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Cryptic needs to redo the Transport Raid and Erikson

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I don't think I've seen anyone post that they've used gravity well to slow the transports down- works great(also damages their hulls while they still have shields).
    Just need to be careful not to have the fed ships escorting the transports explode in the gravity well while you have transports there with low to no shields- starts a nice chain reaction that destroys every last transport....:eek:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Too bad...

    Any kind of challenge is gone from these missions now, now theyre just free emblems like every other mission :(

    Well, the sorties alone are free emblems galore. And as far as challenge goes, not like Eriksson was hard if you grabbed a partner. Ideally a lower level partner and matched their level.

    Nor could you expect the challenge to stick for a simple reason. They needed to be attainable by the lowest DPS/ worst turning ship with the lowest DPS background captain. And that will be something like the carrier or the Gorn sci ship with an engineering captain, both of which are sufficiently disadvantaged in their own way that most other ships will be able to accomplish it with ease, even with a suboptimal build and/or captain at the helm. In a bug free environment, of course.

    For me, the challenge wasn't in getting the bonus objective (though I don't bother grinding emblems with my carrier), not once I perfected my strategies, anyway. The challenge is in getting as many freighters as I can for extra loot.

    I would like to see alternate versions of PotW though, set up with a shared timer and offering higher rewards...ones that require you to run on advanced or elite. That way, it could be attainable for all, but the challenge is out there for those with higher DPS set ups.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    So they seem to still be bugged to me, the Eriksson one anyway.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Yes Erickson is still bugged.

    I ALWAYS loot 4 freighters including the two in shield, yet the optional mission objective always fails, either because the other side freighters warp out or there's a time limit as I could not find them the last time I played it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Yeah I just did it on test, it's still bugged there too.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Still messed up after that last patch. With this thread dating from December this is kind of ridiculous.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I'm bummed to see that Ericksson is still bugged, but I'm glad to find out I'm not doing something wrong.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Still bugged.
    :mad:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Yep, still bugged.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    The bugs should all be fixed, they have been fixed since before the Christmas break, however the fixes are in the big patch with the Azura Remaster and the Aniversery Stuff, so you're waiting on all that other stuff to get finished and out to you.

    I'll double check this weekend, but I'm pretty sure they are on Tribble right now.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Ok.. just checked Erikkson... and it's still failing when it's not supposed to... since this is still broken, the Transport Raid is probably still borked as well... I'll see if I can a fix out to you soon...


    Goz
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Ok,

    So I just checked the interal build and my fixes for this are there and working... so it's fixed it's just somehow not made a Tribble or Holodeck build yet...

    I'll find out why on Monday...

    Here is the info on that fix though....

    If you want to complete the optional peices... you not only have to loot 4 of the frieghters, you also have to refrain from blowing them up after you loot them as well... if you blow one up after you loot it, it will still count as a "Death" for the overall map... so you need to loot and keep from blowing up 4 frieghters to complete the optional objective...

    This works the same way on the Transport Raid.... so let them leave after you loot them, or it will still fail...

    Goz
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thank Gozer.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    thanks for the updates, appreciate it.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thanks, Gozer. These are the most fun patrols in the entire game. I don't mind grinding them b/c it's always a challenge to beat them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Could the looted freighters get a different colored halo around them so we know which ones we have already done? I currently look for the Hull level, but not having to target them to find out would help.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    THANK YOU!! letting them leave and not make me fail is the fix i've been wait for cuz as a klingon you shouldnt care what happens to the freighter after you rob it of the good stuff.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thank you!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Just completed Erikson optional in a T2 BoP without problems.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thanks Gozer :d
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Awesome, thanks!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Now Gozer please fix the Borg in the STFs please.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Excellent news.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    still bugged for me :(
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    KamikazKid wrote:
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen

    LOL Thats so Cryptic.. Bugs Bugs Bugs
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    /bump

    Will the Errikson Mission be fixed sometimes or not?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ok.. found and fixed what I think was the last bug that was failing this mission and the transport raid incorrectly....


    Should be out to you soon.... just watch the patch notes... I'm guessing you'll see the fix in the next couple weeks... it was a hard one to find, sorry it took a while... there was just a 1 where there should have been a 0... literally :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ok.. found and fixed what I think was the last bug that was failing this mission and the transport raid incorrectly....


    Should be out to you soon.... just watch the patch notes... I'm guessing you'll see the fix in the next couple weeks... it was a hard one to find, sorry it took a while... there was just a 1 where there should have been a 0... literally :)

    Thanks Gozer, much appreciated. Get some rest then get to work on our Psi Velorum missions :p;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Ok.. found and fixed what I think was the last bug that was failing this mission and the transport raid incorrectly....


    Should be out to you soon.... just watch the patch notes... I'm guessing you'll see the fix in the next couple weeks... it was a hard one to find, sorry it took a while... there was just a 1 where there should have been a 0... literally :)

    boolean switches?

    :p
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