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Federation Carrier Brainstorm

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I created a similar thread a while back but it didnt hold up. so let me present to you this,

when watching the Enterprise marathon on SyFy, we know the Xindi aquatic ships are large and seemingly large enough to store NX classes. so why not have it as a fed carrier, we are starting to have many different species ships so why not include the Xindi?.

I know people are saying the fed carriers are a long way from here, and I know that but still its a good time to brainstorm.

what if we gave the Xindi carrier the ability to launch 4 and only 4 NX class ships equiped with quantum torps, blue phasers and such. scince this game is still a WIP in many ways I thought it would be good to brain storm with this topic. my Idea with the Xindi carrier is also allowing me to think why not let people spawn NX classes at will and even have them escort the carrier through sector space like the trader vessels we see with Akira classes and Runabouts.

and what if we gave them a Xindi vortex drive which would give it the ability to move across the battlefield un detected and out of phase but unable to do anything but move around, no powers no regen etc. just something to move the carrier out of the way, it would help to add they cannot stop or they will be out of the vortex.

I know people will flame this but I just wanted to put this out there


and this

Carriers are great for some lore, like mass evacuations or even mass aid, this is war we are at war with the klingons, and the federation are more for war than you would think. its leaders want conflict even the scientist do, the moral of the federation and its honor is to uphold peace and create it, but down to our primal levels we want war and conflict, peace is prefered but it is ultimatly boring.

especialy now with the federation fighters I would think carriers to be a good idea, especialy with their ability to launch certain fighters, mabye we dont need to have fighters maybe instead have its shields strong like a science ship and launch 2 tier 1 ships with some medium shields and medium weaponry, make its hull ultimatly limited and its weapons nearly non-existant but its power constant with the ability to have friendly ships dock and repair which would take 20 seconds but also merge the friendly shields with its own as to give some maximum protection, while doing this both ships are stationary and the friendly ship is compleatly powered down so no weapons.

again I created this thread to have people brainstorm. bring up ideas, even If you dont like the idea of a federation carrier just brainstorm one that could be.....and be serious I know you guys, you'll try to make them crappy as hell.

see my new idea is to give fed carriers more of a support role, no real fighter spam. mabye 2 tier 1 ships as dispatch, but have it mainly play as a friendly ship repair unit. And I dont mean by abilitys, I mean by having 2 ship docking ports for 2 friendly ships in which case those friendly ships would be compleatly incapacitated only its shields bolster the carriers, and they dont move, I also stated to give it more of a shield strength ship with a slightly weak hull. this is just a brainstorm . this means any of my ideas can change and change untill something good comes out of it.


THIS IS MENT AS A BRAIN STORMING SESSION, EVEN IF YOU DONT WANT THEM IN GAME JUST BRAINSTORM SOME IDEAS HERE....BE SERIOUS OR I'LL SEND THE TROLL HORDES AFTER YOU.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    The Federation had fighters but there really wasn't a need for carriers in the federation.

    Fed Fighters (the Peregrine) had warp engines.

    That said, wouldn't the natural conclusion be that the feds would develop an anti-carrier ship, since that's been one of the highlights in their fights against the Klingons?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    The Federation had fighters but there really wasn't a need for carriers in the federation.

    Fed Fighters (the Peregrine) had warp engines.

    That said, wouldn't the natural conclusion be that the feds would develop an anti-carrier ship, since that's been one of the highlights in their fights against the Klingons?

    Yes, but would you want to spend days in a tiny ship without a bathroom?

    Think about other shows...many of those fighters had FTL capability, but they still had bases, usually ships
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lockerd wrote: »
    EVEN IF YOU DONT WANT THEM IN GAME JUST BRAINSTORM SOME IDEAS HERE
    This seems counterintuitive.

    Anyway, my idea is play a Klingon if you want a carrier.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Other threads aside, the OP did what he was supposed to do. Create a new thread since his old one will get closed.

    Adding FED fighters was just like opening a can of worms, there is some newish Drama on the block (again), Klingon content is just going to have to compete with it.:p
    Resz wrote:
    This seems counterintuitive.

    Anyway, my idea is play a Klingon if you want a carrier.

    Play a FED if you want a science ship. Sounds fair right?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    maina wrote: »
    Play a FED if you want a science ship. Sounds fair right?

    Faction flavor is a good thing, especially when it's done through what one faction has over the other.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    again this is more of a Federation Carrier Idea Brainstorming thread, you can discuss what you wish but ultimatly think about what the carriers should have, and how they should function, and yes that was a very valid point. Our jets now can reach across the world on extra fuel tanks and minimal heavy weaponry, I would assume the same goes for these fighters in general, need to refuel and rearm, hell in the show they dont have unlimited torpedo's and not to mention deuterium for the warp reactors alone. plus I would think being in a fighter would be tiresome for a long period of time.

    so brainstorm some ideas as to what these carriers should be or what they should have. hell if your a good artist draw up your perspective of what a carrier should be.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Ne Fed carrier please..

    We dont need it



    Like someone else said, want to fly a Carrier, roll a KDF toon..
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    maina wrote: »


    Play a FED if you want a science ship. Sounds fair right?

    Play Fed if you want a manouvreble Science?
    Play Fed if you want a Cruiser with a LtC Tactical BO?
    Play Fed if you want a Escort with a LtC Science BO?
    Play Fed if you want more than two skin options for your ships?
    Play Fed if you want Science ships with additional Engineering capabilities?
    Play Fed if you want more than 3 faction specific questlines?
    Play Fed if you want all efficient Bridge Officers?
    And so on

    We have 10 times the content, ships and fluff they do.. Let them keep their Carriers in peace.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I've said it before, but personally I'd rather see starship development go in another direction for the Federation. While I do think the UFP needs new ship types (since all of their ships are fairly minor variations on the same three themes), I don't think a Carrier is the way to go.

    Ideally each side should bring something unique to the field. Something that really adds to the dynamic. The KDF brings the Carrier, with it's fighter screens, and the Raider, with it's versatility. Previously the UFP brought the Science Vessel, but with the Varanus introduced to the KDF that's basically been lost as a unique type. Currently all the UFP has is "more," problem being it's always just more of the same.

    While the KDF needs it's minor variations (more ships with minor differences like the Star/Assault Cruisers) to pad their numbers, what I see the UFP needing is not more variations of what the game already has, but two ship types that are new and entirely unique and not based on other ships already present, in either function or theme. Something that doesn't exist in either the KDF or UFP fleet.

    I'd prefer to see, perhaps something more like this (which I've posted variations of before):

    T5 Corvette:

    Hull: 35,000
    Standard Shields: 4,750
    Weapons: 4/4
    Crew: 500
    Device Slots: 3
    Turn Rate: 12
    Impulse Modifier: 0.20
    Inertia rating: 65
    No Cannon Use
    No Cloaking

    Bridge Officers
    Commander: None
    Lt. Commander: 1 Engineering, 1 Tactical
    Lieutenant: 1 Engineering, 1 Tactical, 1 Science
    Ensign: None
    Consoles
    Engineering: 4
    Tactical: 4
    Science: 1
    Bonus Power:
    Weapons: +5
    Shields: +5
    Engines: +10
    Aux : +0
    Special Abilities:
    • ECM: A flat bonus to defence, which applies even while the ship is motionless.


    General idea here being something like a compromise between an Escort and a Cruiser. A fast attack beam-boat essentially. While lacking any Commander level BOff abilities it concentrates on having a large amount of moderately powerful Engineering and Tactical abilities to give it decent firepower and staying power. With unique stats, console slotting, and BOff seating to make it stand from the other options already available to either side.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Play Fed if you want a manouvreble Science?
    Play Fed if you want a Cruiser with a LtC Tactical BO?
    Play Fed if you want a Escort with a LtC Science BO?
    Play Fed if you want more than two skin options for your ships?
    Play Fed if you want Science ships with additional Engineering capabilities?
    Play Fed if you want more than 3 faction specific questlines?
    Play Fed if you want all efficient Bridge Officers?
    And so on

    We have 10 times the content, ships and fluff they do.. Let them keep their Carriers in peace.

    What she said. No fed carriers. Want a carrier? Play a member of the KDF.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    General idea here being something like a compromise between an Escort and a Cruiser. A fast attack beam-boat essentially. While lacking any Commander level BOff abilities it concentrates on having a large amount of moderately powerful Engineering and Tactical abilities to give it decent firepower and staying power. With unique stats, console slotting, and BOff seating to make it stand from the other options already available to either side.

    You can already make a beam escort, and they can be exactly what you are describing here. Check out this video.

    Back to the topic at hand, the Federation should be to STO what Humans are to fantasy worlds - average middle-grounders, whose strength is in that they can do everything well enough. Let other factions be more specialized, the Feds get way more content than Klingons. Romulans will also likely have their own special ship types that set them apart, and also likely lack something the Federation has. The Federation continually gets new ship classes while the Klingons are occasionally thrown a bone, in fact the Federation has no less than four ships in the pipeline (new Enterprise cruiser, Ambassador cruiser, Andorian escort, and Vesta (science and/or cruiser). The Federation is fine how it is.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    My brainstorm idea: Let's add more lower tier Carriers to the KDF. THis way, it gets easier to experience Carriers in game for everyone.

    I think some people just dread the idea of levelling a Klingon to Brigade General just to get their hand on a carrier, if a new ship addition on the Fed side would just mean going to the ship requistions vendor or the C-Store.

    So, if this game must have Carriers despite them not being ever seen in Starfleet canon and seeming as an anti-thesis to the Starfleet tech, then have them in starting from Tier 2.

    And for the Feds: Should there ever be Carriers in the game on the Federation side, I want it to be a drone carrier. I don't see the Federation send a battleship carrying flying coffins for its crew. I can understand why they have fighters - having some armed vessel in space can be better than having none. But if you can have a big ship, keep the crew inside where it's safer as long as you can.

    In our world, Carriers serve to project power for its country, and the airplanes basically allow it to project power from its location itself as well. But the type of vessels available in Startrek can already serve perfectly well to project power. That's basically what even the TOS Enterprise was capable of doing - it could move to any planet in its reach and launch a planetary assault, with possibilities ranging from devastating the entire planet over obliterating a single building to stunning a bunch of hostiles in the open streets.
    I see no room for Fighters in any of these scenarios. If Startrek vessels were not capable of ground bombardment, then there might be a need for a Carrier, but they can.

    But maybe, just maybe, something like a drone ship could make sense. Drones send out to chart unknown regions of the Galaxy under normal circumstances while the ship itself only flies to areas that actually look interesting. In war-times, maybe such drones would be equipped with stuff relevant for military actions - better that than not using the drone ship at all.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    My brainstorm idea: Let's add more lower tier Carriers to the KDF. THis way, it gets easier to experience Carriers in game for everyone.

    Unless I'm misreading some hints dropped by the devs recently, Im pretty sure they agree with this sentiment.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Kasensal wrote:
    You can already make a beam escort, and they can be exactly what you are describing here.

    Not at all what I'm looking for. I have a beam-based Escort.
    Kasensal wrote:
    Back to the topic at hand, the Federation should be to STO what Humans are to fantasy worlds - average middle-grounders, whose strength is in that they can do everything well enough. Let other factions be more specialized, the Feds get way more content than Klingons.

    Problem being that the KDF isn't specialized. It's not Tactical-focused as you'd think it would be. In fact, it's the faction with the Raiders, the least specialized, most versatile type of vessel.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Not at all what I'm looking for. I have a beam-based Escort.

    Uh-huh....
    Problem being that the KDF isn't specialized. It's not Tactical-focused as you'd think it would be. In fact, it's the faction with the Raiders, the least specialized, most versatile type of vessel.

    What I mean is that the Federation is "average". It has ship analogues to each of the three classes, and they all perform more than adequately, in fact, they're for the most part, very nice ships across the board. They're plain. That's what they're supposed to be (or what they should be anyways). Vanilla.

    The KDF has ships more specialized for making death on its enemies, with raiders and carriers. It lies outside that "we have an analogue to each class". Its ships are not the "average middle ground", they are outliers. They have one science ship, which is largely considered to be flying scrap. And that's fine. I think the KDF should have science ships about as much as I think the federation should have carriers.. not at all.

    I'm sure the Romulans will have something similar going on, likely lacking an engineering type ship and instead fielding science/tactical hybrids focused on surveillance and shadow wars.

    Being average is the Federation's hat, but that "averageness" is not "mediocrity". The Feds are, frankly, sitting pretty, and need no new ship classes.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    I would like the Federation carrier to be either the "Proxima Class Refit Dreadnought" or "Akira Class", that was primarily designed to be a Federation carrier with a fly in, fly out shuttlebay.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Kasensal wrote:
    What I mean is that the Federation is "average". It has ship analogues to each of the three classes, and they all perform more than adequately, in fact, they're for the most part, very nice ships across the board. They're plain. That's what they're supposed to be (or what they should be anyways). Vanilla.

    The KDF has ships more specialized for making death on its enemies, with raiders and carriers.

    Except that Raiders don't specialize in making death on it's enemies. It doesn't specialize in anything in fact. It's less of a "making death" ship than an Escort is, and potentially less than any other ship in the game (you can entirely fill it with Science/Engineering support powers and ignore Tactical). One can very easily make a dedicated support Bird-of-Prey.
    Kasensal wrote:
    It lies outside that "we have an analogue to each class". Its ships are not the "average middle ground", they are outliers.

    The Negh'var (Galaxy-R), Vor'cha-R (Assault Cruiser), Marauder (Star Cruiser), Varanus (DSSV), Qin (Defiant-R), and Guramba (Fleet Escort) are outliers?
    Kasensal wrote:
    They have one science ship, which is largely considered to be flying scrap. And that's fine. I think the KDF should have science ships about as much as I think the federation should have carriers.. not at all.

    There are a few problems with this idea.

    If the KDF is offset by having "worse" Science ships, then the ship they have shouldn't be a direct lift of a UFP vessel, it should be worse than the counterpart.

    Also, the primary insult levelled at the ship is it's manoeuvrability. If this is an issue it's probably worth nothing that of the five UFP Science Vessels, while two are better in this respect (Long Range-R, Recon), one is equal (the Deep Space), and two are worse (D'Kyr and Advanced Research-R).

    Lastly, if the KDF is supposed to lack in Science ability it should probably have fewer ships which can field high level Science powers, yet both sides have the same number of T5 ships that can do it (Varanus, Kar'Fi, Vo'quv, B'rel, Hegh'ta v. DSSV, Recon, LR-R, D'Kyr, AR-R). While they may only have a single ship which corresponds to the Federation-established Science Vessel paradigm, they have the same number of vessels who can field the powers, and one direct lift.

    While there is some gap between the UFP and the KDF in terms of being able to bring Science to field, there is nothing even resembling a Federation monopoly. There is an absolute KDF monopoly, however, on Raiders and Carriers.
    Kasensal wrote:
    Being average is the Federation's hat, but that "averageness" is not "mediocrity". The Feds are, frankly, sitting pretty, and need no new ship classes.

    So tell me, what about the UFP has them "sitting pretty"...?

    The UFP have some level of advantage when it comes to Science.

    The KDF, conversely, have generally less effectiveness Science-capable ships (mainly due to power levels, which can be compensated for, and a stray console or two), but the same number of ships that can bring it to the field, and more diversity in their ships which can do so.

    The UFP have more ships which are varying flavours of vanilla.

    The KDF, unless you're arguing they should get no new ships will eventually have this too. They've already directly adopted several of the UFP's flavours (the DSSV, the Star Cruiser, the Assault Cruiser, the Fleet Escort). To be frank, there isn't a great deal of room to grow within the 4/3/2/2/1 framework that Cryptic has laid out, and if the KDF violates this framework more (as they've already done with the Carrier and Raider) then it really just starts to exacerbate the issue, as the KDF grows more broad and distinctive while the UFP merely bloats.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Except that Raiders don't specialize in making death on it's enemies. It doesn't specialize in anything in fact. It's less of a "making death" ship than an Escort is, and potentially less than any other ship in the game (you can entirely fill it with Science/Engineering support powers and ignore Tactical). One can very easily make a dedicated support Bird-of-Prey.



    The Negh'var (Galaxy-R), Vor'cha-R (Assault Cruiser), Marauder (Star Cruiser), Varanus (DSSV), Qin (Defiant-R), and Guramba (Fleet Escort) are outliers?



    There are a few problems with this idea.

    If the KDF is offset by having "worse" Science ships, then the ship they have shouldn't be a direct lift of a UFP vessel, it should be worse than the counterpart.

    Also, the primary insult levelled at the ship is it's manoeuvrability. If this is an issue it's probably worth nothing that of the five UFP Science Vessels, while two are better in this respect (Long Range-R, Recon), one is equal (the Deep Space), and two are worse (D'Kyr and Advanced Research-R).

    Lastly, if the KDF is supposed to lack in Science ability it should probably have fewer ships which can field high level Science powers, yet both sides have the same number of T5 ships that can do it (Varanus, Kar'Fi, Vo'quv, B'rel, Hegh'ta v. DSSV, Recon, LR-R, D'Kyr, AR-R). While they may only have a single ship which corresponds to the Federation-established Science Vessel paradigm, they have the same number of vessels who can field the powers, and one direct lift.

    While there is some gap between the UFP and the KDF in terms of being able to bring Science to field, there is nothing even resembling a Federation monopoly. There is an absolute KDF monopoly, however, on Raiders and Carriers.



    So tell me, what about the UFP has them "sitting pretty"...?

    The UFP have some level of advantage when it comes to Science.

    The KDF, conversely, have generally less effectiveness Science-capable ships (mainly due to power levels, which can be compensated for, and a stray console or two), but the same number of ships that can bring it to the field, and more diversity in their ships which can do so.

    The UFP have more ships which are varying flavours of vanilla.

    The KDF, unless you're arguing they should get no new ships will eventually have this too. They've already directly adopted several of the UFP's flavours (the DSSV, the Star Cruiser, the Assault Cruiser, the Fleet Escort). To be frank, there isn't a great deal of room to grow within the 4/3/2/2/1 framework that Cryptic has laid out, and if the KDF violates this framework more (as they've already done with the Carrier and Raider) then it really just starts to exacerbate the issue, as the KDF grows more broad and distinctive while the UFP merely bloats.

    Show me the counterparts to the:

    Excelsior - MV Adv Escort - D'kyr - Nebula: each of these ships could be considered the best in their respective class (the SVs being healing/tanking SVs).

    And yes, youre correct that the Nebula and D'kyr are slower turning than the Varanus - But then they have excellent healing/tanking capabilities.

    As for the "broad and distinctive" ship classes.. It only really the BOP that are as versatile as you suggest.

    The Carriers are far to sluggish to make good use of arc limited powers and weapons (which leaves out many of the best Science abilities, as well as the most powerful weapons (DC/DHC) - Even DBBs are problematic.)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Show me the counterparts to the:

    Excelsior - MV Adv Escort - D'kyr - Nebula: each of these ships could be considered the best in their respective class (the SVs being healing/tanking SVs).

    As I've said, the UFP has many flavours of vanilla. There is no denying that they have more ships with minor BOff slot variations.

    Here's the kicker: Do you want more KDF ships? If so that advantage the UFP has will be lost as more Battle Cruisers, Raptors and Science Vessels are added. It's something that must happen by default due to the limitations of the 4/3/2/2/1 framework.

    So either: (A) The UFP needs ships like the Carrier and Raider which exist outside the framework, or (B) The KDF can't be allowed to gain new ships so that the UFP can maintain it's current advantage within said framework.

    Me, I'm a fan of Option A.
    And yes, youre correct that the Nebula and D'kyr are slower turning than the Varanus - But then they have excellent healing/tanking capabilities.

    The Varanus also has excellent tanking abilities. In fact it has the exactly same number of Science and Engineering powers. The only difference is the ordering (3, 2/1 v. 2/1, 3).

    Realistically the Varanus/DSSV generally have the better setup due to redundancies.

    D'kyr
    Sci Powers
    Com. 1
    LtC 1
    Lt. 2
    Ens. 3
    Eng Powers
    Com. 0
    LtC. 1
    Lt. 1
    Ens. 1

    DSSV/Varanus
    Sci Powers
    Com. 1
    LtC 2
    Lt. 2
    Ens. 2
    Eng Powers
    Com. 0
    LtC
    Lt. 1
    Ens. 2

    Although one LtC Engineering power is nice, it's not worth dealing trading the 1/2/2/2 in Science for 1/1/2/3 in Science. It's just a glut of low level powers.

    The AR-R has a similar problem if the Universal Slot is equipped with a Science Officer. It only really works well when that slot is filled with an Engineering Officer (since Tac on a Science Vessel is a waste), but that gives it a lower count of Science Powers than any other paradigm Science Vessel, the Varanus included, putting it even lower than the Vo'quv and on a level with the Kar'Fi. It's nice for what it is, and a good option, but when the argument is that the Federation is "awesome at Science" you don't do that by pointing out the least Science-y of their Science-based ships.
    As for the "broad and distinctive" ship classes.. It only really the BOP that are as versatile as you suggest.

    The Carrier is a distinctive option, and it adds to the broadness of choices available.
    The Carriers are far to sluggish to make good use of arc limited powers and weapons (which leaves out many of the best Science abilities, as well as the most powerful weapons (DC/DHC) - Even DBBs are problematic.)

    Which has what to do with anything?

    Tanking Science powers don't rely on arcs (and the Voq'uv also sports an LtC Engineering slot, and often a fighter screen). You can't argue the AR-R and D'Kyr are fine not manoeuvring since they can tank, but ignore this with the Vo'quv. Even with the loss of the added shield power, it can still tank like a champ thanks to it's ability to shield buff/harden (actual shield numbers are less a factor than you would think under focus fire) and it's massive hull (whilst dedicated SVs have less than Raptors or Escorts).

    And the only Federation ships to mount cannons are their Escorts and the Gal-X (which turns only slightly better than the Vo'quv and worse than the Kar'Fi). Not a single Science Vessel does, so I don't see the correlation.

    You can't argue that the D'Kyr and AR-R are viable then pish tosh the Vo'quv.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    *slaps riding crop into hand a few times, resisting the urge to facepalm*
    Except that Raiders don't specialize in making death on it's enemies. It doesn't specialize in anything in fact. It's less of a "making death" ship than an Escort is, and potentially less than any other ship in the game (you can entirely fill it with Science/Engineering support powers and ignore Tactical). One can very easily make a dedicated support Bird-of-Prey.

    You're employing a very narrow definition of death-making. A dedicated support Bird of Prey is rare, but as you said, possible. They still have battle cloak, still usually have cannons, and regardless of BO abilities, use those abilities to further the goals of the empire. They are still raiders.
    The Negh'var (Galaxy-R), Vor'cha-R (Assault Cruiser), Marauder (Star Cruiser), Varanus (DSSV), Qin (Defiant-R), and Guramba (Fleet Escort) are outliers?

    You completely missed the point, completely. I am not discussing individual ships, but the overall composition of their respective fleets.

    Think of the Federation's ship inventory as a circle drawn on a piece of paper. The KDF ship inventory is a second circle that partially overlaps the Fed circle. The two different inventories have some things in common, but each also retains some unique properties. The Fed circle is in the exact center of the paper, and thus roughly half of the Klingon Fleet is an outlier (remember that in addition to Raiders and Carriers, Cruisers and Battlecruisers share traits, but are not the same thing).

    When Romulans are added, I fully expect their ship inventory to be a third circle, drawn on the opposite side as the KDF circle, overlapping the Fed circle to some degree. It may also instead be drawn so that it also overlaps the KDF circle as well, taking Birds of Prey. I don't expect Romulans to have Carriers as their extra special ship, but dreadnaughts instead (the Scimitar class). All that is speculation for another day however.
    So tell me, what about the UFP has them "sitting pretty"...?

    Just about everything, from the solid tier 5 ships that lack redundant bridge officer slots, to the sheer number of available tier 5 ships with varying bridge officer setups. The Federation may be vanilla in its execution, but it has surprising variation and versatility within that vanilla space.
    The UFP have some level of advantage when it comes to Science.

    Some level being significant. The Carrier has some science focus, but is more of an engineering/science hybrid. The Varanus is a flying hunk of junk. It remains the only KDF ship I can consistently destroy in less than 3 seconds with my Bird of Prey, and offers a threat level somewhere in the area of an injured chipmunk.
    the KDF grows more broad and distinctive while the UFP merely bloats.

    I don't think the KDF should have any science ships, for the record, so I'm glad the only dedicated science ship the KDF has is a piece of trash. That said, I genuinely believe that the KDF should indeed grow more and more distinctive from the Federation in terms of its ship inventory. Likewise, the Federation should stick to the current three class system of ships it has. Add more ships of those classes if you like, but don't deviate, is my preference.

    Why? Because the Federation is the base model. It has the basics, no special frills. It should remain that way.

    The Federation ship inventory being basic, vanilla, and square in the center is what allows the Klingon fleet to be defined as an outlier in the first place, as it is off-center. I expect, as I said, nothing other than another outlier from the Romulan ship inventory.

    Again, this does not mean the Federation is Mediocre. After all, I have more Feds than KDF, even if my Lt. General KDF is my main. I like playing my Federation characters, but I think the Federation should stick to exactly what it is right now.

    [Edited a bit for clarity towards the end.]
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    maina wrote: »
    Play a FED if you want a science ship. Sounds fair right?
    Carriers are science vessels, of which the Feds already have two more than the KDF at T5 alone.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Kasensal wrote:
    You're employing a very narrow definition of death-making. A dedicated support Bird of Prey is rare, but as you said, possible. They still have battle cloak, still usually have cannons, and regardless of BO abilities, use those abilities to further the goals of the empire. They are still raiders.

    What they ultimately are is the most versatile ship in the game. They are raiders by name, jacks of all trade in function.
    Kasensal wrote:
    You completely missed the point, completely. I am not discussing individual ships, but the overall composition of their respective fleets.

    Problem being that you can't effectively separate the two. The fleets are composed of individual ships and the ships I pointed to are rather important, since it shows precisely how much the KDF is growing into your "circle." Of the five most recent ships added there was a BoP and four direct lifts from the UFP shipyard.

    As the KDF expands, thanks to the narrow framework we have, it will begin to encompass more of your "circle." It already has, and will certainly continue to since drawing from an established well is always much quicker and easier than digging a new one. Taking this into account, do you honestly believe we won't see more Battle Cruisers, Raptors and Fleet Support Vessels stepping on the UFP's coattails?

    Another option, sure, is for the KDF to expand almost exclusively outside said circle. No more Battle Cruisers, no more Raptors, no more Support Vessels. Just new things with new combinations of traits and abilities. Problem being, even breaking down the 4/3/2/2/1 framework there are only so many possible combinations that add up to 12, and breaking from that mould is difficult without giving a ship either unfair advantages or disadvantages. And ultimately this results in a cosmopolitan KDF, and a very limited UFP (ironic considering the folks involved) which will eventually hit bottom when it comes to useful 4/3/2/2/1 combinations (in fact, we're practically there now).So essentially this ultimately heavily favours the klingons.

    There is no other easy option beyond no expansion of the KDF fleet.
    Kasensal wrote:
    Just about everything, from the solid tier 5 ships that lack redundant bridge officer slots...

    Which the KDF have as well now. The Marauder and Vor'cha refit lack the redundant three Ensign powers, as does the Guramba and Varanus. The Marauder, Varanus and the Guramba aren't well regarded though primarily because they don't cloak. When 90% of your fleet spends 90% their time invisible, it sucks to be the guy who isn't.
    Kasensal wrote:
    ...to the sheer number of available tier 5 ships with varying bridge officer setups.

    And as the KDF expands...
    Kasensal wrote:
    Some level being significant. The Carrier has some science focus, but is more of an engineering/science hybrid. The Varanus is a flying hunk of junk. It remains the only KDF ship I can consistently destroy in less than 3 seconds with my Bird of Prey, and offers a threat level somewhere in the area of an injured chipmunk.

    The Voq'uv has a 4/2 split and more Science Consoles than an AR-R. The D'Kyr has one Ensign Science power on it.

    The Birds-of-Prey are short some power (which can be compensated for), and a single console (it actually equals the AR-R here), and can field more Science Powers than any Fed ship (though you'd hamstring yourself doing that, but 4/3 is more than reasonable).

    And the Varanus really isn't junk. It's on a par with DSSV, which in many ways out performs the D'Kyr and AR-R (as anything but a straight up tank). It lags behind the Recon as an offensive SV due to arcs, but the Recon has a Tac lean, which is borderline worthless (wasted Ensign and Console Slot). Really the only SV that soundly beats it is the Long Range Science Vessel Retrofit, which doesn't have a great setup, but it combines manoeuvrability with the Ablative Generator for help tanking. Does the Varanus blow up? No more so than most SVs. They have less hull than Raptors and Escorts, and shields scale badly at later levels. If the captain can't manage some moderate degree of shield tanking in his build, any SV will fly apart in seconds.
    Kasensal wrote:
    That said, I genuinely believe that the KDF should indeed grow more and more distinctive from the Federation in terms of its ship inventory. Likewise, the Federation should stick to the current three class system of ships it has. Add more ships of those classes if you like, but don't deviate, is my preference.

    The problem here is that there is no room to breathe within that "circle". Swapping Ensign Slots has already run it's course. So we moved up to Com/LtC swapping. There's only three more Com/LtC swaps left (Eng/Sci, Tac/Eng, Sci/Tac) before those are run dry as well, and one of them isn't even worth implementing (obviously Sci/Tac). Which means the UFP has, within the current framework, all but run it's course.
    Kasensal wrote:
    Why? Because the Federation is the base model. It has the basics, no special frills. It should remain that way.

    Except nothing mandates that the Federation be "basic." We've seen them deploy more diverse and "specialized" ships than the KDF has. They've simply fallen into this, and for no other reason than because.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011

    The Carrier is a distinctive option, and it adds to the broadness of choices available.

    In the end, the carrier is a SV analogue, except it turns slower than anything else in this game.

    Most of the offensive science powers are limited by arc, which means you are kinda bound to healing/tanking or the few offensive powers that *do* work (TBR/FBP)

    Which has what to do with anything?

    Tanking Science powers don't rely on arcs (and the Voq'uv also sports an LtC Engineering slot, and often a fighter screen). You can't argue the AR-R and D'Kyr are fine not manoeuvring since they can tank, but ignore this with the Vo'quv. Even with the loss of the added shield power, it can still tank like a champ thanks to it's ability to shield buff/harden (actual shield numbers are less a factor than you would think under focus fire) and it's massive hull (whilst dedicated SVs have less than Raptors or Escorts).

    And the only Federation ships to mount cannons are their Escorts and the Gal-X (which turns only slightly better than the Vo'quv and worse than the Kar'Fi). Not a single Science Vessel does, so I don't see the correlation.

    You can't argue that the D'Kyr and AR-R are viable then pish tosh the Vo'quv.

    First of all, I didnt say the LtC equipped SVs was "fine not turning", I said their slightly lesser turning was in full made up by the LtC Engineer slot.

    Nor did I say the Carriers wasnt viable, far from it.. But they are very limited in what roles they can fill, the Eng LtC SVs are not.

    Turnwise the Carriers are *nothing* like the D'kyr/Nebula, they have the turning radius of a small moon - It have less shields and its far less likely to turn another shieldarc to the attacker.

    There *is* a reason most experienced PvP escort captains say
    1: The Nebula/D'kyr is one of the hardest target to kill
    2: The Carriers (Kar'fi in particular) are easy targets.


    Perhaps you should try flying those Carriers against experienced PvP players?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    *facepalm*

    why do I even try to spark up an Idea frame on these forums. I do apreciate your opinions and I respect them, though many of you have to understand the carriers may one day be availible on the fed side, this is to describe their real roles, again I take it you guys didnt even read the bottom parts of my first post.

    Just brainstorm Ideas as to what your Ideal Federation Carrier would be if it was going to be made, DONT TRIBBLE AROUND BE SERIOUS, DONT NERF THEM TO HELL OR HAVE THEM DESCRIBED AS GIANT DONGS.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    As an aside, if Starfleet did get a carrier, I think we've gone off track assuming it has to be just like the Klingon one, it could easily not be science oriented. What about Lt Tac X2, Cmdr & Lt Eng, and Lt Sci? It still adds up to the "magic" 12, isn't done, adds a tactical orientation without treading on Excelsior's toes, and has engineering leanings as you'd expect from a ship that size. Before the idea of two leuitenant slots gets poopooed, it'd allow a variety of tac powers, but none of them being overly powerful. tt1, bo1, faw1, tss2 for example. Bear in mind the offensive tac powers would only be working on up to 6 weapons slots, not 8, so they become worth "less" so to speak.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lockerd wrote: »
    *facepalm*

    why do I even try to spark up an Idea frame on these forums. I do apreciate your opinions and I respect them, though many of you have to understand the carriers may one day be availible on the fed side, this is to describe their real roles, again I take it you guys didnt even read the bottom parts of my first post.

    Yeah, don't count on it. Devs seem pretty strongly opposed to the notion, and I for one, and glad.
    Lockerd wrote: »
    Just brainstorm Ideas as to what your Ideal Federation Carrier would be if it was going to be made, DONT TRIBBLE AROUND BE SERIOUS, DONT NERF THEM TO HELL OR HAVE THEM DESCRIBED AS GIANT DONGS.

    Yeah sorry, this thread has been done a million times and most people who see such a thread just wanna talk about how much they love/hate the idea and the merits of having or not having one to begin with.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    Lockerd wrote: »
    *facepalm*

    why do I even try to spark up an Idea frame on these forums. I do apreciate your opinions and I respect them, though many of you have to understand the carriers may one day be availible on the fed side, this is to describe their real roles, again I take it you guys didnt even read the bottom parts of my first post.

    Just brainstorm Ideas as to what your Ideal Federation Carrier would be if it was going to be made, DONT TRIBBLE AROUND BE SERIOUS, DONT NERF THEM TO HELL OR HAVE THEM DESCRIBED AS GIANT DONGS.

    So.. This is just a post for Fed Carrier Fanbois?

    When you put up a post like this, youll have to accept that people come in and argue against adding the ship at all..

    We could all just rephrase our arguements like this:

    "My vision of the Fed Carrier: Nonexistant"

    "I could accept the Fed Carrier with these stats: 2000 shield - 15000 hull - 2+2 Weapons - 1 fighterbay (1x3 fighters)"
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    So.. This is just a post for Fed Carrier Fanbois?

    When you put up a post like this, youll have to accept that people come in and argue against adding the ship at all..

    We could all just rephrase our arguements like this:

    "My vision of the Fed Carrier: Nonexistant"

    "I could accept the Fed Carrier with these stats: 2000 shield - 15000 hull - 2+2 Weapons - 1 fighterbay (1x3 fighters)"

    well no this isnt ment for Fed Carrier Fanboys, I have a KDF Carrier but I feel that the KDF are best used for PVP on my part. and I will fall back on this one statment, IF YOU DONT WANT TO FLY A FEDERATION CARRIER THEN DONT GET ONE.

    and it doesnt mean this carrier is going to be a federation knockoff of the Klingon version, I'd like it to fit more of a support role again read my first statment on this thread and see what i mean,

    I do accept people's opinion in fact the only reason I ever post on this cauldron Is because of the fact that everyone has the right to their opinions and because sometimes people say things so stupid that they make me laugh.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2011
    My ideal Fed carrier would be a station in close proximity to the battle where the fighters would be useful for defense mainly but have limited range for some offensive use.

    The larger Fed cruisers could serve as limited platforms for launching a small wing of strike craft as a diversion tactic.

    Normal UFP SF ideals, tactics and overall military strategy rely on larger ships to get the job done because they believe that life is valuable, worth living and prefer to stay alive.

    Let the Klingons have the special toy unto themselves as Klingon culture finds honor in dying a good death in battle. :)
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