Please dev's, all you need is some slight HUD re-arranging and increase hud size from, game options, then make it auto go to them rough proportions per change of display resolutions, it only in effect with new characters.
You will get nice results look, it would be great if you could use near to my design or the same as, its a slight reworking of yours:
It would need x and y co-ordinates where you move the hud boxes, that would auto align to proper proportions due to them co ordinates.
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If old characters wanted new layout, they would only need to go to edit hud in Escape button then choose the following shortcuts it already offers to default layout Shift + Escape keys.
Team appears snug in the bottom center:
Something to play around with regarding world wide notifications being far top middle and attacker id locations still being bottom, like with ship but not as good as ships locations up above pictures? The target info in the green boxes pic for ship pic.
Notice how all the interactable buttons are together, player skill bar and activating your teams skills buttons.
For the ship i think the seperation of the players and player skill bars makes it less... clunky?.. it not looking like a wall of skills.
Screen resolution is also a consideration.
The default HUD arrangement works well in all resolutions and offers a starting-point for those who want to change the way their HUD works for them.
"It would need x and y co-ordinates where you move the hud boxes, that would auto align to proper proportions due to them co ordinates."
"The co-ordinates might need to stretch for certain resolutions for example"
So certain resolution add peramiters: stretch by 15% as a guess of one.
The old game needs a lick of new paint, fresh. This is very effective even at low costs. Its modernised not antiquated.
Thats not hell, WTF?
and i already mentioned resolutions, like say increase by 15% for one resolution to co-ordinates:
"it would need x and y co-ordinates where you move the hud boxes, that would auto align to proper proportions due to them co ordinates."
"The co-ordinates might need to stretch for certain resolutions for example"
- How many different screen resolutions does your proposal support?
- Will it work on XBox?
- Will it work on Playstation?
- I use a HTML cable to project my screen to a 42 inch flat screen TV. How does your proposal make such a setup better?
- How much extra bandwidth does my internet connection need for this change?
- Will this change cause additional lag and stuttering?
- What about someone playing STO on a ten year old laptop using integrated graphics?
- Are these changes capable of being implemented on all current GPUs Star Trek Online is being played on?
- Have you checked your coding to make sure there are no errors in it?
- Is any of your proposal borrowed from any other game? Will there be IP and copyright infringement issues?
- What about if a player likes/uses the, ahem, "antiquated" layout? Will there be provisions made for them as well?
I'm not trying to be difficult here. I'm just pointing out some things you might want to consider before coming in here to save us all from ourselves.
^ What the man said.^
The above is a proposal I can support. Although I do regularly save a UI layout and then import to my other chars, one button to do so would be appreciated.
Star Trek Online volunteer Community Moderator