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Idea for kdf development

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Don't sing any operas in my honor yet. I don't make the schedule, so it's not up to me to decide what content to create. Fortunately, with the upcoming weekly episodes being faction-neutral, Klingons will have a bit of new stuff to do.

    It's always great to get some honesty Jheinig. The neutral weekly episodes are certainly great, and a move in the right direction, but I think what we'd really like to see is some proper PvE content focused clearly on the Klingons. Something to make the Klingons a part of the galaxy like the federation, connections to Romulan/Cardassian space and the plotlines found within.

    After the PvE content (which includes the ships already in development) I'd love to see open PvP and "neutral" sectors put into game. PvP isn't exactly my favourite gamestyle, but it would be great to open up the galaxy somewhat and give the PvP'ers a real place to go play, with specific PvP objective and the like built in. Neutral sectors should be like the Deferi Sector, a system where both factions can go for simple pve content (like the patrols) but have the option, for those also interested in having slightly more dynamic PvP than even an open sector can provide, of flagging themselves as pvp enabled while in the neutral sectors.

    What I would like to see next is some sort of Klingon crafting system. However it should definitely be Klingon in nature... less focus on scanning gaseous anomalies, and more focus on blowing stuff up and looting components.

    There's plenty of other suggestions given by other players in this thread I'd love to see implemented, but I'd say that for me, these are the top 3 "important" things needed to make Klingons a more attractive faction.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    Biggest bang for the buck would be territory control (between Houses first as a test) - with open PvP on the borders of the House's controlled systems.

    (==| We're brainstorming it here @ GoogleSites before publishing it to the Official Forums |==)

    Starfleet has no need for internal faction mechanics but the KDF do - with the Great Houses vying for power.

    Once it's up in a working manner, inter-faction territory control can be added (with House v. House granting bonuses in the greater fight against the Federation).

    Klingon-only episodes are a very slow way to fix content gaps and weekly content is preferred in my book. It makes sure any future factions (as well as the existing ones) don't get shafted.

    Having a dynamic experience that revolves around player actions rather than waiting for months of development time and static content seems like a smarter move.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kinjiru wrote: »
    Good question. I'd do it this way:

    1. Finish up the new KDF ships for release asap, continue developing the faction neutral story missions, Release the Nebula (ingame and C Store). - Projected date of completion: September 7th - 10th.

    2. Territorial control-based open PvP sector block & Klingon Vet Rewards to match Fed rewards. PvP kill-boards, continue new uniform options - but one new Klink option for each new Fed option. - Projected date of completion: Early November.

    3. UGC (including map editing, planetary, system space and ship interiors -- allowing us to customize our ships whether they have static blueprints or not, although I prefer that they do, so all ship interiors make sense - a defiant can't have a Galaxy bridge, et cetera... ), UGC rating system. - Projected date of completion: Mid December.

    4. Fleet-owned stations (which could be placed in both the PvP and "regular" sectors, so both PvEers and PvPers get private areas.), new ships, say 2 for the Feds, 2 for the Klingons... - Projected date of completion: Early January.

    Ultimately, I'd like to ensure that for every new Fed item, there is a corresponding new Klingon item. It should have been this way all along.

    Also, a thought on the UGC tools, it would be really handy if there were a way to import 3dsMax files, so we could not only build many objects to include in our maps/missions on our own, but also set up a library/archive of these objects that we could then pass on to others to use in their maps.

    After that, begin work on the Romulans, for a release around April of 2011.

    That's what I'd do. :)

    While I would be willing to see those dates pushed back a little later, and I can even live with only getting one Klingon item for every two Federation items, I agree with Kinjiru's priorities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Biggest bang for the buck would be territory control (between Houses first as a test) - with open PvP on the borders of the House's controlled systems.

    (==| We're brainstorming it here @ GoogleSites before publishing it to the site |==)

    Starfleet has no need for internal faction mechanics but the KDF do - with the Great Houses vying for power.

    Once it's up in a working manner, inter-faction territory control can be added (with House v. House granting bonuses in the greater fight against the Federation).

    Klingon-only episodes are a very slow way to fix content gaps and weekly content is preferred in my book. It makes sure any future factions (as well as the existing ones) don't get shafted.

    Having a dynamic experience that revolves around player actions rather than waiting for months of development time and static content seems like a smarter move.

    added the house v house to the front page, good idea, the content for kdf only though i think is needed, maybe not for people top level already, but for people just coming back or new people playing kdf it woul;d be good to add the new zones with missions like the ones we get at ranking like the garden assasins for the house and land of the dead world missions add insanly great amounts of back story and current story to the game of why you are infact on the kdf side.

    stuff like worf sending us to stop k'vat getting mira paris and bringing her back and stoping the genetic tests on the kdf forces like klingon and gorn would be good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    added the house v house to the front page, good idea, the content for kdf only though i think is needed, maybe not for people top level already, but for people just coming back or new people playing kdf it woul;d be good to add the new zones with missions like the ones we get at ranking like the garden assasins for the house and land of the dead world missions add insanly great amounts of back story and current story to the game of why you are infact on the kdf side.

    stuff like worf sending us to stop k'vat getting mira paris and bringing her back and stoping the genetic tests on the kdf forces like klingon and gorn would be good.

    Completely agreed. The faction needs to hook people in with some well crafted PvE content, get them introduced to the culture and feeling like a Klingon. Once you have that, you can start throwing PvP at them as a possible game style. :p

    Seriously, what the KDF faction really needs right now is an influx of new people... Best choice would be your average Joe Blo Fed, who's tired of floating around B'tran, doing dailies for pathetic amounts of emblems... Someone who's had no interest in the KDF because "Dey is pay vay pay'urz ovah der. Ah no lahke dat pay vay pay suff. Dey is all mean ta mae dey is, use all sor's a long nasty wurdz ta descrabe mae dey does!" :p

    Those that are malleable can be converted to taking part in pvp, others can be left doing the PvE content, all the while, the population of the KDF is rising, and cryptic will feel more confident in improving the KDF faction for everyone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    I would still like to see Klingons be primarily PVP based, but with more PVP options. Spice it up and get us out of the que. Some open PVP, with sandbox style objectives, would really go a long way as far as content goes. Maybe some Bat'leth tournaments. Wouldn't it be cool to have those? House vs. House wars.

    I enjoy the new episodic content, but I would really like to see Klingons expand their roots of being pvp based.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Grox wrote: »
    I would still like to see Klingons be primarily PVP based, but with more PVP options. Spice it up and get us out of the que. Some open PVP, with sandbox style objectives, would really go a long way as far as content goes. Maybe some Bat'leth tournaments. Wouldn't it be cool to have those? House vs. House wars.

    I enjoy the new episodic content, but I would really like to see Klingons expand their roots of being pvp based.

    yes we strive on pvp and thats a fact, but we also need a hook to get players and a base to keep them, that means giving them something todo all the time not just q up for arenas, the house v house is good idea to go along with the pve content, for the pvp in depth stuff should be kdf v kdf only at this time, even if it replaces diplomatic entirly, have us chose a house to join, rewards are dependent on that house.

    but i will say that not everyone that wants to play a kdf wants to pvp just like with the feds not every one of them wants to pve at all, leave the arenas in and capture and holds in, add us zones like on 1st page and house v house on the front page, sort the ships out and its sorted.

    we cann ot look at this problem as an endgame thing, the main reason kdf lose players is because there is a dire lack of things todo to get to top end, yes weeklys will help but we still need our own zones and prime content too, even if its just so we can use ugc to its best degree and that we have poi's we can visit, territory that we really do feel like we are defending.

    as that is the spine of the kdf, all the races within it may well be invaders, pirates, smugglers and warriors, but we our main goal is to protect our territory and expand it, in no way or form would the kdf with all there factions within go head on into war without the infighting back home requiring forces to be there to protect it, and the undine are not just attacking fed space, or the romulans, there attacking our territorys but as it stands we have no territorys, we have 2 zones, one being the neutral zone and what is suppossed to be invading forces stuck in nebulas and clusters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Who here remembers or played Planetside?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'd like to see more Klingon only episodic content. Perhaps some special missions with branched endings... two paths to follow... one of honor and one of dishonor. Which will you choose? The path you take determines the the mission outcome and the reward you receive.

    And if I were the devs, I'd set up a series of these as an alignment system (House of Duras vs. House of Martok). You could even broaden this to determine the path of the Klingon Empire. The choices of players could end the war with the Federation or continue it.

    Klingon episodes often dealt with power struggles within the empire... making this come to life would be nothing but pure awesomeness.

    Agreed. All this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I like mirror-master's idea and add my support to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Serpieri wrote: »
    Who here remembers or played Planetside?

    I played from Beta till just before the BFRs came out. I jumped back in about a year ago to see what was up, but it was pretty much the same.

    The game had some good points, and some bad points, some good fun and some monotony. If they would have found a way to keep things from devolving into a giant game of musical bases, I think it would have offered a lot more replayability.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    why do you ask about planetside, is it to compare it to something here or an idea from there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    why do you ask about planetside, is it to compare it to something here or an idea from there.

    Planetside had a great system for Open PVP. It was also three factions. Each base you held provided a different set of bonuses, each continent, and so on, Some of those three way battles were just EPIC. You would have entire tank colums, platoons, air units etc all fighting for control.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    i see, so instead of it being 3 way open pvp use that idea for 2 way open pvp that gives active bonuses for pve and pvp for the sides that control specific pvp locations in a open pvp zone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    i see, so instead of it being 3 way open pvp use that idea for 2 way open pvp that gives active bonuses for pve and pvp for the sides that control specific pvp locations in a open pvp zone.

    Aye, so you have a reason for lets say taking over a Dilithium Plant (+5 to energy), or Shipping yards (+5% faster Hull Regen), or a Science Station (+5% faster shield regen), Klingon Academy (+5% faster crew regen), controlling that sector block would claim it. Allowing that faction to attack the next adjacent blocks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Serpieri wrote: »
    Aye, so you have a reason for lets say taking over a Dilithium Plant (+5 to energy), or Shipping yards (+5% faster Hull Regen), or a Science Station (+5% faster shield regen), Klingon Academy (+5% faster crew regen), controlling that sector block would claim it. Allowing that faction to attack the next adjacent blocks.

    I'm honestly not sure how one would go about setting that up in our engine. Generally buffs like that come from an item or a power. I won't go into the nuts and bolts, but suffice to say that from what I know of the tools (which is admittedly less than Stahl or any of the other content/system designers), this would be very time consuming to set up and process-intensive to run. Maybe not impossible, but probably a lot of work.

    It might be easier to send a variable with a message that turns something on or off, like a specialty vendor who's available when a given side controls a particular map or something. Or maybe someone will hook something up with UGC. But I'm just going crazy right now 'cuz it's 2 AM here and I just drove for 7 hours.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Incidentally,@Darren_Kitlor, I'm not ignoring you, you just have a knack for posting right when I'm about to log off, and then when I come back usually your posts are in threads that have dropped off. But I'm not gonna ask about Klingon houses at this wee morning hour while I'm barely conscious.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Incidentally,@Darren_Kitlor, I'm not ignoring you, you just have a knack for posting right when I'm about to log off, and then when I come back usually your posts are in threads that have dropped off. But I'm not gonna ask about Klingon houses at this wee morning hour while I'm barely conscious.

    No worries, man. :) I was suggesting something similar to the Birthright D&D Campaign Setting for Klingon Houses.

    I doubt any standard Story-mission production schedule could really outpace the demand. Having unique gameplay modes (like persistent territory control/exploration would be a huge boon) might be a smart step while the team focuses on Weekly missions (which benefit everyone).

    It might be cool to see brief mid-rank mission pairs (just as each rank-up has two missions attached KDF side). It might not need to be as complex as the current Klingon Episodes but there's a lot of resources and gameplay mechanics already available. :)

    P.S. I keep strange hours too - considering I live in the PDT time zone. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    be happy u can get normal sleep and be tired, i get 4 hours sleep per 2 days maybe when im lucky.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    be happy u can get normal sleep and be tired, i get 4 hours sleep per 2 days maybe when im lucky.

    You'd think that. Then I'm up at in the wee morning hours posting on forums while waiting on the file patcher.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    I'm honestly not sure how one would go about setting that up in our engine. Generally buffs like that come from an item or a power. I won't go into the nuts and bolts, but suffice to say that from what I know of the tools (which is admittedly less than Stahl or any of the other content/system designers), this would be very time consuming to set up and process-intensive to run. Maybe not impossible, but probably a lot of work.

    It might be easier to send a variable with a message that turns something on or off, like a specialty vendor who's available when a given side controls a particular map or something. Or maybe someone will hook something up with UGC. But I'm just going crazy right now 'cuz it's 2 AM here and I just drove for 7 hours.

    I prefer the vendor approach. And maybe it could also affect crafting? Certain locations might need to be accessed to craft certain items. WHile visible in the Crafting Tree, you cannot create it on Memory Alpha or say, Rura Pentha, you have to be at the Eta Eridani Fleet Yards...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Well for one, I am actually glad that they have decided to share with us information about what they are doing. It helps when they actually post information about what they are doing, what they are experiencing on this side so that at least we have some sort of voice...lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Grox wrote: »
    Maybe some Bat'leth tournaments. Wouldn't it be cool to have those? House vs. House wars.
    I was surprised that there wasn't a way to just fight with Bat'leths in game. I would like to see as a part of my wishlist some sort of melee only option in ground pvp, or a location where I could have a challenge melee match, either against a NPC, or better yet a PC.

    To add my votes to the wish list

    1. Some sort of Consequences PvP, either in the form where its not just the pvp maps where it can occur; or one in which the outcome of the match will shift something within the game universe either permanently until the other side shifts it back. I would like my battles to matter.

    2. An end to KvK cloaking stalemates. I would like to fight in something other then an "empty" map.

    3. Some sort of House System whereby my actions and/or the actions of my fleet would affect the greater universe as a whole. By the same token, I would also like to see something similar in terms of the Fed side, with actions of my fleet and alliances between fleets having tangible in game effects.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    well peace out and all that, im at the end of the road for even dreaming up new stuff, ill leave this to you guys.

    edit, this is in no way a slap in the face to anyone with the ideas put forward here with mine, this post shall still stay here, ill also be ingame still for a while but after the these numbers show this and this demographic says that argument i can see us not getting anything beyond a shiny coat, some ships and ugc to fill the gap.

    i seriously hope im wrong about that but i have just pre ordered dark milli CE along with my clan so if it does change there is a 100% chance i wont see that content before DM is out. ill stay and have a natter with you guys still on the forums until that points obviously but i cannot see the point of me investing my time into something that will not invest time back into myself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    I'm honestly not sure how one would go about setting that up in our engine. Generally buffs like that come from an item or a power. I won't go into the nuts and bolts, but suffice to say that from what I know of the tools (which is admittedly less than Stahl or any of the other content/system designers), this would be very time consuming to set up and process-intensive to run. Maybe not impossible, but probably a lot of work.

    It might be easier to send a variable with a message that turns something on or off, like a specialty vendor who's available when a given side controls a particular map or something. Or maybe someone will hook something up with UGC. But I'm just going crazy right now 'cuz it's 2 AM here and I just drove for 7 hours.

    Just treat it as a Buff that is assigned to all of one faction or another whenever they login and remains until the buff is turned off for them...

    Like a Science Team Buff from Q
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Powerhelm wrote: »
    Just treat it as a Buff that is assigned to all of one faction or another whenever they login and remains until the buff is turned off for them...

    Like a Science Team Buff from Q

    That sounds like a great idea for everybody...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    with light of the ugc description how much of these ideas could be made demo'able via the sandbox ugc. if you can identify parts of this that could be done via this would you please let yourself be known and see if we can get a group together to try and build this in the ugc.
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