I was thinking wouldn't be nice if we could Experience More Major events from Star Trek series Like the battle to Recapture Deep Space 9 during the Dominion War. Or Wolf 359. Now that be fun being part of it of major History of the Federation. It would really bring some spark into STO again. its a thought really but wouldn't be great to be part of it?
Post edited by baddmoonrizin on
0
Comments
rattler2Member, Star Trek Online ModeratorPosts: 58,696Community Moderator
You'd need some narrative reason for it, like how we got Binary Stars.
However I can also see the pitchforks if they include disguising ships as era appropriate ships like in Binary Stars...
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Maybe our new alien 'friends' want to know about our Borg? So we show them the Battle of Wolf 359?
That means we'd have to get our behinds kicked by the Borg in minutes lol, Sector 001 would be a better choice since that was a victory although a costly one at that
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Maybe our new alien 'friends' want to know about our Borg? So we show them the Battle of Wolf 359?
That means we'd have to get our behinds kicked by the Borg in minutes lol, Sector 001 would be a better choice since that was a victory although a costly one at that
Wolf 359 could be a timed survival one, just hold out and focus down vulnerable systems on the cube to try and slow it down. Maybe have the cube adapt so that subsystem can no longer be targeted.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Wolf 359 could be a timed survival one, just hold out and focus down vulnerable systems on the cube to try and slow it down. Maybe have the cube adapt so that subsystem can no longer be targeted.
That or have it be so that you got 39 "respawns" and you're scored based on how much damage you were able to inflict before running out, with the Cube having massive regen, possibly combined with subsystems you disable for extra points when Cube hits it's regen cycle.
And if you're wonding why 39, it was the amount of ships present in the battle.
Wolf 359 could be a timed survival one, just hold out and focus down vulnerable systems on the cube to try and slow it down. Maybe have the cube adapt so that subsystem can no longer be targeted.
That or have it be so that you got 39 "respawns" and you're scored based on how much damage you were able to inflict before running out, with the Cube having massive regen, possibly combined with subsystems you disable for extra points when Cube hits it's regen cycle.
And if you're wonding why 39, it was the amount of ships present in the battle.
Wolf 359 could be a timed survival one, just hold out and focus down vulnerable systems on the cube to try and slow it down. Maybe have the cube adapt so that subsystem can no longer be targeted.
That or have it be so that you got 39 "respawns" and you're scored based on how much damage you were able to inflict before running out, with the Cube having massive regen, possibly combined with subsystems you disable for extra points when Cube hits it's regen cycle.
And if you're wondering why 39, it was the amount of ships present in the battle.
There were 40 ships present, 1 survived barely.
On the respawn idea, it would not be feasible tbh. Having to focus down subsystems would be a lot better
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
Im just saying it be good to experience the battles of the Star Trek Series first hand. And Enjoy STO even more. Maybe even get some rewards for doing them or crafting items to Craft some weapons.
It would spark more players to play and bring Veterans back.
Fleet battles I would have to agree but the one on ones will be more difficult to do
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
You'd need some narrative reason for it, like how we got Binary Stars.
However I can also see the pitchforks if they include disguising ships as era appropriate ships like in Binary Stars...
True, though there is a very strong narrative reason if the devs choose to use it. The current major arc is about the rips in the multiverse barriers and it would be easy to either have ships drawn across accidentally and have to fix/balance/whatever happenings in the other timelines to get back or whatever.
A more lasting and versatile thing would be to have the problem either caused by some unknown enemy, or said enemy could be taking advantage of an actually natural phenomenon to make a try at dominating the multiverse (or at least a particular swath of it that includes the STO main universe).
This kind of concept could be used to create a sort of alliance between various timelines which would make integrating ships and whatnot from SNW and other NuTrek into STO a lot more believable and exciting than the tired old "holodeck mission" stuff that plagued the last major arc, going forward.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,696Community Moderator
Far as I am aware, the current arc has nothing to do with time travel, but parallel realities. In theory that means we could do something Kelvin Timeline related, but not SNW as SNW is considered Prime Timeline.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Far as I am aware, the current arc has nothing to do with time travel, but parallel realities. In theory that means we could do something Kelvin Timeline related, but not SNW as SNW is considered Prime Timeline.
Alternate realities do not have to stay exactly synchronized in the passage of time. That is one of the basic tenets of the crosstime (alternate realities) sci-fi subgenre, that some alternate timelines are further along than the majority of others, and some are lagging behind the average.
In fact, the usual structure is the viewpoint character comes from the average "now", stumbles onto some operation from one of the more advanced lines that have developed the technology that allows travel between them, and the chase (or whatever) goes across multiple timelines/realities/whatever you want to call them, mostly in the average "now" with different choices in the past in effect, but also a few that are the equivalent of past and future events without any conventional time travel or the paradox travel along the same timeline causes.
The point about SNW is that it would be a perfect fit for one of those that are behind the average "now" and anything done in it would not have direct repercussions in the main timeline of STO yet still allow anything from SNW into the game without farfetched nonsense explanations about how the stuff ended up in the current STO timeline.
It also gives some wiggle room for the crazier and less compatible of the stuff SNW comes out with. They do great character stories in the show, but their understanding of TOS has some pretty big gaps along with wildly off-the-beam interpretations of the zeitgeist of, and around, the original show and what they were really trying to show back then (and they have some very interesting differences to explore that would be a shame to ignore just because they are different).
And yes, CBS does consider SNW to be Prime Timeline, but that does not prevent an alternate timeline from matching what is shown in SNW (and other Treks) as well, and it would be easier to sync with all the wildly-separated-in-time series if STO broke them out into their own cross-connected parallel timelines and gloss over the inevitable canon-shafting and other compatibility problems by having it in the nebulous past and unknown future as far as the main STO timeline is concerned, and the incompatibilities of the parallel-but-timeslipped "nows" of the cluster of the broken-out timelines would become just a matter of the typical differences between parallels.
Comments
However I can also see the pitchforks if they include disguising ships as era appropriate ships like in Binary Stars...
normal text = me speaking as fellow formite
colored text = mod mode
That means we'd have to get our behinds kicked by the Borg in minutes lol, Sector 001 would be a better choice since that was a victory although a costly one at that
-Lord Commander Solar Macharius
But I want to fly the Niagra Class!
-Lord Commander Solar Macharius
That or have it be so that you got 39 "respawns" and you're scored based on how much damage you were able to inflict before running out, with the Cube having massive regen, possibly combined with subsystems you disable for extra points when Cube hits it's regen cycle.
And if you're wonding why 39, it was the amount of ships present in the battle.
I call dibs on being the USS Endeavour!
There were 40 ships present, 1 survived barely.
On the respawn idea, it would not be feasible tbh. Having to focus down subsystems would be a lot better
-Lord Commander Solar Macharius
It would spark more players to play and bring Veterans back.
-Lord Commander Solar Macharius
True, though there is a very strong narrative reason if the devs choose to use it. The current major arc is about the rips in the multiverse barriers and it would be easy to either have ships drawn across accidentally and have to fix/balance/whatever happenings in the other timelines to get back or whatever.
A more lasting and versatile thing would be to have the problem either caused by some unknown enemy, or said enemy could be taking advantage of an actually natural phenomenon to make a try at dominating the multiverse (or at least a particular swath of it that includes the STO main universe).
This kind of concept could be used to create a sort of alliance between various timelines which would make integrating ships and whatnot from SNW and other NuTrek into STO a lot more believable and exciting than the tired old "holodeck mission" stuff that plagued the last major arc, going forward.
normal text = me speaking as fellow formite
colored text = mod mode
Alternate realities do not have to stay exactly synchronized in the passage of time. That is one of the basic tenets of the crosstime (alternate realities) sci-fi subgenre, that some alternate timelines are further along than the majority of others, and some are lagging behind the average.
In fact, the usual structure is the viewpoint character comes from the average "now", stumbles onto some operation from one of the more advanced lines that have developed the technology that allows travel between them, and the chase (or whatever) goes across multiple timelines/realities/whatever you want to call them, mostly in the average "now" with different choices in the past in effect, but also a few that are the equivalent of past and future events without any conventional time travel or the paradox travel along the same timeline causes.
The point about SNW is that it would be a perfect fit for one of those that are behind the average "now" and anything done in it would not have direct repercussions in the main timeline of STO yet still allow anything from SNW into the game without farfetched nonsense explanations about how the stuff ended up in the current STO timeline.
It also gives some wiggle room for the crazier and less compatible of the stuff SNW comes out with. They do great character stories in the show, but their understanding of TOS has some pretty big gaps along with wildly off-the-beam interpretations of the zeitgeist of, and around, the original show and what they were really trying to show back then (and they have some very interesting differences to explore that would be a shame to ignore just because they are different).
And yes, CBS does consider SNW to be Prime Timeline, but that does not prevent an alternate timeline from matching what is shown in SNW (and other Treks) as well, and it would be easier to sync with all the wildly-separated-in-time series if STO broke them out into their own cross-connected parallel timelines and gloss over the inevitable canon-shafting and other compatibility problems by having it in the nebulous past and unknown future as far as the main STO timeline is concerned, and the incompatibilities of the parallel-but-timeslipped "nows" of the cluster of the broken-out timelines would become just a matter of the typical differences between parallels.
But still I just thinking it be fun to add these major timeline events into the game for some fun.