I haven't seen more than one jellyfish in any of the event TFOs this year. PUG RNG seems to hate you
Im sorry but i find that very hard to believe. I was tired of seeing three of them in upiter iatus in the past event and previous ones, and i wasnt the ony one... and this time ive seen at least two of em in starbase one almost every one of four or five runs. Oh in wolf 359 i ALWAYS find one as a common rule.. come on.
In random tfos the same.. i usually see one or two at least one of three or four runs. Yes RNG hates me but i dont think im the only one. But again, tfos are not the only problem..
I might see a jelly in maybe one out of five runs at most, and mostly not even that often unless it is a static defensive scenario.
Personally, I don't mind them, they are a great shelter for my Faehts and other small ships to get some relief, when necessary, from the hail of fire of the zerg packs of enemy NPCs that are the fashion nowadays in TFOs, and a good shooting spot for ships with the "flapping in the breeze at a dead stop" style powerup console weapons to shoot from.
I rarely see the jellyfish, myself. And when I do, there's only ever one. I think I've been in one TFO since its release where I saw two.
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Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
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rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
That... is beautiful honestly.
A well placed Jellyfish can certainly wreak havoc on the enemy, and help allies focus on other areas.
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
I haven't seen more than one jellyfish in any of the event TFOs this year. PUG RNG seems to hate you
Im sorry but i find that very hard to believe. I was tired of seeing three of them in upiter iatus in the past event and previous ones, and i wasnt the ony one... and this time ive seen at least two of em in starbase one almost every one of four or five runs. Oh in wolf 359 i ALWAYS find one as a common rule.. come on.
In random tfos the same.. i usually see one or two at least one of three or four runs. Yes RNG hates me but i dont think im the only one. But again, tfos are not the only problem..
On PC: I've done all of the campaign events, the seasonal events, and some (not all) of the other events. I have never seen more than 1 jellyfish in any those event TFOs this year. I mostly play evenings Pacific time. Believe it or don't, that has been my experience.
I've also never gotten around to unboxing a jellyfish to fly it. Maybe I should do that and start stalking you . (Mods, that was a joke. I'm too full of niceness and/or laziness to do it )
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work.
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work.
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Wait, weren't you the one upthread justifying sitting in one spot while your pets do minimal damage, causing the TFO to drag on longer?
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work.
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Wait, weren't you the one upthread justifying sitting in one spot while your pets do minimal damage, causing the TFO to drag on longer?
My pets don’t do minimal damage, they do around about 1000% more damage than a typical AFK jellyfish and the pets have a longer threat range covering the required parts of the map.
Plus the top of the Borg Cube is where the probes launch from and the goal to end the TFO faster is to blow up a set amount of probes to trigger the end fight. So by sitting at the top we end the TFO faster. If you sit at the top Borg launch point the probes shouldn't even get chance to go out and assimilate the side ships.
EDIT: Just running the TFO now.
Part 1 Sitting at the top lets me hit all 5 sides instead of limiting me to one or two sides.
Part 2: Goal is to destroy a set amount of probes that launch from top of cube to move into end boss fight. Once enough are destroy end fight start. If you destroy them at the top there are no probes going to the side ships.
Part 3: End fight. Makes no differences if you are on the side or top.
So I really don't understand what you have against people sitting there ship at the top of the cube. As long as they blow up the probes its the best place to be to make the TFO go faster.
Yea. They're not as common as they were when they were introduced.
what?? lol, right now they are hilarious common. Like i cant do a tfo without finding at least two of em.... and you saying that before it was even worst?? oh my
I haven't seen more than one jellyfish in any of the event TFOs this year. PUG RNG seems to hate you
XBox and PC event TFO's SB1/Irratus/SB1-Borg, all have at least 1 Jellyfish about 80% of the time. Worst was Irratus with 4 almost identical toon names, obviously bot accounts, all Jellyfish.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
XBox and PC event TFO's SB1/Irratus/SB1-Borg, all have at least 1 Jellyfish about 80% of the time. Worst was Irratus with 4 almost identical toon names, obviously bot accounts, all Jellyfish.
That I will admit is a bit sus with the four clones.
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work.
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Wait, weren't you the one upthread justifying sitting in one spot while your pets do minimal damage, causing the TFO to drag on longer?
My pets don’t do minimal damage, they do around about 1000% more damage than a typical AFK jellyfish and the pets have a longer threat range covering the required parts of the map.
Plus the top of the Borg Cube is where the probes launch from and the goal to end the TFO faster is to blow up a set amount of probes to trigger the end fight. So by sitting at the top we end the TFO faster. If you sit at the top Borg launch point the probes shouldn't even get chance to go out and assimilate the side ships.
EDIT: Just running the TFO now.
Part 1 Sitting at the top lets me hit all 5 sides instead of limiting me to one or two sides.
Part 2: Goal is to destroy a set amount of probes that launch from top of cube to move into end boss fight. Once enough are destroy end fight start. If you destroy them at the top there are no probes going to the side ships.
Part 3: End fight. Makes no differences if you are on the side or top.
So I really don't understand what you have against people sitting there ship at the top of the cube. As long as they blow up the probes its the best place to be to make the TFO go faster.
1: Most of them aren't sitting on top of the cube, they're sitting off to one side. And they aren't targeting the probes and spheres on their side, they're just shooting at the cube while it's invulnerable.
2: There's also the goal to save as many rescue pods as possible before they get sucked into the cube. They don't tend to be on top of the cube, and your pets aren't helping with that.
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work.
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Wait, weren't you the one upthread justifying sitting in one spot while your pets do minimal damage, causing the TFO to drag on longer?
My pets don’t do minimal damage, they do around about 1000% more damage than a typical AFK jellyfish and the pets have a longer threat range covering the required parts of the map.
Plus the top of the Borg Cube is where the probes launch from and the goal to end the TFO faster is to blow up a set amount of probes to trigger the end fight. So by sitting at the top we end the TFO faster. If you sit at the top Borg launch point the probes shouldn't even get chance to go out and assimilate the side ships.
EDIT: Just running the TFO now.
Part 1 Sitting at the top lets me hit all 5 sides instead of limiting me to one or two sides.
Part 2: Goal is to destroy a set amount of probes that launch from top of cube to move into end boss fight. Once enough are destroy end fight start. If you destroy them at the top there are no probes going to the side ships.
Part 3: End fight. Makes no differences if you are on the side or top.
So I really don't understand what you have against people sitting there ship at the top of the cube. As long as they blow up the probes its the best place to be to make the TFO go faster.
1: Most of them aren't sitting on top of the cube, they're sitting off to one side. And they aren't targeting the probes and spheres on their side, they're just shooting at the cube while it's invulnerable.
2: There's also the goal to save as many rescue pods as possible before they get sucked into the cube. They don't tend to be on top of the cube, and your pets aren't helping with that.
[sarcasm] haven't you realized there is only ONE way to play??? apparently you and I don't know that way[/sarcasm]
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work.
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Wait, weren't you the one upthread justifying sitting in one spot while your pets do minimal damage, causing the TFO to drag on longer?
My pets don’t do minimal damage, they do around about 1000% more damage than a typical AFK jellyfish and the pets have a longer threat range covering the required parts of the map.
Plus the top of the Borg Cube is where the probes launch from and the goal to end the TFO faster is to blow up a set amount of probes to trigger the end fight. So by sitting at the top we end the TFO faster. If you sit at the top Borg launch point the probes shouldn't even get chance to go out and assimilate the side ships.
EDIT: Just running the TFO now.
Part 1 Sitting at the top lets me hit all 5 sides instead of limiting me to one or two sides.
Part 2: Goal is to destroy a set amount of probes that launch from top of cube to move into end boss fight. Once enough are destroy end fight start. If you destroy them at the top there are no probes going to the side ships.
Part 3: End fight. Makes no differences if you are on the side or top.
So I really don't understand what you have against people sitting there ship at the top of the cube. As long as they blow up the probes its the best place to be to make the TFO go faster.
1: Most of them aren't sitting on top of the cube, they're sitting off to one side. And they aren't targeting the probes and spheres on their side, they're just shooting at the cube while it's invulnerable.
2: There's also the goal to save as many rescue pods as possible before they get sucked into the cube. They don't tend to be on top of the cube, and your pets aren't helping with that.
[sarcasm] haven't you realized there is only ONE way to play??? apparently you and I don't know that way[/sarcasm]
There are lots of ways to play and more then 1 valid way to play. But there are also some ways to play which are seen as hurting other players and leeching like the AFK Jellyfish that never moves. Its a shame that some Jellyfish players give all the rest of them a bad name. An exmple being Irratus a TFO that can be a nightmare when you have 1 or more AFK Jellyfish. I had 3 AFK in 1 run last event with one Jellyfish who ignored me in chat and parked on top of my ship despite me calling out my position in chat in the countdown timer.
It felt like out of all the Jellyfish I bumped into in Irratus only something like 2 out of every 10 or 15 had any situational awareness and/or responded in chat. Those types are Jellyfish player are perfectly acceptable and shouldn't be lumped in with the bad ones.
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rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
Sometimes encountering jellys is almost a daily thing for me, especially during some events that feature maps that don't really require much in terms of actually game play. Mere words cannot describe the emotional toll this sort of experience can inflict.
Oh my Great Bird, no! Not healing and support!!
If only they did useful damage and support. Usually they sit in 1 spot not doing the mission objects causing the TFO to drag on longer while doing small damage and little to no useful healing. Causing the other players to pick up there share of the work.
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Wait, weren't you the one upthread justifying sitting in one spot while your pets do minimal damage, causing the TFO to drag on longer?
My pets don’t do minimal damage, they do around about 1000% more damage than a typical AFK jellyfish and the pets have a longer threat range covering the required parts of the map.
Plus the top of the Borg Cube is where the probes launch from and the goal to end the TFO faster is to blow up a set amount of probes to trigger the end fight. So by sitting at the top we end the TFO faster. If you sit at the top Borg launch point the probes shouldn't even get chance to go out and assimilate the side ships.
EDIT: Just running the TFO now.
Part 1 Sitting at the top lets me hit all 5 sides instead of limiting me to one or two sides.
Part 2: Goal is to destroy a set amount of probes that launch from top of cube to move into end boss fight. Once enough are destroy end fight start. If you destroy them at the top there are no probes going to the side ships.
Part 3: End fight. Makes no differences if you are on the side or top.
So I really don't understand what you have against people sitting there ship at the top of the cube. As long as they blow up the probes its the best place to be to make the TFO go faster.
1: Most of them aren't sitting on top of the cube, they're sitting off to one side. And they aren't targeting the probes and spheres on their side, they're just shooting at the cube while it's invulnerable.
2: There's also the goal to save as many rescue pods as possible before they get sucked into the cube. They don't tend to be on top of the cube, and your pets aren't helping with that.
[sarcasm] haven't you realized there is only ONE way to play??? apparently you and I don't know that way[/sarcasm]
There are lots of ways to play and more then 1 valid way to play. But there are also some ways to play which are seen as hurting other players and leeching like the AFK Jellyfish that never moves. Its a shame that some Jellyfish players give all the rest of them a bad name. An exmple being Irratus a TFO that can be a nightmare when you have 1 or more AFK Jellyfish. I had 3 AFK in 1 run last event with one Jellyfish who ignored me in chat and parked on top of my ship despite me calling out my position in chat in the countdown timer.
It felt like out of all the Jellyfish I bumped into in Irratus only something like 2 out of every 10 or 15 had any situational awareness and/or responded in chat. Those types are Jellyfish player are perfectly acceptable and shouldn't be lumped in with the bad ones.
So you're incapable of moving if the situation changes? Are you sure it was the jelly driver who was "the bad one"?
Also, they're not "leeching" and "AFK" - they're using options to heal other ships and do damage to large numbers of enemies. In Iupiter Irratus, it goes a lot more smoothly when someone with a jellyfish parks right by Jupiter Station, because the data-hackers don't have a lot of shields or HP and can be defeated by a jelly alone, letting the rest of us concentrate on the generators. I've never been in an Irratus run where there was a jelly in the middle and we proceeded to lose control of one or more of the generators - but it's common in runs without them.
Perhaps the devs could give the jelly console a small chance to cause a large explosion ?
This would allow non-jelly users to occassionaly have a bit of a laugh and might give some otherwise hum drum event TFO's a bit more spontaneity.
So... you basically want to... punish players for flying one particular ship by saying "you have a random chance to die"?
I think some event TFOs are lacking spontaneity. This can reduce their entertainment value. Leaving a ship unattended in combat is not without risk as there's nobody at the controls to attend to things. Having realistic outcomes can help avoid over reliance on single items and might discourage absentee behaviour.
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rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
But only for Jellyfish... which not only makes no sense as Jellyfish Mode is the thing's NATURAL FORM, but unfairly targets Jellyfish players for using the ship in its intended role of DEFENDER. Spontaneous event aside, that is still targeting Jellyfish players and punishing them for flying a Jellyfish.
Ultimately, however... the Devs have already spoken. The Jellyfish is WAI. So they are not going to change it across the board like that. So lets stop trying to turn this into a "Nerf the Jellyfish" thread and get back to the actual topic.
But only for Jellyfish... which not only makes no sense as Jellyfish Mode is the thing's NATURAL FORM, but unfairly targets Jellyfish players for using the ship in its intended role of DEFENDER. Spontaneous event aside, that is still targeting Jellyfish players and punishing them for flying a Jellyfish.
Ultimately, however... the Devs have already spoken. The Jellyfish is WAI. So they are not going to change it across the board like that. So lets stop trying to turn this into a "Nerf the Jellyfish" thread and get back to the actual topic.
Over the years a variety of things have been adjusted based upon player input. I think talking about issues related to the jellyfish are key to understanding the nature of any impact it may have. It's probably also important to occassionaly see a bit of humor in things
“So you're incapable of moving if the situation changes? Are you sure it was the jelly driver who was "the bad one"?”
I am not incapable but clearly many of the Jellyfish players seem to be, so yes I am sure. For exmple in one recent run of Irratus I was clearing my objective point and clearing the hacking point in the middle and thinking why hasn’t this ended yet after 15min. Look over to see the Jelylfish players just sitting there doing nothing useful, not closing any portals. The jellyfish players were causing the TFOs to take way longer than they would normally take.
It got to the point of we ran out of portal spawns on our side the map as they where all grouped up around the Jellyfish player. If they had bothered to close the portals the TFO would have ended 5 to 10 min faster. If that’s not bad enough after the last portal was closed the Jellyfish didn't even bother to move letting the rest of the group fight the end boss in all 3+ spawn areas without them.
In another run I mentioned in chat in the starting TFO timer I would cover the centre as my Carrier is x10 better at that role then a jellyfish. 3 to 5 min into the TFO the Jellyfish moves from the starting point having not brother to even take part until this point then just blindly setups next to me. The jellyfish is then contributing less then 5% damage to the team, killing almost nothing and not even doing any mission objectives. That’s the type of Jellyfish player which gives them a bad name.
To be clear not all of them are like this in another Irratus run I called out my planned position in the starting TFO timer and talked to the jellyfish player and we worked out the best place for him and myself to setup. In my experience that is rare but it does happen. So I am not asking for the jellyfish to be nerfed or changed. Just pointing out that a batch of players give the rest of them a bad name.
Personally, I don’t find the Jellyfish sitting in the middle remotely helpful. Secondary pet summons alone will clear up the hackers yet alone main hangar bay. A good batch of pets will do around 1000% more damage than a Jellyfish. I have never seen Irratus go more smoothly due to a Jellyfish player.
Same for the healing I don’t recall every seeing any meaningful or useful healing from a Jellyfish. Its frustrating seeing them sit there not contributing meaningfully to the team. (Not counting ones who do have situational awareness and do contribute as a few do)
From my experience a lot Jellyfish players are just sitting there doing very little, pretending they are contributing with damage and healing. When you look at the combat log they are not doing anything meaningful. Just enough to avoid getting hit with the AFK penalty but not enough to be useful to the team. Its a real shame these ones seem to out number the good Jellyfish players.
“they're just shooting at the cube while it's invulnerable.”
No they are not. You cannot even target the cube when its invulnerable. I just tried in my run for today. The cube was not targetable in stage 2 until the require number of probes have been blown up. At which point you can shoot the cube which ends the TFO.
“So you're incapable of moving if the situation changes? Are you sure it was the jelly driver who was "the bad one"?”
I am not incapable but clearly many of the Jellyfish players seem to be, so yes I am sure. For exmple in one recent run of Irratus I was clearing my objective point and clearing the hacking point in the middle and thinking why hasn’t this ended yet after 15min. Look over to see the Jelylfish players just sitting there doing nothing useful, not closing any portals. The jellyfish players were causing the TFOs to take way longer than they would normally take.
It got to the point of we ran out of portal spawns on our side the map as they where all grouped up around the Jellyfish player. If they had bothered to close the portals the TFO would have ended 5 to 10 min faster. If that’s not bad enough after the last portal was closed the Jellyfish didn't even bother to move letting the rest of the group fight the end boss in all 3+ spawn areas without them.
In another run I mentioned in chat in the starting TFO timer I would cover the centre as my Carrier is x10 better at that role then a jellyfish. 3 to 5 min into the TFO the Jellyfish moves from the starting point having not brother to even take part until this point then just blindly setups next to me. The jellyfish is then contributing less then 5% damage to the team, killing almost nothing and not even doing any mission objectives. That’s the type of Jellyfish player which gives them a bad name.
To be clear not all of them are like this in another Irratus run I called out my planned position in the starting TFO timer and talked to the jellyfish player and we worked out the best place for him and myself to setup. In my experience that is rare but it does happen. So I am not asking for the jellyfish to be nerfed or changed. Just pointing out that a batch of players give the rest of them a bad name.
Personally, I don’t find the Jellyfish sitting in the middle remotely helpful. Secondary pet summons alone will clear up the hackers yet alone main hangar bay. A good batch of pets will do around 1000% more damage than a Jellyfish. I have never seen Irratus go more smoothly due to a Jellyfish player.
Same for the healing I don’t recall every seeing any meaningful or useful healing from a Jellyfish. Its frustrating seeing them sit there not contributing meaningfully to the team. (Not counting ones who do have situational awareness and do contribute as a few do)
From my experience a lot Jellyfish players are just sitting there doing very little, pretending they are contributing with damage and healing. When you look at the combat log they are not doing anything meaningful. Just enough to avoid getting hit with the AFK penalty but not enough to be useful to the team. Its a real shame these ones seem to out number the good Jellyfish players.
“they're just shooting at the cube while it's invulnerable.”
No they are not. You cannot even target the cube when its invulnerable. I just tried in my run for today. The cube was not targetable in stage 2 until the require number of probes have been blown up. At which point you can shoot the cube which ends the TFO.
True, you cannot target the bulk of the cube itself, but you can target the various turrets and whatnot on its surface, and some people do concentrate on them and ignore the spheres. Killing those weapon emplacements is useful, but not so much if everyone is doing that and not enough people are engaging the various spheres, and a jelly taking care of emplacements on the cube top and/or helping heal the ships that are getting damaged by those spheres really would (and did) help a lot (before the aura stopped working in the TFO).
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rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
Over the years a variety of things have been adjusted based upon player input. I think talking about issues related to the jellyfish are key to understanding the nature of any impact it may have. It's probably also important to occassionaly see a bit of humor in things
There is a fine line between serious and humor, especially when it comes to things that spawn debates like the Jellyfish. Sometimes its hard to tell through text alone. And considering how the debate got heated last time... you can kinda understand that humor might have a harder time translating over.
“So you're incapable of moving if the situation changes? Are you sure it was the jelly driver who was "the bad one"?”
I am not incapable but clearly many of the Jellyfish players seem to be, so yes I am sure. For exmple in one recent run of Irratus I was clearing my objective point and clearing the hacking point in the middle and thinking why hasn’t this ended yet after 15min. Look over to see the Jelylfish players just sitting there doing nothing useful, not closing any portals. The jellyfish players were causing the TFOs to take way longer than they would normally take.
It got to the point of we ran out of portal spawns on our side the map as they where all grouped up around the Jellyfish player. If they had bothered to close the portals the TFO would have ended 5 to 10 min faster. If that’s not bad enough after the last portal was closed the Jellyfish didn't even bother to move letting the rest of the group fight the end boss in all 3+ spawn areas without them.
In another run I mentioned in chat in the starting TFO timer I would cover the centre as my Carrier is x10 better at that role then a jellyfish. 3 to 5 min into the TFO the Jellyfish moves from the starting point having not brother to even take part until this point then just blindly setups next to me. The jellyfish is then contributing less then 5% damage to the team, killing almost nothing and not even doing any mission objectives. That’s the type of Jellyfish player which gives them a bad name.
To be clear not all of them are like this in another Irratus run I called out my planned position in the starting TFO timer and talked to the jellyfish player and we worked out the best place for him and myself to setup. In my experience that is rare but it does happen. So I am not asking for the jellyfish to be nerfed or changed. Just pointing out that a batch of players give the rest of them a bad name.
Personally, I don’t find the Jellyfish sitting in the middle remotely helpful. Secondary pet summons alone will clear up the hackers yet alone main hangar bay. A good batch of pets will do around 1000% more damage than a Jellyfish. I have never seen Irratus go more smoothly due to a Jellyfish player.
Same for the healing I don’t recall every seeing any meaningful or useful healing from a Jellyfish. Its frustrating seeing them sit there not contributing meaningfully to the team. (Not counting ones who do have situational awareness and do contribute as a few do)
From my experience a lot Jellyfish players are just sitting there doing very little, pretending they are contributing with damage and healing. When you look at the combat log they are not doing anything meaningful. Just enough to avoid getting hit with the AFK penalty but not enough to be useful to the team. Its a real shame these ones seem to out number the good Jellyfish players.
“they're just shooting at the cube while it's invulnerable.”
No they are not. You cannot even target the cube when its invulnerable. I just tried in my run for today. The cube was not targetable in stage 2 until the require number of probes have been blown up. At which point you can shoot the cube which ends the TFO.
in other words, play my way because you suck otherwise. I guess my earlier post was too vague.
so let me ask this. you go into a tfo with a jelly. Did you lose? did the others rage quit?
as others have said, adapt. or as is constantly thrown back at complainers, don't effing pug.
you have already completely hijacked Anne's post, which is both humorous and rare.
Over the years a variety of things have been adjusted based upon player input. I think talking about issues related to the jellyfish are key to understanding the nature of any impact it may have. It's probably also important to occassionaly see a bit of humor in things
There is a fine line between serious and humor, especially when it comes to things that spawn debates like the Jellyfish. Sometimes its hard to tell through text alone. And considering how the debate got heated last time... you can kinda understand that humor might have a harder time translating over.
I do feel as if there might be times where some things are intentionally taken in an overly serious manner in an attempt to alter the flow of a conversation.
Perhaps if you were to read the comment in question differently and in relation to other comments, it might be seen as an effort to diffuse tension?
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I might see a jelly in maybe one out of five runs at most, and mostly not even that often unless it is a static defensive scenario.
Personally, I don't mind them, they are a great shelter for my Faehts and other small ships to get some relief, when necessary, from the hail of fire of the zerg packs of enemy NPCs that are the fashion nowadays in TFOs, and a good shooting spot for ships with the "flapping in the breeze at a dead stop" style powerup console weapons to shoot from.
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That... is beautiful honestly.
A well placed Jellyfish can certainly wreak havoc on the enemy, and help allies focus on other areas.
Have to admit it does look rather pretty
On PC: I've done all of the campaign events, the seasonal events, and some (not all) of the other events. I have never seen more than 1 jellyfish in any those event TFOs this year. I mostly play evenings Pacific time. Believe it or don't, that has been my experience.
I've also never gotten around to unboxing a jellyfish to fly it. Maybe I should do that and start stalking you . (Mods, that was a joke. I'm too full of niceness and/or laziness to do it )
That's why I prefer Carriers they do triple damage if not more and do the mission objectives.
Plus the top of the Borg Cube is where the probes launch from and the goal to end the TFO faster is to blow up a set amount of probes to trigger the end fight. So by sitting at the top we end the TFO faster. If you sit at the top Borg launch point the probes shouldn't even get chance to go out and assimilate the side ships.
EDIT: Just running the TFO now.
Part 1 Sitting at the top lets me hit all 5 sides instead of limiting me to one or two sides.
Part 2: Goal is to destroy a set amount of probes that launch from top of cube to move into end boss fight. Once enough are destroy end fight start. If you destroy them at the top there are no probes going to the side ships.
Part 3: End fight. Makes no differences if you are on the side or top.
So I really don't understand what you have against people sitting there ship at the top of the cube. As long as they blow up the probes its the best place to be to make the TFO go faster.
XBox and PC event TFO's SB1/Irratus/SB1-Borg, all have at least 1 Jellyfish about 80% of the time. Worst was Irratus with 4 almost identical toon names, obviously bot accounts, all Jellyfish.
That I will admit is a bit sus with the four clones.
2: There's also the goal to save as many rescue pods as possible before they get sucked into the cube. They don't tend to be on top of the cube, and your pets aren't helping with that.
[sarcasm] haven't you realized there is only ONE way to play??? apparently you and I don't know that way[/sarcasm]
This would allow non-jelly users to occassionaly have a bit of a laugh and might give some otherwise hum drum event TFO's a bit more spontaneity.
It felt like out of all the Jellyfish I bumped into in Irratus only something like 2 out of every 10 or 15 had any situational awareness and/or responded in chat. Those types are Jellyfish player are perfectly acceptable and shouldn't be lumped in with the bad ones.
So... you basically want to... punish players for flying one particular ship by saying "you have a random chance to die"?
Also, they're not "leeching" and "AFK" - they're using options to heal other ships and do damage to large numbers of enemies. In Iupiter Irratus, it goes a lot more smoothly when someone with a jellyfish parks right by Jupiter Station, because the data-hackers don't have a lot of shields or HP and can be defeated by a jelly alone, letting the rest of us concentrate on the generators. I've never been in an Irratus run where there was a jelly in the middle and we proceeded to lose control of one or more of the generators - but it's common in runs without them.
I think some event TFOs are lacking spontaneity. This can reduce their entertainment value. Leaving a ship unattended in combat is not without risk as there's nobody at the controls to attend to things. Having realistic outcomes can help avoid over reliance on single items and might discourage absentee behaviour.
Ultimately, however... the Devs have already spoken. The Jellyfish is WAI. So they are not going to change it across the board like that. So lets stop trying to turn this into a "Nerf the Jellyfish" thread and get back to the actual topic.
Over the years a variety of things have been adjusted based upon player input. I think talking about issues related to the jellyfish are key to understanding the nature of any impact it may have. It's probably also important to occassionaly see a bit of humor in things
It got to the point of we ran out of portal spawns on our side the map as they where all grouped up around the Jellyfish player. If they had bothered to close the portals the TFO would have ended 5 to 10 min faster. If that’s not bad enough after the last portal was closed the Jellyfish didn't even bother to move letting the rest of the group fight the end boss in all 3+ spawn areas without them.
In another run I mentioned in chat in the starting TFO timer I would cover the centre as my Carrier is x10 better at that role then a jellyfish. 3 to 5 min into the TFO the Jellyfish moves from the starting point having not brother to even take part until this point then just blindly setups next to me. The jellyfish is then contributing less then 5% damage to the team, killing almost nothing and not even doing any mission objectives. That’s the type of Jellyfish player which gives them a bad name.
To be clear not all of them are like this in another Irratus run I called out my planned position in the starting TFO timer and talked to the jellyfish player and we worked out the best place for him and myself to setup. In my experience that is rare but it does happen. So I am not asking for the jellyfish to be nerfed or changed. Just pointing out that a batch of players give the rest of them a bad name.
Personally, I don’t find the Jellyfish sitting in the middle remotely helpful. Secondary pet summons alone will clear up the hackers yet alone main hangar bay. A good batch of pets will do around 1000% more damage than a Jellyfish. I have never seen Irratus go more smoothly due to a Jellyfish player.
Same for the healing I don’t recall every seeing any meaningful or useful healing from a Jellyfish. Its frustrating seeing them sit there not contributing meaningfully to the team. (Not counting ones who do have situational awareness and do contribute as a few do)
From my experience a lot Jellyfish players are just sitting there doing very little, pretending they are contributing with damage and healing. When you look at the combat log they are not doing anything meaningful. Just enough to avoid getting hit with the AFK penalty but not enough to be useful to the team. Its a real shame these ones seem to out number the good Jellyfish players.
No they are not. You cannot even target the cube when its invulnerable. I just tried in my run for today. The cube was not targetable in stage 2 until the require number of probes have been blown up. At which point you can shoot the cube which ends the TFO.
True, you cannot target the bulk of the cube itself, but you can target the various turrets and whatnot on its surface, and some people do concentrate on them and ignore the spheres. Killing those weapon emplacements is useful, but not so much if everyone is doing that and not enough people are engaging the various spheres, and a jelly taking care of emplacements on the cube top and/or helping heal the ships that are getting damaged by those spheres really would (and did) help a lot (before the aura stopped working in the TFO).
There is a fine line between serious and humor, especially when it comes to things that spawn debates like the Jellyfish. Sometimes its hard to tell through text alone. And considering how the debate got heated last time... you can kinda understand that humor might have a harder time translating over.
in other words, play my way because you suck otherwise. I guess my earlier post was too vague.
so let me ask this. you go into a tfo with a jelly. Did you lose? did the others rage quit?
as others have said, adapt. or as is constantly thrown back at complainers, don't effing pug.
you have already completely hijacked Anne's post, which is both humorous and rare.
I do feel as if there might be times where some things are intentionally taken in an overly serious manner in an attempt to alter the flow of a conversation.
Perhaps if you were to read the comment in question differently and in relation to other comments, it might be seen as an effort to diffuse tension?
That was my original intent.