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Efficient Impulse Engines for Klingons!

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    you read the rest of his post...right? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    DeadlyShoe wrote:
    you read the rest of his post...right? :p

    Yup. I believe you're referring to this part:
    we will not be retroactively granting those in any way. However, we will be making sure that there is another way for you to get those items, most likely through the emblem or mark stores. So, while you won't get the mission reward, you will have access to all the same rewards (or better!) through another channel.

    Now I'm no expert but ... Engines cost 105 emblems. 52 marks.

    That's ... again ... not a very good solution.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    superchum wrote: »
    It's a great choice for a cruiser. They're not about speed as it is.

    There's a reason why fed-side cruiser captains still equip this at Vice Admiral.

    And I love it on my Fed cruiser, but it its not useful on the BoP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Roach wrote: »
    And I love it on my Fed cruiser, but it its not useful on the BoP.

    Its a cruiser/carrier engine.. Works decently on SVs as well.. But it is a very poor choice for a escort/Raptor/BOP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    superchum wrote: »
    Now I'm no expert but ... Engines cost 105 emblems. 52 marks.

    That's ... again ... not a very good solution.

    Well, if it's an upgraded version, it'd be worth it. However, since I've already gone through the motions on the current version (just at the wrong time), I agree... paying more for the current version when it was Cryptic's fault I don't have it already is... not a very good solution.
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