At the very least, there needs to be a better way for people who only PVP to get as many emblems per day as the people who only PVE. All these folks like to complain about having PVP forced down their throats, but by that rational it's the PVPers who are forced to suffer through PVE.
People how just PVP chouse to just PVP. No one is twisting there arm. There just as many people how will not PVP. I do not like to PVP but will do enough to get the badges.
That's my point. In this game you can get emblems from PVP, PVE, or both. People who are in it for the PVE can get more by doing what they want and then they can leach emblems from PVP effectively ruining that aspect of the game. So you can get a full pay off by doing mostly what you want and then by being a lame punk (not you specifically). Those of us who would rather PVP are extremely limited in the potential pay off and we can't just leech your PVE (nor should we).
Just make it so that equal emblems can be obtained for both and then no one is forced to do what they don't want to.
The funny thing is that game has the least amount of grind out of any MMO I have played.
That was true until emblems came along, which suck. The Marks of X were fine; you got 5 per mission and a weapon cost 7. Now you get 3 emblems per mission, and weapons cost 30.
True, there are more ways to get emblems, but now you need grind more to make up the difference.
PS: PvE and PvP should not give the same kind of reward, since it only encourages people to leech a few more Emblems while ruining PvP games.
No. That would be no different then letting people buy the best gear in the game directly from the C-Store. In every game I've ever played you have to grind for the best stuff (Raiding, etc). No game should ever cater to people who don't want to actually play the game, IMO.
I find grinding dull in all of the MMOs I subscribe to (7) but I accept that if I want to have the best gear in those games at max level I need to grind through the raids and things to get it. It's just not fair that people with more money should be able to get things quicker and easier simply because they don't like the end-game.
Don't want to work for it? Sucks... They you can't have it.
There is a reason you have to earn rewards: First so that <cencored by poster> can't just cheat their way to the good stuff because they havn't learned to use their money wisely, and secondly so that theres a reason to keep playing, because if you have no goal to work toward, I promise you that you will loose interest fast.
I'm with you guys on this one. If you don't want to earn the rewards the game has to offer for whatever reason, then you may as well find another game that doesn't bore you so much, OP. What you're suggesting is frankly ludicrous.
I don't mind the grind especially when you team up (2-5) and play on Elite, Advanced, or even Normal, makes it a lot more fun. Doing it every day never gets boring for me because I change up how I do it. One day do it by myself on Elite, next day on Advanced, and then on Normal. Then a few times I group up with others in my Fleet and go at it on Elite, Advanced or Normal.
Orellius Sector Block Kelvani Belt on Elite by myself is fun and is extremely fun in a group of five on Elite, Advanced, or even Normal.
All I am saying is if you change things up on how you do your dailies it wont fell like a grind so much.
On the other hand if people want to be able to buy their way to the top let them. I could care less; theyll just be an easier target for me in PVP.
If you buy emblems so you can get better equipment without going thru the grind you are losing the experience you could gain from grinding. I dont know how many times Ive said I think I'm going to try something a little different this time around and find something that completely changes my play style.
Grinding the dailies equals more experience and makes STOa better gaming experience for you.
I will say one more thing. If people want to buy their emblems, weapons, equipment or whatever from the C-Store let them it wont affect me at all and it will help keep Cryptic funded which will keep STOgoing strong.
So lets say for the sake of agruement atm you can get 15 emblems per day.
A pvp player who really dont care to do pve, gets 3.
a pve player who do pve stuff gets 12, +3 if he sits out afk at spawn getting blowed up.
Why not make it so you can get 15 Emblems anyway you choose too obviously you couldn't do the same pve mission, and it would not let you do just space, arena mission either you would have go threw them abit.
yeah, sure it's nice for people who can't grind for emblems to be able to buy them, but that also allows people who don't have these problems to do buy them as well (I guarantee you can't come up with a way around that) this essentially allows them to exploit it and have an unfair advantage over other players.
So lets say for the sake of agruement atm you can get 15 emblems per day.
A pvp player who really dont care to do pve, gets 3.
a pve player who do pve stuff gets 12, +3 if he sits out afk at spawn getting blowed up.
Why not make it so you can get 15 Emblems anyway you choose too obviously you couldn't do the same pve mission, and it would not let you do just space, arena mission either you would have go threw them abit.
This! Very simply put, that's exactly what I was trying and failing to say, lol. I think this would be way better than what we have now. It would also be way better than the ability to purchase emblems (although who knows what the next cryptic cash grab will be...)
yeah, sure it's nice for people who can't grind for emblems to be able to buy them, but that also allows people who don't have these problems to do buy them as well (I guarantee you can't come up with a way around that) this essentially allows them to exploit it and have an unfair advantage over other players.
So ppl should not be able to buy respec tokens at c-store?
So ppl should not be able to buy respec tokens at c-store?
No, they shouldn't. That aside there is a big difference between offering a respec and offering emblems that allow you to get the higher end gear in ten seconds by pulling out a credit card.
Such a change would spawn pvp griefers and severely unbalance the game to the point that those who didn't have the money to keep up would simply leave. and that would comprise the majority of the population.
Don't believe me? i've seen this first hand several times. The old Russian meridian59 server is a very good example of that.
If you are a serious Star Trek Fan - you know that the only way to truly appreciate the experience here in STO - is to 'earn' your way to awards.
Granted, STO is a business and they need to make $$ as well, and this is also is part of the problem and spirit and being in Star Trek. Yes, there is the Ferengi side of Star Trek, as we learn from DS9 about the Ferengi way of life, there is also the Federation of Planets way of life where we learn $ is not the pursuit of one's existence, whereas it is for Ferengi's.
STO has the harder future decision to make - make money which is their right, or make us earn our way thru - THEN perhaps at certain ranks offer ships and items - which again they have done.
Buying your way thru because you don't have the time to earn it - will be Star Trek at its worse. There will be no respect for items, ships, missions, people, and eventually the entire game. People will not stay and at its absolute worse -- people will talk on the NET about whats happened and any new potential people with a true love of Trek, will not come.
'If you build it, people will come'. Star Trek Online and everyone in the DEV dept has done incredible work and those 2010 awards are very well deserved and I know they will win more in the future. Change their vision to a buy anything you want game and its just another shoot em up - and there are plenty of those out there now. Thankfully, someone put in diplomatic missions and some where you don't have to shoot any weapon at all - if you are creative enough and that is my own personal goals for missions - as it is I believe the Federation way where possible.
Imagine it - everyone can buy whatever they want at any time to play STO. What fun would that be? How long would you honestly stay in such a game? Some are here just to be a 'shooter', and perhaps that's fine. I am here to play a Star Fleet Officer. True fans know what this means and the last thing they would want is to 'buy' their way thru.
I have 'friends' who've been here when STO Beta first started - and they are still here thanks to mission content and new missions. They've moved into breeding tribbles, crafting items for themselves and others - in a very Star Trek way of friendship and return favors. We share missions - help each other through missions they have trouble with - just as we would if there really was a Federation - and trying to keep the Star Trek dimension - and subspace alive.
C-Store is a good idea - however it also makes for confusion as to what one can get and what one should earn. I do not envy STO wtih this countenance of existence. Perhaps ' Q ' will visit them and help them see what they did for Picard - in that we should be exploring the nature of existence, not the nature of being Ferengi.
This is my first post in this forum.
__________________________
Bogle@celloman
VA Tac, Sci and Eng.
Buying emblems on the C-Store should never be on the table. You want the gear, you have to work for it. If you go the route of emblems in the C-Store, you might as well just put the gear itself up for sale. Only you wouldn't want that, because you know how distasteful it sounds. Calling it buying emblems just makes you feel better about something you know shouldn't happen.
That said, I think the best solution would be to up the amount you can get in PvP per day, while putting a cap on the maximum number you can obtain per day period.
That way PvPers and PvEers alike can't whine about how the other guys can get more emblems than they can.
May I suggest purchasing (for energy credits) the crafted purple gear? It is comparable if not superior to the emblem and the pvp gear. And energy credits are relatively easy to get.
May I suggest purchasing (for energy credits) the crafted purple gear? It is comparable if not superior to the emblem and the pvp gear. And energy credits are relatively easy to get.
yeah no. You should actually have to work to get things, not have it handed to you.
No, people should not be able to buy their way to an advantage.
Don't get me started on c-store only ships lol.
I would rather they just slash the prices by say 7 points on all the emblem items and call it a day.
Emblem gear is too pricey for such little benefit.
Also, I think they should do something akin to what Guild Wars does and have bonus emblem weekends where each kill has say a 5 percent chance to drop one emblem and they could also do weekend discounts ever so often and slash the prices on emblem gear say every other weekend by knocking all emblem gear down by 7 points off each item just for that weekend.
Weekend specials could also mean another weekend you get an extra something from pvp and so on.
Suppose it was a discount on tailoring costs one weekend and not a discount on emblem costs.
I am not saying we should get a special every weekend, but say maybe one or two weekends a month on something in game.
Stuff like this would be a better solution, or even increase the Emblem count for PvP..... I personally dislike PvP and seldom participate. I just accept that there are things I can't get... but it's by choice.
For example I dislike "The Cure" and have never been able to complete it. As a result I ignored it until the addition of the Borg equipment. Now I know I have to complete it atleast one time... I'd really prefer to just buy the darn item C-store or by other means.
If you want the good stuff, work for it. That would give an unfair advantage to anyone who had real money to blow and not want to work for those items in game.
My first thought was: "No, let the players play to get Emblems/Items..." But then I thought: "Why should I actually care, if someone is paying 10,20...100$/ on Emblems or Items?". Iam not much of a fan of this idea, but I cant think of a way how it would affect my playing experience?!
My first thought was: "No, let the players play to get Emblems/Items..." But then I thought: "Why should I actually care, if someone is paying 10,20...100$/ on Emblems or Items?". Iam not much of a fan of this idea, but I cant think of a way how it would affect my playing experience?!
This would turn STO into a "who spends wins" game.
Players who can't/won't pay for the emblems will be forced to take the time to earn them, meaning that people willing to spend more can get better items faster, creating an artificial imbalance just because they had more money they were willing to spend. PvE, not too big a deal. PvP? HUGE deal. Imagine you've spent a week getting emblems for a few good phaser beams. Someone else buys some emblems, 20 minutes later they're kicking your butt with a fully emblem item decked out ship.
Sure, crafting items might be better. Sure, there's more to playing then the items. But the fact remains that anything that could gives another player an advantage just because they paid more money should not be in this game.
it makes no sence to say that buying them from c-store will hurt the game when they are going to fix the stf's so everyone can do them.. if you did the stf's and got your borg stuff its not right that they make it easyer for everyone else to get it now ... so whats the diff from geting your emblems from c-store
it makes no sence to say that buying them from c-store will hurt the game when they are going to fix the stf's so everyone can do them.. if you did the stf's and got your borg stuff its not right that they make it easyer for everyone else to get it now ... so whats the diff from geting your emblems from c-store
You get emblems from dailies as well, not just STFs, which are plenty easy already. Not only that, but emblems don't get you Borg gear - that's the Marks of Valor - they get you some pretty gosh darn good stuff. And even if the STFs do become easier (which isn't exactly what's happening) people still have to actually play them to get emblems. When people get them from the C Store, they're basically just paying money for the good items, and this game becomes "pay to win" game, and no one wants to see that happening.
my point was if there going to make it easyer for ppl to get what everone else had to work there TRIBBLE off for why not sell them at c-store we all are getting screwwed over by them anyway
my point was if there going to make it easyer for ppl to get what everone else had to work there TRIBBLE off for why not sell them at c-store we all are getting screwwed over by them anyway
I still have to point out that there are much easier ways of getting emblems, which this thread is about, than STFs. And even if it's the easiest thing in the world to do a Deferi daily, it's still some amount of work and time in game, that real money shouldn't be sued to bypass.
Imagine you've spent a week getting emblems for a few good phaser beams. Someone else buys some emblems, 20 minutes later they're kicking your butt with a fully emblem item decked out ship.
So the other player would have spent 5 minutes and 20 bucks on the items I have played for...Why should it bother me? I would still do my dailys if Iam in the mood and earn my emblems. It is not my business how other people spent their time or their money.
And I dont see an imbalance, as long as there are no items in the store that give you advantages that can only be gained by buying them in the store.
i am not talking about getting emblems from the stf's what i am trying to say is alot of ppl took the time to get borg stuff from stf's .............alot of ppl spend there time getting emblems .........so if they screws around the ppl that did the stf's the way they are .........they should scew over the ppl that spent there time getting emblems...........and as far as i can see we all are getting screwed buy th 20% exp BS that the c-store will have soon so we all did our time getting to the top rank now there making where anyone can get there alot faster so it will be Cash for exp ........so i dont see how cash for stuff is any diff
However. This is viable as a means to deal with odd numbers of remaining C-Points, say, after a sale.
You should be able to cash in any C-points numbering less than 10 for an equivalent number of Emblems. 9 emblems is hardly game breaking, you won't wind up odd without having bought during a sale, and it puts you back at a round number for later purchases without any leftovers.
For example. Say you have 84 C-points left. You should be able to pay 4 C-points and get 4 Emblems, leaving you with 80 C-Points left.
Comments
People how just PVP chouse to just PVP. No one is twisting there arm. There just as many people how will not PVP. I do not like to PVP but will do enough to get the badges.
Just make it so that equal emblems can be obtained for both and then no one is forced to do what they don't want to.
That was true until emblems came along, which suck. The Marks of X were fine; you got 5 per mission and a weapon cost 7. Now you get 3 emblems per mission, and weapons cost 30.
True, there are more ways to get emblems, but now you need grind more to make up the difference.
PS: PvE and PvP should not give the same kind of reward, since it only encourages people to leech a few more Emblems while ruining PvP games.
I'm with you guys on this one. If you don't want to earn the rewards the game has to offer for whatever reason, then you may as well find another game that doesn't bore you so much, OP. What you're suggesting is frankly ludicrous.
Orellius Sector Block Kelvani Belt on Elite by myself is fun and is extremely fun in a group of five on Elite, Advanced, or even Normal.
All I am saying is if you change things up on how you do your dailies it wont fell like a grind so much.
On the other hand if people want to be able to buy their way to the top let them. I could care less; theyll just be an easier target for me in PVP.
If you buy emblems so you can get better equipment without going thru the grind you are losing the experience you could gain from grinding. I dont know how many times Ive said I think I'm going to try something a little different this time around and find something that completely changes my play style.
Grinding the dailies equals more experience and makes STO a better gaming experience for you.
I will say one more thing. If people want to buy their emblems, weapons, equipment or whatever from the C-Store let them it wont affect me at all and it will help keep Cryptic funded which will keep STO going strong.
A pvp player who really dont care to do pve, gets 3.
a pve player who do pve stuff gets 12, +3 if he sits out afk at spawn getting blowed up.
Why not make it so you can get 15 Emblems anyway you choose too obviously you couldn't do the same pve mission, and it would not let you do just space, arena mission either you would have go threw them abit.
This! Very simply put, that's exactly what I was trying and failing to say, lol. I think this would be way better than what we have now. It would also be way better than the ability to purchase emblems (although who knows what the next cryptic cash grab will be...)
Hell no.
Combat Arms sucks the groin log because of the overpowered premium weapons. This would turn STO into a "who spends wins" game.
So ppl should not be able to buy respec tokens at c-store?
No, they shouldn't. That aside there is a big difference between offering a respec and offering emblems that allow you to get the higher end gear in ten seconds by pulling out a credit card.
Such a change would spawn pvp griefers and severely unbalance the game to the point that those who didn't have the money to keep up would simply leave. and that would comprise the majority of the population.
Don't believe me? i've seen this first hand several times. The old Russian meridian59 server is a very good example of that.
Granted, STO is a business and they need to make $$ as well, and this is also is part of the problem and spirit and being in Star Trek. Yes, there is the Ferengi side of Star Trek, as we learn from DS9 about the Ferengi way of life, there is also the Federation of Planets way of life where we learn $ is not the pursuit of one's existence, whereas it is for Ferengi's.
STO has the harder future decision to make - make money which is their right, or make us earn our way thru - THEN perhaps at certain ranks offer ships and items - which again they have done.
Buying your way thru because you don't have the time to earn it - will be Star Trek at its worse. There will be no respect for items, ships, missions, people, and eventually the entire game. People will not stay and at its absolute worse -- people will talk on the NET about whats happened and any new potential people with a true love of Trek, will not come.
'If you build it, people will come'. Star Trek Online and everyone in the DEV dept has done incredible work and those 2010 awards are very well deserved and I know they will win more in the future. Change their vision to a buy anything you want game and its just another shoot em up - and there are plenty of those out there now. Thankfully, someone put in diplomatic missions and some where you don't have to shoot any weapon at all - if you are creative enough and that is my own personal goals for missions - as it is I believe the Federation way where possible.
Imagine it - everyone can buy whatever they want at any time to play STO. What fun would that be? How long would you honestly stay in such a game? Some are here just to be a 'shooter', and perhaps that's fine. I am here to play a Star Fleet Officer. True fans know what this means and the last thing they would want is to 'buy' their way thru.
I have 'friends' who've been here when STO Beta first started - and they are still here thanks to mission content and new missions. They've moved into breeding tribbles, crafting items for themselves and others - in a very Star Trek way of friendship and return favors. We share missions - help each other through missions they have trouble with - just as we would if there really was a Federation - and trying to keep the Star Trek dimension - and subspace alive.
C-Store is a good idea - however it also makes for confusion as to what one can get and what one should earn. I do not envy STO wtih this countenance of existence. Perhaps ' Q ' will visit them and help them see what they did for Picard - in that we should be exploring the nature of existence, not the nature of being Ferengi.
This is my first post in this forum.
__________________________
Bogle@celloman
VA Tac, Sci and Eng.
That said, I think the best solution would be to up the amount you can get in PvP per day, while putting a cap on the maximum number you can obtain per day period.
That way PvPers and PvEers alike can't whine about how the other guys can get more emblems than they can.
yeah no. You should actually have to work to get things, not have it handed to you.
Stuff like this would be a better solution, or even increase the Emblem count for PvP..... I personally dislike PvP and seldom participate. I just accept that there are things I can't get... but it's by choice.
For example I dislike "The Cure" and have never been able to complete it. As a result I ignored it until the addition of the Borg equipment. Now I know I have to complete it atleast one time... I'd really prefer to just buy the darn item C-store or by other means.
Here's how:
Players who can't/won't pay for the emblems will be forced to take the time to earn them, meaning that people willing to spend more can get better items faster, creating an artificial imbalance just because they had more money they were willing to spend. PvE, not too big a deal. PvP? HUGE deal. Imagine you've spent a week getting emblems for a few good phaser beams. Someone else buys some emblems, 20 minutes later they're kicking your butt with a fully emblem item decked out ship.
Sure, crafting items might be better. Sure, there's more to playing then the items. But the fact remains that anything that could gives another player an advantage just because they paid more money should not be in this game.
You get emblems from dailies as well, not just STFs, which are plenty easy already. Not only that, but emblems don't get you Borg gear - that's the Marks of Valor - they get you some pretty gosh darn good stuff. And even if the STFs do become easier (which isn't exactly what's happening) people still have to actually play them to get emblems. When people get them from the C Store, they're basically just paying money for the good items, and this game becomes "pay to win" game, and no one wants to see that happening.
They are not making them "easier," they are making them easier for more people to play. Check Gozer's posts here: http://forums.startrekonline.com/showthread.php?p=3294367#post3294367 http://forums.startrekonline.com/showthread.php?p=3295347#post3295347
I still have to point out that there are much easier ways of getting emblems, which this thread is about, than STFs. And even if it's the easiest thing in the world to do a Deferi daily, it's still some amount of work and time in game, that real money shouldn't be sued to bypass.
And I dont see an imbalance, as long as there are no items in the store that give you advantages that can only be gained by buying them in the store.
However. This is viable as a means to deal with odd numbers of remaining C-Points, say, after a sale.
You should be able to cash in any C-points numbering less than 10 for an equivalent number of Emblems. 9 emblems is hardly game breaking, you won't wind up odd without having bought during a sale, and it puts you back at a round number for later purchases without any leftovers.
For example. Say you have 84 C-points left. You should be able to pay 4 C-points and get 4 Emblems, leaving you with 80 C-Points left.