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Ship Power Level Calculator

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2013 in The Academy
[Updated for Season 5]

A starship generates power from its warp core and applies this power to four subsystems: Weapons, Shields, Engines, and Auxiliary (Aux).
  • Weapons power controls the damage caused by your energy weapons (beams and cannon). It does not affect projectile weapons (torpedoes and mines). At 50 power your energy weapons do listed damage, at 100 power you get double damage.
  • Shield power affects the regeneration level of your shields. Below 25 power your shields do not regenerate. At 25 you get half rate, 50 gives you listed rate. Each point of power above 50 increases your shield regeneration rate by 4%, So at 100 shield power your shields regenerate at triple their listed rate. Also, higher shield power increases shield damage resistance. 50 Power is 14% resistance, 100 is 28% (formula is Power Level*0.28%).
  • Engine power controls your speed and affects your turn rate. If your effective engine power is normally low, you'll want a Combat-Impulse Engine. If it's normally high, you'll get better performance out of a Hyper-Impulse Engine. In between? Stick to a standard Impulse Engine.
  • Aux power is used to boost various abilities including Auxiliary to SIF, Dampening Field, Energy Siphon, Hazard Emitters, Jam Sensors, Nadion Inversion, Sensor Scan, and Tractor Beam. Cloaking/Battle Cloak strength is also affected. Aux abilities are scaled to be 50% effective at 25 power, 100% effective at 100 power.

The way power is assigned to your subsystems is controlled by the player via your ship's HUD, and can be changed at will (though a shift in power may take a few seconds to complete as affected by your Power Transfer Rate). There are four preset modes: Attack, Defense, Speed, and Balanced. Custom changes can be made temporarily or saved, altering any subsystem in 5 point increments (never below 25 or above 100).

All ships get a base 200 power points. This can be increased by several factors:
  • Skills in the Starship Engineering branch. All are usable by any captain regardless of profession (not just Engineers). Starship Warp Core Efficiency and Starship Warp Core Potential affect all subsystems. The Starship {SubSystem} Performance skills only affect their specific system (ie Starship Engine Performance only helps your Engine power levels). Warp Core Efficiency only affects power levels when a subsystem is set below 75 (ie less than or equal to 70) and is most effective closer to 25. Potenial and Performance skills will improve power at all levels.
    - Starship Warp Core Efficiency
    - Starship Warp Core Potential
    - Starship Engine Performance
    - Starship Shield Performance
    - Starship Auxiliary Systems Performance
    - Starship Weapon Systems Performance
  • Racial traits (determined at character creation and can't be changed once play begins) include:
    - Efficient Captain: +15 to Starship Warp Core Efficiency. Can not be combined with Joined Symbiote.
    - Joined Symbiote: +3.3 to Starship Warp Core Potential skill. Can not be combined with Efficient Captain.
    - Warp Theorist: +10 to Starship Warp Core Potential skill.
  • Special Bridge Officers with the Efficient space trait. These BOs give a +7.5 to your Captain's Starship Warp Core Efficiency skill and are stackable with the Efficient Captain trait and other Efficient BOs.
    - Amazon Collector's Edition Borg Bridge Officer (Also available in the C-Store).
    - Some Uncommon, Rare, or Very Rare Saurian (Federation) or Lethean (KDF) Bridge Officers may have the Efficient trait. These can be obtained randomly from leveling and some Duty Officer assignments.
    * Note: These BOs are often available on the Exchange with in-game EC, though can be quite expensive.
  • Ship Class can also affect your power level. There are a variety of different bonuses depending on your Class. Here are several examples:
    - Federation Cruisers and the KDF Orion Patrol Cruiser get +5 to each of the four subsystems.
    - Federation Escorts and KDF Raiders (Bird-of-Prey)/Raptors (including the B’rel Retrofit) get +15 to their Weapons power.
    - Federation Science Vessels and the KDF Varanus Fleet Support Vessel get +10 to Aux power.
    - Federation Light Cruiser (TOS Enterprise only) get +3 to each subsystem.
    - Federation Light Escort (NX Replica) get +5 Weapons power.
    - Federation Light Science Vessel (Obereth) get +5 Aux power.
    - KDF Battle Cruisers get +10 to each Weapons and Engine power levels.
    - KDF Vo'Quv Carriers get +10 to Aux power.
    - KDF Kar'fi Carriers get +10 to Weapons and +5 Aux power levels.
    - KDF Nausicaan Guramba Siege Destroyer has two Power Settings: Innate +10 to Weapons Power and +5 to Engine Power; and Siege Mode +10 Weapons, +5 Shield, and -5 Engine.
    - Starter Federation Light Cruisers (the Miranda classes) have no bonus.
  • Equipment: There are a variety of sets, consoles, and other ship equipment that can provide a bonus. Here are some examples:
    - Aegis Technological Research Set (details):
    Aegis Covariant Shield Array grants a +7.6 to your Starship Shield Performance skill.
    Aegis Graviton Deflector Array grants +5 Shield power.
    - Retro Assimilated Borg Technology Set (details):
    Assimialted Graviton Deflector Array grants +5 Aux power.
    Assimilated Module (Universal Console) +5 Weapon power.
    Assimilated Regenerative Shield Array +5 Shield power.
    Assimilated Subtranswarp Engines +5 Engine power.

    - Engineering Consoles (Bonus varies by mark/rarity):
    Plasma Distribution Manifold increase Weapon power.
    Field Emitter for Shield power.
    Injector Assembly Engines.
    Booster Modulator Aux.

    Other pieces of gear including the MACO Resilient Shield Array, Batteries, Red Matter Devices and some Captain/Bridge Officer Abilities will temporarily increase your power levels. Because these effects are temporary and (usually) clearly described in-game, the calculator does not incorporate them.

The system can be overwhelming. The STO Power Calculator planning tool is designed to help you make sense of all the above. Download this Excel file, input your current stats into the green fields, and you'll see your power levels displayed in the blue. Play with the numbers and watch how different stats affect your power and help determine what would work best for your play style.
Ship Power Calculator v5.2.00
>>>> Download Here <<<<


Associated Programs:
This file has been made with MS Excel 2003. It is tested compatible with Excel 2000-2007. You can also use this with the free Open Office (last tested wtih v3.1.1) (http://www.openoffice.org/). Use WinZip or 7-Zip (free here: http://www.7-zip.org/) to unzip the archive, as needed.

Please post suggestions, comments, compliments, complaints (gasp), or questions. When changes occur in the game I will make updates and post them here. Thanks for stopping by and may the Solar Winds always fill your sails!!

Continued in next post...
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Here are some other notes/threads:
    * I added a "testing procedure" in post #89 that can help you see just what Aux Power does.

    * A second test regarding Eng/Aux Power and Turn Rates has been added in post #128.

    * I highly recommend you check out Nagorak's Weapon's Power Guide for an incredibly well-crafted treatise on weapon's power and multiple weapon damage scaling.

    * Also, Nagorak's Weapon DPS Calculator, is a must have!

    * If you would like more information regarding Ship's Power, I'd like to direct you to Fuzun's Beginner's Guide to Ship Power.

    Final Note: The Calculator has been around for a long time and much of the early thread might refer to skills or in-game features that are no longer available after the launch of Season 5 (12/05/11). If you want to pick-up the conversation from S5 forwards, start at post #232.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thanks alot. This is very helpful for planing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Totally awesome tool. Been looking for something like this when considering a respec. Thanks. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thanks for this - very useful and actually helped me understand the subtle differences in some of the skills - i give this two thumbs up !!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'll have to give this a look when i have time later today. sounds promising.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    You're all most welcome. I'm glad you're enjoying it and finding it useful. If I may ask for feedback, did you find it easy to use/self explainable? If not, any suggestions for improvements? Are the example tabs of my characters even needed (I was thinking they may be confusing/too much info)?

    Also, props again to Binkenstein, Kiala, and Tiran_Diaz for their forumlas/groundwork.

    By the by, I just started a new character for my own research purposes, and I hope to make more "calculators", similar to this one, to help spec out other skills/abilities... Eventually, my goal would be that you could type in your skill levels and see, virtually, what the results would be for your power levels, DPS, engine speed, turn rate, BO abilities, etc. Sort of the ultimate character planner/respec tool.

    I don't get to play that character often (as I'm mostly playing my "real characters" to be honest :D) and they keep changing the rules/formula. Heh. From what I hear, there's a new version on tribble that's going to change the power settings, so if that goes to Holodeck, watch for an updated PowerCalc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Please correct me if I'm wrong. I was under the impression that the Efficient BOff skill bonus does not stack, so the BOff quantity field should not be necessary.

    :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cygnus-X-1 wrote:
    Please correct me if I'm wrong. I was under the impression that the Efficient BOff skill bonus does not stack, so the BOff quantity field should not be necessary.

    :confused:
    I can not say for sure, only that it was referenced as stackable in one of the threads I read, which prompted me to add the quantity field to begin with. I'll try to re-find my source on this. I, myself, only have 1x Borg BOff, and have never actually seen another with the Efficiency Trait (and I periodically search the Exchange, maybe one day... :rolleyes:), much less have a 2nd to test with, myself, so I took their word for it.

    Have you two and can you put in your stats to see if they stack or not? Or perhaps anyone out there have more than one BOff w/the Efficent trait who can tell us for sure either way?

    If the quantity field is proven unnecessary, it's certainly easy enough for me to remove (and of course, one could always leave it at 1 until a change were made).

    (Edit, I did finally find the Saurians on the Exchange, see below post #14...)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Very cool spreadsheet
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Efficient BOffs actually do stack. I've tested my 4 Saurians and came to the same results as in the spreadsheet. It also showed me that an additional fifth Saurian just adds a single point to two of the four power levels. I'll better keep my TSS III Tac.

    I'm using this spreadsheet for 2 weeks now and it helped me saving al lot of skill points. I was wondering that no one else has posted in this thread when I rediscovered it yesterday. Seems like it has finally gotten the attention that it deserves.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thank you!

    I tried it and got the correct power levels of my ship. This sheet will be very useful for future skill/build planning. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Awesome, thx.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Thanks Cpt.Stevens, Longasc, Lord_Calidor. I'm glad you're all finding it as useful as I.
    Hellspawny wrote: »
    Efficient BOffs actually do stack. I've tested my 4 Saurians and came to the same results as in the spreadsheet. It also showed me that an additional fifth Saurian just adds a single point to two of the four power levels. I'll better keep my TSS III Tac.

    I'm using this spreadsheet for 2 weeks now and it helped me saving al lot of skill points. I was wondering that no one else has posted in this thread when I rediscovered it yesterday. Seems like it has finally gotten the attention that it deserves.
    Thanks for the Feedback Hellspawny. And thank you for the very kind words, I do hope others are able to use it too :cool:

    I finally found Efficient Saurians on the Exchange. They're god-awefully expensive, aren't they? Heh. You have five of them?!? I'm most impressed! In a short time, I might be able to afford one, though it'll completely clean me out... but why not, I've nothing else to spend my cash on. And I've also got enough Merits, I can respec and take points out of a couple of my Efficiency Skills and put them elsewhere. Not much, but every little bit helps, and as I say, what else have we to do at RA5 (until July, that is), but fine tune every ounce we can out of these characters, eh wott? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Cygnus-X-1 wrote:
    Please correct me if I'm wrong. I was under the impression that the Efficient BOff skill bonus does not stack, so the BOff quantity field should not be necessary.
    I can now say with 100% certainty, that two Efficient Bridge Officers, if assigned to your ship, do stack. I have my Borg and I just bought an 8.8M credit Uncommon Saurian officer with the Efficient trait, and my skill increased, affecting my two lowest power settings (engine and aux each went up one 46/25 and 32/25 to 47/25 and 33/25 respectively). :cool:

    Was it worth nearly $9M? Probably not. But then again, what else have I got to do with the cash at RA5? LOL

    :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Hi

    Thank you for putting the spreadsheet together. You have saved me alot of brain ache as before I was having to manually work with the excellent formulas provided by the original data miners.

    Cheers :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    /Sticky

    /10charmumbojumbo
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    eqkosch wrote:
    Thank you for putting the spreadsheet together. You have saved me alot of brain ache as before I was having to manually work with the excellent formulas provided by the original data miners.
    You're welcome eqkosch. I built it for myself for the very same reason. I love to tinker with my character stats/equipment. I'm constantly trying to squeeze that extra point of progress out of the ether, ya know? :rolleyes:

    Edit: Wow! I just noticed you added a link to my thread in your signature! I've never been in someone else's signature before. I'm honored. Thanks! :o
    lcars wrote: »
    /Sticky

    /10charmumbojumbo
    Thanks for the Bump LCARS, though I'm not sure what "/10charmumbojumbo" means, I'll assume it's a compliment. LOL :D

    06/08/10 - Oh, I get the "/10charmumbojumbo" part now... You wanted to vote this link for sticky, but you have to type a minimum of 10 characters... See? I is smart. Derrr... :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Its has been added to the library. Thaks.:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Excellent spreadsheet, thank you. I hope you keep it updated when/if any updates to the game change things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Excellent spreadsheet, thank you. I hope you keep it updated when/if any updates to the game change things.
    My goal is to do that, at least for as long as I'm playing (and I do have a Lifetime Membership :D). I'll post here when I update, of course.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    excellent stuff. Not only will the calculator help / remind when respec'ing but the info in the post is very helpful.

    You should tidy the info up and get it stickied mate, many could benefit from it.

    Kudos to you
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Acilies wrote:
    excellent stuff. Not only will the calculator help / remind when respec'ing but the info in the post is very helpful.

    You should tidy the info up and get it stickied mate, many could benefit from it.

    Kudos to you

    /signed :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Thanks Acilies and Cygnus-X-1. What do you suggest to make it more tidy? The spreadsheet or the first post (or both)? How does one go about getting something stickied?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Hey, thanks for the calculator! It matches up exactly with the numbers I see in-game on Holodeck.

    I did want to give you a heads up and point out that there are some changes on Tribble which are resulting in some different values than what's shown on the spreadsheet. I think below is a summary of the changes (although who knows what it will look like by the time it reaches live) :
    Starship Power Level Bonuses
    Some starships have received an adjustment to their innate power levels.

    Cruisers now gain a +5 to each system (Weapons, Shields, Engines, Auxiliary)
    Battlecruisers* now gain a +10 to Weapons and Engines
    Raiders, Raptors, and Escorts now gain a +15 to Weapons
    Carriers* now gain a +5 to Weapons and Auxiliary
    Science Vessels retain their +10 to Auxiliary

    * You might want to add a Battlecruiser and Carriers field.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Combadge wrote:
    Hey, thanks for the calculator! It matches up exactly with the numbers I see in-game on Holodeck.

    I did want to give you a heads up and point out that there are some changes on Tribble which are resulting in some different values than what's shown on the spreadsheet. I think below is a summary of the changes (although who knows what it will look like by the time it reaches live) :

    * You might want to add a Battlecruiser and Carriers field.
    You're welcome! Glad the 'sheet is holding well with your characters too. I feel pretty confident that it's spot-on now. Add for Klings? Sure. I haven't played on the Kling side, so didn't know their stats.

    ...

    Thanks for the info regarding the forthcoming Season 1.2 changes. I had seen that post and will release a new calulator when the final changes come to Holodeck.

    Edit: Kling ships added w/version 2.0.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Thanks Acilies and Cygnus-X-1. What do you suggest to make it more tidy? The spreadsheet or the first post (or both)? How does one go about getting something stickied?

    The spreadsheet is fine, maybe consider making it easy to use for the absolute noob (no disrespect new players) as some of the terms may throw them. Same for the posts, making the info easy to absorb without needing to refer to any other info source would be ideal for the audience that will get the most out of your informtion.

    That said it's worthy of a sticky left as it is!

    I beleive you need to request it to go sticky with the forum admin and / or get some use support behind it by way of /sign - /bump

    Hope that helps!

    Again, nice work Patrician :)

    so to that end...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Sticky please ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    This post has been edited to remove content which violates the [URL=" http://forums.startrekonline.com/announcement.php?f=70&a=2"]Cryptic Studios Forum Usage Guidelines[/URL] GMMeeko
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Wow, I had no idea Efficient Saurian BOs increase the power levels only by 1, and not even all 4 of them...
    Thx for making it so transparent, PatricianVetinari.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Combadge wrote:
    ...You might want to add a Battlecruiser and Carriers field.
    Ask and ye shall receive. STO Power Calculator 2.0 is in final prep and it includes rich and creamy Klingony-goodness (uh, wait, maybe I'm confusing the Klings with Twinkies... Hmmm...) :D
    Acilies wrote:
    ...Again, nice work Patrician...
    I really appreciate your suggestions and bumps/sicky signature votes. Heh. I'll see what I can do about communicating with an admin. I completely re-wrote the opening post. I'm now concerned it's too much info :rolleyes:. I also updated the calculator, adding Klingon ships by request, added some comments, and I think spruced it up a bit to make it easier to read. I welcome your thoughts.
    Wow, I had no idea Efficient Saurian BOs increase the power levels only by 1, and not even all 4 of them... Thx for making it so transparent, PatricianVetinari.
    Transparency is a key to making good decisions! Efficiencies traits (either captain or BO) help the Efficiency skills, and those only help powers at or below 75, closer to 25 the more effective. So in Attack Mode, with Weapons being at 100, they get zero. Shields at 50, actually did get 0.45 points, which isn't displayed. But the two preset at 25 get about 0.8 each, enough to push each up a full point on the display. So yeah, they aren't much help.

    ---

    I changed my first post, but thought I should keep the original for historical purposes. So here's my thread starter as it was when originally posted 05/06/10 at 5:24p (PDT):
    I made an Excel spreadsheet that will let you tinker with your ship's power settings based on your traits, skills, etc. Props go to Binkenstein, Kiala, and Tiran_Diaz for their research, maths, and posting Power info. I didn't make any of the base formula for determining the power levels, I just put it together and designed the spreadsheet in an (I think) easy to use/dynamic format. Just fill in the green fields on the first page with your own character's current stats, or what you'd like their stats to be, and you can see how it will affect your ship's power levels.

    I have plugged my two characters' stats into the sheet and it matches perfectly. After tinkering with settings, I plan to respec my RA5. And now I have a road map for how to spec my Cmdr1 toon. You can see them as samples in the sheet (bottom tabs).

    >old link removed from quote<

    Let me know what you think.
This discussion has been closed.