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Protostar Omni Beam no longer allowed with other set omni's after todays patch?

doctorstegidoctorstegi Member Posts: 1,189 Arc User
Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
Post edited by baddmoonrizin on
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    lianthelialianthelia Member Posts: 7,825 Arc User
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    lianthelia wrote: »
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni

    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.

    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    husanakxhusanakx Member Posts: 1,593 Arc User
    lianthelia wrote: »
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni

    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.

    It would seem they have altered the deal.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    husanakx wrote: »
    lianthelia wrote: »
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni

    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.

    It would seem they have altered the deal.

    Also thought that was why they didn't put an omni beam into the Protostar Weapons Box. I have no idea what these guys doing anymore it just all makes no sense...

    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    Ah ok I guess I should read the patch notes...

    All versions of the following items now correctly share equip limits with Set Omnis. This means they can be equipped with non-set Omnis at the same time now.
    Omni-Directional Interlacing Tetryon Beam Array from the "Looming Threats Event!"
    Omni-Directional Protostar Phaser Beam Array from the "Do you Believe in a No Win Scenario?" August 2023 Version

    thanks Cryptic now explain to me why there is no Omni in the new Protostar Weapons Lockbox?
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    edited October 2023
    Personally I try to mix different weapon colours as little as possible. And this wasn't a paid-for item, otherwise it would have been a very bad move to add restrictions after most people got it.

    That being said, I don't see why the restriction needs to be maintained. It's not as if, with all the power creep that has been added, it would be that problematic if people could use three or four different or even the same omni's at once.



    At least that would finally make those aft weapon slots good for something else than just using them to put any stuff you're not actually interested in using, but from which you do want the set bonus.

    I mean, besides that, why do we even have aft weapon slots anyway? Apart from cannon builds with turrets, and some very niche builds like mine layers, they are of little use in many build types.
    Which is precisely why even many Sci ships tend to have 4 forward weapon slots nowadays and why most cruisers and even some escorts are turned into battlecruisers with 5 forward weapon slots.

    Removing the omni-equip restrictions would make those aft slots a bit more useful again, and thereby improve the usefulness of some ships over very similar ones that are better endowed regarding forward weapons slots.
    And, most importantly: it would drastically increase the usefulness of certain other weapon types, like Dual Beam Banks (which tend to be much cheaper than regular beams, because apparently hardly anyone is interested in them due to things like these).
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    baronvonboombaronvonboom Member Posts: 51 Arc User
    Didnt see this in the notes until now but it probably explains my missing omni.
    Seems it left my proto phaser on the ship & removed my other omni to the void.
    Its somewhere out there, lost in space and time.

    Lonely, so lonely
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    husanakxhusanakx Member Posts: 1,593 Arc User
    husanakx wrote: »
    lianthelia wrote: »
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni

    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.

    It would seem they have altered the deal.

    Also thought that was why they didn't put an omni beam into the Protostar Weapons Box. I have no idea what these guys doing anymore it just all makes no sense...

    Good point ya I'm a little annoyed there isn't a lockbox omni now that you mention it. Silly design.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    husanakx wrote: »
    lianthelia wrote: »
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni

    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.

    It would seem they have altered the deal.

    Also thought that was why they didn't put an omni beam into the Protostar Weapons Box. I have no idea what these guys doing anymore it just all makes no sense...

    Well not every weapon type has a omni beam...and I'm sure they could just point to the covert phaser omni which has the same look and sound, or if not they see this as a selling point when they put the prodigy set on mudd's market
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    davefenestratordavefenestrator Member Posts: 10,513 Arc User
    edited October 2023
    Please Cryptic just remove the omni limits so we no longer have to guess whether any 2 omnis can be used together, and can even use 3 if we want. You lose a Dmg/CrtD mod and have almost zero chance of getting Pen with a crafted one (no chance with others) so there is already a penalty.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    lianthelia wrote: »
    husanakx wrote: »
    lianthelia wrote: »
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni

    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.

    It would seem they have altered the deal.

    Also thought that was why they didn't put an omni beam into the Protostar Weapons Box. I have no idea what these guys doing anymore it just all makes no sense...

    Well not every weapon type has a omni beam...and I'm sure they could just point to the covert phaser omni which has the same look and sound, or if not they see this as a selling point when they put the prodigy set on mudd's market

    Nonsense. In recent years all had omni's if you talk about times long gone that is been a very long time ago. Also It has nothing to do with the looks and sound for me rather with the abilities.

    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    rattler2rattler2 Member Posts: 58,023 Community Moderator
    Please Cryptic just remove the omni limits so we no longer have to guess whether any 2 omnis can be used together, and can even use 3 if we want. You lose a Dmg/CrtD mod and have almost zero chance of getting Pen with a crafted one (no chance with others) so there is already a penalty.

    Its already well known that the limit is one set/one crafted/lockbox, with the Kinetic as a technical 3rd.
    So I don't see how you have to guess what can and can't be slotted. Is it a set piece? Is it crafted or from a lockbox? Pretty straight forward if you ask me.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    lianthelialianthelia Member Posts: 7,825 Arc User
    lianthelia wrote: »
    husanakx wrote: »
    lianthelia wrote: »
    Just got back on my Char and found the protostar omni beam got kicked off my ship and can't be put back on again unless I take off the other set omni. Working as intended?

    Yes...because ships are meant to be able to fit one set omni and one generic omni, unless they revise the rules some day this is working as intended now

    Same thing with the Tholian set omni

    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.

    It would seem they have altered the deal.

    Also thought that was why they didn't put an omni beam into the Protostar Weapons Box. I have no idea what these guys doing anymore it just all makes no sense...

    Well not every weapon type has a omni beam...and I'm sure they could just point to the covert phaser omni which has the same look and sound, or if not they see this as a selling point when they put the prodigy set on mudd's market

    Nonsense. In recent years all had omni's if you talk about times long gone that is been a very long time ago. Also It has nothing to do with the looks and sound for me rather with the abilities.

    And things change....used to be we wouldn't expect to see a mass produced Federation ship in a gamble box, but then the Inquiry came along
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    o0kami87o0kami87 Member Posts: 590 Arc User
    I don't understand why this limit exist to begin with, hell a torrent has more kick than most omnis and that's not saying much.
    With that said the Tetryon omni getting this change is just flat out wrong given in the blog post for the set, that one particularly was designed to work with other set omni-beams, it acts as a standard omni and neither the Tetryon or the Protostar Phaser omni beams are even worth using when better onces can be found in story missions.
    First, Vice Admiral, U.S.S. Wolf Pack-F, NX-101687-FFirst., Vice Admiral, A.R.W. Moon WolfWolf, I.K.S. Frost Bite
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    So I logged on to a toon that I hadn't used the last couple of days...

    And I noticed that even the Breen Omni-beam from the Winter event couldn't be combined with the Protostar omni-beam.

    That's just silly. It's not just that the Protostar weapons don't have a regular omni-beam. The Breen weapon ONLY comes in the form of an omni-beam. So it's not even possible to replace that with another Breen or cold weapon.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    inferiorityinferiority Member Posts: 4,009 Arc User
    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.
    Was it though? There's nothing in the original blog announcement post.
    I suspect we, the players, noticed that it behaved the way it did and we're now experiencing a Mandela Effect about it.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.
    Was it though? There's nothing in the original blog announcement post.
    I suspect we, the players, noticed that it behaved the way it did and we're now experiencing a Mandela Effect about it.

    Well I guess its subject to interpretation. The blog said " This phaser is a standard omni-directional phaser, with new visuals based on the Protostar in Star Trek Prodigy. ". Also about the Tetryon one from the Crystal Harmonics Set which also is affected by this change.

    " Omni-Directional Interlacing Tetryon Beam Array
    The Omni-Directional Interlacing Tetryon Beam Array offers a 360-degree firing arc, in addition to being able to utilize the standard function.

    This weapon shares an equip limit with other crafted and weapon pack Omni-Directional Beams. "

    Besides that I don't understand and nearly nobody I know does why these restrictions are on omni's at all but on no other weapons like turrets or cannons, I would like to see the restrictions removed entirely. At times Cryptic wants you to put the flavor the way you like it and then at times they don't like with set items including omni-directional beams. I just simply don't understand the logic behind these decisions its makes no sense to me. Either you do want us to roam free with our builds or you don't, its not like there is a massive damage advantage behind being able to use omni's...

    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    phoenixc#0738 phoenixc Member Posts: 5,508 Arc User
    There was a thread not long ago that proposed changing or eliminating the omnibeam restrictions, and almost everyone was in favor of at least loosening them.

    If they restricted it to only two omnibeams of any category it would not upset the balance significantly, in fact parses from the previous behavior of the Protostar and Interlacing omnis show little or no power creep at all between two set omnis vs. the current one-and-one setup. Mostly what it does is allow a usually little more than flavor clicky that the current rules don't allow.
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    dragon#2626 dragon Member Posts: 257 Arc User
    One of their more ill-advised changes, no question. I've now got an Epic MkXV omni that I can no longer equip for no good reason.
    I swim through a sea of stars. . . .
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    exiledhermit#3227 exiledhermit Member Posts: 44 Arc User
    rattler2 wrote: »
    Please Cryptic just remove the omni limits so we no longer have to guess whether any 2 omnis can be used together, and can even use 3 if we want. You lose a Dmg/CrtD mod and have almost zero chance of getting Pen with a crafted one (no chance with others) so there is already a penalty.

    Its already well known that the limit is one set/one crafted/lockbox, with the Kinetic as a technical 3rd.
    So I don't see how you have to guess what can and can't be slotted. Is it a set piece? Is it crafted or from a lockbox? Pretty straight forward if you ask me.

    How about reading or rereading the original official posting for the tetryon interlacer omni then because it was explicitly stated that it would work with another set.

    Too much lately of Cryptic saying one thing upon initial release then reneging a couple or a few months later after resources have been invested.

    I'll state my bias too though with the side that the omni restrictions are obsolete nowadays.
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    exiledhermit#3227 exiledhermit Member Posts: 44 Arc User
    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.
    Was it though? There's nothing in the original blog announcement post.
    I suspect we, the players, noticed that it behaved the way it did and we're now experiencing a Mandela Effect about it.

    I don't know about the protostar omni but it was explicitly stated that the tetryon interlacer omni would function with another set which has also been renegged on with this change.
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    I hate how they did this, it really wasn't a balance issue.
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    rattler2rattler2 Member Posts: 58,023 Community Moderator
    edited October 2023
    Hate to say it but everything in STO has a stipulation.
    "Stats subject to change"

    It could be that upon review of how it functioned since release they decided to make it follow the same rules as every other omni in the game.
    Nothing in STO is absolutely set in stone other than the 2 faction system that the game was original built with. Yea we kinda sidestep it these days, but at its core its still very much Red vs Blue, hence Romulans and Jem'Hadar needing to pick an ally, and why we can't cross faction team outside of TFOs. One of the core game systems was a crew mechanic that I think was supposed to affect passive repair rate. They removed that years ago.

    Everything from beam width to equip rules are subject to change upon review.
    That is the nature of an MMO. Constantly evolving.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    davefenestratordavefenestrator Member Posts: 10,513 Arc User
    ^ all true, though we are always free to politely ask for the loosening or removal of the current omni restrictions. Maybe it will happen someday.
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    spiritbornspiritborn Member Posts: 4,264 Arc User
    ^ all true, though we are always free to politely ask for the loosening or removal of the current omni restrictions. Maybe it will happen someday.

    True with emphasis on the politely asking part, as in ask not demand.

    We should remember that devs have access to data we can only speculate on, to assume the current restrictions are because the devs don't want us to have fun is arrogant at best of times.
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    captainkoltarcaptainkoltar Member Posts: 896 Arc User
    I always assumed it was a bug that we were able to in the first place, and assumed that it'd be fixed in time.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    That's funny when the Protostar Omni came out it was advertised that its suppose to work with other set omni's.
    Was it though? There's nothing in the original blog announcement post.
    I suspect we, the players, noticed that it behaved the way it did and we're now experiencing a Mandela Effect about it.

    Well I guess its subject to interpretation. The blog said " This phaser is a standard omni-directional phaser, with new visuals based on the Protostar in Star Trek Prodigy. ". Also about the Tetryon one from the Crystal Harmonics Set which also is affected by this change.

    " Omni-Directional Interlacing Tetryon Beam Array
    The Omni-Directional Interlacing Tetryon Beam Array offers a 360-degree firing arc, in addition to being able to utilize the standard function.

    This weapon shares an equip limit with other crafted and weapon pack Omni-Directional Beams. "

    Besides that I don't understand and nearly nobody I know does why these restrictions are on omni's at all but on no other weapons like turrets or cannons, I would like to see the restrictions removed entirely. At times Cryptic wants you to put the flavor the way you like it and then at times they don't like with set items including omni-directional beams. I just simply don't understand the logic behind these decisions its makes no sense to me. Either you do want us to roam free with our builds or you don't, its not like there is a massive damage advantage behind being able to use omni's...

    Because turrets do a lot less damage than omnis and require higher level boff abilities....which are also slightly weaker than a standard beam array

    A full set of omnis would allow for 360 degree dps without much of a loss as opposed to a all turrets build which would be much lower in damage
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    darkbladejkdarkbladejk Member Posts: 3,715 Community Moderator
    lianthelia wrote: »
    Because turrets do a lot less damage than omnis and require higher level boff abilities....which are also slightly weaker than a standard beam array

    A full set of omnis would allow for 360 degree dps without much of a loss as opposed to a all turrets build which would be much lower in damage

    Someone using a full set of 8 omnis (Assuming it was possible) would be leaving 8 dmg mods, 8 crtd mods, or 8 crth mods on the table they could otherwise be using. So they're essentially only running 6 beams at that point as far as mods are concerned due to the Arc mod being locked and unrollable. You may as well be running 2 beams that have no mods at that point. So it's actually a MASSIVE dps loss compared to someone choosing to run 8 turrets.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    edited October 2023
    With players melting advanced and even elite content in mere seconds, I don't really see 'power creep' as a valid reason not to remove these restrictions anyway. Even if allowing multiple omni-beams would lead to more DPS being done (which is doubtful anyway, indeed).

    If players want to fly a ship with four regular beams and four omni beams, or four DBB and four omni's, why not just let them? Sure, there might be a player or two who can find a way to increase their already very high DPS even further somehow - but they're going to melt everything anyway.

    For the other 99.99% of the playerbase, it would be a welcome change that would make

    1. Certain weapon types (like DBB's) more useful / more enjoyable
    2. Certain ship types that have been losing their edge more competitive again (like regular 4- fore cruisers compared to 5-fore battlecruisers - or sci ships with 3 forward slots instead of 4).
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited October 2023
    With players melting advanced and even elite content in mere seconds, I don't really see 'power creep' as a valid reason not to remove these restrictions anyway. Even if allowing multiple omni-beams would lead to more DPS being done (which is doubtful anyway, indeed).

    If players want to fly a ship with four regular beams and four omni beams, or four DBB and four omni's, why not just let them? Sure, there might be a player or two who can find a way to increase their already very high DPS even further somehow - but they're going to melt everything anyway.

    For the other 99.99% of the playerbase, it would be a welcome change that would make

    1. Certain weapon types (like DBB's) more useful / more enjoyable
    2. Certain ship types that have been losing their edge more competitive again (like regular 4- fore cruisers compared to 5-fore battlecruisers - or sci ships with 3 forward slots instead of 4).

    Battlecruisers are called battlecruisers because they have a tactical edge...and if you're depending on energy weapons with your sci ship then you really aren't very worried about doing damage
This discussion has been closed.