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List your top three short, mid, and long-term requests for the game

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short:
    - http://forums.startrekonline.com/showthread.php?t=99983
    - http://forums.startrekonline.com/showthread.php?t=99855
    - http://forums.startrekonline.com/showthread.php?t=99989
    - Fix the stupid, idiotic pathfinding AI of our BOffs...it's ridiculous how stupid they are...
    - Fix the goddamned frelling rubberbanding ASAP
    - Allow my BOffs to wear my pre-ordered DS9 Uniform
    - Revamp the stat system. Show the correct stats i.e. Cannon adding 2% crit, should be shown


    Mid:
    - More C-Store cosmetics i.e. Uniforms, Ranks for Display purpose(Chief Petty Officer, Medical Officer, more than just the Ferengi Salesman tatoos..)
    - More Ship Classes (mostly T5)
    - Expand the Character Creator, make it a game inside a game. Like Champions Online. Make it have lots of options
    - Revamp the Loot system. Give loot meaning.

    Long:
    - Cardassian standalone faction playable! PVE oriented.
    - Romulan standalone faction playabe! PvP oriented.
    - Useful crafting system. Crafting should be part of this game.
    - Take a peek at Vanguards Diplomacy game and make up something for STO
    - Fleet Actions or 5 man "dungeons", lairs, whatever.
    - More story missions, even at admiral rank when we are maxed. Just for the sake of story.
    - Add Gamma and Delta Quadrant
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mid term: (possibly short term, seems like an easy fix)

    My biggest issue is that ground fights take way to long. I'm shooting someone with a phasor, not poking them to death with a stick. I'm not saying it should be made easier, in fact harder would be great. Just don't make it take so long to kill one group of guys.

    This can be easily fixed by reducing the amount of health NPCs have and increasing the damage they do, leaving difficulty unchanged or possibly making it a bit more difficult.

    I dread ground combat because of this, therefore I mostly stick to doing Defend the _____ Sector Block missions making the game extremely grindy. This makes all the work Cryptic put into making missions go to waste for those who do the same.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My main goal for all 3 terms is simple.. Give us more to do that isn't mission related. Crafting (and i mean real crafting) perhaps mini-games that we can play solo or with another person (i.e. chess, checkers, poker, etc.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Great job with this game, its fun! But Ive notice a few smal.l thins that could make gameplay better, easily.

    Shortterm Graphical Bugs; I.E. Attack Saurs and Dog-like creatures running backwards at people. Starship weapon-fire graphical bugs (rapid-firing, or double firing) And The engineers first bomb attack, it doesnt emit a sprite when it explodes.

    Midterm More UI Functions; Player-to-player Item inspections, Zooming in on distant objects,, or toggling a camera that follows enemy ships, for cinematic purposes. Attack queues, Queueing an attack while your attacking with a skill.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short term:
    Add skill respecs.
    Fix the no mini skirts bug for the TOS uniforms.
    Allow BO's to wear the TOS uniforms.
    Add a sort function to the Exchange.

    Mid term:
    Add player housing to players ships in the form of captain's quarters (with some decoration functionality).
    Add some more to the interior of the ships, eg: Ready room (with slight decoration functionality), Conference room, Engineering, 10 forward (named differently for certain ship types?).
    Memory Alpha - we need a way to track and display our turn in progress so we know how much we need to get to the next rank/store.

    Long term:
    Add Starfleet academy to Earth.
    Add Gamma quadrant and Delta quadrant.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short-Term - Team members getting sent to the same instance!!

    It is insane that you have to fiddle around changing instance or finding an instance that isn't too full so that all your team can get in the same instance, there's even been times we have to zone in and out. That button that lets you join your teammates is great but it doesn't always pop up.



    Mid-Term - Being able to target BOs with the Fkeys.

    It is also insane that you can't target BOs with the Fkeys even though they DO take up a normal group spot. It is very fiddly targetting the right player because the BOs don't count as one of the Fkey buttons - so your 4th team slot member (the real player) is actually the F2 key (instead F2 just targetting team member 2) To target a BO you have to click on them........MADNESS!


    Long-Term - Scientific mission puzzle minigames (to overcome dangerous anomalies and disasters that need averted

    Variety is the spice that lets you rediscover your zest for the things you've taken a break from doing. So something to do other than blow stuff up all the time and that has more substance than just zoning in then clicking "deliver the shipment". I think puzzle minigames that would represent your efforts to overcome a dangerous anomaly or help avert a natural disaster that'd wipe out a civilisation (one that knows about you, so as not to go against the Prime Directive of not interfering with races that haven't learned of thier true place in the galaxy by themselves)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:
    - Little cosmetic changes like automatic weapon holstering (preferably into an actual holster, visible on character model), more colours for ship customisation, and more varied expressions on NPC faces. Seeing my bridge officers announce a threat to the universe with a totally deadpan expression each time is a real let down.
    - Respecs, preferably obtainable through in game content as well as the C-Store.
    - Make saves uniforms compatible between characters. Havint to keep checking back so all my tactical officers have the same Uniform is annoying. Either let me save uniforms separately so I can just load it onto each one, or let me set some sort of "universal" uniform for each BO Type. Automatically updating Rank Pips would be a nice feature too.

    Mid Term
    - More variety of missions. Less "Kill x Klingons", more diplomacy. Less "Scan x Asteroids" too.
    - Better Autofire system. I don't think I should be able to autofire everything, and certainly not torps, but only One each end is causing me serious Thumb Pain. Maybe allow me to group weapons of the same type together into Batterys or something, simultainously freeing up some space on the Skillbar too.
    - More Costumes, Weapon styles, Ship models, etc. Preferably obtainable though In Game achivements rather than just by using the C-Store.

    Long Term
    - More Playable Factions. Its so easy to imagine being able to play as a Cardassian or Dominion.
    - Better PVP. I am Continualy ending up in PVP matches where one side outnumbers the other massively. Better Team balencing system needed. An Open PVP sector would be cool too, maybe with capturable planets, starbases, etc. Theres a war going on, I want to take part. Oh, and more PVP types and maps too. Like Capture the Flag ^_^
    - More things to do outside of missions. I want to be able to customise my Ready Room on my ship, visit main engineering, navigate from the bridge, visit places other than space stations (like Citys or Asteroid Colonys), play some of those Holodeck games you see in the TV shows, all sorts of things.

    Also, and I know it says "3 things" but I couldn't work out where this would go, I'd like to have a bit more control over my BOs. Desigate one my second officer for example, and others the "Chief TActical officer" and "Chief medical officer" etc. I don't like how they keep shifting positions on the bridge, or those generic crewmen who occasionaly appear. Officers should come and go, so that I can visit Main Engineering and find my engineer maintaining the warp core, or the Sick Bay to find my Dr Treating patients or something. I'd even like corridors to walk down, rather than just teleporting all the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    short term

    1. auto fire ALL weaoons not just 1 0r 2
    2. bigger pitch arch this is space now
    3. add filtering options to the power store and other vendors

    mid term
    1 add captains quarters
    2 do away with the badges
    3 more venders

    Long term
    1. more playable races but add Borg
    2. more Classes
    3. more missions bases on the class such as science missions for science officer

    Other things the ranking system is ok but I think it makes it hard to allow for max level boost
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    SHORT TERM
    1. inventory auto sort
    2. NPC that sells all levels of common ship components and is paid for with energy credits
    3. combat helmets, cause i don't think every planet is human friendly


    MID RANGE
    1. Missions that are effected by choices made by player, ie diplomatic, agressive, passive. Multiple choices leads to multiple outcomes which leads to replayability.
    2. faction wars, ie you run missions in cardassian, klingon, romulan space you have the chance to get jumped by players of those races. Would count as pvp points and would promote fleet actions.
    3. More ship types, ie excelcior class, or maybe at admiral you can gain the ability to design your own ship using aspects from all ships now that would add a personal touch.

    LONG TERM
    1. the choices you make in a mission would impact your characters career. ie if you are ruthless and evil the federation may find you guilty of war crimes and put a mission up for you to be hunted and either captured or blown up. This could be as extensive as once your ship is damaged to a point by another player he has the choice to board your ship for some ground pvp. You and your ships complement of NPC red shirts would then be forced to defend your ship. If you win there would be a special prize perhaps you could get recruited by one of the enemy factions and in time could be a human commanding a klingon warship and if the attacking player wins he would get a special item and maybe a medal for heroics.

    2. New missions that randomaly generate that are comparative to your level and have a chance to be offered when you enter any systems or sector.

    3. PVP mission archs that involve players of the other factions. ie , you get a mission and a player of another faction gets a paralel mission and if you end up doing it at or around the same time you may have to duke it out to see who can finish there objective. It may be possible to get through the mission if no other faction is doing it but you would never know if that flanking attack is coming from an npc or another player!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:

    -continued bug fixes
    -continued effort on the server support/stability issues
    -more information from developers (news feeds etc) what is coming in the next two years of development?
    -Global Server Events!!! We need these sooner than later! People are leveling way too fast and running out of things to do already.

    -Increased Difficulty!!!!!!!!!

    Mid Term:
    -More ships! (Ambassador, Excelsior, Nebula, Oberth etc! ) How does the constitution ship make it into the game and none of those I just mentioned?

    -Different types of deep space encounters. There are hundreds of alien space faring races in star trek; and not all are weaklings.
    -Deep space encounters for exploration missions. These do not have to be hostile encounters. Although, with the game mechanics they might end up that way anyway! :mad:

    -PVE Content for Klingon Empire
    -Simply put... more content all around.

    Long Term:

    -Additional playable races
    -Real PVP that matters. Please let us fight for control of systems along the neutral zone. There are some good idea's floating around out there for this.

    -More minor races with their own sideline PVE contents that our Captains can have fun with.
    -More missions that require you to think rather than just run and gun go here or there. These can even be simple problem solving missions.

    End!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term
    1 - Fix a few of the broken missions I've encountered thus far, Breaking the planet is one of such.
    2 - Auto Holster Weapons when beaming down to a non-combat area.
    3 - A Walk toggle command, instead of having to bind it to a key. Walking helps with roleplaying immensely.


    Mid Term
    1 - A First Officer, Being able to promote one of your officers to first officer would be a nice touch. First officers would have to come with you on away missions and would have a unique set of skills.
    2 - Fix the Crystalline Entity, I'm not sure how. Which is why it's in mid term. I have a feeling it will not be a easy fix either. But as it stands, the thing dies in less than 15 seconds. Heck, maybe for the first minute give it a 300% damage feedback pulse so that it stings anything that touches it.
    3 - More Ship Designs, I hear this is coming down the tube. Which is fantastic.

    Long Term
    1 - Time Travel. I'd love to see a mission where you travel back in time to interact with your former self and your former ship. This would likely be part of a much larger arc and likely be a nice long 4-6 hour mission chain in my ideal world.

    FYI there is a walk toggle its the "r" key. :) it took me a while to find it. enjoy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term

    Auto-holstering. Have to agree with this, but would like to add, a toggle to auto-hide armor and kits.
    AUTO-FIRING. Seriously, you're going to owe me a new thumb, and a new space bar. Why give us 1 fore and 1 aft auto-fire? Why the tease? Just let us set up as many auto-firing weapons as we desire.

    Mid-Term
    AI Pathing - In one mission, I spent more time manually moving the away team, then I did actually doing the mission. This is not a good thing.

    Long Term
    More content. More missions.

    Fix the skill cap. Remove it, or fix skills where there aren't just empty slots to plug points in. If I spend 9 levels on a skill that skill should be useful when I'm 2 ranks higher, (T2-T3 ship skills).

    Respecs. Seriously.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:

    1. Before making a penalty system, an increased difficulty would be nice on ground missions. If you die at a certain pull, no one is allowed to respawn until the entire group is out of combat or unless a teammate pulls you up.

    If the whole team dies, then the entire pull will respawn and you'll have to try over.

    To go further on this. I don't think as many people would be complaining about a death penalty if the game was simply harder.

    Please, buff NPC damage so that healers arn't something thats optional. I want to have a hard time and struggle a bit with finishing a quest. Whats the point of the game if I can breeze through it all?

    This needs to be addressed NOW. Not after I've gone through all the games content.


    2. Where are my skirts?

    3. Fix Open Grouping. It hasn't worked since leaving the federation starting area.


    Mid Term:

    1. Can we have some creativity in the design of these missions? I'm not talking about the missions themselves, just the stupid things along the way. Like the Mission in the Romulan sectors where you have to try to collect a strong virus sample from infected patients. Why are all the 'patients' of this 'doctor' just strewn out like they fell out of the sky? They couldn't be at a medical station? Or just sitting around at their own place? They seriously had to be laid out on the ground with mobs standing around them? Come on Cryptic.

    2. Better PvP system. Arena matches are boring. its that simple. We need Mission Objective based PvP. An Assault mode, for both Space and ground would be nice. Attack/Defend a space port or some kind of valuable resource.

    Something like Team Fortress 2's Capture Point mode would work well, but instead of capturing points, your destroying something.

    Long Term[:/B]

    1. I'd like a system or a planet that offers an open environment. Perhaps there is a planet with contested sides and Fed/Klin can fight over quests in an open environment. This is supposed to be an MMO, well I don't really feel much community interaction when the entire game can be played through solo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hi everyone,

    There is a lot of feedback on this forum, but I am sure that the developers have a hard time sorting it all out and getting a sense of what are the small things they can knock out really quick, and what larger things they should focus on first.

    So let's make it easy for them.

    Please list your top three requests for the devs in each of the following categories:

    Short-term requests

    These are small things that seem like they could maybe be done within a patch or two.

    Examples:
    Fixing a graphics glitch on a starship model
    Adding additional NPC vendors to starbases
    Tweaking something in the way the fleet interface works



    Mid-term requests

    These are things which realistically would take a couple of months for the devs to do, given dev time, testing, balancing, and so on.

    Examples:
    Adding more fleet actions past the crystalline entity
    Strengthening the death penalty/difficulty
    Overhauling Memory Alpha



    Long-term requests

    These are "direction of the game" kind of things. Stuff that you want them to do over the next year or two of the game's development.

    Examples:
    More choices in how to complete content - ie, maybe missions with a diplomatic rather than a pure combat solution depending on choices you make during the mission.
    More stuff for fleets - fleet-owned starbases, "raid" interfaces that allow fleets to do fleet actions together, etc.
    More playable factions (romulans, cardassians, etc)



    Disclaimer: All of the examples above are just that, examples. They're not meant for you to agree or disagree with, just to give an idea of what type of requests might fall into each category.

    Please try to keep your posts short and to the point so that it's easy for the devs to make lists out of them and check things off as they go. Please don't respond to other posters, instead just post what your top three in each category are. If you want to discuss someone's suggestion, do it in another thread. This way, the developers will be able to easily identify what the top requests are from players, and have less chance of losing anyone's feedback in the noise.

    Edit: 2-9-10:

    I want to thank everyone who's taken the time to post their top requests so far. This is something that will hopefully be very helpful to the developers, and should make it a lot easier for them to see all of our requests.

    Just to reiterate - when you post, please try to stick to the short/medium/long-term format as much as you can, and try to keep things short and to the point. Feedback like this works best when they can boil it down to a list of bullet points, and then use that in their internal planning discussions.

    short term:
    1: fix the convo glitches that force you to see dialogs when your teammates are talking through npcs
    2: Remove the skillpoint cap (you can't even max out 2 admiral skills for goodness sake)
    3: Decrease # of enemies(1-2 per teammate) you have to defeat per 'patrol' mission, in exchange make them stronger (preferrably only spawn enemies that in star trek lore can reasonably take out)

    medium term:
    1: more episodic mission content, they're the only saving grace of the game so far
    2: Increase # of skills available per tear (this assumes that the skillpoint cap is removed)
    3: Be able to fly vertically

    long term:
    1: more factions and ships available (make it retroactive so you can train allies ships, also assumes that the skillcap is removed)
    2: more missions and end game content
    3: ACTUAL exploration (think voyager series, no going back and you have to tool/mod your ship with what you can gather)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    My dear god please now request:

    Respecs. Please. I was sleeping while playing apparently and put 7 levels in to ****ing disruptors of all the crappy weapon specs... -_- I love my phasers, and their useless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:

    -Difficulty slider
    -More variety in equipment
    -More loot/better mission rewards

    Medium Term:

    -Sub-targeting (PLEASE let me be able to select an ally as a secondary target for healing/shield repair. Between redistributing my shields, keeping my target in sight and spamming the spacebar, it would be nice to know I can heal a buddy under fire without sacrificing myself. The 'assist' feature isn't effective as the target could suddenly change targets to another person.)
    -Repeatable group oriented missions that reward with better-than-average gear.
    -Auto grouping in PvP or at the very least, a faction specific chat channel.

    Long Term:

    -More weapons/consoles/everything. It may not be cannon, but I want to work to improve my ship and character with the best things possible.
    -Make ship classes actually be different ships with different stats, not purely for aesthetics.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term
    -Sector space Merchant Ships stopping me just to tell me they are leaving just because I'm nearby. That's gotta stop. Unless I'm actively interfacing with with them, I don't need to know about it. Also, it shouldn't be the same mustachioed guy the whole time.
    -I'd like aadditional hotkey space somewhere for less important buttons, and the ability to scale and resize my HUD.
    -I don't know if this is implemented and I just don't know about it, but I would like an autorun feature.
    -I wan't blue shirt blonde girl and gold shirt blue guy OFF MY BRIDGE IMMEDIATELY! Or at least let me make a uniform for default crew, like them and security officers.
    -Auto-holster weapons in non combat zones.
    -If I holster my weapon, my away team should have the courtesy to follow my lead.
    -On certain ship parts, my registry number is a bunch of 0987s instead of NCC or NX whatever.
    -Wielding dual pistols with certain stances makes them look attached to your character's arm instead of in his/her hands.
    -I'd like consumable devices to be able to exist in stacks larger than 5. Maybe 10. But more importantly than that, I'd like equipped devices to stock themselves when i pick up more if I have room in the stack, not just go to my inventory and make me stop to do it.

    Mid Term
    -The first 10 levels of play are dull as hell. It's not just the bugs, I was ready to quit until I got my tier 2 ship. There should be a tier 1 ship of each type for players to choose at creation, said ship should have an extra ensign station of its type. At least that should provide for some diversity at lower levels and make the game feel less bland to people just starting out.
    -As much as I'd like to see this sooner rather than later, I'm aware that it would be work and can't be expected immediately: The UI needs a complete overhaul. I'm not going into details because it's been explained before me.
    -More uniform options for klingon faction.
    -I'd like the option to be able to see holstered weapons. Pistols on hips, rifles and assaults on back.
    -I'd like to be able to interact more directly with the environment. Specifically furniture, I don't want to stand on a bench and emote sit. I want to click or right-click the bench and sit on it.
    -I don't like that if I move on to a exploration cruiser from a heavy cruiser, none of the points I spent on a heavy cruiser captain skill matter. I agree they shouldn't transfer fully. But at least 10% - 15% of the bonus should carry over to the next tier, and maybe 5% to any tiers after that. Same for exploration cruiser captain skill when moving on to something bigger. NO SKILL SHOULD EVER BECOME OBSOLETE!

    Long Term
    -Make ground game play more pleasant. Flying around in space feels more immersive, but when I get on the ground I feel like the characters are stiff automatons. More animation would help, like actually drawing and holstering weapons.
    -The inside of your own ship could be the setting of many mystery episodes involving your own officers and crew. The layout of these interior locations could be chosen by the player the same way one chooses his bridge. Initially they would just be individual zones, the key ones at first like engineering and sick bay. But eventually one could expect a more expansive interior where episodes could take place, like crew quarters, cargo bays, shuttle bays, etc.
    -Shuttle away missions. It has happened from time to time where for some reason or another you just cant beam. I'd like to see the away team arrive by shuttle once in a while. And maybe even have some kind of atmospheric entry minigame if the weather isn't nice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:

    -More quest and content to the Klingons (PVE)
    -More Information about the Memory Alpha "crafting"
    -Auto holster in non-combat zones and uniform instead of Armor in non-combat zone
    greater stacks (5 is too low)
    - complete localisation and look after the exchange if i search an item by it's german name i find lesser Items then if i search with the english name

    Mid Term

    -Cardassian and Romulan Faction
    -Decrease Enenmy numbers and make them harder too fight
    -Bigger sectors and an Universe Map/List wehre you see all Systems
    -Diplomatic Missions and Mission where you must choose between war and peace

    Long Term

    -Dominion Faction
    -PVP with conquering Mode
    -Change the neutral Zone (the PVP Systems are a joke beause you join PVP via the Mini Map Icon)
    - Make it possible to respect after reaching a new rank
    - Raise Level
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short-term
    Would like it if my short cut keys would not disappear everytime I beam down to a planet. I set my 1 shot key my sniper key then melee attack, only to have to set it up all over again every time I beam down to a planet or pvp

    Mid-term
    More exchange areas, like on Vulcan, Risa, and Andoria. More selection for uniforms, and clothing off duty. Perhaps a greater color selection.
    Long –term
    Personal houses with a more inventory room, cargo deck for inventory on a ship. Crafting crafting crafting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term
    - Pre-Order Bonus Uniforms equippable on Bridge Officers
    - First Person perspective on ground missions
    - Numerous Bug Fixes

    Mid Term
    - TOS Uniform Skirts!
    - The ability to command my ship from the bridge, both in and out of combat.
    - Greater transparency on how skills work and how skills affect each other.

    Long Term
    - More content on par with the storyline missions for the Exploration and Patrol missions. No more "Scan 5 of X" content, especially when there is no challenge in scanning them (no enemies to fight, puzzles to solve, etc).
    - A Mission Creator. If we're going to all be Admirals, at least let us do what Admirals do and dole out missions! Though, to be fair, a mission creator should accessible earlier that Admiral were it to be implemented.
    - Territorial Control - I hate to bring this game up, but SWG finally implemented a control system akin to something I proposed years ago. Actions in both PVE and PVP affect overall standing of a region/planet. When a faction has enough control, special missions become available, merchants offer discounts, and certain crafting mats become available. Control doesn't lock out the opposition, it just gives more tangible benefits to the controller.

    I know this is supposed to be three but I have a few more long term wishes (though the initial three are more important to me in the long run)

    - A Better Loot Table - Why am I looting Raktajino? Why would I, after a firefight, search the bodies of my fallen enemies for a cup of space joe? Hopefully, a better loot table would lead me to my next long term wish.
    - A Better Crafting System - If we are going to have a crafting system, either A) gives us way more transparancy at Memory Alpha regarding progressions or B) give us a system based upon exploring strange new worlds and seeking out new life and new civilizations; and then researching the heck out of them to improve Starfleet technology!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    And here are my top three for each category, to hopefully get the thread started.

    EDIT: Leaving these up as an example, but since some of them were addressed, I've added another post (I think it's on page 6) with an updated list for myself :)

    Short-term

    - Make weapons auto-holster when beaming down to starbases or for non-combat missions.
    - Add banks and standard vendor NPCs to Memory Alpha.
    - Add some kind of way for us to see our progress at Memory Alpha.
    I fully agree with the above and also suggest them as memory alpha has become rather a annoyance to me

    Mid Term
    -Add in some animals to some of the planets mabey some that could be hostile or some that are friendly
    -Additional rooms within your ships
    -More missions for Admril level as of now there is very little.
    -Expand on Item slots so you dont always just use the diffrent batterys in those slots (kinda like the torpedo from the doomsday weapon mish)

    Long Term

    -Finish storylines that are started give a feeling of completion to a arc.
    -Expand the area of space to include the rest of the alpah and beta quadrant w more content and missions.
    -Expand into the Delta quadrant and Gamma Quadrant (these could be long range probes to explore and extend the federations reach gain new allies, unlock new abilitys and ships, and unlock new playable races.
    -Expand on what the Star Trek legacy has left by exploring the Gamma and Delta quadrants more fully.
    -Unique weapons loot that is truely Unique and better than the average purple loot (such as a weapon that has a chance to proc a special damage effect besides what they do now)

    The reason i say that about the Unique Weapons and loot is that in every very successfull MMO there are named mobs that have a chance at droping a special item. Several examples come to mind actually and none of them are in this game. While this does create a issue with camping and farming if somone can only get one said item and its bind on pickup It could eliminate the issue. This wouldnt hurt what little economy there is and ensure that somone could only get one such item per character. These special encounters could be set up like the wandering fleets in the diffrent sectors and just randomly wander around the sector till somone engages them. The camping bit could be resolved by having it last X amount of time and anyone that runs into that specific encounter durring that time would get to go into a instance and get to fight the boss on their own or with their team if they are grouped.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Character and Story development.

    The admirals you report to on the star base have absolutely no personality what so ever. This is a real same as just adding a few small pieces like that would add so much to this game. A small cut scene, some voice acting, it would go a LONG way to make this game feel more like the Star Trek we all know and love.

    Then just keep adding to this. Be able to get to know your crew, etc. etc.

    And add voice acting where ever possible. Having all text really sterilizes a game.

    Also add mic support so you can talk to other players in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Hi all,

    Just started playing STO and so far am enjoying it especially the space combat.

    Just a couple of things I thought should be in the game:

    Short Term -
    1. Formation button - just click formation then type, line abreast, right or left echelon or line astern which is what we get now if we click the follow button. This formation function automatically matchs speed with the lead ship as well.

    2. Repairs - Needs to be a better system such as levels. On-board repair team only brings the ship up by about 40% after that the starbase is needed. i.e. a ship gets down to 30%, on board repairs teams get the ship back to 70%, but needs to return to a starbase to repair back to 100%. Currently the repairs get back to 100% from as small as 1% after a major battle which seems to reduce the danger of being in space with a damaged ship. Other ships could beam over repair teams to assist with repairs adding another 40% possibly. Which could be a way to get a ship back to 100% without the need of a starbase. Any ways just a thought.

    3. Damage modelling needs to be improved. Klingon Academy had a better damage modelling than this game and that was about 10 years ago. The best space ship explosions I ever saw in space battles was in Hegemony.

    Long term -
    4. Combat repeativeness - Need to introduce a AI hero (nemisis) system. So at teh moment comcat is a bit like we kill 3 ships, go to another spot and kill another 3 ships, go to another spot and kill another 3 and so on. We add variety like we just killed 3 but suddenly a single ship of higher experience and ability and warps in and attacks us. AI ships should be able to surrender, and cash those ships in for a reward. AI Ships should try to run for it and even escape maybe.

    5. Needs to be more a overlying narrative going on with a bunch of subplots here and there. If there are already some there, its subtle. Interaction with characters needs to be more conversational to some degree such as mass effect 2. Right now STO seems a bit souless with only combat as it main activity.

    6. Exploration - Where are the strange space anomalies to investigate, like a portal to a alternative universe that is letting in nasties or derelict space stations to beam down to and explore.

    Although I'm enjoying it now, I can see this wont last a month for me without more content.




    Sefereus
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:
    -Fix Ground combat camera so i don't run in odd directions or get locked into one npc so i jog backwards instead of running away.
    -Shorten the expose time and damage in PVP Ground combat.
    -Implement a Long Timer for changing weapons in ground combat unless the weapon is a melee weapon.
    -Specially breed Tribbles (like double buff) to have uncommon and rare tags.
    -Meaningful Death-penalty (Durability possibly)
    Mid Term:
    - Klingon PvE content
    -PvP outside of PvP Ques, Neutral zone Battles.
    -Raid content of difficulty and complexity.
    Long Term:
    -Increase distance between systems, make them stars, and remove the grid/zone feel of sector space.
    -More exploration mission types, more complexity, and a reason to do "Aid the Planet" missions.
    -Bridge and ready room to act as player housing with trophies and additional storage.
    -Missions based off bridge officers that differ based on Bridge officer Race.
    -Romulon and Dominon Sides added.
    -Goal Driven PvP (Dark age of Camalot)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    short term:

    saving my uniform style so i can implement it easily to my bridge officers

    put the guns away on non combat missions: autoholster

    in bridges, the officers that sit, seem to be more or less floating in the seats, and they sit on the edge instead of being fully seated (back against the rear of the seat

    simple things too, example: i would like to see the phaser rifle slung across the back on a strap when its put away. i mean when it is put away on combat missions, it just disappears, which is strange.
    or when a gorn rips a chunk of the ground out to throw at you (which is awesome) show the chunk out of the floor, or if ts not possible, then switch it to him picking up boxes and throwing them, or even throwing people, which would be kinda funny and cool too. opening turbolift doors, and opening crates, not just standing there, or kneeling down and waving your hands around. being able to rip off a metal bar from the wall and use it as a blunt weapon or a tool, for the computer characters, or even the player would be cool too. I would love to pick up a coconut at risa and throw it at a cardassian hahaha.

    a different mechanic for death. something like an automatic deployment of escape pods and then you appear at the nearest star base, with some kind of loss, perhaps one of your bridge officers didn't survive or just got injured, and their stats dropped a bit, or you got injured with stats, or a combination, at random, such things happen in life. it should reflect that a bit. you get a replacement ship with the option to rename it to the original. I saw a similar suggestion in a post. If you die on an away mission, your are beamed back or a medical team beams you to a re spawn point and then revives you. maybe you dont die, you just go unconscious sometimes and then revive in the hands of the enemy and you have to think or fight your way out.

    i want to make choices when my officers inform me of something, with consequences, even if it is just slight, like if i choose one thing, that lurking romulan warbird wont spot us and we can slip by, but make the "wrong" choice and you end up in a fire fight, that could have been avoided. or have some of the abilities affect what happens during a particular mission, too, like if you use timing on a mission and go below impulse 1.5 and hit the rotate shield frequency button in 15 seconds (with a countdown) you can avert a conflict and remain below the threshold of romulan sensors and slip past. either way, when the bridge officer says, romulans in the sector, search and destroy and get to the planet, well too many times i dont read it cuz its redundant, and i just feel like im hitting the ok button.

    and ability to select and join enemy contacts from sector space. two reasons:
    -when i am trying to traverse space to complete a mission, they catch me off guard and i have to exit and continue on, which is annoying.
    - even more annoying is as easy as it is to get caught in one by accident, when i needed a quick rank up, i suddenly (for the life of me) couldnt purposely get one to pick me up when there were no "in progress" ones to join.
    ---so you can join them when you dont need them but then when you do, you cant seem to get in one.

    also would like to see a more expansive environment system, such as creatures that attack, or escape a swarm of insects, or plants that poison your away team, and you have to find an antidote, which leads me to the next note.

    scanners need expanded a bit too. sometimes i am looking for something mission related and instead the scanners take me to an anomaly that i really have on the back-burner due to its non-relevance to the mission. i would like to see functions for scanners like one button scans for anomalies, and another searches for life forms (when i am looking for a scientist that needs beamed out or talked to) and one that looks for mission data, locating that crate that needs tagged, or interfacing with the console)

    mid term:

    voice acting would be very helpful

    too much gunfire, and repetition involved too. I want more in-depth science missions, and to be able to do something with that stuff i discover: find pieces of a mechanism, and take it to a science lab and piece it together, leading to some new discovery, or a new mission. i dont want to just fly through space and shoot my way through all the time, or just pick up an anomalous data "card" and fly off. I want it to lead to something. there is a good start in place, but it needs expanded significantly, otherwise i will get bored fast. a star trek game should appeal to people who like shootouts, strategy, puzzles, socializing, and/of discovering.

    add a bit more variety to environment details. a lot of maps and interiors have matching items, or a strange similarity in decor, when they shouldnt. and sometimes a big room with a pressure tank and a measly lil console randomly placed in the middle of the floor plan makes me raise an eyebrow.

    oh and shouldnt my deflector dish be pushing asteroids out of my ships path, autostop my ship before i crash into a big one, or crash my ship when it fails (after all if i crash into an asteroid then i was careless and should face a consequence-thats trek, and life) point made.. i dont like just going head on with asteroids at full speed to just stop my ship suddenly only to have half the saucer disappear inside the asteroid graphics..otherwise the ship just bounces off. after all its a ship, not a bouncy ball haha

    scaling. Interior scaling is acceptable, just the doors and windows are slightly overdone. they could scale down a bit. leave the door-less thresholds alone and keep the corridors as they are and it should not interfere with gameplay.

    long term:

    what happens when i reach admiral?? do things slow down for me? a suggestion to avoid that would be to give the option to take on the identity of your bridge officers throughout the game would be great, but at least allow it when reaching admiral. let them encounter personal missions, or give them a runabout and do side starfleet missions, perhaps even ones involved in their race type. you could work on ranking them up the command chain. afterall, they want their own ship someday too! that would help avoid the slow down factor, and give more personal attachment/care to your bridge officers, giving them more depth.

    i would love to be able to wander my ship, perhaps even tweak my deck layouts too a bit. some of the ingame layouts for ships seemed to be mishmash-ed a little. (i remember the original? sto creators got some consulting from the original tng designers, and were creating some appealing results that turned some heads)

    actually, now that i mention it, all interiors in this game seem to be linear, which leave to little explorability, i dont mind wandering corridors and investigating rooms, as long as my scanners tell me where to go. its just odd to me to go to a space station and start at one end and just wander corridors that more or less just go from start to the finish line. I like wandering a bit sometimes. but thats me. I want to see trek stuff i havent seen in the shows. I want to wander and stumble across the computer core, or find a jeffries tube that gets me a short cut to a destination, or to sneak up on someone, or overhear the romulan commander reveal his plans, or even trap the bad guys in a forcefield in one, the possibilities are endless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Can you consider and later impliment if possible adventure game elements like puzzles character interactions. Inventory puzzles etc.

    Please go and examine ST A Final Unity and 25th Anniversary games to see how ground adventuring in the trek universe could be done if done right as it was in them games. I feel this could be implimented in a trek mmo and i feel would suit sto well.

    Introduce some adventure elements into the ships and space areas also. Like intruder missions to perhaps discover a changeling onboard or species 8472 or normal races in disguise. By questioning crew seeing if anyone knows anything find clues deduct who it maybe then confront them. And similar situations. You have trek cannon to go through so you can find lots of gameplay from the shows and movies.

    Please oh please avoid a combat orientated game thats not what trek is all about it is only a very small part of it albeit ds9 war.

    Maybe this thread can be a source for players input into these types of things like mission ideas gameplay elements that could fit in the game etc. And maybe get a cryptic PR person to stop by and look in now and then to take what we say onboard and discuss inhouse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    If I had my wish list, it would be the following:

    More in depth missions.
    eg science / exploration related missions. Ones where you actually explore or have to research.
    The option of sending an away team down to a planet without me. As a captain, I should remain on the bridge.

    Utilising the current game engine, instead of just pressing 'F' to repair a satellite or station of whatever, send an engineering team (boff power) or science team to research a new bug/flower/magma flow. At the moment, I loathe these missions because of what they could be.

    I would like to see actual diplomacy with in game repurcussions. First contact situations. I seem to remember reading somewhere that during exploration missions, sometimes it was possible to gain a new and unique bridge officer because one of the inhabitants decided they liked you.

    There needs to be long term exploration missions for the science goers. Cataloging anomalies, supernovas, mapping (stellar cartography), observation of prewarp civilisations etc

    There needs to be actual rescue missions where cruisers can evacuate small colonies and render aid to populations (Get rid of the commodities merchants, except for Ferengi and allow commodities to be producable by replication). These need to also be long term and could be made so using the current engine (engineering teams, science teams, hell even tactical teams).

    I believe players should be able to select mission types for their ship (bad word but I can't think of anything else):
    eg Exploration (Deep space, Planetary)
    Defense (Patrol, Threat Alert, Tactical, Convoy and Escort)
    Diplomatic!!!! (First Contact, Envoy, Law Enforcement, Arbitration)
    Scientific (Experimentation and Investigation, Catalogin/Charting, Communications)

    Randomly, the following mission type could come up:
    Emergencies and Natural Disasters (Rescue, Aid and Relief, Evacuation, Quarantine/Interdiction)

    Intersperse that with combat, or at least the threat of combat and you have yourself a real star trek universe.

    PVP
    I would love to see world pvp. Get rid of sector space, make the distances larger and have an actual warp with the starfield simulation. Instead of steering your way to your destination, you have to select it (eg system by drop down menu or clicking on the space map for coordinates)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short term-

    1. A way to lock and unlock the UI tabs once you have powers loaded in so that they are not accidentally cleared in the heat of combat.

    2. Work on NPC aggro rules and spawn points. It is currently too easy to draw aggro from multiple spawns. NPC's tend to camp the player spawn point. Sometimes to the point where a group of 3 to 4 players of equal level cannot get clear.

    3. Auto holster weapoms and disable accessories and powers where this is appropriate (Sol station for example.)


    Mid term-

    1. Away team pathing needs to be fixed.

    2. New categories need to be added to the market for kits to seperate out the professions.

    3. New categories also need to be added to the power store. It's a pain in both cases to sift through engineering and tactical kits/powers if you are looking for science.

    4. A way to store energy profiles independently of each ship so that players do not have to reset levels for weapons shields aux and engines for each new ship. Powers should likewise have a way to be stored so that players can recall a powers layout for the UI without having to look through the powers and rearrange everything.

    Long Term-

    1. Player research and/or crafting. Players should be able to at least modify equipment/ships. Something as sinple as being able to turn a normal weapon into an uncommon, rare, or very rare version based on in game loot would be great.

    2. A territory that can be won or lost based on PVP. Maybe tie it into loot used in crafting. The side winning the war gets better access to end game content in this way.

    3. More co-op fleet actions like the Crystaline Entity. Maybe based on the Borg. Perhaps a threat great enough to unite factions for a short time to fight off certain doom in the form of developer controlled Borg cubes. (Klingons and Federation unite for a single day event.)

    4. Better exploration opportunities. I want to find new life... explore new worlds.... boldly go. The current ground game feels limited and confining.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phoxe wrote:
    Stickying this thread. Honestly? Mostly for my own refference so I can come back and find it easier myself. There's a lot of good stuff in here. Thanks guys! :)

    Okay, i will answer...


    Short term:

    -make space combat harder like it was in final stage of CB
    -or give us those Difficulty sliders


    Mid term:

    -make spece combat harder like it was in final stage of CB
    -or give us those Difficulty sliders

    -decrease the sheer NUMBER of enemys, increase the strength of them instead


    Long term:

    -make space combat harder like it was in final stage of CB
    -or give us those Difficulty sliders

    -decrease the sheer NUMBER of enemys, increase the strength of them instead
    -give us more space to explore
    -dont forget what we are playing: its STAR TREK !! Dont loose completly your roots :o


    Thats my only BASIC wishes!!! Everything else i would consider as some sort of "luxury", i could relinquish for a long time... but those mentionend ones: NOT !!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't know whether this would fall under the mid-term or long-term goals, but one thing I would love to see, if possible, is:

    The option to choose either the TOS, TNG, Voyager or Enterprise bridge so we could feel like we were actually there (that would also give us who have the Constitution class ship the extra Trekker feel). :)
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