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Idea for kdf development

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited September 2010 in Klingon Discussion
This post is a development idea that i hope will start the ball rolling and people who know alot more lore then me to edit and update this map with the hope that at some point it will be great enough for cryptic to go, omg thats amazing. so please look at it, copy it if you wish, update it or take fresh ideas from it and take the idea forward. any updated maps and ideas will be added to this idea. please feel free to discuss the ideas within the main post and rumble around ideas in here to find more ideas that are bounced around other to come up with a composed, well thought out and very possible content that could get added to the game.

Main maps


MAIN MAP
http://s922.photobucket.com/albums/ad68/nyxian1/?action=view&current=KDFNewmapidea-1.png

THREE NEW LOWER KDF ZONES


http://s922.photobucket.com/albums/ad68/nyxian1/?action=view&current=3newkdfzones.png

ROMULAN/REMEN VS KDF BATTLEFRONT

http://s922.photobucket.com/albums/ad68/nyxian1/?action=view&current=KDFromyfront.png


im just working on trying to resize the map so its see able if that makes sense so ill explain what the zones are. the fed only zones have been removed from this map so saying that i hope this map now makes more sense to people.

far left is the 3 cardasian zones, zeta androm , beta ursae and alpha tri sector blocks. the red line goes to zeta from eta for where the kdf enter it. the other red line is what is now ingame to the defri sector.

going right the 1st zone closest is the eta eridini sector block and omega leonis sector block and direct above those is the pi canis sector block and a new propsed block.

directly above pi canis block is the proposed open pvp block, for the space station assualts, not forcing people into open pvp but somewhere todo it. the feds get in from regulas block and the kdf get in from the proposed romy/kdf front zone making it so no one is forced to go into it to get somewhere else.

at the side of that going up is the proposed romy kdf front, this is for romy confrontation and enemy contacts that can sort of mirror psi vel and alpha secotrs. this goes from omega leonis upwards, and if the delta quadrant ever comes out or a new romy space opens up gives somewhere for the kdf to fly there without having to intergtare a jumpgate or something in the future.

the 3 blocks on the lower half are taking over the place of the T'ong nebula, d'kel cluster and eridon nebula. some of the missions for the clusters and nebulas can be tied to planets in here and the gorn,orion and nausican homeworlds can be placed in here along with the kdf version of the crafting system through scrapage modification.

some of this may go over the 2nd post a bit but now you can see how it ties in


btw thanks for the great feedback guys.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    This goes with the map.i can think of one way pvp and pve content can be blended into a pvp open zone and how pve content and kdf only sectors can be added.

    under omega leonis sector block there are 3 new sector blocks, the clusters that are there now are gone and the missions that were in them are now tied to planets in the new blocks, now above omega block going up at the side of psi blocks is another new kdf zone, this zone is a resource map, the planets are repeatable and enemy contacts are in there like the feds get and winning these and taking down flagships on both sides adds resources. now this is where it gets tricky.

    the resource map on the kdf side will also be the kdf vs romulan reman zone with fleet actions and missions.

    regulas block will work in the same way with resource stocking, these resources will come into effect within another new block.

    between the psi vel and pi canis block a new open pvp map with space stations is active, this zone comes into dispute every 2 or 3 hours and the resources gathered states how many defenses these stations have or how many of your npc ship squads are attacking those stations.

    the side that can control the zone from one end to the other with all stations under there control get access into fleet actions only available in this new open pvp zone when you have control over it.

    just a rough idea but thats how i think a pvp open zone could work and how pve sectors could be added to the kdf via planets and patrols and then they could just filter extra quests to those planets when they see fit.

    for the kdf diplomacy it could be the polar opposite of the feds, in our new sector blocks that i proposed we could get our diplomacy from defending our planets and taking over other planets and adding them to the kdf. the talk and investigate missions could be done via who is being a traitor and having to kill the right person or challange them to a duel and win them to keep the honor of the kdf in tact and also creating diplomatic ties to the new way and other factions that arnt against us but are against the federation like the new way and splinter romy reman factions.

    and instead of us getting fed officers we can have cardasian or romy reman jem'hadar ones who are also a warrior faction and our diplomacy gets us inline with factions like the new way etc so we can join them in the fight against the federation.


    in the lower new zone a station should be made, and on that station we have a crafting type through scrapage, in pvp we have the chance to collect parts of fed ships and in pve the chance to collect parts of npc ships, at this station they can be modified to fit your ship, from hull parts to engines shields and weps.

    doing this can change the look of your ship and also the chance to get items that arnt bought with tokens.

    CHANGED

    The KDF have been contacted by a mirror universe kdf ship in need of help, through long range comunications, as a result a treaty of joint help has been agreed and schematics for a jumpgate sent to our kdf forces, in return for a way into cardasian space around federation patrols our kdf has agreed to help the mirror kdf fight the federation mirror forces,A kdf space station is under construction/retrieval AKA Empok Nor from the mirror universe as a launching base for a 2 way assault into cardasian space and the mirror universe in the hope of turning the tide on both fronts with a newly invigerated KDF force. the station is retrieved through an event mission held over 2 weeks to gather the parts from the mirror universe and from cardasian space. these later turn into daily quests for maintenace parts for the station.

    we are also able to get into pi sector block and it becomes a neutral sector. this will equal the content for kdf and feds, even though feds will still have more zones the kdf will have enough zones to lvl through pve if they wish and areas that only we can explore and patrol just like the feds have and our own type of crafting system and diplomacy system expanding our lore and the ability for our side the ability to attract more new players and old players who left sto with the hope that some day the kdf would get the content they deserve and need to be a equal faction.


    More ideas and more indepth on what we have now contributer by Serpieri

    More ship Customization – Has been asked for since Closed Beta, The majority of Federation Ships have a total of three skins to choose from. While only our T5 Ships have a second skin to chose from. It should not be difficult since we have fewer ships.

    Race Customization - Hair for example – many are missing, those that we have clip very badly

    More Uniforms – There are several Klingon uniforms seen in the movies, and the TV series that have still not made it in game for both male and females. Including the Klingon Long Coats, and the Veteran Rewards. Off- Duty Uniforms, Hunter apparel for Klingons, jumpsuits, open jackets, and so on.

    Armor/Kits – No Art was done for the Klingon Faction to shows these as equipted.

    Melee - Klingon Dagger (d'k tahg and the Qutluch), Mek'leth, Nausicaan’s Blades

    More Episodic Content /Missions – 8 Episodes will not cut it, I would be another three months before we see a positive return on the weekly missions for Klingons. Patrol Missions, Deep Space Encounters. How about access access to Romulans Space and Missions

    Klingon Sector Defense – Why can’t Klingon enter an enemy sensor contact and have allies there with us - without grouping up first..

    More Ships – K’Vort, D5, D7, D12, Negh’Var Dreadnaught, Klingon Augment ship, Goroths Ship
    Melee – more skin options, moveable parts like BoP wings, Gun Ports

    Carriers – are in need of a re-vamp – they are not science vessels – they are ships who’s main strengths should be their deployables. New craft that can repair hulls, attack fighters with different armanments (different beam types, cannon types, and torpedo types), boarding parties why limit this to BO powers, clamping mines that attach to the hull, and can be detonated at any time. Pet Controls are a must, Attack, Defend, Stay, Guard, Cloak, Fire Disruptor, Fire Torps, Go Suicide, and a recall command where damaged fighters come back and get repaired. A Pet UI that tracks shields and health. Common, Uncommon, Rare, and Very Rare deplyoables

    Crafting – For those Federation players out there, no klingons don’t use magic or incantations to materialize spaceships, weapons, gear, and equiptment. Yes Klingons have Engineers, Ship Builders, Weapon Manufacturers, and they have even had Klingons in the Food Industry. So that they don’t starve to death.

    Klingon Houses – Join one of the Klingon Houses, earn honor, and increase your standing and that of your house. As you complete missions and tasks for them, your house influence rises providing you access to buffs, gear, items, and rewards.Take part in the battles and politics surrounding the great houses of the empire. Will you honor your house or will you betray them for another? Will you lead bleed for them, Will you die for them? Here’s a few of the houses, House of Antaak, House of D'Ghor, House of Duras, House of Grilka, House of Konjah, House of Kor, House of Korath, House of Kozak, House of Martok, House of Mo'Kai, House of Mogh and the House of Noggra


    More PvP Maps – if you really can’t get past your arena fixation Cryptic, then make the maps larger with random events. Here’s an idea take all three of your maps and put them in one, you now have a larger to fight , with dangerous areas where weapon fire needs to be very carefully used, or nebulas players can hide then that require people to go in and get within 3km of them to find them

    Open PvP Zone – with Territory Gains, Random Encounters, Accolades, Missions Persistance, and a mix of PvE and PvP options. Federation and Klingon players enter these area for resources (dilithium,metals, crafting components, nebulas for gas, etc..) These area’s are contested and to add another element in control of alien species. Use Diplomacy or Force to aquire them. Random Encounters can also be added in these zones, NPC ships firing of distress signals for assistance that are being attacked by Klingon faction players. Federation players can them come in and be the so called Heroes by driving away that player. Now add a twist in the dialogue, Could it be that NPC ship stole something, are they criminals of the empire. That Federation player then needs to decide if he will continue to protect them before more Klingons show up or leave them to their fate.

    Klingon Mini Games – Hunting, Klingon Tournaments

    Targ Breeding – Buff Pets, Attack Pets, status pets, rare pets

    Sector Space – Open it Up

    Scanner - Fix the Klingon Scanner to work

    Science Ships - a new class of vessel added in at T2, T3, T4, and T5


    House v house idea from Darren_Kitlor https://sites.google.com/site/stoendgame/
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Looks like you have some big ideas!

    I am having a little trouble sizing up your map to read the whole thing, but that's a lot of sectors. That ... would take a while to fill up with content. (Which I suppose is the idea. ;) )

    I don't know what our KLG schedule has planned (since I'm the new guy), but it's good to see other ideas, since you never know where inspiration will strike.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Big ideas for what should be a big game! Great Work!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Roach wrote: »
    Big ideas for what should be a big game! Great Work!!

    Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Serpieri wrote: »
    Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.

    Hope is all we have...

    and the joy of killing the Feds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Serpieri wrote: »
    Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.

    If by Back in the Day you mean a couple of weeks ago ... then yes!

    ;)

    Oh and on topic ... interesting posts up there with a lot of creativity. Basically (and I am oversimplifying this) it seems the gist is to give the KDF a similar amount of places to go and things to do as the Federation side.

    Which I think is a good idea. Because the KDF can fight multiple conflicts at the same time (just like the feds have to do). And are probably better at it since warfare is their entire thing.

    Use some old villains (hey, the Typhon Pact!) ... use some new villains (those darn Scoodians!) ... use whatever.

    It can be done.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Sh1ngara, first thing I'd like to say that while I disagree with some of your ideas, which I'll get into in just a moment, I have to admit that it's good to see you coming up with some fascinating concepts and spending the time to write out a good, constructive post explaining them. Kudos to you Sir. Keep it up :)
    Sh1ngara wrote:
    i can think of one way pvp and pve content can be blended into a pvp open zone and how pve content and kdf only sectors can be added.

    Yeah, here's something I disagree with... I'm all for open PvP zones with PvP based objectives, but I don't agree with having PvE content mixed into those zones. It has been my experience that whenever game developers have PvE quests mixed into a PvP zone they alienate PvE players. Those players who have no interest in PvP, the ones that want to relax and kill a few NPCs as their way to relieve stress at the end of a work day etc. The last thing these players want is to be killed every few minutes by a wandering PvP'er while they try to complete whatever mission objective they currently have... Or worse, get constantly killed by the minority of PvP'ers who get their jollies by killing people who can't (or wont) fight back.
    Sh1ngara wrote:
    the side that can control the zone from one end to the other with all stations under there control get access into romy space and fleet actions only available in this new open pvp zone when you have control over it.

    just a rough idea but thats how i think a pvp open zone could work and how pve sectors could be added to the kdf via planets and patrols and then they could just filter extra quests to those planets when they see fit.

    Connected to what I have already said, having PvE'ers reliant on PvP'ers to provide access to PvE content is something that I feel shouldn't happen. In my opinion, the PvE side of the game shouldn't overly impact on the PvP, and vice versa. Once you start locking access to PvE zones behind PvP objectives then once again, you risk alienating players.

    Now, that isn't to say that I think that PvP shouldn't have an impact to the game world, only that it should have a positive impact. For example... an increase in skill points/merits(honor)/emblems/marks aquisition and a discount on store purchased items while your faction owns the majority of sectors/bases in the open PvP zone. This gives PvP some sort of meaning without making a portion of the playerbase go "This game sucks, I'm forced to PvP to get access to the PvE zones I need to level up!"
    Sh1ngara wrote:
    for the kdf diplomacy it could be the polar opposite of the feds, in our new sector blocks that i proposed we could get our diplomacy from defending our planets and taking over other planets and adding them to the kdf. the talk and investigate missions could be done via who is being a traitor and having to kill the right person or challange them to a duel and win them to keep the honor of the kdf in tact and also creating diplomatic ties to the new way and other factions that arnt against us but are against the federation like the new way and splinter romy reman factions.

    and instead of us getting fed officers we can have cardasian or romy reman jem'hadar ones who are also a warrior faction and our diplomacy gets us inline with factions like the new way etc so we can join them in the fight against the federation.

    Fantastic idea for Klingon "Diplomacy/Conquerer" content, I'd love to see this put in.
    Sh1ngara wrote:
    in the lower new zone a station should be made, and on that station we have a crafting type through scrapage, in pvp we have the chance to collect parts of fed ships and in pve the chance to collect parts of npc ships, at this station they can be modified to fit your ship, from hull parts to engines shields and weps.

    doing this can change the look of your ship and also the chance to get items that arnt bought with tokens.

    Another great idea, the ship customisation part being something I hope to see adapted to both factions.
    Sh1ngara wrote:
    the kdf have also created a wormhole/jumpgate to the end of the cardasian area, upon us getting there the true way and miror forces contacted us with the idea of making a new allience with them to take on the federation with quests unlocking to attack ds9 in a fleet action and unlocking quests that mirror the fed quests in the zones but with the angle of activly attacking the feds.

    While I'm unsure about the "Attack DS9" fleet action, I love the idea of a plotline of an alliance between the Terran and Klingon Empires being created and then going bad. I don't really see how an alliance between the Empire and the True Way could work, considering that the True Way is a mini Dominion, but I'm sure that someone would be able to come up with a plotline that would ensure it makes sense.

    Now, the "Attack DS9" fleet action, while the idea certainly has the "Awesome, I want to be involved in that!" factor, I worry about needing a magic reset button once it's over to get things back to Status Quo (not the band :p) making the whole mission anti-climactic... While it "could" be linked into a PvP/PvE mission on the federation side, once again you risk alienating players due to them constantly having to retake the station to hand in completed missions, and regain access to the DS9 stores and Dabo table.
    Sh1ngara wrote:
    we are also able to get into pi sector block and it becomes a neutral sector. this will equal the content for kdf and feds, even though feds will still have more zones the kdf will have enough zones to lvl through pve if they wish and areas that only we can explore and patrol just like the feds have and our own type of crafting system and diplomacy system expanding our lore and the ability for our side the ability to attract more new players and old players who left sto with the hope that some day the kdf would get the content they deserve and need to be a equal faction.

    Now here is something I completely agree with... the game has a distinct lack of neutral areas of space, spaces where both the feds and the klingons can quest "along side". While I don't think that these zones should be open PvP zones, I could support a "Neutral Sector PvP Flag" system, which makes PvP in these zones optional for those players who enjoy it, while the PvE'ers on both sides can get on with their own game in peace.

    I definitely want to see the Klingon faction get more love, in the form of more PvE content, new ships, and a more satisfactory PvP mechanic. The Klingons have gotten the shaft since day one, it would be fantastic to see them fully fleshed out as both a PvE and PvP faction like they should have been at launch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    You scaled your map down improperly. It's unreadable.

    I tried downloading it from your imagesharing site and the full-size was still illegible.

    Could you upload a larger version of the map?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    You scaled your map down improperly. It's unreadable.

    I tried downloading it from your imagesharing site and the full-size was still illegible.

    Could you upload a larger version of the map?

    Or maybe split it up by sector blocks?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    jheinig wrote: »
    Or maybe split it up by sector blocks?

    That may also help. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Serpieri wrote: »
    Reminds me, back in the day when we submitted thousands of thousands of posts to help Cryptic fix this game, but yes very well done. Maybe this time, they may listen.

    Yeah, but good job anyway on bringing it back up. I feel like all I have to hang onto is hope... and change... and after watching the last person use that slogan, I cringe to think...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I remember back in April when I was posting stuff like this:
    http://forums.startrekonline.com/showthread.php?t=150499

    (==| http://yfrog.com/5uterritorycontroluij |==)

    More meaningful territory control and Klingon actions are something I want.

    In fact, I'm hoping that a whole colonization/conquering system could be set-up for end-game (like this WIP project).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    see edited 1st post for update, thanks. btw for anyone wondering, the text on the map just mirrors what the text explaining the mpa says so you can tie them both together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Sh1ngara, first thing I'd like to say that while I disagree with some of your ideas, which I'll get into in just a moment, I have to admit that it's good to see you coming up with some fascinating concepts and spending the time to write out a good, constructive post explaining them. Kudos to you Sir. Keep it up :)

    Thanks
    wrote:
    Yeah, here's something I disagree with... I'm all for open PvP zones with PvP based objectives, but I don't agree with having PvE content mixed into those zones. It has been my experience that whenever game developers have PvE quests mixed into a PvP zone they alienate PvE players. Those players who have no interest in PvP, the ones that want to relax and kill a few NPCs as their way to relieve stress at the end of a work day etc. The last thing these players want is to be killed every few minutes by a wandering PvP'er while they try to complete whatever mission objective they currently have... Or worse, get constantly killed by the minority of PvP'ers who get their jollies by killing people who can't (or wont) fight back.

    The pvp and pve content within this idea is not mixed into the same sector block, the idea is that enemy contacts and resources gathered builds a stock up extra and hidden from the players, lets say there is a limit of 500 resources gatherable, upon the zone being active on the hour mark the resources get drained by the stations if you control them or the ships being sent into the sector if your attacking to help your side. so its a bonus to the pvpers granted by the pve's playing normally.
    wrote:
    Connected to what I have already said, having PvE'ers reliant on PvP'ers to provide access to PvE content is something that I feel shouldn't happen. In my opinion, the PvE side of the game shouldn't overly impact on the PvP, and vice versa. Once you start locking access to PvE zones behind PvP objectives then once again, you risk alienating players.

    The block that would be inserted between regulas, pi canis and psi vel sector blocks. pve's wouldnt be forced into this zone as the only way in and out is through your end of that zone, if your side wins they get access to a fleet action in that zone that is only available if you control the zone, a little like wintergrasp in world of warcraft.
    wrote:
    Now, that isn't to say that I think that PvP shouldn't have an impact to the game world, only that it should have a positive impact. For example... an increase in skill points/merits(honor)/emblems/marks aquisition and a discount on store purchased items while your faction owns the majority of sectors/bases in the open PvP zone. This gives PvP some sort of meaning without making a portion of the playerbase go "This game sucks, I'm forced to PvP to get access to the PvE zones I need to level up!"

    once a side has control of the zone they control it for that hour or 2 hours depending on hwo they create the fleet action within the sector. the open pvp would only be effective upon loading into one of the 3 space stations thus not effecting pve's wanting to enter the fleet action but real time honor and xp could be granted at a higher rate within this zone making an incentive to pvpers who have a hard time finding an arena or active warzone and benefits from the squad leader lvl up. Also in this zone they could use the extra space for fleet space stations, if the fleet is brave enough they could set there station to pvp thus meaning that the station is always active for pvp no matter if the zone is hot or not.
    wrote:
    Fantastic idea for Klingon "Diplomacy/Conquerer" content, I'd love to see this put in.



    Another great idea, the ship customisation part being something I hope to see adapted to both factions.



    While I'm unsure about the "Attack DS9" fleet action, I love the idea of a plotline of an alliance between the Terran and Klingon Empires being created and then going bad. I don't really see how an alliance between the Empire and the True Way could work, considering that the True Way is a mini Dominion, but I'm sure that someone would be able to come up with a plotline that would ensure it makes sense.

    Now, the "Attack DS9" fleet action, while the idea certainly has the "Awesome, I want to be involved in that!" factor, I worry about needing a magic reset button once it's over to get things back to Status Quo (not the band :p) making the whole mission anti-climactic... While it "could" be linked into a PvP/PvE mission on the federation side, once again you risk alienating players due to them constantly having to retake the station to hand in completed missions, and regain access to the DS9 stores and Dabo table.

    The ds9 was just a fast idea of a KDF fleet action that mirrors the feds fleet action, but saying that the fed fleet action doesnt effect in real time the fed aspect to ds9 so in essence it could be used in alot of ways, one being the kdf using it to steal parts from ds9 to create there own space station in that zone as an event and once the parts are gathered the space station goes up and its purly a fun thing for the kdf to go in kick some butt and steal some more parts for the upkeep of there new space station, sort of like an event for the kdf entering that zone, draw some much needed playerbase to the kdf side
    wrote:
    Now here is something I completely agree with... the game has a distinct lack of neutral areas of space, spaces where both the feds and the klingons can quest "along side". While I don't think that these zones should be open PvP zones, I could support a "Neutral Sector PvP Flag" system, which makes PvP in these zones optional for those players who enjoy it, while the PvE'ers on both sides can get on with their own game in peace.

    I definitely want to see the Klingon faction get more love, in the form of more PvE content, new ships, and a more satisfactory PvP mechanic. The Klingons have gotten the shaft since day one, it would be fantastic to see them fully fleshed out as both a PvE and PvP faction like they should have been at launch.

    Again thank you very much for the feedback and im happy you liked some of the stuff i came up with, im going to delv the web and find some charts for sectors and zones and try and do a more indepth map with alot more scope.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Okay, now you've got me brainstorming, that's never good :p
    Sh1ngara wrote:
    The pvp and pve content within this idea is not mixed into the same sector block, the idea is that enemy contacts and resources gathered builds a stock up extra and hidden from the players, lets say there is a limit of 500 resources gatherable, upon the zone being active on the hour mark the resources get drained by the stations if you control them or the ships being sent into the sector if your attacking to help your side. so its a bonus to the pvpers granted by the pve's playing normally.
    I see what you're saying here and I like it... When the zone becomes active you've got to Assault/defend the starbases, depending on which side controls them... The resource gathering from the PvE players help figure out the NPC assault force/base defenses. The assaulting players have to defend their capture fleet/ship while it docks with the station, while the defenders have to prevent the ship docking with the starbase.

    Yes, I definitely like it.
    Sh1ngara wrote:
    The block that would be inserted between regulas, pi canis and psi vel sector blocks. pve's wouldnt be forced into this zone as the only way in and out is through your end of that zone, if your side wins they get access to a fleet action in that zone that is only available if you control the zone, a little like wintergrasp in world of warcraft.

    once a side has control of the zone they control it for that hour or 2 hours depending on hwo they create the fleet action within the sector. the open pvp would only be effective upon loading into one of the 3 space stations thus not effecting pve's wanting to enter the fleet action but real time honor and xp could be granted at a higher rate within this zone making an incentive to pvpers who have a hard time finding an arena or active warzone and benefits from the squad leader lvl up. Also in this zone they could use the extra space for fleet space stations, if the fleet is brave enough they could set there station to pvp thus meaning that the station is always active for pvp no matter if the zone is hot or not.

    Once again, I really like this idea, I still have reservations about locking off the fleet action to the winning side, but as long as the zone turnover is quick there shouldn't be a huge problem.

    I'd also like to see a couple of the neutral sectors I mentioned put over in this area with repeatable patrol missions for both factions. This will give more places for PvE'ers to play around in, and a place for those players who flag themselves as PvP enabled to go to have the more dynamic PvP they might be looking for.

    Regarding fleet bases, that's a tricky one... I'm unsure how many fleets would mark themselves as PvP active... but I'd imagine that only having one sector or so would mean that it would get rather crowded with fleet bases pretty quickly, so that idea might need a rethink... hmm... I'll ponder that.
    Sh1ngara wrote:
    The ds9 was just a fast idea of a KDF fleet action that mirrors the feds fleet action, but saying that the fed fleet action doesnt effect in real time the fed aspect to ds9 so in essence it could be used in alot of ways, one being the kdf using it to steal parts from ds9 to create there own space station in that zone as an event and once the parts are gathered the space station goes up and its purly a fun thing for the kdf to go in kick some butt and steal some more parts for the upkeep of there new space station, sort of like an event for the kdf entering that zone, draw some much needed playerbase to the kdf side

    Once again, you're giving me ideas :p

    With their expansion into Cardassian Space, either through a treaty with the Terran Empire or the True Way (or plain old "we want this space so we're going to conquer it" justification :p), the Klingons have taken over an old abandoned Cardassian Starbase called "Sylok Nor" which is basically the Klingon equivilent to DS9. Klingon technology turns out to be just as incompatible with Cardassian technology as the Federation's was in DS9, forcing the Klingons to periodically raid DS9 for essential components and supplies.

    This could easily be a PvP mission. The Klingon Players have to close with DS9, disable it's defenses and beam aboard the supplies before taking them back to awaiting cargo ships. The Federation players have to stop the Klingons from getting away with the supplies, either by attacking the cargo convoy or just defending the station until the raid ends (timer runs out, perhaps due to federation reinforcements or similar). Success means a discount at the station stores and a boost in skill point aquisition etc, to the winning side while in the Cardassian PvE and PvP sectors.
    Sh1ngara wrote:
    Again thank you very much for the feedback and im happy you liked some of the stuff i came up with, im going to delv the web and find some charts for sectors and zones and try and do a more indepth map with alot more scope.

    Keep up with the good work, can't wait to see a high res, expanded version of your map :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I am in agreement with most of what Phoenix here said....Especially his first statement...brainstorming is never good...lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    OK, ive tried todo the maps a little better ( there on the 1st post) but im having a hard time finding nausicaan maps, i know the homeworld is nausica and they live on asteroid bases and are a big militery force but beyond that pfft, so if anyone can point me in the right direction id be happy, btw are the maps ok and help to tie in the ideas.

    there is no open pvp included as what would really be the point of putting in a sector that has only 3 space stations and jump points to each other with a fleet action in each block for each respective combat, space ground and gunner on a space station.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    The maps are fine....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    if there's any way that the devs can look into possibly having your ideas implemented (not just Shingara, but the posters here in general) when they go to overhaul sector space....that would be an epic win!

    but if i remember the Engineeering reports, that's still under deveopment or 'discussion'.

    so there's still some time to brainstorm and all that. keep up the great work guys!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    if there's any way that the devs can look into possibly having your ideas implemented (not just Shingara, but the posters here in general) when they go to overhaul sector space....that would be an epic win!

    but if i remember the Engineeering reports, that's still under deveopment or 'discussion'.

    so there's still some time to brainstorm and all that. keep up the great work guys!

    When was the last time anybody from the Klingon side had been included in discussions/development for the future?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    i just thought i would bounce an idea about between the kdf side, the ugc coming out will be more or less usless without something like this idea being put in for us as we cannot create a quest to take someone to ds9 or escort someone to vulcan. we need zones like this and our own planets that arnt fleet forces or ground space arenas to take advantage of the ugc.

    so i hope that these maps and ideas do get a good looking at so that we the kdf players can use them to make our own ugc within these zones.

    btw im wondering about the romy kdf map i made, romulas went pop so are all those planets still actually there ?. i tried to find a map with some great lore planets for us and also a bit that could have our own type of fleet action against the feds within it via the starbases located in there, if a lore nerd could have a nosey and say yup or nope gone that would be great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I would say that anything we come up with is going to be better than what Cryptic has been slapping our way....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I would say that anything we come up with is going to be better than what Cryptic has been slapping our way....

    We just get the knawed bones thrown to us after the feds are done with the meat so to speak. I doubt it will ever change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    can i ask others what would be your idea on the specific faction that the kdf teamed up with in cardy space for this idea, if any at all and should we ask for a mission that lets us infiltrate cardy space to create the other end of the jumpgate in cardy space. thoughts ideas if you can.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Sh1ngara wrote:
    can i ask others what would be your idea on the specific faction that the kdf teamed up with in cardy space for this idea, if any at all and should we ask for a mission that lets us infiltrate cardy space to create the other end of the jumpgate in cardy space. thoughts ideas if you can.

    Well, the cardassian space sort of writes itself. See, a lot of the fed content in that area is Mirror Universe content.

    So we could team up with the Cardassians themselves. Since that's what happened in ... the Mirror Universe.

    Or we could co-op with the feds. And team up with the cardassians. And pew pew pew the heck out of the terrans.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    id prefer to have it so we go against the feds in that zone, not so much in a pvp way but a pve way to encompass we are at war with the feds and some meaning to us actually being at war with them, like is gaining ground around the sectors before hitting the main fed zones.

    with the mirror universe that does add a twist in the tail, there is nothing in theory to stop us aligning with, well basically ourselves from the mirror universe against the mirror forces with the option to kill our feds too, swap some tech etc and a more important reason to goto cardy space then the federation.

    AND some of the new ships could come from the mirror universe thus getting around cannon ^^ and help maybe with cbs approval. ow i like that idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    another thought onto the kdf in the mirror universe, what if our new sectors were in the mirror universe instead of ours, would certainly help with lag and editing the map and adding to it if it is infact seperate from the one we use now that is nearly all fed.

    edit no scratch that, keep our new zones on same map but i do like the idea of helping our mirror selves to fight off the mirror forces. its also the best reason i can think of actually going to cardy space, our mirror forces built the jumpgate on the cardy side in joint work with us to help each other.

    does that make more sense for how we actually get into cardy space and why we are there cannon wise and common sense wise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    jheinig wrote: »
    Looks like you have some big ideas!

    I am having a little trouble sizing up your map to read the whole thing, but that's a lot of sectors. That ... would take a while to fill up with content. (Which I suppose is the idea. ;) )

    I don't know what our KLG schedule has planned (since I'm the new guy), but it's good to see other ideas, since you never know where inspiration will strike.

    there you go duder, updated the maps and the sectors and refined the idea with more of a lore/cannon oriented feel, what you think.

    damn ive just realised who you are, you worked with the infinity boys, /bows /bows my god with you on our side my faith has just gone up 100 fold. infinity ward and westwood are my all time heros of game devs, /faints
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    /Approved

    I read this a couple of days ago, thought it was great idea, but didn't have anything to add at that time, so I'll just say now that I love this idea, and the work that the OP has put into it.

    I have always liked the idea of adding new Sector Blocks above and below the existing Sector Blocks, but you have to of a three dimensional space map, not a two dimensional space map, but if that was done, the Federation would have a huge increase in space, where as the Klingons would still be in the same situation, if not worse off.

    So if that was ever done, it would have to be much further down the road, after the Klingons had at least an equal number of Sector Blocks to that of the Feds.

    As for the PvP zones, I would suggest that if a capture and hold system were to be implemented within those zones, the colour of the zones should change, depending on who is winning the war, it would only be fluff, but it would add a feeling of who is winning or who is loosing, depending on which side you are playing.

    Guess I did have a little to add after all.
    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    what do you mean by 3 dimenstional, also we have enough space and feds wouldnt still have alot more, the 3 zones below would be kdf only, the romy/kdf front would be kdf only as all those zones are connected to omega leonis bloc that cannot be entered by the feds, so 4 zones added to kdf there, pi canis becomes neutral, so thats +1 to kdf -0 to feds, cardasia gets unlocked via the mirror universe kdf, thats 3+ blocks to kdf -0 to feds.

    thats +8 kdf blocks + an open pvp block making 11 blocks usable upto lvl 43 and +1 new block to feds. thats compared to the 3 blocks we have now. but done with only creating 5 new blocks one of which has nothing in it bar pvp space stations and a fleet action.

    we only need enough low end zones to get from lvl 16 to 43, thats enough zones for that. it also gives enough free space for ugc and future planets to be visited with what stal says is wanted by cbs.
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