I've seen ships melt group content boss ships within seconds; whole Borg groups like in times when no level scaling was present and they where level 1.
I'm not bothered with the price of these tokens; I'm not in a hurry or need to up my ships. Should I collect free tokens to up them I will; if not then not. And on a personal level I sure like fiddling around some more with my ships. But on a general level I seriously question the wisdom to add even more power potential to them.
Glad they're using existing token and not a new one.
Would have preferred it being only one token to go through each level. This proposed system could get expensive when we're talking T6-X3+ etc.
The point is to convince players to pay for T7 without introducing T7. T6 X3 will more than likely be 3 tokens but they better give us more than just the usual upgrade for the cost. 2 tokens wouldn't have been so bad if they had added an extra space Duty Officer slot or something outside of just the rinse and reuse at double the price.
How many more tokens is it going to take to bring the average 10k DPS player up to 30k? 12? Maybe even 15. :P
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We did not need more power. There is no win inSTO, but there is also almost no need to play annymore. Outside event maps there is not much choice in non fast maps.
If a new player would join a red alert map, that player could get afk.
People allready barely know strategies on maps, the fail conditionswere a good mechanic to let people learn the game instead of just rpessing space bar... I noticed they want to remove the fail condition also on tzen red alert... why? Adding power doesn't make people skilled ....
The game is very easy, adding more power doesn't make it more fun, loading often takes longer than a tfo itself by now
"Reports of our depression are vastly exaggerated." "Anyaway, we don't often see a sense of humor in Section 31."
However it really doesn't make sense for the second upgrade to require 2 more instead of 1 more.
More unlocks tend to cost more resources, whatever the MMO you're playing!
The T6 > T6-X upgrade gives you the first extra device, console and trait slot.
The T6-X to T6-X2 upgrade gives you the second of them, and makes perfect sense they cost more.
But seriously, why's nobody worried about the numerical pattern?
It is 1,2,3,4,5... or will it be 1,2,4,8,16...
We'll have to wait until T6-X3 to find out!
- - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
One more is still one more, say you are upgrading a navy warship with a new computer and adding a second one of the same kind, would the second one require twice more power than the first one, no it would just multiply the same input required per unit.
...would the second one require twice more power than the first one, no...
But we're not talking about upgrading the hardware of something - we're talking about the way MMO games work.
In STO, each successive T6-X upgrade costs more than the previous.
In Runes of Magic, each successive rune slot costs more than the previous.
In Rift, each successive backpack slot costs more than the previous.
There's just one example from MMO's other than STO - they can't be free-to-play without getting money somehow.
- - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
Why, exactly, do we need more power creep? Much of the time I join a random TFO there's at least one person who can solo it. Loads of fun when someone one shots everything and melts the boss in seconds while the rest of the team doesn't really get to do anything.
However it really doesn't make sense for the second upgrade to require 2 more instead of 1 more.
More unlocks tend to cost more resources, whatever the MMO you're playing!
The T6 > T6-X upgrade gives you the first extra device, console and trait slot.
The T6-X to T6-X2 upgrade gives you the second of them, and makes perfect sense they cost more.
But seriously, why's nobody worried about the numerical pattern?
It is 1,2,3,4,5... or will it be 1,2,4,8,16...
We'll have to wait until T6-X3 to find out!
That's like saying that you go to the store and buy one apple for $1. If you buy two apples, the price is $3. It doesn't take a genius to realize how stupid that math looks.
However it really doesn't make sense for the second upgrade to require 2 more instead of 1 more.
More unlocks tend to cost more resources, whatever the MMO you're playing!
The T6 > T6-X upgrade gives you the first extra device, console and trait slot.
The T6-X to T6-X2 upgrade gives you the second of them, and makes perfect sense they cost more.
But seriously, why's nobody worried about the numerical pattern?
It is 1,2,3,4,5... or will it be 1,2,4,8,16...
We'll have to wait until T6-X3 to find out!
That's like saying that you go to the store and buy one apple for $1. If you buy two apples, the price is $3. It doesn't take a genius to realize how stupid that math looks.
The scary part is that I have seen games with that steep of a skill progression cost, where the cost requirement does literally double for each level of skill. Hopefully the devs use a less steep, less rapacious progression, like the 1,2,3,4,5... one for the X upgrades.
However it really doesn't make sense for the second upgrade to require 2 more instead of 1 more.
More unlocks tend to cost more resources, whatever the MMO you're playing!
The T6 > T6-X upgrade gives you the first extra device, console and trait slot.
The T6-X to T6-X2 upgrade gives you the second of them, and makes perfect sense they cost more.
But seriously, why's nobody worried about the numerical pattern?
It is 1,2,3,4,5... or will it be 1,2,4,8,16...
We'll have to wait until T6-X3 to find out!
Comments
I'm not bothered with the price of these tokens; I'm not in a hurry or need to up my ships. Should I collect free tokens to up them I will; if not then not. And on a personal level I sure like fiddling around some more with my ships. But on a general level I seriously question the wisdom to add even more power potential to them.
The point is to convince players to pay for T7 without introducing T7. T6 X3 will more than likely be 3 tokens but they better give us more than just the usual upgrade for the cost. 2 tokens wouldn't have been so bad if they had added an extra space Duty Officer slot or something outside of just the rinse and reuse at double the price.
> <
> <
>
If a new player would join a red alert map, that player could get afk.
People allready barely know strategies on maps, the fail conditionswere a good mechanic to let people learn the game instead of just rpessing space bar... I noticed they want to remove the fail condition also on tzen red alert... why? Adding power doesn't make people skilled ....
The game is very easy, adding more power doesn't make it more fun, loading often takes longer than a tfo itself by now
"Anyaway, we don't often see a sense of humor in Section 31."
However it really doesn't make sense for the second upgrade to require 2 more instead of 1 more.
The T6 > T6-X upgrade gives you the first extra device, console and trait slot.
The T6-X to T6-X2 upgrade gives you the second of them, and makes perfect sense they cost more.
But seriously, why's nobody worried about the numerical pattern?
It is 1,2,3,4,5... or will it be 1,2,4,8,16...
We'll have to wait until T6-X3 to find out!
In STO, each successive T6-X upgrade costs more than the previous.
In Runes of Magic, each successive rune slot costs more than the previous.
In Rift, each successive backpack slot costs more than the previous.
There's just one example from MMO's other than STO - they can't be free-to-play without getting money somehow.
That's like saying that you go to the store and buy one apple for $1. If you buy two apples, the price is $3. It doesn't take a genius to realize how stupid that math looks.
The scary part is that I have seen games with that steep of a skill progression cost, where the cost requirement does literally double for each level of skill. Hopefully the devs use a less steep, less rapacious progression, like the 1,2,3,4,5... one for the X upgrades.
It may be 1, 2, 3, 5, 8, 13, 21...
Or 1, 2, 1, 2, 1, 2,
Or even 1, 2, 4, 16, 256
Or just 1, 2, 47.