ships. Anyways, new ships also makes us PvP'ers buy them, why? Not just because they are potentially OP, but we like to fly what we want to fly right? This is no different with PvP'ers. If i fly a dumb looking ship, i dump it, no matter what the specifications are.
- I like the maps that have been made for PvP, never the less boring after a while and basically no dynamics inside it. I miss 1 of the most beforehand maps for instance the Badlands, this would be an ideal map for PvP with dynamic influences, plasma storms, spots where u might possibly hide, etc.
- Teamplay, without it its not so much fun after a while. Pugging is fun as well. I like either pug vs pug, where I'm also part of the pug. Why? Because the matches are pretty equal then most of the time. I also like premade vs premade with controlled rules on what we should and shouldnt take (Obviously alot of unbalanced P2W spam/consoles)
- OrganizedPVP community, if those guys werent there, i would probably have stopped playing this game. I even love the QQn thats going on there regularly
- Ker'rat... yes... I do not come there often because its so buggy and it takes too much effort to go there mostly But since its the only Open world PvP existing in this game i have no real choice but to like it, right?
Thats what I like, unfortunately there is more in PvP that i DONT like or thats just basically not there.
But since that wasnt your question I will pass those for now
Kkthxchnk!
I have a nice idea for PvP by the way, (we need more different game modes than just senselessly TRIBBLE each other):Create some kind of football game where there are 2 goals and an 'Ejected Warpcore' represents the ball. Basically the team needs to keep the warp core and instead of shooting a ball in a goal we would have to smash the warp core against the opposing team's Starbase!
Or make a timer on the ejected warpcore so there is a limited time for either team to make the final move or else Get the $#%# outta there! (20km blast radius!) make it canon!
Yes Ker'rat. DStahl said one day that it was going to be nuked... I was sad and I'd much rather see it fixed. Most importantly faction specific spawn points and making sure that NPC's do not get stuck in the sides of other objects thus making them untargetable while they can target you. Variation of PVE goals would be great as well. I would go there more often if I didn't have borg Sphere's stuck in things.
The OrganizedPvP Community is a lot of fun to hang around with. If it wasn't for the overall STO community and the OPvP community specifically, I probably would have long stopped playing entirely.
Team Based Play - If it was all just solo PvP, it couldn't keep me. THe concept of cross-healing and coordination is what makes PvP fun.
Build Options - Some skills seem mandatory currently, others underpowered, but even then, there is still a lot of room for interesting builds. I would love to see more build directions for each class and ship to go with, though.
Low Gear Dependency - Sure, there are the STF sets and they basically ruin a lot of item choice, but it doesn't really matter whether you have the Mark XI or Mark XI variants, and even the "old" style STF sets are still highly competitive. I don't like to grind to have a hope of being competitive in PvP, and I don't need to do that in STO.
I like Ker'rat. In my mind,it's not "serious" PvP like ARenas are. The map is broken mechanically in so many areas. But it brings some chaos to everything. You don't know if you'll be the hunted or the hunter. It is a great place to hang out between queued PvP matches.
Close Arena Matches. These are the best. It doesn't matter whether it is because you are in a chaotic PuG where neither sides really coordinates or if it's two premades duking it out - close matches can be fun and can be real nail biters.
What if anything do you actually like about the current PvP system ?
Im not asking what you dont like, just if there is anything that you do like about it.
1. I like that the best pvp gear has to be acquired by playing the game's content instead of endlessly grinding pvp matches. I feel like that is a good thing, ANYONE can have the best pvp gear even if they haven't done a single match before.
2. I like that the pvp is very much a team activity, and the devs have done their best to balance the effectiveness of weapons on a 5v5 scale.
3. Ker'rat is the best, I've had so many harrowing & epic fights there. I wish all systems were open to both sides like Ker'rat.
4. Cap & Hold is so much fun when you get full teams on both sides, I miss the days when you could get 15v15 fights on the regular.
5. I love the Federation vs Klingon "War" (I use air quotes because sometimes it doesn't feel like a war since you let feds into kdf space) don't end the war ever.
6. OrganizedPVP channel, those guys have been the sole reason to keep on playing a game that is very lacking in the pvp department.
As I said in another thread I like how the ships balance against each other. Consoles and BO powers are a different matter.
I like the pace of arena play too. Sometimes it takes too long but that is when it is boring cruiser vs cruiser with too much cross healing. There are other times when a match takes a long time but then the teams are so well composed and played that you are too busy to notice the time till your fingers start to hurt.
So I guess I really like a good team mix and the complexities that brings to the match.
Oh and thank you for keeping the weekly format, Gozer.
1. I like that the best pvp gear has to be acquired by playing the game's content instead of endlessly grinding pvp matches. I feel like that is a good thing, ANYONE can have the best pvp gear even if they haven't done a single match before..
^^^^^^^^^^^ <= This and I like Pugs to. It makes things different as you have no idea who you'll be teamed with. Making guaranteed pug vs pug matches would be awesome. When I pug, I don't want to go against a premade (sorry Sad Panda's I don't want to be cannon fodder for you guys ).
^^^^^^^^^^^ <= This and I like Pugs to. It makes things different as you have no idea who you'll be teamed with. Making guaranteed pug vs pug matches would be awesome. When I pug, I don't want to go against a premade (sorry Sad Panda's I don't want to be cannon fodder for you guys ).
Pay me 5M ec and Ill put you on the friendly fire list
Thanks for the update Gozer, and for listening to us :cool:. To answer your question:
I like:
[list=0]
[*]Objective PvP, so more control/KotH matches like Salvage Operation would be nice (though you could really do with some sort of progress bar to show have close/far the node is from going to either side). But I think that any new objective based maps would be welcomed by the community at this point.
[*]The arena maps: Briar Patch and Cracked Planetoid (Solar Wind is awful because of the moving background causing a lot of graphic lag to this day even with settings down).
[*]The queue system is pretty solid nowadays it seems as well.
[/list]
I hate PvP......in every other MMO I have played. I am no good at it in any capacity. That having been said, I must be honest: PvP is the only reason I still play STO. It is very rare that I am actually "good" at something, as I tend to be more average in a lot of areas, but master of none of them. STO PvP has been one of my badges of pride, in that I know that I am far from the best, but I am good at what I do.
What do I love about STO PvP? I love the fast paced firing and flying, the quick thinking it takes to out maneuver someone and catch them at the critical moment when the right amount of buffs that you have calculated and saved up now become the finishing move to take someone out. I love working with a coordinated team against an equally coordinated team (not a team that relies on "Oh TRIBBLE! Timmy is about to bite it! He is at 2% hull!!! *Extend Shields* Whew...that was a close one. Don't worry about Timmy anymore....he is in near Godmode now..." *Cough* *Cough* Extends shield resist is busted as Hades....*Cough*)
I love evenly matched fights, or as close to even as possible. Despite what many may think, a steamroll match where one side grossly outskills the other is no fun. There is no challenge, and no sense of accomplishment afterwards. I can clearly remember a time when evenly skill teams...even PUG teams, ended up in the same arena, and 45 minutes and carpal tunnel in both wrists later, everyone is slapping each other on the back and shouting "Good Game" at the top of their lungs. I can honestly say it has been over a year since I have had the joy in being in such a match, but even today, I take every PUG match as MAYBE today will be the day I have one of those matches again. Fleet members,RL friends and I knew this was going to happen when F2P came out: players with almost two years of experience were going to go up against two week old Vice Admirals and slaughter them....usually over and over and over again. There were a few that shined and stuck it out, rose through the PvP ranks and have earned their names is the fictional PvP Hall of Fame, but many cried "Hackers! OP! This sucks and is pointless!" and were never heard from again.
What do I love about PvP? Something I haven't had in a long time: a true sense of a well played game against a group of people who know what it is to loose 15-14, but still able to say that it was a well fought and well earned victory. Epic battles that at the end of the fight, we all respect each other a little more. How do you program PvP matches to include respect and dignity? I don't know....that is why you guys are the designers, and I am just the Merc with a Mouth who love a good fight. Not an Extends circle jerk, not a match where I just hit spacebar and roll through the opposition, but a match that after it is over, I have to go smoke a cigarette just to give my arms a break and watch OPvP explode with "OMG! We just had this awesome match! Player X, damn good flying! Player Y, way to hang in there and survive all that damage! Damn GG all!"
That is what I love about PvP, and I want it back....some way, some shape, some form. I want a game of skill where we all respect each other in the end, not scowl and spit venom.
And taquitos........................taquitos in every players ship. Only because taquitos is just fun to say..............taquitos.......
1) The complexity of the build system. There are multiple viable builds for PvP rather than one 'perfect' build. (The fact that many powers were altered for reasons other than PvP creating fewer viable choices was to my thinking a telling blow against the long term playability of PvP.)
2) Multiplayer. While some want lower numbers of ships in matches, I would like to see much higher numbers in a single match. Kerrat, (with all it's known flaws,) is proof that many others also want a massive battlefield. Odds be damned, I want a free-for-all where anyone can go to pew any time of day or night without respawining every ten minutes right on top of one another in a great big ball.
3) Teamwork is a primary factor in great PvP experiences. 5v5 is virtually perfect for this, in limiting the number of power-builds a team can have while requiring a number of healing and support ships. Premade vs. Premade will likely not benefit from greater numbers and can be demonstrated to be less satisfying with fewer. Mass melees for PuG's, but for a well coordinated team, 5v5 is the way to go. If only we didn't have to resort to a third-party communication system to overcome the deficiencies of the STO Voice.
Someone mentioned it earlier -> fairly low gear requirements.
I hate gear treadmills and pvp always feels the worst in mmos. Nothing worse than getting a fresh char to max level only having to spend the next few months being one-shot by the players who have the latest gear in pvp matches.
If pvp is to retain my interest then it must have low gear barriers. The only barriers should be lack of skill and knowledge which are fun and non grindy ways of improving yourself.
The question last week was if this update should continue on a weekly basis or perhaps change. I read through all the replies and weekly looks like the overall favorite.
Ill continue to do weekly updates, but just as a reminder some weeks may not have much information. This week for example is a small update. I also saw a great suggestion in last weeks thread that I think Ill incorporate into the weekly updates, which was if I dont have much to talk about I should pose a question to the PvP forum to discuss.
I like this, thanks. With something as long-term and possibly game-changing as PVP additions, I think many of us feel that regular communication/exchange of ideas is not just necessary but appreciated.
I personally like cross-faction Q's, I wasn't a happy camper when Feds got FvF, and I'm not really fond of the idea KDF and Fed mixed teams. I read last week "Starbases scream PVP' to you, as they do I, but I feel that if Faction vs Faction PVP remains in STO, this is where it should be (Starbase PVP).
I like Shanty Town, I've always felt Ship interiors were really constricting to Ground PVP. I like Ground PVP'ing in open areas, and the landscape of Shanty Town (buildings, multiple levels) is very appealing. The Ground map from 'Cutting the Chord' would be great to PVP on, imo.
I like War Zones, Otha and Ker'rat both, I'd like to see the idea expanded to include other maps with other enemy PC's involved (the Breen, Devidians, Undine).
I like Objective based PVP, as with War Zones and Shanty Town and Cap n Hold.
I like big matches, meaning many players on each team.
I like the customization of builds, but find the Ground skill tree to be a bit wonky, espescially tthe way it limits points while levelling. I remember talk of maybe introducing customizable kits, I'm wondering if this is still in the cards?
I like kerrat as open zone pvp. i love go staealth and hunt other players. Or go tank and try tor survive the ambushes. Most of the time i die to the borg, go figurethis out...
Team Based Play - If it was all just solo PvP, it couldn't keep me. THe concept of cross-healing and coordination is what makes PvP fun.
Build Options - Some skills seem mandatory currently, others underpowered, but even then, there is still a lot of room for interesting builds. I would love to see more build directions for each class and ship to go with, though.
Low Gear Dependency - Sure, there are the STF sets and they basically ruin a lot of item choice, but it doesn't really matter whether you have the Mark XI or Mark XI variants, and even the "old" style STF sets are still highly competitive. I don't like to grind to have a hope of being competitive in PvP, and I don't need to do that in STO.
Just gonna quote this guy and be done with it. What kept me in sto pvp originally was that I didn't have to win by buying multi-million ec loot of the auction house. Like, I didn't need a high level alt to "feed" my lieutenant level captains to compete. When I lose, i've generally always had the feeling I was beaten by better players, not better geared players.
C-STORE and especially lock-box ships are sort of ruining that feeling for me, though.
To me uniqueness says a lot and when I look at pvp from all the games I've seen over the last 20+ years online I have to admit that there were a lot of text based games that had better pvp systems than this game has especially the muds and Trade Wars 2002.
I like that the two largest factors in PvP success are 1) player skill, and 2) player teamwork. Gear does make a difference, but not as large of one as knowledge, timing, and situational awareness.
For space PvP, I like that ships are, generally speaking, fairly well balanced, and that there's a lot of latitude in choosing what powers to outfit yourself with, so you can fine tune your ship to suit your personal preferences. I also like that most offensive skills have counters or ways to react defensively but that no single ship can carry enough defenses to be invulnerable to all abilities.
This weeks question : What if anything do you actually like about the current PvP system ?
Just briefly, I like:
It's Player vs Player, that's what I originally came to pvp for, after all.
The OPVP community. Seriously, I would have left STO long ago if not for you lot.
The space combat system in STO is unlike anything else anywhere. It's so chock full of potential to be one of the best pvp experiences out there, if it could only get the resource and attention that it so deserves.
Not being gear dependant. Though stf loots are skewing that a bit, some small measure of skill/know-how will still outweigh gear.
Being able to tweak my build/boff loadout to my own tastes in an effort to eek an extra ounce of performance.
Last but not least (and a re-iteration of point #1): It's pew p-pew, and that is fun in and of itself.
Variety is the spice of life, and PvP! I like that there are so many combinations of gear, ships, classes, bridge officer abilities and the like.
I like the idea behind a place like Kerrat. I'd love to see a string of systems full of war zones with objective based PvP.
I like the war between distinctly factions.
I like the emphasis on team based PvP (5v5) rather than simplified 1 on 1.
I like that the system isn't winner take all, but I'd prefer to see a bigger gap between those who contribute and those who don't.
I like the times when we are able to get some attention for important balance concerns.
I've never played PvP in any game before. It never appealed to me. It was months before I got bored enough to queue up for my first Space FvK match. It was brutal and I was so ****ed off that I queued up and did it all over again.
The people I met along the way were just great. The bad ones get a disproportionate amount of attention, but the people are what helped me to hang in there. I know it can be off putting for some, but I really enjoy the typical bluntness, honesty, odd sense of humor and willingness to help one another.
the game engine's player verse player ship interaction is the funiest video game content i have ever played. the combination of tall ship physics, the ship equipment, the weapon types and all the station powers make for an incredibly sound gameing environment. it was like a pvp expert designed it.
several of the details i would have done differently, no ship in the ip rapidly fired off 8 different beams or cannons at once in the show, it was less is more with ship weapons in the IP. the spike damage and healing yoyo effect i would make much less dramatic as well. there also would be no carriers, at least not how they are now in an environment were they can be used against other player. if there had to be carriers their pets would be for dealing damage only, no debufs or befudling abilities. they break the balance created by cooldowns, they can inflict their opponent, die, immediately respawn and inflict again in an unbreakable cycle. they flush fun down the toilet of anyone thats around them. ands lag the hell out of the game, at least 30% of my deaths are from 5 seconds of unending lag. lets see another 30% is from powers not activating when i click on them, 40% is from being mobbed and my team mates being useless, and the last 5% is from simply being out played. the point is a game were 50% of my deaths are from being out played, and 50% of my deaths being from getting mobbed would be ideal.
the ship npcs in this game still feel mostly like place holders, they have 1/10 the depth and complexity a player ship has. fighting them in this otherwise brilliant game engine sucks the fun right out of playing. any time i have to do pve, even the most supposedly fun pve, it feels like a grind. the d'deridex defender proves npcs can be interesting opponents, and they are possible to make. these npcs being so bad has caused the majority of players to be completely unprepared for facing other players, and is the reason so many avoid it. i don't think a pvp overhaul can succeed without the player base properly trained by the pve content how to actually play to their ships potential.
Although I don't think Ker'rat itself can be saved (too buggy, to time intensive to fix) but I think if we have it replaced with the same type of system just built up anew.
It needs the PvPvE, It needs to be easily accessible and something I can just pop into for just a mins or hours. And "maybe" a similar function as the No Win PvE where you get different enemies and along with them maybe different objectives. Just so that is each time it is going to be a little different even with the same people.
Edit:
Also maybe Different objectives for each faction and this style of map should STAY FvK.
Most of us love Ker'rat just fine it too buggy and would love more from it. Any open PvP system we get should look at the ideas behind Ker'rat and build on them. We have a system that fundamentally works we just need to build on it.
What if anything do you actually like about the current PvP system ?
Im not asking what you dont like, just if there is anything that you do like about it.
Match duration is, for me, about right.
Granted there are some capture and hold missions that seem to drag out to eternity but on the whole they are about right. If tey took any longer I would lose interest. Any shorter and they wouldn't feel worthwhile.
1. The faction based PVP, each side having strengths and weaknesses
2. The idea of Kerrat
3, The Complex nature of building solid and interesting PVP builds.
Above all living out my childhood fantasy of piloting a Star Trek ship, namely the Nebby, give me a d'deridex and i ll have THAT grin on my face for 1 month straight not kiddin
1) the Opvp community
2) seeing my opponents go boom
3) keeping my teammates alive
4) complexity, stuff to try out for realz for lulz for canon appropriatness...
5) lower gear dependency then other games, yet the STF grind has screwed with that already, just remeber running each STF once for a full borg set per alt *sigh*
Comments
Well, when there aren't dozens of Carriers around in C&H and Arenas.
Agreed - Player vs Environment vs Player is awesome, even if buggy.
I like the fact that you currently have "Fed vs KDF", "Fed vs Fed" and "KDF vs KDF". I do NOT want to see "mixed teams" of Fed/Klingon players vs Fed/Klingon players (unless done through suggestion below).
I'd suggest the following:
- Add a War Games mode, which allows players from both sides to queue, and end up in random/mixed teams
- Remove the level banded PVP queues, and allow players of all levels to queue together.
- Lowlevel players get a "Bolstered" buff which effectively increases damage output and health values, to a comparable level to that of a max level player. Due to lower tiered gear, a low level player would still find difficulties fighting a max level player, but should certainly not be considered "cannonfodder" anymore. 2 or more lowlevel players should be competitive vs a single max level player.
- The ability to customize our builds in PvP with different gearsets (Yes also Omega/Maco/Borg/Aegis is fun to play with, too bad there arent others. So PVE can keep bringout out new Gear that is both useful in PvP and PvE basically. I dont see the point in specific PvP gear anyway since the good PvP'ers know whats viable to use in PvP. I also like the doff system for that particular thingy, more customization makes our builds more diverse.
- I like so that i can still my skill tree and respec to optimize/change my build and rethink my build/strategies. Too bad respec tokens are way too expensive and should be looked at. Especially for PvP'ers to stay viable in PvP occasional respeccing (Even if it were just to see if a skill spec actually works) its really required and essential. But the cost of respec tokens is just way too much now.
- I like 5v5, but I also like when a match puts me in a 4v4, or 3v3 even, which rarely, but does happen. Why? Its more controlled environment, less chance of having a spam match with all the new pets and &*%$&$# --- I also like 1v1's to test out new builds etc etc. Its not really part of PvP, well it basically is, but i like it.
- I like the new ships that are brought into the game, but as a real Escort player I'd like to see more of the Defiant/Jemmy/Mvam(Beta) like ships. Anyways, new ships also makes us PvP'ers buy them, why? Not just because they are potentially OP, but we like to fly what we want to fly right? This is no different with PvP'ers. If i fly a dumb looking ship, i dump it, no matter what the specifications are.
- I like the maps that have been made for PvP, never the less boring after a while and basically no dynamics inside it. I miss 1 of the most beforehand maps for instance the Badlands, this would be an ideal map for PvP with dynamic influences, plasma storms, spots where u might possibly hide, etc.
- Teamplay, without it its not so much fun after a while. Pugging is fun as well. I like either pug vs pug, where I'm also part of the pug. Why? Because the matches are pretty equal then most of the time. I also like premade vs premade with controlled rules on what we should and shouldnt take (Obviously alot of unbalanced P2W spam/consoles)
- OrganizedPVP community, if those guys werent there, i would probably have stopped playing this game. I even love the QQn thats going on there regularly
- Ker'rat... yes... I do not come there often because its so buggy and it takes too much effort to go there mostly But since its the only Open world PvP existing in this game i have no real choice but to like it, right?
Thats what I like, unfortunately there is more in PvP that i DONT like or thats just basically not there.
But since that wasnt your question I will pass those for now
Kkthxchnk!
I have a nice idea for PvP by the way, (we need more different game modes than just senselessly TRIBBLE each other):Create some kind of football game where there are 2 goals and an 'Ejected Warpcore' represents the ball. Basically the team needs to keep the warp core and instead of shooting a ball in a goal we would have to smash the warp core against the opposing team's Starbase!
Or make a timer on the ejected warpcore so there is a limited time for either team to make the final move or else Get the $#%# outta there! (20km blast radius!) make it canon!
MORE MORE MORE...
1. I like that the best pvp gear has to be acquired by playing the game's content instead of endlessly grinding pvp matches. I feel like that is a good thing, ANYONE can have the best pvp gear even if they haven't done a single match before.
2. I like that the pvp is very much a team activity, and the devs have done their best to balance the effectiveness of weapons on a 5v5 scale.
3. Ker'rat is the best, I've had so many harrowing & epic fights there. I wish all systems were open to both sides like Ker'rat.
4. Cap & Hold is so much fun when you get full teams on both sides, I miss the days when you could get 15v15 fights on the regular.
5. I love the Federation vs Klingon "War" (I use air quotes because sometimes it doesn't feel like a war since you let feds into kdf space) don't end the war ever.
6. OrganizedPVP channel, those guys have been the sole reason to keep on playing a game that is very lacking in the pvp department.
I like the pace of arena play too. Sometimes it takes too long but that is when it is boring cruiser vs cruiser with too much cross healing. There are other times when a match takes a long time but then the teams are so well composed and played that you are too busy to notice the time till your fingers start to hurt.
So I guess I really like a good team mix and the complexities that brings to the match.
Oh and thank you for keeping the weekly format, Gozer.
^^^^^^^^^^^ <= This and I like Pugs to. It makes things different as you have no idea who you'll be teamed with. Making guaranteed pug vs pug matches would be awesome. When I pug, I don't want to go against a premade (sorry Sad Panda's I don't want to be cannon fodder for you guys ).
Pay me 5M ec and Ill put you on the friendly fire list
I like:
[list=0]
[*]Objective PvP, so more control/KotH matches like Salvage Operation would be nice (though you could really do with some sort of progress bar to show have close/far the node is from going to either side). But I think that any new objective based maps would be welcomed by the community at this point.
[*]The arena maps: Briar Patch and Cracked Planetoid (Solar Wind is awful because of the moving background causing a lot of graphic lag to this day even with settings down).
[*]The queue system is pretty solid nowadays it seems as well.
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What do I love about STO PvP? I love the fast paced firing and flying, the quick thinking it takes to out maneuver someone and catch them at the critical moment when the right amount of buffs that you have calculated and saved up now become the finishing move to take someone out. I love working with a coordinated team against an equally coordinated team (not a team that relies on "Oh TRIBBLE! Timmy is about to bite it! He is at 2% hull!!! *Extend Shields* Whew...that was a close one. Don't worry about Timmy anymore....he is in near Godmode now..." *Cough* *Cough* Extends shield resist is busted as Hades....*Cough*)
I love evenly matched fights, or as close to even as possible. Despite what many may think, a steamroll match where one side grossly outskills the other is no fun. There is no challenge, and no sense of accomplishment afterwards. I can clearly remember a time when evenly skill teams...even PUG teams, ended up in the same arena, and 45 minutes and carpal tunnel in both wrists later, everyone is slapping each other on the back and shouting "Good Game" at the top of their lungs. I can honestly say it has been over a year since I have had the joy in being in such a match, but even today, I take every PUG match as MAYBE today will be the day I have one of those matches again. Fleet members,RL friends and I knew this was going to happen when F2P came out: players with almost two years of experience were going to go up against two week old Vice Admirals and slaughter them....usually over and over and over again. There were a few that shined and stuck it out, rose through the PvP ranks and have earned their names is the fictional PvP Hall of Fame, but many cried "Hackers! OP! This sucks and is pointless!" and were never heard from again.
What do I love about PvP? Something I haven't had in a long time: a true sense of a well played game against a group of people who know what it is to loose 15-14, but still able to say that it was a well fought and well earned victory. Epic battles that at the end of the fight, we all respect each other a little more. How do you program PvP matches to include respect and dignity? I don't know....that is why you guys are the designers, and I am just the Merc with a Mouth who love a good fight. Not an Extends circle jerk, not a match where I just hit spacebar and roll through the opposition, but a match that after it is over, I have to go smoke a cigarette just to give my arms a break and watch OPvP explode with "OMG! We just had this awesome match! Player X, damn good flying! Player Y, way to hang in there and survive all that damage! Damn GG all!"
That is what I love about PvP, and I want it back....some way, some shape, some form. I want a game of skill where we all respect each other in the end, not scowl and spit venom.
And taquitos........................taquitos in every players ship. Only because taquitos is just fun to say..............taquitos.......
1) The complexity of the build system. There are multiple viable builds for PvP rather than one 'perfect' build. (The fact that many powers were altered for reasons other than PvP creating fewer viable choices was to my thinking a telling blow against the long term playability of PvP.)
2) Multiplayer. While some want lower numbers of ships in matches, I would like to see much higher numbers in a single match. Kerrat, (with all it's known flaws,) is proof that many others also want a massive battlefield. Odds be damned, I want a free-for-all where anyone can go to pew any time of day or night without respawining every ten minutes right on top of one another in a great big ball.
3) Teamwork is a primary factor in great PvP experiences. 5v5 is virtually perfect for this, in limiting the number of power-builds a team can have while requiring a number of healing and support ships. Premade vs. Premade will likely not benefit from greater numbers and can be demonstrated to be less satisfying with fewer. Mass melees for PuG's, but for a well coordinated team, 5v5 is the way to go. If only we didn't have to resort to a third-party communication system to overcome the deficiencies of the STO Voice.
I hate gear treadmills and pvp always feels the worst in mmos. Nothing worse than getting a fresh char to max level only having to spend the next few months being one-shot by the players who have the latest gear in pvp matches.
If pvp is to retain my interest then it must have low gear barriers. The only barriers should be lack of skill and knowledge which are fun and non grindy ways of improving yourself.
I like that it's not forced on people that aren't looking for PvP (ie: not fully open World PvP)
I like this, thanks. With something as long-term and possibly game-changing as PVP additions, I think many of us feel that regular communication/exchange of ideas is not just necessary but appreciated.
I personally like cross-faction Q's, I wasn't a happy camper when Feds got FvF, and I'm not really fond of the idea KDF and Fed mixed teams. I read last week "Starbases scream PVP' to you, as they do I, but I feel that if Faction vs Faction PVP remains in STO, this is where it should be (Starbase PVP).
I like Shanty Town, I've always felt Ship interiors were really constricting to Ground PVP. I like Ground PVP'ing in open areas, and the landscape of Shanty Town (buildings, multiple levels) is very appealing. The Ground map from 'Cutting the Chord' would be great to PVP on, imo.
I like War Zones, Otha and Ker'rat both, I'd like to see the idea expanded to include other maps with other enemy PC's involved (the Breen, Devidians, Undine).
I like Objective based PVP, as with War Zones and Shanty Town and Cap n Hold.
I like big matches, meaning many players on each team.
I like the customization of builds, but find the Ground skill tree to be a bit wonky, espescially tthe way it limits points while levelling. I remember talk of maybe introducing customizable kits, I'm wondering if this is still in the cards?
Arena whit quee system
and no complex gear and grind for it..
Just gonna quote this guy and be done with it. What kept me in sto pvp originally was that I didn't have to win by buying multi-million ec loot of the auction house. Like, I didn't need a high level alt to "feed" my lieutenant level captains to compete. When I lose, i've generally always had the feeling I was beaten by better players, not better geared players.
C-STORE and especially lock-box ships are sort of ruining that feeling for me, though.
For space PvP, I like that ships are, generally speaking, fairly well balanced, and that there's a lot of latitude in choosing what powers to outfit yourself with, so you can fine tune your ship to suit your personal preferences. I also like that most offensive skills have counters or ways to react defensively but that no single ship can carry enough defenses to be invulnerable to all abilities.
Just briefly, I like:
It's Player vs Player, that's what I originally came to pvp for, after all.
The OPVP community. Seriously, I would have left STO long ago if not for you lot.
The space combat system in STO is unlike anything else anywhere. It's so chock full of potential to be one of the best pvp experiences out there, if it could only get the resource and attention that it so deserves.
Not being gear dependant. Though stf loots are skewing that a bit, some small measure of skill/know-how will still outweigh gear.
Being able to tweak my build/boff loadout to my own tastes in an effort to eek an extra ounce of performance.
Last but not least (and a re-iteration of point #1): It's pew p-pew, and that is fun in and of itself.
I like the idea behind a place like Kerrat. I'd love to see a string of systems full of war zones with objective based PvP.
I like the war between distinctly factions.
I like the emphasis on team based PvP (5v5) rather than simplified 1 on 1.
I like that the system isn't winner take all, but I'd prefer to see a bigger gap between those who contribute and those who don't.
I like the times when we are able to get some attention for important balance concerns.
I've never played PvP in any game before. It never appealed to me. It was months before I got bored enough to queue up for my first Space FvK match. It was brutal and I was so ****ed off that I queued up and did it all over again.
The people I met along the way were just great. The bad ones get a disproportionate amount of attention, but the people are what helped me to hang in there. I know it can be off putting for some, but I really enjoy the typical bluntness, honesty, odd sense of humor and willingness to help one another.
several of the details i would have done differently, no ship in the ip rapidly fired off 8 different beams or cannons at once in the show, it was less is more with ship weapons in the IP. the spike damage and healing yoyo effect i would make much less dramatic as well. there also would be no carriers, at least not how they are now in an environment were they can be used against other player. if there had to be carriers their pets would be for dealing damage only, no debufs or befudling abilities. they break the balance created by cooldowns, they can inflict their opponent, die, immediately respawn and inflict again in an unbreakable cycle. they flush fun down the toilet of anyone thats around them. ands lag the hell out of the game, at least 30% of my deaths are from 5 seconds of unending lag. lets see another 30% is from powers not activating when i click on them, 40% is from being mobbed and my team mates being useless, and the last 5% is from simply being out played. the point is a game were 50% of my deaths are from being out played, and 50% of my deaths being from getting mobbed would be ideal.
the ship npcs in this game still feel mostly like place holders, they have 1/10 the depth and complexity a player ship has. fighting them in this otherwise brilliant game engine sucks the fun right out of playing. any time i have to do pve, even the most supposedly fun pve, it feels like a grind. the d'deridex defender proves npcs can be interesting opponents, and they are possible to make. these npcs being so bad has caused the majority of players to be completely unprepared for facing other players, and is the reason so many avoid it. i don't think a pvp overhaul can succeed without the player base properly trained by the pve content how to actually play to their ships potential.
Although I don't think Ker'rat itself can be saved (too buggy, to time intensive to fix) but I think if we have it replaced with the same type of system just built up anew.
It needs the PvPvE, It needs to be easily accessible and something I can just pop into for just a mins or hours. And "maybe" a similar function as the No Win PvE where you get different enemies and along with them maybe different objectives. Just so that is each time it is going to be a little different even with the same people.
Edit:
Also maybe Different objectives for each faction and this style of map should STAY FvK.
Most of us love Ker'rat just fine it too buggy and would love more from it. Any open PvP system we get should look at the ideas behind Ker'rat and build on them. We have a system that fundamentally works we just need to build on it.
Match duration is, for me, about right.
Granted there are some capture and hold missions that seem to drag out to eternity but on the whole they are about right. If tey took any longer I would lose interest. Any shorter and they wouldn't feel worthwhile.
1. The faction based PVP, each side having strengths and weaknesses
2. The idea of Kerrat
3, The Complex nature of building solid and interesting PVP builds.
1) the Opvp community
2) seeing my opponents go boom
3) keeping my teammates alive
4) complexity, stuff to try out for realz for lulz for canon appropriatness...
5) lower gear dependency then other games, yet the STF grind has screwed with that already, just remeber running each STF once for a full borg set per alt *sigh*
5) not being perma stunned
6) not being one shooted
7) having the power i click activate in time
8) feeling useful in a match