I've somehow managed to turn the "Reset to defaults" button to default to my space keybinds....this includes while on the ground.
unbinding each key individually works, using the reset to defaults button just gives me my keybinds, unbind_all gives me my keybinds (rather than the real defaults), etc
solution to getting it to reset to the real defaults? It's doing my head in
-edit- nm
Just deleted all the txt files (aka my bind files) in the main folder and restarted the game and all gone
Surely there is just need to figure out the commands..
Did I misunderstand you because you forgot a "...you just need to ..." or have you just forgotten about it because I asked a day before the new klink ships arrived at Tribble? ^^
M4triX, I've dug as far as I can to find some way to do what you want, but there is no method to allow you to control your BO abilities on the ground. The only control you have is to active initiate the turrets by clicking on the appropriate icon next to the BO.
whats the command to bind out a phrase to a key? I need to make some quick commands for when I'm not in ventrilo
/bind F5 c zone hello world!
OR F5 "c zone hello world!"
if you are using a bind file.
"C" is the command to chat, "ZONE" specifies which channel you want, and the rest is the message. My usage of this is in a command like:
Y "c Team Focus fire on >>$Target<<"
This command directs members of my team to focus on my target.
the $Target line prints the name of your current target in the message so might look something like "Team Focus fire on >>Faithborn<<"
Another one I have although I rarely use is H "c team I need a heal!!"
If you wanted you could script a running commentary for everything you do.
"Trogdor fires on Faithborn"
"Trogdor looses a volley of torpedos in your chops"
"Trogdor evasives outta sight!"
"Trgodor uses Hazard emitters on squishy escort"
"Pow right in the kisser"
etc... Though that might be a bit excessive aye?
On a related note, I am trying to bind the line /PvPreport to a key, but when I use it, it literally just prints "/PvPreport" with a space at the front, preventing it from working as a command. Any ideas people?
As i write this, I am also wondering if there is a difference between upper and lower case? I am not at my machine (At work right now) so I don't know off the top of my head.
If you wanted you could script a running commentary for everything you do.
"Trogdor fires on Faithborn"
"Trogdor looses a volley of torpedos in your chops"
"Trogdor evasives outta sight!"
"Trgodor uses Hazard emitters on squishy escort"
"Pow right in the kisser"
etc... Though that might be a bit excessive aye?
I do exactly this to change things up while I'm call out targets in PuGs. I do like the idea of giving a running commentary during battle. Fire off a B0v and it says in zone: "Here's a beam overload for you. Bam! Zoom! Straight to the moon." (Bwahahahahaha, 'bout fell out of my chair when I thought of that.) However, it'd probably get old for everyone else pretty quick. You want to put a line like this in your keybind file:
a Team Make your target: $target. $$ bind_load_file target1.txt
This binds the A-key to put the phrase "Make your target: $Target" in the Team chat channel. The "bind_load_file" instructs the system to load the file "target1.txt"
I have five variations on the phrase. Each "target#.txt" calls the next file in the sequence. In this case ...
Target1.txt file contains:
a team Ensign, set phasers to cowboy diplomacy and target $target $$ bind_load_file target2.txt
Target2.txt contains:
a team Now, I don't like $target. Dispense with them. $$ bind_load_file target3.txt
rinse and repeat as many times as you like and make your last Target#.txt file read:
<key> team [phrase] $$ bind_load_file <keybind file name>
On a related note, I am trying to bind the line /PvPreport to a key, but when I use it, it literally just prints "/PvPreport" with a space at the front, preventing it from working as a command. Any ideas people?
As i write this, I am also wondering if there is a difference between upper and lower case? I am not at my machine (At work right now) so I don't know off the top of my head.
No. There is no difference between Capitalization and non-capitalization when binding. I use the commands the way they are programmed because I'm OCD like that. Using the above
a team <phrase> = A Team <phrase>
TrayExecByTray = trayexecbytray
Faithborn, Apologies for overlooking your inquiry.
With the exception of the use of "c" that is correct. Well, maybe it works, but the correct syntax you want is:
C works fine for me. I actually thought it was necessary. Live and learn!
I do exactly this to change things up while I'm call out targets in PuGs. I do like the idea of giving a running commentary during battle. Fire off a B0v and it says in zone: "Here's a beam overload for you. Bam! Zoom! Straight to the moon." (Bwahahahahaha, 'bout fell out of my chair when I thought of that.) However, it'd probably get old for everyone else pretty quick. You want to put a line like this in your keybind file:
Yea I'd imagine it would get quite tiresome Lol, but that carries with it its own kind of fun. As long as you didn't do it all the time, it could be rather funny. Could use it to roleplay. Take on the guise of Zapp Brannigan.
Try this:
<key> "pvpreport"
Cheers I will give that a go when I get home today.
No. There is no difference between Capitalization and non-capitalization when binding. I use the commands the way they are programmed because I'm OCD like that. Using the above
Thanks, nice to know. I make a habit of keeping to "correct" the case as shown on the keybinds list when you mouseover too. A hangover from doing I.T support i guess!
Y "c Team Focus fire on >>$Target<<"
This command directs members of my team to focus on my target.
you don't need the c there pretty sure you can reduce the Team to just T aswell (since you can use Group, Party instead of Team and g or p instead of Group and Party to talk just to people you're teamed with...edit actually t is just short for tell)
(I should read all posts before I start replying the c bit was already gotten too but the other bits are still applicable, I just use p because instead of Team/Party/etc I also just use e instead of emote for binding emotes)
Is there a way to bind target self to something other than F1? For me its not a natural finger movement to go up to F1 to target myself. Too many times have I heald someone who didnt need it.
Ive looked through the binds list ingame but I didnt see it. Unless Im just blind that is.
Is there a way to bind target self to something other than F1?
Use:
/bind <key> Target_self
or
<key> "Target_self"
I've actually redirected the F1 - F4 keys to Teammate1 - Teammate4 to facilitate targeting. Additionally, if you would like to bind these elsewhere or use them to direct heals:
I use the semi-colon to target teammate 3 and then activate the next available Engineering Team. This is the 3rd key in the row j, k, l ,; (semi-colon), ' (apostrophy)
J = myself
k = teammate 1
l = teammate 2
; = teammate 3
' = teammate 4
I've actually redirected the F1 - F4 keys to Teammate1 - Teammate4 to facilitate targeting. Additionally, if you would like to bind these elsewhere or use them to direct heals:
I use the semi-colon to target teammate 3 and then activate the next available Engineering Team. This is the 3rd key in the row j, k, l ,; (semi-colon), ' (apostrophy)
J = myself
k = teammate 1
l = teammate 2
; = teammate 3
' = teammate 4
To all us yanks ..... Happy Turkeyday !!!
This, on the other hand, works like a charm! Thanks so much!
I'm sure I've seen this posted around somewhere, but I re-read this thread, and couldn't find it.
How do I bind changing power settings?
I want to make a bind that shifts from full Weapon Power to full Engine Power. I'm looking to make a "Run away!" key for my new glass cannon escort. :rolleyes: I know how to add Evasive Maneuvers and/or APO, and even how to reinforce the rear shields, but just want to shift up Engine Power.
What is the benefit of the "+" sign in front of "TrayExecByTray x y"
What is the benefit of "TrayexecByTray x y" over "TraySlot x y"(I think thats the command, I need to heck when I get home)
My biggest problem, is that I can't trust formore than 1 or 2 fo my functions to activate while I'm pulling the trigger in my cannon boat.
If I perfectlystill and quiet, I can get 4 to go off pretty routinly...is there a command that insures they all go off or any way is as good as the other?
What is the benefit of the "+" sign in front of "TrayExecByTray x y"
What is the benefit of "TrayexecByTray x y" over "TraySlot x y"(I think thats the command, I need to heck when I get home)
My biggest problem, is that I can't trust formore than 1 or 2 fo my functions to activate while I'm pulling the trigger in my cannon boat.
If I perfectlystill and quiet, I can get 4 to go off pretty routinly...is there a command that insures they all go off or any way is as good as the other?
I'm confused by your statement-sorry. Are you saying that the Keybinds you use do not work properly?
Are you aware of the key-spamming needed to make multiple slot keybinds work? such that say a key bind to use slots 1 thru 4 on tray one would have to be spammed 4 or more times to get all the powers to function (cooldowns not withstanding) and that it usually works fairly well.
I have noticed that sometimes the keybind will activate slots out of order in comparision to how they are layed out in the keybind.
Not meaning to sound overly-critical, just been one of those Mondays.
...Are you aware of the key-spamming needed to make multiple slot keybinds work? such that say a key bind to use slots 1 thru 4 on tray one would have to be spammed 4 or more times to get all the powers to function (cooldowns not withstanding) and that it usually works fairly well. I have noticed that sometimes the keybind will activate slots out of order in comparision to how they are layed out in the keybind...
I have seen this all the time. My escort gun boats have 3-5 powers all bound to the "1" key. Sometimes when I press 1 once it triggers all the powers, but normally only one or two (in a random order, no less). I've just got in the habit of quickly pressing 1 three times. This ensures all powers are triggered and the delay is near enough to zero as to be inconsequential.
My attack runs begin with 1-1-1, tapped-out in a rapid staccato...
I'm confused by your statement-sorry. Are you saying that the Keybinds you use do not work properly?
Are you aware of the key-spamming needed to make multiple slot keybinds work? such that say a key bind to use slots 1 thru 4 on tray one would have to be spammed 4 or more times to get all the powers to function (cooldowns not withstanding) and that it usually works fairly well.
I have noticed that sometimes the keybind will activate slots out of order in comparision to how they are layed out in the keybind.
Not meaning to sound overly-critical, just been one of those Mondays.
I have seen this all the time. My escort gun boats have 3-5 powers all bound to the "1" key. Sometimes when I press 1 once it triggers all the powers, but normally only one or two (in a random order, no less). I've just got in the habit of quickly pressing 1 three times. This ensures all powers are triggered and the delay is near enough to zero as to be inconsequential.
My attack runs begin with 1-1-1, tapped-out in a rapid staccato...
...and then Hell is unleashed.
I figured it was the norm, but I had some people say they dont know what Im talking about.
Its not much of a problem when I use them offensivly....but when I'm trying to use them defensivly, it would sometimes be critical which command popped first. Perhaps not so much now, bu in the days of uber burst(1.5 -2 secs from first weapon impact to death), it meant the difference between gettinga shield arc up and re-gened before thw HYT salvo salmmed into my hull, or having the other skills going, but with a dead shield arc...I coul dalmost see my hull fold in around the impacts, right before I popped.
EDIT:
Now that I'm back in BoP, Its even more critical that my defense pop as intended...because whatever I have is designed to last just long enough to get me out of a pinch.
Firstly, thanks to all who have contributed to this thread, I have found it very useful.
Onto a question if I may. I would like to bind a key (say F10), so that when I press it, it binds another key (say F9) to target whoever is currently targeted when I pressed the F10 key.
I realise I probably didn't explain that very well, so here is what I am trying to do:
I'm targeting "Maverick" and blasting away at him but need to temporarily target one of my team "Goose" to give him a heal and then jump back to targeting "Maverick" to carry on the attack.
Changing to target "Goose" is easy, since being on my team, he will be one of the F2-F5 keys but getting back to "Maverick" isn't, unless "Maverick" is either the closest enemy to me or being targeted by "Goose".
I can of course manually bind a key to each of the opposition at the start of a match but that is something I might not have time for every match.
Thanks all for the great info; I think one of the best parts of STO is the forums!
QUESTION - using a gaming keyboard (just got a Logitech G110) can I achieve the same result as using keybinds.
I've mapped most of my tray abilities/items to specific keys, now using this keyboard it seems I'm able to create key combinations and tell them to happen at different times or in combinations, or repeat, etc. Is this the same effect as key binding? Is there any advantage of doing it with keybinds instead of a gaming keyboard?
Please excuse the sophomoric nature of this questions; I'm relatively new to computer gaming...but a long-time lover of Trek.
I would assume (I don't have a programmable keyboard so don't know for sure) that if your Logitec lets you program multiple key presses to a single key, you could setup similar commands to the key binds mentioned in this thread. If you can make it have a small pause between sending each one of the multiple key commands then you could avoid the problems people have where binding multiple commands to a key results in some of those actions not firing reliably and thus having to spam the same keypress.
Additionally, if you can set up a key to auto repeat, you could for instance set up a re-distribute shields key, so that once you press it it sends that command every second or two until you press it again = auto re-distributing shields.
Onto a question if I may. I would like to bind a key (say F10), so that when I press it, it binds another key (say F9) to target whoever is currently targeted when I pressed the F10 key.
Just taking a stab but I would imagine
/bind KEY "bind KEY2 target $target"
*checks*
nope. just binds $target to the second key
just playing around with similar bindy things $target wouldn't cut it anyway would just get saved as $target rather than the targets name, $target only seems to work while actually saying the target. With my (limited) understanding of keybinds I don't think it's currently possible without manually putting in their name, someone else with more keybinding understanding might have a solution though.
I would assume (I don't have a programmable keyboard so don't know for sure) that if your Logitec lets you program multiple key presses to a single key, you could setup similar commands to the key binds mentioned in this thread. If you can make it have a small pause between sending each one of the multiple key commands then you could avoid the problems people have where binding multiple commands to a key results in some of those actions not firing reliably and thus having to spam the same keypress.
Additionally, if you can set up a key to auto repeat, you could for instance set up a re-distribute shields key, so that once you press it it sends that command every second or two until you press it again = auto re-distributing shields.
Yes this is what I'm doing. I have one auto - shield heal, and one auto-hull heal. I've inserted pauses in the up and down pressing of the keys, and also am careful to stagger activation of the cycles, so I don't run into a bottle neck. If I select a team mate, they will benefit from the heals depending on where I am in the cycle.
I'm just wondering if there are any latency issues doing it through a keyboard as opposed to using key binds.
Comments
I've somehow managed to turn the "Reset to defaults" button to default to my space keybinds....this includes while on the ground.
unbinding each key individually works, using the reset to defaults button just gives me my keybinds, unbind_all gives me my keybinds (rather than the real defaults), etc
solution to getting it to reset to the real defaults? It's doing my head in
-edit- nm
Just deleted all the txt files (aka my bind files) in the main folder and restarted the game and all gone
Did I misunderstand you because you forgot a "...you just need to ..." or have you just forgotten about it because I asked a day before the new klink ships arrived at Tribble? ^^
Don't want to be pushy, just need clarification.
Thx in advance.
/bind F5 c zone hello world!
OR
F5 "c zone hello world!"
if you are using a bind file.
"C" is the command to chat, "ZONE" specifies which channel you want, and the rest is the message. My usage of this is in a command like:
Y "c Team Focus fire on >>$Target<<"
This command directs members of my team to focus on my target.
the $Target line prints the name of your current target in the message so might look something like
"Team Focus fire on >>Faithborn<<"
Another one I have although I rarely use is
H "c team I need a heal!!"
If you wanted you could script a running commentary for everything you do.
"Trogdor fires on Faithborn"
"Trogdor looses a volley of torpedos in your chops"
"Trogdor evasives outta sight!"
"Trgodor uses Hazard emitters on squishy escort"
"Pow right in the kisser"
etc... Though that might be a bit excessive aye?
On a related note, I am trying to bind the line /PvPreport to a key, but when I use it, it literally just prints "/PvPreport" with a space at the front, preventing it from working as a command. Any ideas people?
As i write this, I am also wondering if there is a difference between upper and lower case? I am not at my machine (At work right now) so I don't know off the top of my head.
With the exception of the use of "c" that is correct. Well, maybe it works, but the correct syntax you want is:
/bind <key> <channel> [phrase] (through the chat window) -or-
<key> <channel> [phrase] (if you manipulate your bind file directly)
Ex:
/bind F5 Team Make your target: $target. -or-
a Team Make your target: $target. (taken directly from my bind file)
I do exactly this to change things up while I'm call out targets in PuGs. I do like the idea of giving a running commentary during battle. Fire off a B0v and it says in zone: "Here's a beam overload for you. Bam! Zoom! Straight to the moon." (Bwahahahahaha, 'bout fell out of my chair when I thought of that.) However, it'd probably get old for everyone else pretty quick. You want to put a line like this in your keybind file:
a Team Make your target: $target. $$ bind_load_file target1.txt
This binds the A-key to put the phrase "Make your target: $Target" in the Team chat channel. The "bind_load_file" instructs the system to load the file "target1.txt"
I have five variations on the phrase. Each "target#.txt" calls the next file in the sequence. In this case ...
Target1.txt file contains:
a team Ensign, set phasers to cowboy diplomacy and target $target $$ bind_load_file target2.txt
Target2.txt contains:
a team Now, I don't like $target. Dispense with them. $$ bind_load_file target3.txt
rinse and repeat as many times as you like and make your last Target#.txt file read:
<key> team [phrase] $$ bind_load_file <keybind file name>
Try this:
<key> "pvpreport"
No. There is no difference between Capitalization and non-capitalization when binding. I use the commands the way they are programmed because I'm OCD like that. Using the above
a team <phrase> = A Team <phrase>
TrayExecByTray = trayexecbytray
Faithborn, Apologies for overlooking your inquiry.
C works fine for me. I actually thought it was necessary. Live and learn!
Yea I'd imagine it would get quite tiresome Lol, but that carries with it its own kind of fun. As long as you didn't do it all the time, it could be rather funny. Could use it to roleplay. Take on the guise of Zapp Brannigan.
Cheers I will give that a go when I get home today.
Thanks, nice to know. I make a habit of keeping to "correct" the case as shown on the keybinds list when you mouseover too. A hangover from doing I.T support i guess!
you don't need the c there pretty sure you can reduce the Team to just T aswell (since you can use Group, Party instead of Team and g or p instead of Group and Party to talk just to people you're teamed with...edit actually t is just short for tell)
(I should read all posts before I start replying the c bit was already gotten too but the other bits are still applicable, I just use p because instead of Team/Party/etc I also just use e instead of emote for binding emotes)
Would be really handy to bind that to a key so I can open it real quick.
Many thanks in advance.
/bind f "em fireworks"
(remember to be in space)
Syntax:
/bind <key> e <string> or /bind <key> em <string>
Example, typing the following directly into the chat window immediately binds the key to the action and nothing else need be done.
/bind f e fireworks -or- /bind f em fireworks
The quotes are only necessary if you manipulate the bindfile itself. In which case the syntax is:
<key> e "<string>" -or- <key> em "<string>"
Example:
f e "fireworks" or f em "fireworks"
I will create a new post for creating/manipulating the bindfile directly. I will update this thread with the link when available.
Is there a way to assign a button to release the Rally Flag?
Ground is VERY limited in what you can bind. Giving it a guess you could try either:
Try using the minus as an off toggle???
/-SetRallyPoint
or
/RemoveAllSavedWaypoints
Ive looked through the binds list ingame but I didnt see it. Unless Im just blind that is.
Use:
/bind <key> Target_self
or
<key> "Target_self"
I've actually redirected the F1 - F4 keys to Teammate1 - Teammate4 to facilitate targeting. Additionally, if you would like to bind these elsewhere or use them to direct heals:
TargetTeammate # (# = !, 2, 3, 4)
Example of an ET1 heal to teammate 3:
; "TargetTeammate 3 $$ +TrayExecByTray 1 7 $$ +TrayExecByTray 0 7"
I use the semi-colon to target teammate 3 and then activate the next available Engineering Team. This is the 3rd key in the row j, k, l ,; (semi-colon), ' (apostrophy)
J = myself
k = teammate 1
l = teammate 2
; = teammate 3
' = teammate 4
To all us yanks ..... Happy Turkeyday !!!
How do I bind changing power settings?
I want to make a bind that shifts from full Weapon Power to full Engine Power. I'm looking to make a "Run away!" key for my new glass cannon escort. :rolleyes: I know how to add Evasive Maneuvers and/or APO, and even how to reinforce the rear shields, but just want to shift up Engine Power.
/Bind F2 GenButtonClick PowerLevel_Preset_1
/Bind F3 GenButtonClick PowerLevel_Preset_2
/Bind F4 GenButtonClick PowerLevel_Preset_3
of course the F-keys can be changed to your preferances.
What is the benefit of "TrayexecByTray x y" over "TraySlot x y"(I think thats the command, I need to heck when I get home)
My biggest problem, is that I can't trust formore than 1 or 2 fo my functions to activate while I'm pulling the trigger in my cannon boat.
If I perfectlystill and quiet, I can get 4 to go off pretty routinly...is there a command that insures they all go off or any way is as good as the other?
Just pulled it from old notes, Your Welcome.:)
I'm confused by your statement-sorry. Are you saying that the Keybinds you use do not work properly?
Are you aware of the key-spamming needed to make multiple slot keybinds work? such that say a key bind to use slots 1 thru 4 on tray one would have to be spammed 4 or more times to get all the powers to function (cooldowns not withstanding) and that it usually works fairly well.
I have noticed that sometimes the keybind will activate slots out of order in comparision to how they are layed out in the keybind.
Not meaning to sound overly-critical, just been one of those Mondays.
My attack runs begin with 1-1-1, tapped-out in a rapid staccato...
I figured it was the norm, but I had some people say they dont know what Im talking about.
Its not much of a problem when I use them offensivly....but when I'm trying to use them defensivly, it would sometimes be critical which command popped first. Perhaps not so much now, bu in the days of uber burst(1.5 -2 secs from first weapon impact to death), it meant the difference between gettinga shield arc up and re-gened before thw HYT salvo salmmed into my hull, or having the other skills going, but with a dead shield arc...I coul dalmost see my hull fold in around the impacts, right before I popped.
EDIT:
Now that I'm back in BoP, Its even more critical that my defense pop as intended...because whatever I have is designed to last just long enough to get me out of a pinch.
Onto a question if I may. I would like to bind a key (say F10), so that when I press it, it binds another key (say F9) to target whoever is currently targeted when I pressed the F10 key.
I realise I probably didn't explain that very well, so here is what I am trying to do:
I'm targeting "Maverick" and blasting away at him but need to temporarily target one of my team "Goose" to give him a heal and then jump back to targeting "Maverick" to carry on the attack.
Changing to target "Goose" is easy, since being on my team, he will be one of the F2-F5 keys but getting back to "Maverick" isn't, unless "Maverick" is either the closest enemy to me or being targeted by "Goose".
I can of course manually bind a key to each of the opposition at the start of a match but that is something I might not have time for every match.
Any ideas?
Thanks.
QUESTION - using a gaming keyboard (just got a Logitech G110) can I achieve the same result as using keybinds.
I've mapped most of my tray abilities/items to specific keys, now using this keyboard it seems I'm able to create key combinations and tell them to happen at different times or in combinations, or repeat, etc. Is this the same effect as key binding? Is there any advantage of doing it with keybinds instead of a gaming keyboard?
Please excuse the sophomoric nature of this questions; I'm relatively new to computer gaming...but a long-time lover of Trek.
Thanks in advance for your responses.
Additionally, if you can set up a key to auto repeat, you could for instance set up a re-distribute shields key, so that once you press it it sends that command every second or two until you press it again = auto re-distributing shields.
Just taking a stab but I would imagine
/bind KEY "bind KEY2 target $target"
*checks*
nope. just binds $target to the second key
just playing around with similar bindy things $target wouldn't cut it anyway would just get saved as $target rather than the targets name, $target only seems to work while actually saying the target. With my (limited) understanding of keybinds I don't think it's currently possible without manually putting in their name, someone else with more keybinding understanding might have a solution though.
Yes this is what I'm doing. I have one auto - shield heal, and one auto-hull heal. I've inserted pauses in the up and down pressing of the keys, and also am careful to stagger activation of the cycles, so I don't run into a bottle neck. If I select a team mate, they will benefit from the heals depending on where I am in the cycle.
I'm just wondering if there are any latency issues doing it through a keyboard as opposed to using key binds.