You have put a lot of work into the visuals of the game, and you have done a good job.
I want to appreciate your work more fully by doing space barbie. But sadly, most builds require specific weapons.
If I run say, pulse phasers and also the "Terran Task Force Phaser Beam Array" from the reputation project, it's animation sticks out like a sore thumb against the animation of the pulse phasers. Diffusive Tetryon weapons and the tholian event omni!
I want to have all my beams match, and you put a LOT of work into making this game's space battles pretty.
So, my suggestion is someway, be it running a second weapon in a cosmetics tab to overwrite, or just a 'match all' buton to make our weapons match. It could also not apply to pvp if that's an issue.
Please, assist me in having the prettiest barbie ship that still has access to the special weapons.
Different versions of the same weapon often have different visuals in Trek, especially TOS where they used red, blue, and even green once (for wide-angle stun) for the Enterprise's phasers (the same thing for hand phasers, though they used green more than once for that, usually for wide angle stun too*). Hand phasers even used different colors in the same episode occasionally, so there is no reason the ship phasers would always be the same color either.
In fact, despite TOS-Remastered only using blue for the Enterprise's guns, TOS itself actually used red more often than blue, and in bolt mode the phasers had a kind of rainbow-edged white color similar to STO's Temporal antichroniton cannons (it actually used the photon torpedo SFX in space). Also, the movies used those rapid-pulse phasers along with other phaser types, so a variety of different SFX make sense for that reason as well.
It gets even more complicated if you consider the tech lore from the shows since they are not quite the same as the STO energy types (for instance phaser and disruptor are both nadion particle weapons, not different energies per se).
* The fact that green seemed to always be for wide angle stun, and when Sulu used his hand phaser to heat rocks for warmth it was red, led to the fan theory that the colors indicated which mode the phaser was set to: Red for heat, blue for disrupt, green for stun, though the real reason was that the show overloaded the opticals houses so different companies were used depending on which could get it done by the deadline, and they used whatever was most convenient for them since the color itself was usually not specified in the work order.
In some cases, like certain themes, it would be nice, but it would be a lot of complication added to the code for what most players would consider a minor cosmetic issue. It could also put a big dent in the market, since the visuals are one of the factors people go for when buying weapons. On top of that, the devs said no way, ever, would it happen (there was even talk of CBS not wanting it to be a thing in the game) so if it eventually does it would probably not be for quite a while.
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rattler2Member, Star Trek Online ModeratorPosts: 58,829Community Moderator
Unfortunately... this is an FCT topic and will be closed. The Devs have already explained why this will not happen, as referenced in FCT 26.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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Comments
In fact, despite TOS-Remastered only using blue for the Enterprise's guns, TOS itself actually used red more often than blue, and in bolt mode the phasers had a kind of rainbow-edged white color similar to STO's Temporal antichroniton cannons (it actually used the photon torpedo SFX in space). Also, the movies used those rapid-pulse phasers along with other phaser types, so a variety of different SFX make sense for that reason as well.
It gets even more complicated if you consider the tech lore from the shows since they are not quite the same as the STO energy types (for instance phaser and disruptor are both nadion particle weapons, not different energies per se).
* The fact that green seemed to always be for wide angle stun, and when Sulu used his hand phaser to heat rocks for warmth it was red, led to the fan theory that the colors indicated which mode the phaser was set to: Red for heat, blue for disrupt, green for stun, though the real reason was that the show overloaded the opticals houses so different companies were used depending on which could get it done by the deadline, and they used whatever was most convenient for them since the color itself was usually not specified in the work order.
normal text = me speaking as fellow formite
colored text = mod mode