Reading Faithborn's healing post and reference to Ambience post
Keep in mind game is down, so just putting it out there, can't test till servers up
If I wanted to make a keybind to use my CRF and HY based on what isn't on cooldown
I could assign the following keybind?
/bind ` "+TrayExecByTray 1 2 $$ +TrayExecByTray 2 2 $$ +TrayExecByTray 1 3 $$ +TrayExecByTray 2 3"
which based on the attached grid, would attempt to use my best CRF(s) first and my Best HY(s) to my single qoute (think it's called a backqoute) key by number one key. Keep in mind, I'm a clicker right now, the keybinds are interesting and want to know more.
1|2 = CRFIII
2|2 = CRFII
1|3 = HYIII
2|3 = HYII
Comments
this is what i used on my escort to activate all buffs and fire (buffs on lowest bar).
@Zorena: Wouldn't it be better to fire all weapons at the end, so that they benefit from the buffs?
Right now, my auto attack is set to "something and change cancels". "Maintain" does seem to cause a lot of friendly fire
Your initial method seems to be a better solution "Space "GenSendMessage HUD_Root FireAll", the way I target now isn't very effiecient when aoe jammed. Cause I have autofire all on.
I have to find my target, click on it then start my attack again. Seems to be a bug when jammed, I always least send one volley to the nearest friendly, though "cancel" is suppose to prevent that.
The other is why make it more keypresses than needed
Good point, and part of the reason I wanted to come to the forums your right, I didn't even think about getting the 30 second timer going, ty!
Your other question was specific to the Autofire starting the sequence instead of being at the end if thats even possible.
so for simplicity: (I understand and will adopt what you have mentioned Zorena, the string was so long though)
/bind Space "+TrayExecByTray 1 3 $$ +TrayExecByTray 2 3 $$ +TrayExecByTray 1 2 $$ +TrayExecByTray 2 2 $$ GenSendMessage HUD_Root FireAll" ?
So after 4 taps of the space bar, i'm buffed, 5th tap is going to town. Right?
probably..
As for HYT, I actually only use space for beams/cannons, and use my side mouse button (button4) for my torpedoes. So I usually bind the HYT to that before the command to fire torpedoes. That was actually what this was doing in my post that faithborn quoted:
Button4 "+TrayExecByTray 1 1 $$ GenSendMessage HUD_Root FireAll"
Technically, it's 2 taps then you fire if you do it quickly. Tap 1 activates 1 of the 2 CRFs, which puts the 2nd one on cooldown so the next keypress skips over both CRFs onto the HYT (which then puts the 4th power on CD), and then after that the 1st 4 powers are all on GCD or CD, so the 3rd press fires the weapons.
/bind Space "+TrayExecByTray 0 0 $$ +TrayExecByTray 0 1 $$ +TrayExecByTray 0 2 $$ +TrayExecByTray 0 3 $$ +TrayExecByTray 1 2 $$ +TrayExecByTray 1 3 $$ GenSendMessage HUD_Root FireAll"
I've even updated my grid
My mouse kinda boring. I seem to break them kinda easy, so i get the cheapy ones
Also seems to be a limitation on bind length.
/bind Space "+TrayExecByTray 0 0 $$ +TrayExecByTray 0 1 $$ +TrayExecByTray 0 2 $$ +TrayExecByTray 0 3 $$ +TrayExecByTray 1 2 $$ +TrayExecByTray 1 3 $$ GenSendMessage HUD_Root FireAll"
broken down
/bind Space -- Bind the following command sequence within the qoutes to the space bar
+TrayExecByTray R C -- Execute the ability located in (R)ow, (C)olumn. 0 0 is Row 1, Column 1
$$ --- Acts like a conjuction command
GenSendMessage HUD_Root FireAll -- Would be I guess simular to hitting the space bar in the first place
Do basically the provided statement should execute in relative order (those not on cooldown) the
1st 4 abilities in tray 1 and the 3rd and 4th ability in tray 2.
So on my attached screenshot:
Alpha III, Omega III, CRFIII, HYIII, CRFII, HYII (not all will be active of-course, but everytime i hit the space bar it will check to see if they are castable)
/bind e "Target_Enemy_Next_Exposed $$ +TrayExecByTray 0 1"
That will target the closest enemy in an exposed state and fire your exploit attack. Very useful in ground combat.
I hate that other than the mad love and affection, there is little show show for extend shields. I do it alot, and sadly the end game stats make me wonder why am I bothering, though I know it's helping.
Thats an awesome one too, ty
You know thats funny I had Q bound to next exposted and e to switch weapons... damn why not just put the exploit shot in the bind.... thank you, so simple perfect.
my keybindings :
(row 5, keys 1, 2 and 3)
/Bind - "+trayexecbytray 4 0 $$ +trayexecbytray 4 1 $$ +trayexecbytray 4 2"
(row 5, keys 5, 6, 7 and 8)
/Bind Equals "+trayexecbytray 4 4 $$ +trayexecbytray 4 5 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7"
(i use it to free some space on the first 3 rows.. having a carrier all 3 rows are full ^^)
if i hit the - key, only key 1 and 3 are launched
if i hit the Equal key, only key 5 and 8 are launched
any opinion plz ?
Hmm, offhand it looks ok. What are the powers referenced by those tray locations? Maybe they have common cooldowns?
/Bind - "+trayexecbytray 4 0 $$ +trayexecbytray 4 1 $$ +trayexecbytray 4 2"
=> emergency power to shield + hazard emitter + EPS
(row 5, keys 5, 6, 7 and 8)
/Bind Equals "+trayexecbytray 4 4 $$ +trayexecbytray 4 5 $$ +trayexecbytray 4 6 $$ +trayexecbytray 4 7"
=> emergency power to shield + hazard emitter + Nadion inversion + rotate shield freq
for each binding no cooldown is shared (i have 2 hazard emitters and 2 emergency power to shield on my engineer)
No, there's a brief "cooldown" on most abilities (half a second), meaning you can't load most abilities simultaneously. If you activate EPtS and then immediately activate HE, it will begin to activate EPtS (which takes 0.5 seconds to "charge", as per the tooltip), and put HE onto a queue. However, the queue can only hold 1 ability; you can't queue more than 1 ability at a time. If you activate a third ability while EPtS is on it's 0.5 second charge time, it will remove the 2nd ability from the queue and replace it with the 3rd ability.
So what's happening with your bind is this:
1. EPtS starts to charge (start the 0.5 second timer)
2. HE goes on the queue immediately (no time has elapsed, as all actions in a bind are executed with no delay in between)
3. HE gets removed from the queue and Nadion Inversion goes on the queue (again, no time has elapsed yet)
4. NI gets removed from the queue and RSF gets put on the queue (again, no time elapsed yet)
5. 0.5 seconds later, EPtS finishes its 0.5s charge, and RSF gets loaded (subject to a 0.5 second charge time)
That's why only your first and last abilities get loaded -- there's a 0.5s charge time on your abilities, and only 1 ability can be queued at any one time.
what a crappy macro system :mad:
If you want to do it manually though....:
/bind <key> genbuttonclick powerlevel_preset_0
/bind <key> genbuttonclick powerlevel_preset_1
/bind <key> genbuttonclick powerlevel_preset_2
/bind <key> genbuttonclick powerlevel_preset_3
thanks, was compiling a list of keybinds and I couldn't find this one.:)
ANd are Keybinds universal? Meaning if in place do they affect all characters regardless of faction?
To the first, no. There is no "delay" command in the bind syntax.
As for the binds and characters, it's character specific and ground/space specific. Due to that I usually save bind files around for each character and ship type. So an engineer cruiser loadout, a carrier loadout, an escort loadout, etc. And if I swap ships I just arrange my powers appropriately and just reload the correct bind file.
These are the 2 commands for that. By default they go to your install directory unless you put a full path to the file. The advantage of bind files is you can edit them outside of game as well to tweak them.
/bind_save_file <filename>
/bind_load_file <filename>
I don't want to have to use the mouse to look around in space combat. I'd like to know if there is a way to bind panning left and right (at least) to the left and right arrow keys. I know it's doable in ground combat but I can't for the life of me figure out how to make it happen in space.
As it is now, when I use the Chase Camera (which really only works with my BoP) I constantly out turn it because it's so slow. This would be tremendously helpful to me if anyone has any ideas.
Ah, I don't have a huge amount of Keybinding experience so I didn't use the bind command structure. I'll do more research into them. Thanks.
I looked at the post I use as a reference for available bind commands ( http://forums.startrekonline.com/showthread.php?t=66110 ) and I don't see anything for that. These were the camera related ones available. I thought the "CamTurnToFace" might be it, but it isn't.
Reset Camera Home , /CamReset
Cycle Camera Distance Joy4 , /CamCycleDist
Enable Mouse Look Right Drag , /+CamMouseLook
Toggle Mouse Look , /++CamMouseLook
Enable Camera Rotation , /+CamRotate
Toggle Camera Rotation , /++CamRotate
Zoom Out Slow , /AdjustCamDistance -5
Zoom In Slow , /AdjustCamDistance 5
Zoom Out medium Mouse Scroll Up , /AdjustCamDistance -15
Zoom In Medium Mouse Scroll Down , /AdjustCamDistance 15
Zoom Out Fast Page Down , /AdjustCamDistance -50
Camera Turn-To-Face Left + Right Click , /+CamTurnToFace
Camera Target Lock X , /CamToggleSTOTargetLock
Yeah, just be aware that when you do it with a bind file, there's no /bind on each line. So for example, here's my bindfile for my cruiser, named cruiser_tribble.txt:
I'll just keep chuggin' along as is, hoping that maybe it'll find it's way into the binds or someone sharper than myself will figure it out. Thanks again.