test content
What is the Arc Client?
Install Arc

what ground weapon has a reddish cone that flows back to the player?

annemarie30annemarie30 Member Posts: 2,694 Arc User
I've seen it a couple of times. visually it looks like a 30 degree cone that for all intents looks like a vacuum effect. heck I don't even know if it's effective, but i'm really curious as to what it might be. wish i had a screenshot but i usually see it go off on defera then the player is out of sight
We Want Vic Fontaine
Post edited by baddmoonrizin on

Comments

  • questeriusquesterius Member Posts: 8,485 Arc User
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Sounds like one of the 'wind' kit modules.

    There's one that drags enemies towards you, from the Disco reputation: https://sto.fandom.com/wiki/Universal_Kit_Module_-_Gravity_Containment_Unit

    The other one comes from the Infinity box, it pushes them away: [Universal Kit Module - Hurricane Wave Device] https://sto.fandom.com/wiki/Special_Equipment_Pack_-_Discovery:_Emerald_Chain_Kit_Modules
  • questeriusquesterius Member Posts: 8,485 Arc User
    edited April 20
    Sounds like one of the 'wind' kit modules.

    There's one that drags enemies towards you, from the Disco reputation: https://sto.fandom.com/wiki/Universal_Kit_Module_-_Gravity_Containment_Unit

    The other one comes from the Infinity box, it pushes them away: [Universal Kit Module - Hurricane Wave Device] https://sto.fandom.com/wiki/Special_Equipment_Pack_-_Discovery:_Emerald_Chain_Kit_Modules

    Had not considered the 2nd one. Cannot test if that is the one since arc doesn't let me login at the moment.

    Edit: Did a test run. Hurricane Wave Device is like a blast of air going outwards. No reddish glow of flow back to the player.

    Edit 2: A relatively recent weapon is the Zhat Vash Disruptor Pistol which fires a red bolt or blast.

    Post edited by questerius on
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    edited April 20
    TOS hand phaser wide beam? I think the candy bar one has a red cone for the secondary attack instead of blue, but my memory on that is fuzzy since my TOS crews use the blue pistol type phasers.
  • annemarie30annemarie30 Member Posts: 2,694 Arc User
    might be the disco kit, but I can't find an image or video of it. the description sounds right though


    We Want Vic Fontaine
  • nixie50nixie50 Member Posts: 1,342 Arc User
    ok took a trip to tribble. it IS the https://sto.fandom.com/wiki/Universal_Kit_Module_-_Gravity_Containment_Unit from the disco rep
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • questeriusquesterius Member Posts: 8,485 Arc User
    nixie50 wrote: »
    ok took a trip to tribble. it IS the https://sto.fandom.com/wiki/Universal_Kit_Module_-_Gravity_Containment_Unit from the disco rep

    If you say so.
    However It is lacking the reddish glow which the OP mentioned.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • protoneousprotoneous Member Posts: 3,156 Arc User
    nixie50 wrote: »

    This is one of my favorite kit modules. Yanking the bad guys (onto mines) can be a lot of fun. And it's universal :smile:
  • nixie50nixie50 Member Posts: 1,342 Arc User
    looks like a reddish swoosh to me

    wiqrpp9k16so.jpg
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • annemarie30annemarie30 Member Posts: 2,694 Arc User
    Yes, that looks what I saw. was hoping it was a weapon, not a kit.
    We Want Vic Fontaine
  • questeriusquesterius Member Posts: 8,485 Arc User
    nixie50 wrote: »
    looks like a reddish swoosh to me

    wiqrpp9k16so.jpg

    Isn't that the map lighting?
    Anyway, i tend to play first person perspective on the ground so it may differ from an over the shoulder view.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • spiritbornspiritborn Member Posts: 4,367 Arc User
    It's reddish/Pinkish in most lighting conditions, I don't use it myself but I've seen it enough times.
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    People use it a lot in the Halloween event to pull skeletons into the light where they are vulnerable, it does have that reddish cast to it.
  • questeriusquesterius Member Posts: 8,485 Arc User
    People use it a lot in the Halloween event to pull skeletons into the light where they are vulnerable, it does have that reddish cast to it.

    It's very useful for that.
    The previously mentioned hurricane Wave Device may be equally useful.

    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • spiritbornspiritborn Member Posts: 4,367 Arc User
    People use it a lot in the Halloween event to pull skeletons into the light where they are vulnerable, it does have that reddish cast to it.

    Yeah especially if you got people in your group who think they can just out DPS the damage immunity those mobs have when not in the light.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    protoneous wrote: »
    nixie50 wrote: »

    This is one of my favorite kit modules. Yanking the bad guys (onto mines) can be a lot of fun. And it's universal :smile:

    It can also work great with a kit module from the Competitive reputation https://sto.fandom.com/wiki/Tactical_Kit_Module_-_Containment_Field
  • protoneousprotoneous Member Posts: 3,156 Arc User
    protoneous wrote: »
    nixie50 wrote: »

    This is one of my favorite kit modules. Yanking the bad guys (onto mines) can be a lot of fun. And it's universal :smile:

    It can also work great with a kit module from the Competitive reputation https://sto.fandom.com/wiki/Tactical_Kit_Module_-_Containment_Field

    Thanks. Will give it a try. Buff up / contain / yank / electrocute sounds like fun. Tactical captains can do much more than just throw grenades :smile:
  • spiritbornspiritborn Member Posts: 4,367 Arc User
    protoneous wrote: »
    protoneous wrote: »
    nixie50 wrote: »

    This is one of my favorite kit modules. Yanking the bad guys (onto mines) can be a lot of fun. And it's universal :smile:

    It can also work great with a kit module from the Competitive reputation https://sto.fandom.com/wiki/Tactical_Kit_Module_-_Containment_Field

    Thanks. Will give it a try. Buff up / contain / yank / electrocute sounds like fun. Tactical captains can do much more than just throw grenades :smile:

    I think throwing grenades is the least effective way to play TAC as they've not fixed the issue of our character not leading the throw meaning 2/3 of the grenades miss as our character threw it where the enemy was instead of where they are.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    spiritborn wrote: »
    protoneous wrote: »
    protoneous wrote: »
    nixie50 wrote: »

    This is one of my favorite kit modules. Yanking the bad guys (onto mines) can be a lot of fun. And it's universal :smile:

    It can also work great with a kit module from the Competitive reputation https://sto.fandom.com/wiki/Tactical_Kit_Module_-_Containment_Field

    Thanks. Will give it a try. Buff up / contain / yank / electrocute sounds like fun. Tactical captains can do much more than just throw grenades :smile:

    I think throwing grenades is the least effective way to play TAC as they've not fixed the issue of our character not leading the throw meaning 2/3 of the grenades miss as our character threw it where the enemy was instead of where they are.

    Yeah, they're far from effective. They can definitely be fun though.

    I haven't really bothered with it myself, but mixing a grenade-control build on the ground might be effective.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Or, now that I'm thinking about it, use grenades in combination with the aformentioned Containment field.

    Forcing your enemies to either get hit by the grenade, or running from that to be electrocuted >:) .
  • questeriusquesterius Member Posts: 8,485 Arc User
    edited April 23
    Or, now that I'm thinking about it, use grenades in combination with the aformentioned Containment field.

    Forcing your enemies to either get hit by the grenade, or running from that to be electrocuted >:) .

    Not a hard choice considering the damage from grenades is reduced by shields while electricity is not.

    Use of the graviton spike or the Paradox Bomb is preferable.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    It IS possible to aim grenades with Shooter Mode as you can use Kit Modules while in Shooter Mode, but it might be a bit clunky with any possible input lag, server lag, or any number of normal MMO issues that can come up along the way.
    But it is possible.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • annemarie30annemarie30 Member Posts: 2,694 Arc User
    spiritborn wrote: »
    I think throwing grenades is the least effective way to play TAC as they've not fixed the issue of our character not leading the throw meaning 2/3 of the grenades miss as our character threw it where the enemy was instead of where they are.
    I have a dedicated defera build to use in Peer pressure that uses a grenade but other than that nope. thinking about it, that kit plus an engineers mines....
    We Want Vic Fontaine
This discussion has been closed.