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Idea for kdf development

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    what do you mean by 3 dimenstional

    You have a dorsal view of these Sector Blocks on the map in game which is 2D right, now imagine all of the Sector Blocks in game as a cuboid which is how you view these Sector Blocks in 3D when commanding your Starship in game.

    Well what I mean by adding new Sector Blocks above and below the existing Sector Blocks is just that, think of a cuboid as your example of a Sector Block and then add in your mind, another cuboid above and below the existing cuboid. If this was done to every Sector Block, you would then have tripple (300%) the amount of Sector Blocks and navigation would be just as simple as it is now. You would just point your Starship up or down and go, hit the wall and press F as usual. LoL

    As I said though, if this idea were to be implemented, your idea or something similar to your idea would have to come first.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    if you start spouting dark matter im outa here, but the universe is flat for this idea :p .actually universes are flat arnt they, just by the forces of gyronomics. so without exiting the quadrant it wouldnt matter. for the cuboid part, the lolipops are supposidly being changed so trying to second guess what there doing with sector block graphics is a bad idea and seems like an insane headache.

    saying that though, im trying hard as hell to find a nausicaan cluster map, ive found a few but there un usable.thank god gorn space is right on the kdf front door.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Nope, the Universe is most definitely not flat, some Galaxies such as our own Milky Way Galaxy (Mmm...) appear to be flat, but it is nothing more than an illusion, as the distance between Stars is so great that it's only when you zoom out from a Galaxy so incredibly far that they do appear to be flat.

    In the Star Trek TV episodes, the camera is almost always showing the Starship at the same angle, making it appear to always be going in the same direction and in a straight horizontal line, when in fact there is absolutely no chance what so ever that every planet, vessel or anomaly that is encountered along the journey, would all be lined up on a straight horizontal line across the Galaxy. LoL

    Adding more cuboids (Sector Blocks) wouldn't have any effect upon the graphical look of the game, it would just add more room for more content and make it a little bit more realistic, while also giving the player the feeling that they are in an incredibly huge amount of space, which they should be.

    Wish I could help you with the maps, I do have some, but nothing that is going to help you and there may simply be no existing map for the Nausicaan Cluster, but if I do come across anything, I will let you know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    yes i understand what you are saying but i was more going to the game universe sense, saying that did you ever play swg and jtl the expantion, if that space type of sector could be employed on sto, man ow man this game would skyrocket with subs
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    funniest part about mirror universe, their starfleet are sadistic evil *******s bent on destruction, and mirror klingons are honorable good guys. it really is a mirror of the sto universe!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    KhansWrath wrote:
    funniest part about mirror universe, their starfleet are sadistic evil *******s bent on destruction, and mirror klingons are honorable good guys. it really is a mirror of the sto universe!

    yup and thats why they need us evil kdf ****s to go in an kick the mirror forces from here to saturn and back. makes a great scope for some good kdf missions though doesnt it, something like what the feds get for going back in time and all that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    yup and thats why they need us evil kdf ****s to go in an kick the mirror forces from here to saturn and back. makes a great scope for some good kdf missions though doesnt it, something like what the feds get for going back in time and all that.

    Well, as it is the KDF is quite the nasty little organization. If we went to the Mirror Universe, wouldn't we all become Fed carebears?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Well, as it is the KDF is quite the nasty little organization. If we went to the Mirror Universe, wouldn't we all become Fed carebears?

    not really, the mirror kdf would still have most of our ancestry and the miror feds would be a worthy enemy for us to die in battle against. and in exchange for our help to fight off the mirror force feds in the mirror universe the mirror kdf are helping us with tech to get the the cardasian sector and upgrade our ships and weapons aka they run the kdf scrapage modification station that i suggested to be placed in one of the 3 lower kdf only zones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    lets bring this thread back up to the top. I think that it happens to filled with some good suggestions by the OP that could be implemented as part of the overall improvement of the KDF. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    lets bring this thread back up to the top. I think that it happens to filled with some good suggestions by the OP that could be implemented as part of the overall improvement of the KDF. :)

    thank you for the vote of confidense in the ideas here, these are not all my whole ideas, i just dropped in the main part and the kdf faction jumped in with ideas and changes that would improve upon the idea's placed there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    How to Improve the KDF – Attempt # 105

    More ship Customization – Has been asked for since Closed Beta, The majority of Federation Ships have a total of three skins to choose from. While only our T5 Ships have a second skin to chose from. It should not be difficult since we have fewer ships.

    Race Customization - Hair for example – many are missing, those that we have clip very badly

    More Uniforms – There are several Klingon uniforms seen in the movies, and the TV series that have still not made it in game for both male and females. Including the Klingon Long Coats, and the Veteran Rewards. Off- Duty Uniforms, Hunter apparel for Klingons, jumpsuits, open jackets, and so on.

    Armor/Kits – No Art was done for the Klingon Faction to shows these as equipted.

    Melee - Klingon Dagger (d'k tahg and the Qutluch), Mek'leth, Nausicaan’s Blades

    More Episodic Content /Missions – 8 Episodes will not cut it, I would be another three months before we see a positive return on the weekly missions for Klingons. Patrol Missions, Deep Space Encounters. How about access access to Romulans Space and Missions

    Klingon Sector Defense – Why can’t Klingon enter an enemy sensor contact and have allies there with us - without grouping up first..

    More Ships – K’Vort, D5, D7, D12, Negh’Var Dreadnaught, Klingon Augment ship, Goroths Ship
    – more skin options, moveable parts like BoP wings, Gun Ports

    Carriers – are in need of a re-vamp – they are not science vessels – they are ships who’s main strengths should be their deployables. New craft that can repair hulls, attack fighters with different armanments (different beam types, cannon types, and torpedo types), boarding parties why limit this to BO powers, clamping mines that attach to the hull, and can be detonated at any time. Pet Controls are a must, Attack, Defend, Stay, Guard, Cloak, Fire Disruptor, Fire Torps, Go Suicide, and a recall command where damaged fighters come back and get repaired. A Pet UI that tracks shields and health. Common, Uncommon, Rare, and Very Rare deplyoables

    Crafting – For those Federation players out there, no klingons don’t use magic or incantations to materialize spaceships, weapons, gear, and equiptment. Yes Klingons have Engineers, Ship Builders, Weapon Manufacturers, and they have even had Klingons in the Food Industry. So that they don’t starve to death.

    Klingon Houses – Join one of the Klingon Houses, earn honor, and increase your standing and that of your house. As you complete missions and tasks for them, your house influence rises providing you access to buffs, gear, items, and rewards.Take part in the battles and politics surrounding the great houses of the empire. Will you honor your house or will you betray them for another? Will you lead bleed for them, Will you die for them? Here’s a few of the houses, House of Antaak, House of D'Ghor, House of Duras, House of Grilka, House of Konjah, House of Kor, House of Korath, House of Kozak, House of Martok, House of Mo'Kai, House of Mogh and the House of Noggra


    More PvP Maps – if you really can’t get past your arena fixation Cryptic, then make the maps larger with random events. Here’s an idea take all three of your maps and put them in one, you now have a larger to fight , with dangerous areas where weapon fire needs to be very carefully used, or nebulas players can hide then that require people to go in and get within 3km of them to find them

    Open PvP Zone – with Territory Gains, Random Encounters, Accolades, Missions Persistance, and a mix of PvE and PvP options. Federation and Klingon players enter these area for resources (dilithium,metals, crafting components, nebulas for gas, etc..) These area’s are contested and to add another element in control of alien species. Use Diplomacy or Force to aquire them. Random Encounters can also be added in these zones, NPC ships firing of distress signals for assistance that are being attacked by Klingon faction players. Federation players can them come in and be the so called Heroes by driving away that player. Now add a twist in the dialogue, Could it be that NPC ship stole something, are they criminals of the empire. That Federation player then needs to decide if he will continue to protect them before more Klingons show up or leave them to their fate.

    Klingon Mini Games – Hunting, Klingon Tournaments

    Targ Breeding – Buff Pets, Attack Pets, status pets, rare pets

    Sector Space – Open it Up

    Scanner - Fix the Klingon Scanner to work

    Science Ships - a new class of vessel added in at T2, T3, T4, and T5
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    updated with serpis ideas too. discuss.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Wow, awesome post Serpieri, I have nothing to add to that or discuss on those topics at this time, but I agree with it all.

    Btw, Sh1ngara I drew up an image on paper as an example of that Sector Space update idea I was talking about the other day, and posted in my thread here.

    I could create a 3D model of Sector Space using Google SketchUp 7, including the new Sectors that you propose, what do you think?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?
    My own top 3 would be 1) territorial mixed PvP/PvE game; 2) Klingon Houses; 3) episodic content.

    I'll throw in a plea to not "forget" about us when working out vet rewards, also.

    ...heh, poor jheinig - the new guy gets Klingon patrol duty :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Kolikos wrote:
    My own top 3 would be 1) territorial mixed PvP/PvE game; 2) Klingon Houses; 3) episodic content.

    I'll throw in a plea to not "forget" about us when working out vet rewards, also.

    ...heh, poor jheinig - the new guy gets Klingon patrol duty :p

    Actually, I hang out and read the Klingon forums by choice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    Klingon Houses - Join one of the Klingon Houses, earn honor, and increase your standing and that of your house. As you complete missions and tasks for them, your house influence rises providing you access to buffs, gear, items, and rewards.

    Open PvP Zone – with Territory Gains, Random Encounters, Accolades, Missions Persistance, and a mix of PvE and PvP options.

    Carriers – are in need of a re-vamp – they are not science vessels – they are ships who’s main strengths should be their deployables. New craft that can repair hulls, attack fighters with different armanments (different beam types, cannon types, and torpedo types), boarding parties why limit this to BO powers, clamping mines that attach to the hull, and can be detonated at any time. Pet Controls are a must, Attack, Defend, Stay, Guard, Cloak, Fire Disruptor, Fire Torps, Go Suicide, and a recall command where damaged fighters come back and get repaired. A Pet UI that tracks shields and health. Common, Uncommon, Rare, and Very Rare deplyoables

    More Ships – K’Vort, D5, D7, D12, Negh’Var Dreadnaught, Klingon Augment ship, Goroths Ship
    – more skin options, moveable parts like BoP wings, Gun Ports
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    My Top 7 prioritized.

    1. Open PvP Zones.

    2. More Starships, more Mellee Weapons, more options and more customization in all areas.

    3. Crafting.

    4. Klingon Houses.

    5. A simple option for more PvP maps - Allow currently existing System maps to become options in the PvP menu.

    6. Klingon Mini Games.

    7. Targ Breeding

    jheinig wrote: »
    Actually, I hang out and read the Klingon forums by choice.

    Have you read my Klingon thread? Although I can understand how it wouldn't have prority, but also see it as something simple to accomplish.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Serpieri wrote: »
    Klingon Houses - Join one of the Klingon Houses, earn honor, and increase your standing and that of your house. As you complete missions and tasks for them, your house influence rises providing you access to buffs, gear, items, and rewards.

    See, reasonable requests come with reasonable responses. :-) I mostly like what I've seen in the thread, it's definitely a positive step forward for the entire KDF.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    for priority i would have to say 3 lower zones and romy vs kdf zone 1st with stuff for lvl 6-34 as we need something that can hook new players into the kdf side and not make the levling proccess so painful on the kdf side with a good element of interaction.

    after that i would say that the kdf dipo system along with minigames, and then the unlocking to cardy zone with the episodes in place for the 35-43 quests.

    then open pvp zone and scrapage crafting as i see these as being a major workload.

    the ships should be done from the start as the team on ships is a seperate team, and maybe add a raf ship for kdf

    btw jh, thank you so much for taking an active interest in this, your our hero at cryptic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    Good question. I'd do it this way:

    1. Finish up the new KDF ships for release asap, continue developing the faction neutral story missions, Release the Nebula (ingame and C Store). - Projected date of completion: September 7th - 10th.

    2. Territorial control-based open PvP sector block & Klingon Vet Rewards to match Fed rewards. PvP kill-boards, continue new uniform options - but one new Klink option for each new Fed option. - Projected date of completion: Early November.

    3. UGC (including map editing, planetary, system space and ship interiors -- allowing us to customize our ships whether they have static blueprints or not, although I prefer that they do, so all ship interiors make sense - a defiant can't have a Galaxy bridge, et cetera... ), UGC rating system. - Projected date of completion: Mid December.

    4. Fleet-owned stations (which could be placed in both the PvP and "regular" sectors, so both PvEers and PvPers get private areas.), new ships, say 2 for the Feds, 2 for the Klingons... - Projected date of completion: Early January.

    Ultimately, I'd like to ensure that for every new Fed item, there is a corresponding new Klingon item. It should have been this way all along.

    Also, a thought on the UGC tools, it would be really handy if there were a way to import 3dsMax files, so we could not only build many objects to include in our maps/missions on our own, but also set up a library/archive of these objects that we could then pass on to others to use in their maps.

    After that, begin work on the Romulans, for a release around April of 2011.

    That's what I'd do. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Open PVP zones would add so much to this game. It would give both Fed and Klink players something to do besides grinding for gear.

    perhaps we could have a sector, where you enter a "system" (which would be more of an expansive, open area like a DSE). The only thing to do there would be some constant pvp-ing. How cool would it be for a team of 5 feds to be patrolling in a battlegroup and get ambushed by a group of cloaked BoPs. I can just feel the tension and excitement now.

    Rewards? Perhaps some ECs and skillpoints for kills. Or even random item drops. Spawn an item and watch the players of each faction RACE to get the item and start duking it out. I can definitely see some klinks waiting in cloaked-ambush using a spawned item as bait for the feds.

    And the best part is...if you don't want to pvp, you can stay out of the sector.

    It would be a win-win situation if you ask me
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Alecto wrote: »
    Wow, awesome post Serpieri, I have nothing to add to that or discuss on those topics at this time, but I agree with it all.

    Btw, Sh1ngara I drew up an image on paper as an example of that Sector Space update idea I was talking about the other day, and posted in my thread here.

    I could create a 3D model of Sector Space using Google SketchUp 7, including the new Sectors that you propose, what do you think?

    i see what you mean now, i did cadcam and draughtmanship as a vocation but never used it, so doing it on paper instead of fidling with the comp might be an idea, ive got a mate trying to do some 3d modeling for me as we speak for the sector space ive done with the maps i map but i know your more involved within the game itself as he is waiting for kdf to get fleshed out before buying the game, all help is greatly recieved.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    AuntKathy wrote:
    See, reasonable requests come with reasonable responses. :-) I mostly like what I've seen in the thread, it's definitely a positive step forward for the entire KDF.

    You shouldn't of done that. Now you get the full story.

    I have been posting this since CLOSED BETA.

    And 8 months later I’m still posting it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    1) Common sense amongst the Developers when creating new content. If you're releasing a Stafleet Rank/Vet/Recruit/retrofitwhatever...Remember your Klingon players expect something equal or equivilent. This should not be left unconsidered, nor should the player's expectations in these regards be regarded as unexpected or unwelcome.

    2) A decent status update (Something more substantial than "It's in development") on the things that have already been promised, but appearently forgotten. Like the Klingon Long coats. Or the stuff that comes off as relatively simple; Retrofits, for example.

    3) Enough decent, non-repetitive content to fill Levels 6-40 so that a player can actually level themselves up without wanting to slam their foreheads repeatedly into the nearest blunt, substantial surface.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    btw jh, thank you so much for taking an active interest in this, your our hero at cryptic.

    Don't sing any operas in my honor yet. I don't make the schedule, so it's not up to me to decide what content to create. Fortunately, with the upcoming weekly episodes being faction-neutral, Klingons will have a bit of new stuff to do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Don't sing any operas in my honor yet. I don't make the schedule, so it's not up to me to decide what content to create. Fortunately, with the upcoming weekly episodes being faction-neutral, Klingons will have a bit of new stuff to do.

    that you might not do, but you are straight with us, dont make us promises that cant be kept, read our posts and talk to us like humans.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    that you might not do, but you are straight with us, dont make us promises that cant be kept, read our posts and talk to us like humans.

    Well, I'm not really fluent in tlhingan hol -- only enough to ask about chocolate -- so I have no choice but to talk like a human. It's not meant to offend. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Just out of curiosity, if you were to prioritize your requests, what would you consider most important/most "bang for your buck"?

    I'd like to see more Klingon only episodic content. Perhaps some special missions with branched endings... two paths to follow... one of honor and one of dishonor. Which will you choose? The path you take determines the the mission outcome and the reward you receive.

    And if I were the devs, I'd set up a series of these as an alignment system (House of Duras vs. House of Martok). You could even broaden this to determine the path of the Klingon Empire. The choices of players could end the war with the Federation or continue it.

    Klingon episodes often dealt with power struggles within the empire... making this come to life would be nothing but pure awesomeness.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Actually, I hang out and read the Klingon forums by choice.
    Your chosen mission is an honorable one. *passes the bloodwine* Qapla'!
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