So This Feels like a rant but its not, just a strong opinion on how the game has lost something over the past few years:
The lack of Difficulty settings for
ANY TFO currently being run in an event is getting very irritating for some if not not most veteran Players (such as myself) that have always had a high difficulty offered ( i admit some such as the Kobayashi Maru or sompek do not need higher difficulties ) to them as a better experience than normal modes, it just seems lately all new TFOs and Events have had zero Advanced+ difficulties and no addition of them after the event ends, such as Jupiter Iratus. even during the events the Higher difficulties have made some of the Events more tolerable and Doable for long periods such as some of the Previous event campaigns. This lack of difficulty (Flaming trolling comments moderated out - BMR) has ruined most games, and is making it so it isn't presenting a challenge or even Fun to Older Players that like higher difficulties; at Some point people just get to a point where there isn't one in playing anymore since the events offer no challenge or Reward payout for just completing the Daily TFO.
Thanks for reading
@ambassadorkael#6946
Comments
While Breach, Sompek, and Kobayashi have special Event versions none else do. I also believe that running any applicable Patrols or Missions on Hard are also disqualifying for Event Progress. In the case of the three TFOs above marking versions that are non-qualifying should be marked as such (Non-Event) and leave everything else alone.
During Events, I run the Event daily either through the Event UI, or Event category of the TFO UI so there is no question on progress.
For this Event I ran Spire on the first day and with an 84 Mark payout (with Daily Mark bonus), I've run the capture Dyson Ground Zone since. While only 60 some odd Marks it is much much quicker.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I believe the argument on that one was that Advanced was not contributing event progress. Not that they were there during an event. Hence why Baddmoon didn't consider it a bug. The existence of the higher difficulty versions during an event has already been passed on.
So TECHNICALLY Advanced not giving event progess is WAI. Its just that its not supposed to be accessable during an event.